Alex Cracana
11/30/25
What Is Bytecode?
To have a computer ‘understand’ data, it must first be in the form of machine
code—that is, ones and zeroes. From this fact, it would be reasonable to assume
that any source code from a high-level programming language must be
converted into machine code when it is compiled or interpreted. And that would
always be true, but it would miss one key intermediate step: bytecode.
Bytecode is the low-level, platform-independent code produced after compiling
source code. It is designed to be run on a Virtual Machine (VM), such as the Java
Virtual Machine (JVM), which can understand and execute bytecode; this enables
applications which have been compiled into bytecode to run on any device or
operating system that has implementation of the VM.
So, programming languages that compile into bytecode adhere to the useful
principle of ‘Write Once, Run Anywhere’. This is one of the chief advantages of
bytecode and is partially why Java and Python are so popular: both use bytecode,
so both languages are portable across platforms.
Many other languages use bytecode and VMs, such as Kotlin, Scala and Groovy,
which all compile to the same JVM bytecode. Others include C#, which compiles
to Intermediate Language bytecode, JavaScript and Lua.
Bytecode itself is a set of instructions that are not human readable like source
code, but far less complex than machine code. Unlike machine code then,
bytecode must be interpreted by the VM. Alternatively, some modern VMs use
just-in-time (JIT) compilation, where bytecode is converted to a native machine
code during the runtime of a program, improving performance.
This performance boost helps make up for one of bytecode’s disadvantages
compared to native machine code, the speed.
Fundamentally, the advantages for bytecode are as follows:
Cross-platform portability.
The virtual machine handles memory safety and runtime checks.
But there are disadvantages:
Can be slower at startup (because bytecode still must be
compiled/interpreted).
Needs a VM installed.