Music Production Software License Guide
Music Production Software License Guide
Score Tutorial
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Table of Contents
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Preface
Score Tutorial
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set your monitor to 800 × 600 or a higher resolution (i. e. 1.024
× 768) while working with the tutorial songs.
There are eight chapters found here, which contain interre-
lated information. If you’re in a hurry, chapters 1 and 2 cover
the essential topics which will provide you with an under-
standing of Logic’s basic score concepts. You should definitely
work through these two chapters first. The other chapters may
then be followed in either their order of appearance (which
makes most sense), or in any order you prefer according to your
personal interest(s).
Before commencing the score tutorial, you should be familiar
with the basic functionality of Logic. Of particular importance:
file, window and mouse handling techniques, selection tech-
niques, the basic use and navigation of the Arrange window, use
of the essential transport functions—Play, Stop and Record—
and an understanding of the Screensets concept and their prac-
tical use. (The latter is easily explained: Simply press the corre-
sponding numerical key on your computer’s keyboard.)
MIDI Settings
The following instructions apply equally to each tutorial song
and need to be considered every time one is loaded.
Load the tutorial song, and press ) on your computer
keyboard’s numeric keypad, which will launch Screenset 9.
This environment layer contains several objects, including this
one, which represents a virtual MIDI output port:
This object is used to define the MIDI output for the currently
loaded song. You need to select a corresponding physical MIDI
output in your computer system: Click once on the “port”
object and its parameters will be displayed in a box to the left of
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the window. The port setting (in the line above the channel
setting) displays the words “No driver”.
Click-hold on the “No driver” text and a flip menu listing all
MIDI drivers (and their ports) currently available on your
computer system will be displayed. Browse to the desired
driver/port which is assigned to the instrument, module or
sound card you wish to use for playback. Release the mouse
button.
From here, you have two possibilities:
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Things to Consider…
Always listen to the MIDI playback before working with a file
and also while you work with it. To start MIDI playback from
any position, you can (while the sequencer is stopped) simply
click on an empty spot in any staff while holding down ç.
This moves the Song Position Line (= the current bar position)
to that spot. If you press PLAY, playback will start from that
position.
Always save your work through use of the Save as… function in
the File menu, just as you should when creating your own
music. Ensure that you give the song a new and unique name,
when saving. This approach allows you to complete the tuto-
rials in segments—i. e. stop when you’re halfway through, save
the song as, take a break, and reload when you’re ready to
continue.
If you make a mistake, simply select Undo from the Edit menu.
This, in most cases, cancels the last editing step. If you’ve
made a really big mistake, but only realize the error later, you
should return to the last saved version of the song file via the
File > Revert To Saved function.
In some sections of the text you may find that some functions
are not explained in detail. We took this approach to provide
you with enough information to be able to understand and deal
with the particular situation in the current song, rather than
blinding you with science. If you wish to know all the details
about a certain function, look it up in the index of the Logic
Reference manual.
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Transliteration: Dave Bellingham, Sydney, Australia 2001
Score Tutorial
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Chapter 1
Score Display
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Chapter 1
Score Display
No Overlap
Now let’s talk about the No Overlap parameter in the Parame-
ters Box: It is currently set to On. Click on the word On which
will deactivate (display “off”) the No Overlap function for the
guitar sequence. Switch back and forth several times and watch
the changes in the guitar part’s score display as you do this:
• When set to off, the score display shows the lengths of the
notes fairly precisely. The music is definitely harder to read
this way, however.
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Interpretation
Ensure that No Overlap is set to On. Select the guitar sequence,
if not selected and switch off Interpretation. The display will
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Chapter 1
Score Display
Let’s try something else with the guitar sequence. Switch off
Interpretation for this sequence. Qua is set to 16. This setting
means that no note or rest values shorter than a sixteenth will
be displayed (in the selected sequence). Click-hold on the
value (16): A flip menu appears, containing all available display
quantizations
Select a value of 8 from the menu: The sixteenth rests disap-
pear and the score displayed is almost identical to that shown
before, although Interpretation is deactivated. One exception
is in bar 8, where you’ll see a dotted quarter note and an eighth
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rest, rather than a half note. (If you cannot see bar 8, grab the
scroll bar at the bottom of the Score window and move it to the
right. Watch the bar ruler above the yellow working area to
orient yourself.)
Now set the Qua parameter to a value of 32. This makes a big
difference: Not only do note lengths change and become hard
to comprehend, but you can now see where the timing during
recording was not quite exact. As an example: the second note
in the first bar (G) no longer starts on the second beat, but 1/
32nd later.
Rather than changing the display parameters, you could also change
the playback quantization for the guitar part in the Arrange window. If
you set this to 1/4, all notes will be quantized to quarter notes for play-
back (which of course sounds more static and machine-like). This quan-
tized playback then forms the basis for Logic’s internal calculation of
the score display.
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Chapter 1
Score Display
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As with the guitar sequence, you should also try other combina-
tions of values for these three parameters to see their effect on
the score display. Once you’ve completed your experimenta-
tion, return to the following settings before continuing with this
tutorial: Qua = 8, Interpretation and No Overlap On. (Alternately,
you can make use of the Revert To Saved function in the File
menu, and select Revert in the ensuing dialog box to return to
the saved version of this song file.)
There are some details in this oboe part which are well suited
for demonstrating the effect of the other parameters in the
Display Parameters Box:
Syncopation
Move the visible score excerpt with the horizontal scroll bar
until you can see the last four bars of the piece. Ensure that the
oboe sequence is still selected, set Syncopation to off, and watch
the resulting display change in bar 14:
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Chapter 1
Score Display
middle of the bar, which is the third beat. The display should
be as shown:
Max. Dots
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the last four bars of the oboe part, change the value for
[Link]:
If you set it to a value of 0, you will see that the dotted notes
displayed earlier are now replaced by several tied notes, and no
dotted notes are shown. If set to a value of 2, you will see a
change in bar 15, where the dotted half note tied to an eighth
note has become a double dotted half note.
Score Styles
Let’s suppose that the melody in this piece should not be
played by an oboe, but by another instrument. For flute or
violin you would not need to change anything, as these instru-
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to write something for viola, but have never used an alto clef,
you’ll find this facility exceptionally convenient. Just use treble
or bass clef (or rather their corresponding Score Styles) during
input, and change to the Viola Score Style for layout work and
printing.
Display Transposition
In the Score Style list, there are some other entries which make
the Score Style concept even more useful: try assigning some of
these to the melody and watch what happens in the score
display:
Try Clarinet in Bb, Alto Sax, Baritone Sax, Horn in F: All of these
instruments are “transposing” instruments. If you use a trans-
posing Score Style, both the notes and the key signature are
transposed automatically.
Listen to the song again, and change the Score Style assign-
ment during playback: the playback remains unaltered, just the
score display changes.
Score Styles not only determine clef and transposition for the
display, but also the size of the staff, the distance to the staves
above and below, and many other things.
Try the following: set the melody part’s Score Style to Viola
small, and the accompaniment part’s Score Style to Piano. The
accompaniment is now displayed as a two-staff piano system,
and the melody much smaller, using an alto clef. This would be
the typical form in which the piano part for a viola and piano
duet would be written for the piano player. The melody part is
written in a smaller scale above the piano part, for the accompa-
nist’s benefit.
The special thing about the Score Style functionality is that you
aren’t required to change all the settings for clef, transposition,
size, distance etc. every time you need a different display.
Rather, you can do all of these things at once by simply
assigning a different Score Style to a sequence.
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Chapter 1
Score Display
Score Styles can do much more than you have seen so far. You
can learn more in the Logic Reference manual (in the Score
Styles section of the Score chapter). Among other things, you
will find information on how to create and edit your own Score
Styles, and how to copy them into other song files.
There is one special Score Style feature that can be demon-
strated very well with this tutorial song:
Guitar Tablature
For this example, return to the original settings by simply
selecting Revert To Saved from the File menu. You will once
again see (and hear) the original instrumentation of oboe and
guitar.
Select the accompaniment sequence, and set its Score Style to
Guitar TAB. The guitar notation now looks completely
different. If you’ve never encountered this kind of notation
before, here’s a brief explanation:
• In place of the regular five-line staff, a system with six lines is
used. These lines represent the strings of the guitar.
Numbers, rather than regular note heads, are used to indi-
cate which fret (number) on which string (line) is to be used
to play the note. The rhythm is written in the same way as
with standard notation.
The conversion to tablature notation is handled automatically
by Logic, as soon as a corresponding Score Style is used. Given
that most notes can be played in several ways (different posi-
tions on different strings) on stringed instruments, there are
several assignable modes for tablature notation in Logic. For
details, please read the Guitar Tablature section in the Logic
Reference manual.
Before moving on to the next topic, please change the Score
Style for the guitar to Guitar Mix: This Score Style uses both
notation methods, one below the other. This can be useful for
beginner guitar students. If you change a note in either staff (by
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dragging it with the mouse), the change is immediately shown
in the other.
In small song files such as this, you will not notice any particular differ-
ence in the performance of your computer between page and linear
view. If you work on large files (long pieces with many tracks), however,
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Score Display
it is usually faster to work in linear view, as Logic does not need to recal-
culate the entire page layout after each editing step.
Scrolling, Zooming
You can’t see the whole page in the Score window on screenset
4. With the vertical scroll bar, you can scroll to the bottom of the
page. In longer pieces, you can scroll to the subsequent pages
with this method.
If you wish to see a scaled-down view of the entire page, you
can use the zoom function: Click on the zoom barto the bottom
right of the Score window):
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Instrument Sets
Return to Screenset 1 now. In the upper left part of the Score
window, you can see a box containing the words “Oboe +
Guitar”. This is the Instrument Set Box.
Click-hold on this box. A flip menu will appear. Select the
topmost entry ALL INSTS (= all instruments). In new song files,
this is the only Instrument Set, as Logic cannot possibly know
which instruments you are going to use in advance. You will
need to create any additional Instrument Sets yourself.
You will probably have noticed the additional staff which has
appeared in the score display, which until this point has been
hidden. Maybe you had been wondering what the Chord
Symbols track in the Arrange window was all about?
Well, here’s the answer: this sequence had not been displayed
until now, because Instrument Sets were chosen for display
which did not include this track. In the ALL INSTS Instrument
Set you always see all tracks of a song (depending on the display
level—see the Reference manual). Click-hold on the Instru-
ment Set button to switch to the other two Instrument Sets:
Oboe, and Melody + Chords.
Switch to Screenset 4, and try the same in page view. By the
way: you can see here that Global Text objects are always
visible in all Instrument Sets (page view), regardless of the rest
of the display.
Remember that each of these display variations can be printed
at any time and that the printout always corresponds to what is Tip
currently displayed in the active Score window.
How can you determine what is shown in an Instrument Set?
As mentioned previously, there is an Instrument Set window,
which you can open via the Layout > Instrument Sets… menu
option or (far more quickly) by double-clicking on the Instru-
ment Set Box. Try this and take a look at the Instrument Set
window. Here, you can choose between existing Instrument
Sets using the same method as in the Score window itself. A
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Chapter 1
Score Display
Instrument Sets, and their uses for score and part printing, are also
covered in chapter 7 of this tutorial.
Beat Slashes
At this stage, you may be wondering how the chord symbols
and the slashes in the Chord Symbols track were created. The
chord symbols were inserted using the mouse and the
computer keyboard (for a detailed description, see the Refer-
ence manual). The Beat Slashes shown replace the rests which,
as you know by now, are usually displayed automatically. This
depends on the settings of the selected Score Style, and is
determined by its Rest parameter. Again, a detailed description
would be too much for this tutorial, and is included in the Logic
Reference manual at any rate. If you’re the curious type, open
the Score Style window and take a look at the settings of the
Score Styles used in this song. This can be done by either
selecting the Layout > Score Styles menu, or by simply double-
clicking on the name of the currently selected Score Style in
the Display Parameters Box. Feel free to experiment a little. As
long as you don’t save the song, nothing bad can happen…
To reiterate an important concept covered at the beginning of
this chapter: none of the functions which you have learned
about thus far change MIDI playback at all. The only exception
being the octave transposition in the Arrange window, which
was necessary to make the melody playable by lower sounding
instruments. Everything else you did only affected the way the
MIDI data was displayed.
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Chapter 2
Real-time MIDI Recording as
a Method for Note Input
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Chapter 2
Real-time MIDI Recording as a Method for Note Input
The rhythm section parts in this song are already recorded. The
only thing still missing is the melody. Please try to record the
following melody:
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If you would like an idea of how this should sound, click on the
mute button in track 5 (Arrange window, the highlighted M next
to the track number) to unmute this track (“Melody prere-
corded”):
2.2 Recording
First, click on the instrument name in the Track List to select
the desired track (in this case, track 1):
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Real-time MIDI Recording as a Method for Note Input
Remember: These settings do not affect MIDI playback, but only the
way Logic interprets it for the score display.
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Chapter 2
Real-time MIDI Recording as a Method for Note Input
played the melody given above, these are eighth notes, so set
Qua to 8. If you played another melody, you need to consider
what you played and what this should (approximately) look like
in the score display:
• If you played in the same relaxed Bossa Nova Style as the
rhythm section, Qua = 8 will probably work well.
• 8,12 is rather unlikely to fit, since eighth note triplets (“12”)
are hardly ever played to this type of rhythm. If you played
quarter note triplets, try setting Qua to 8,6.
• If you played double time passages, Qua should probably be
set to 16.
As you can see, it is necessary to at least have an idea of what the
passage you are playing should look like in a score.
The Score Style (in this case Treble) is chosen automatically, as
determined by the default setting in the bottom line of the corre-
sponding Instrument Parameters Box (Arrange window). You can
change this to another Score Style at any time if, for example,
you wish to print out the melody for a transposing instrument.
[Link] can probably (as in most cases) remain set to 1.
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Chapter 3
Mouse Input and Copying
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Mouse Input and Copying
This melody was not recorded in real-time, but inserted with the
mouse, so it sounds relatively static.
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3.1 Creating an Empty Staff
Let’s start with the saxophone part. First—just as when you
write on paper—you need an empty staff into which the notes
can be inserted. A staff in Logic always represents a sequence. In
the Arrange window you can see that there are no sequences on
the saxophone and trombone tracks (1+2). As no sequences
exist, it therefore logically follows that no staves for these
instruments exist in the Score window.
As such, you’ll need to create an empty sequence on the saxo-
phone track in the Arrange window. Ensure that the Arrange
window is the active window: Select the pencil tool from the
Toolbox (or press ™ to open a floating Toolbox, and select the
tool) by clicking on the pencil icon. Click on the first track close
to the beginning of bar 1 (keep an eye on the Info Line).
Rather than retrieving the pencil tool from the Toolbox you can also
simply click with the right mouse button which (in this case) equals a
regular mouse click with the pencil tool.
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In case you’re wondering why tracks 4, 5 and 6 are not visible: the score
display for these sequences has been disabled in order to avoid confu-
sion.
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Change the key to E flat major using the flip menu in the top
line, and close the window by pressing R or by clicking on OK.
Three flats as a signature are now shown in all staves.
Please note: the key signature does not change the MIDI playback or
the notes themselves, but only the way they are displayed.
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Chapter 3
Mouse Input and Copying
In this Score window (Screenset 2) you can see two staves: the
empty sequence which you just created, and the bass part. If
you only wish to see one staff, double-click on it (not on a note).
To return to the full score view from a single sequence view,
double-click above or below the staff. Try changing back and
forth between these display levels a few times, and decide for
yourself which one you prefer. For note input it does not matter
which display level you are on.
windows, Logic displays all notes which are not in the C major
scale as “sharps”, regardless of key signature and score display.
The next note is a quarter note again. Although you could get it
from the Partbox again as described above, there is a faster
method:
Press and hold the right mouse button. You are now, in effect,
“holding” a quarter note which you may move to the desired
position and pitch ([Link]., G3), before releasing the mouse
button. (Pressing the right mouse button is identical to using
the “alternate” tool—in this case the pencil tool—while
pressing the left mouse button.)
If you use the pencil tool in the Score window, a mouse click
“brings” the note or symbol which is currently selected in the
Partbox to the position of the tool. This is useful in situations
where several equal note values or symbols need to be inserted.
For insertion of the half note at position [Link] you need to “go
to the Partbox” again to select it. The insertion of the following
three eighth notes should not be a problem for you now.
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• These are one whole step apart and directly follow one
another, so you can use these and copy them to other pitches
in bar 4. Following the selection of these notes, hold down
ç and drag them to position [Link]. Rather than retaining
the same pitch this time, insert the F one whole step lower.
(The Info Line should display D#3, and you will also hear the
note output via MIDI). The second note you copied is now
an F on [Link]. As you can see, you can copy one, or several,
notes at a time to other bar positions and/or to other pitches.
(If you do the same without ç depressed, you will move the
notes to other positions and pitches, without copying them).
Bars one to four should now be finished. Now for bar 5: insert a
half note at [Link]. Once done, resist the temptation to insert
the tied eighth note that follows on the third beat.
Why? Because the half note on beat one and the eighth note on
beat three together represent only one (longer) MIDI note. The
score display only indicates that the note beginning on beat one
is held for two and a half beats, not that there is a new note
beginning on beat three.
To complete this bar, inserting a note on the third beat would
be a mistake. You need to change the length of the previous note,
to make it half a beat longer. Following this change, the eighth
note on the third beat and the tie connecting the two notes will
be displayed automatically.
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At this point, you might reasonably ask: Why doesn’t the display show
“_,2,0,0” if the note length is supposed to be two beats? If you take a
look at the notes you’ve already inserted, you’ll see similar length indi-
cations. Each of these notes is eight ticks shorter than its “actual”
length (at this tempo, 8 ticks equal approximately 0.003 seconds…).
This length difference prevents the MIDI notes from overlapping.
It must be said, however, that in this particular case the overlapping of
MIDI notes wouldn’t really matter. It becomes important in arrange-
ments with numerous MIDI tracks with multiple notes sounding at the
same time. As synthesizers and samplers can only play a limited number
of voices (notes) at a time, it is important to avoid unnecessary overlaps.
Even the shortest overlaps (a few ticks long) can cause other notes to
be cut off if the maximum number of notes has already been reached.
Place the cursor on the middle number (3) of the note length:
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The note length (and all other parameters of a note) can also be
edited in the Event Edit window. On Screenset 7 in this song,
there is an Event Edit window (also called the Event List) below
a Score window, where you can do this. When you select a note
in the Score window, you can also see this selection in the
Event Edit window. After experimenting a little with the Event
Editor, please return to Screenset 2.
Did the length display in the score change directly from a half note to
a dotted half note? If so, then Interpretation is probably still activated
for this sequence. Reminder: when using mouse input, always turn off
Interpretation.
At this stage, you should know the basic functions well enough
to finish the note input for the saxophone part. Please do so to
practice these techniques, but only up to bar 8, and exactly as
displayed on page 35.
Once you have finished inserting the note data, listen to the
result via MIDI. For control purposes you can unmute track 5,
which should be identical to your version. (To unmute the
track, you need to change to a Screenset with an Arrange
window, such as Screenset 1.)
You may wish to save the song file at this point, in case anything
“goes wrong” during the next steps. (Don’t forget that if you
make a mistake you can almost always use the Undo function in
the Edit menu to cancel the last editing step).
If you listen to the second part (bars 9 to 16) in the MIDI play-
back, and look at the score on page 35, you will hear and see
that there are many phrases which already appeared in the first
eight bars. You can use copy functions for much of the subse-
quent material, saving you the effort of inserting everything
again. Before beginning with this… we’ll do something a little
different:
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At the moment you only need to see the saxophone part. As
such, it would be helpful to limit what you see to only include
this part, and as much of it as possible. Switch to Screenset 4,
and select page view (you will remember this from chapter 1,
click on the page view symbol). You will instantly see much
more at once, but can also (unfortunately) see the bass
sequence. To limit the display to the saxophone sequence,
double-click on any empty spot in its staff. (To return to “full
score” view, double-click on any empty spot outside the saxo-
phone’s staff.)
Now that you can only see the saxophone sequence, search for
phrases that you can copy. As is the case so often in music,
whole sections are identical and can be copied: The melody
from position [Link] to [Link] is identical to bars [Link] to
[Link].
To copy the notes, you could use the same method as before
and drag all selected notes across the staves to their destination
position(s), using the mouse while holding ç.
But as this a tutorial, let’s try another method…
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to select it. The name of the sequence must be displayed in
the Display Parameters Box.
• The current bar position in the Transport window needs to
be set to [Link], which is the destination position for the first
copied note.
Inserting the remainder of the notes should be a straightfor-
ward exercise for you now (with one small exception). You can
do this either in page view, or Switch to Screenset 2 where you
can work in linear view, whichever you prefer. The one new
item is the triplet in bar 15.
This principle also applies to shorter and longer triplet values. Interpre-
tation should be switched OFF while inserting triplets, or the first note
will be displayed with a longer value with no rests, as described above.
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This immediately affects the Score display, and the MIDI play-
back of this sequence. The only thing which is not correct yet is
the clef for this sequence in the Score window. The sequence
should still be selected. If not, click on it, either in the Arrange
or Score window. Now change the Score Style assignment for
the sequence in the Display Parameters Box (in the Score
window). Select the Bass Score Style from the Score Style flip
menu and the sequence will be displayed in bass clef.
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If you are not working with the trombone part from page 35, but
with the treble clef printout from Screenset 21, you should also
assign another Score Style to this sequence. Select Treble−8
from the Score Style flip menu. The first seven bars are
displayed in bass clef, but the second sequence is displayed
with the octave-transposing treble clef. Insert the remainder of
the trombone part into this sequence.
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Chapter 4
What to Do with Loops and
Aliases in the Score
4.1 Alias
Alias is a term used for an object in the Arrange Window which
is not actually an independent sequence, but only “mirrors”
another sequence at a different position and/or track. Wherever
an Alias exists, its original sequence is played back. An Alias,
however, can have different playback parameters to its parent
sequence. These parameters can be defined in the Sequence
Parameters Box. An Alias is somewhat like a copy, but if some-
thing in the original is changed, that change also affects the
playback of the Alias.
In the Arrange Window, Aliases look much like MIDI
sequences, but are identified by names written in italics. If
zoomed vertically, you will also see a reference to the original
sequence mirrored by the Alias (as seen in the Arrange Window
on Screenset 7).
In the Score Window, Aliases can be displayed and printed like
regular sequences, however, this is not the default setting in
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What to Do with Loops and Aliases in the Score
4.2 Loops
Looped sequences (or simply: Loops) are used wherever a short
phrase (= a sequence) is repeated several times in a row. The bass
sequences in bars 1/2 and 9/10 are looped, and therefore are
repeated over and over until the next sequence on the same
track starts. In the Arrange window, these loop repeats are
displayed as horizontal grey bars following the original
sequence, labeled with the sequence name.
In the Score Window, Loop repeats are not displayed at all, you
will only see the original sequence, with no indication that the
instrument actually continues playing the sequence repeatedly.
If you want the score to reflect these loop repetitions, you need
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to convert them to “real” sequences or to Aliases. Fortunately,
this is quite easy to do. As an example, let’s prepare the printout
for the bass part in this song:
1. In the Arrange window, select all sequences on the bass
track (track 3) by clicking on the instrument name in the
Track List.
2. Select the Functions > Sequence Parameters > Turn Loops
to Real Copies menu option.
And you’re done! In the linear score view you will see a new
clef every two bars, as the track now consists of several two-bar
sequences. When you change to page view (as in Screenset 6)
however, the bass part is displayed as one continuous staff.
If you listen to the song now, you won’t hear any difference
when compared to the original.
If you would prefer not to have several two-bar sequences on the bass
track, you can merge them into one sequence Switch to Screenset 1,
select all sequences on the track again (see step 1 above), and select
Functions > Merge > Objects, or use the “glue” tool from the Toolbox.
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• Now activate Explode Folders from the View menu, and all
instruments will be displayed.
In this Screenset, you will now see continuous staves for all
instruments, regardless of whether linear or page view is
selected. Again, the audible result is as before.
For all menu functions mentioned, you can define and use your own
Key Commands (see the Key Commands section in the Reference
manual) which accelerates this (and other) procedure(s).
Now do the same in bars 5, 11 and 13. This should result in the
following score display:
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Now listen to the song once more. Again, you won’t hear any
difference. The bar repeat signs are only a graphical replace-
ment for the notes in these bars, but the notes are still played
back via MIDI. If you delete a bar repeat sign, the notes will
become visible again.
Please note: If you decided to convert the Loops to Aliases rather than
real sequences as described above, you won’t be able to insert bar
repeat signs.
You can, of course, use bar repeat signs in the drum part as well
(again, two-bar repeats at bars 3, 5, 11 and 13). Insert these in
linear view, in Screenset 4. Use the horizontal scroll bar to
access all desired positions while inserting the repeat symbols.
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Chapter 5
Polyphony, Piano Notation
Logic users who are new to its notation features often ask how
it is possible to notate two rhythmically different phrases in the
same staff.
The key to this is the use of appropriate Score Styles, and the
adaptation of Score Styles to one’s individual requirements.
The basic idea behind Score Styles was covered in the first
chapter of this tutorial. Full documentation on all Score Styles
features can be found in the Logic Reference manual, where
topics such as; polyphony and independent rhythmic move-
ment within the same staff are covered extensively. This tuto-
rial chapter will give you a hands-on introduction to this topic.
As always, this is through the use of an example song file and by
stepping you through the processes involved.
Please load “Score Tutorial Song 5”.
MIDI sounds used:
• Channel 2: Acoustic Piano
• Channel 3: Violin
The violin track is muted—please ignore it for now. We will
talk about it later. For now, we’ll only concern ourselves with
the notation of the short piano part.
Listen to this piece while looking at the score shown below.
This part of the tutorial is aimed at recreating the image below
in the score display on your computer screen:
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As you can see, there are some instances where longer notes are
held while shorter notes are played: Bars 1 to 4, 6 and 7 in the
upper staff, bars 5 to 7 in the lower staff.
Switch to Screenset 5 and compare the score display on your
screen to the music shown above: There are, as you can see,
quite a few differences. We assure you that both versions
displayed are, in fact, the same MIDI sequence. Your onscreen
version still shows the sequence as if you had just recorded it,
and obviously needs a little work.
After recording this sequence, it was automatically assigned to
the Piano Score Style. Double-click on the name of this Score
Style in the Display Parameters Box (i. e., the word Piano in the
Style line) to open the Score Style Window
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The following window will appear, displaying the parameter
settings of the Piano Score Style:
Change the split point pitch by using the mouse as a slider on the pitch.
Watch how the score display in the Score Edit Window changes after
you release the mouse button. Reset the split point to C3 after experi-
menting with this.
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Different MIDI channel settings for the notes provide a much
more flexible way of Voice separation than would be possible
using a split point. This system allows each note to be assigned
to any Voice. This is also the reason why all notes are currently
shown in the upper staff on your screen—they are all assigned
to MIDI channel 1 and therefore “belong” to the first Voice.
Please note: The MIDI channel setting of individual notes has nothing
to do with the playback MIDI channel and therefore the sound of these
notes—this is determined by the channel setting of the corresponding
Track Instrument in the Arrange Window. As the MIDI channel settings
of individual notes are generally not needed for their original purpose,
they can be used for other functions like Voice separation.
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Please note: C3 is the default setting for the split point in the channel
separation function described above. You can globally change this via
Options > Score Preferences under the Auto Split Notes at…
option.
This tool can only be applied to sequences using Score Styles which use
MIDI channels for Voice separation.
Start with the first few bars of the top staff, using the illustration
on page 64 for reference. Work in linear view, and place the
Voice Separation tool just below the time signature of the top
staff. Press and hold the mouse button and begin to draw a
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line—from left to right—between the notes of the first and
second Voice, keeping the mouse button depressed at all times:
On release of the mouse button, the notes below the line you
just drew are assigned to MIDI channel 2 and therefore to the
second Voice, which—in this display mode—is displayed in the
second staff. Note that these notes are now displayed with their
correct length, as whole notes and half notes:
If you make a mistake when drawing the line, just move the
mouse back to the left while keeping the mouse button
depressed. This erases the line, allowing you to continue from
the point where the error was made by dragging back to the
right. Note that a mistake can easily be corrected after releasing
the mouse button by simply drawing another short line at the
point required. This method works between all staves. Use the
scroll bar at the bottom of the window to move through the
whole piece.
The Info Line, which appears above the bottom margin of the window
during this procedure, indicates which Voices are currently being
processed by the Voice Separation Tool. Pressing the S-button
switches the function to the next pair of Voices.
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assigned to the first and third Voice (C3 and B2). Use the Voice
Separation Tool and click between the notes to be reassigned
(and the notes above or below them). This moves these notes
to the second Voice. Repeat this procedure for the notes on the
first beats of bars 5 and 6 in the top staff.
Complete the Voice separation task between the first and
second Voices now, either by drawing lines or by clicking
between the desired notes.
Following this, you will still need to work on bars 5, 6 and 7 in
the third Voice. Here, the low notes D1, C1 and D1 (again)
need to be assigned to the fourth Voice:
In bars that only contain one Voice per staff it may seem to be
unimportant which of the two Voices the notes belong to. As an
example, bars 1 to 4 in the bass clef staff. You will soon realize,
however, that this is not necessarily true.
Deactivate the Explode Polyphony mode now, or switch to
Screenset 5, where you’ll see the score in the regular page view
mode.
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It’s obvious that there are too many rests. The reason, once
again, is the Score Style used. Unfortunately, you won’t find
one that is better suited in this song, so it will be necessary to
create a new Score Style that is derived from this one.
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You’ll see that the score display instantly looks much better. On
the second beat in bar 5 of the second Voice, however, it would
actually be necessary to notate a rest (compare with the version
shown at the beginning of this chapter). This is a situation
where User Rests would typically be employed.
User Rests
When inserting a user rest, it often helps to activate the Explode
Polyphony mode (View menu or Key Command).
Look for the rests in the Partbox, grab a quarter rest and drag it
to bar position [Link] in the second Voice. Check the bar posi-
tion in the Info Line while inserting the rest. Now deactivate
Explode Polyphony to see the result. If the newly inserted
quarter rest overlaps the eighth rest in the first Voice, just grab
it and pull it down slightly. Note: This movement of rests is
something that can only be done with user rests, but not with
automatically displayed rests.
Stem Direction
Another disturbing detail are the stems in bars 1 to 4 of the bass
clef staff—they all point up, regardless of their pitch. This is
caused by a setting in the Score Style used. Open the Score
Style Window again and change the Stem setting of the third
Voice from Up to Auto.
On doing this, you’ll note that this creates another unwanted
result in bars 5 and 7—the stems of the eighth notes in these
bars all point down, but they should point up. This situation is
ideally dealt with by making use of the Note Attributes. Note
Attributes are settings for individual notes that have priority
over the corresponding Score Style settings.
Select all eighth notes in bar 5 (bass clef staff only) using the
rubber band technique, then select the Attributes > Stems > Up
menu option. Repeat this for the eighth notes in bar 7.
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At this point, the score on the screen should look the same as
the one at the beginning of this chapter.
Although there are no ties and tuplets in this short example, you would
usually define these settings for this type of scoring situation.
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At this point, you could deactivate the automatic rest display for
one of the Voices as with the Piano part, and insert user rests at
the desired positions. Alternately, you can change the existing
rest display…
As you already know, automatically displayed rests cannot be
moved, but User Rests can be. Simply replace the automatic
rests by inserting user rests at the desired positions. They can
then be moved freely.
Insert a half rest from the Partbox on the third beat of bar 5. To
ensure that this rest will be assigned to the second Voice, you
can either; activate Explode Polyphony and insert the rest into
the second staff, or set the default channel in the Event Param-
eters Box to MIDI channel 2 before inserting the rest:
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Swing Notation
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In the Score window, you can only cut at the first beat of every bar. It
is possible to override this behavior if you press ç while cutting. This
will allow you to cut at other positions within the bar (depending on
the global format value in the Transport window).
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You can also select the sequences in the Arrange window, and view
their display parameters in the Score window, where you can edit them.
Event (or sequence) selection is not limited to the window in which the
selection was made. It is valid for all windows in Logic.
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situations like this, another method is used. Namely, “Artificial”
N-tuplets to bypass display quantization:
Switch to Screenset 2, and use the horizontal scroll bar until bar
6 is clearly visible. Select the N-tuplet symbol from the Partbox
(it is the last symbol in the triplet note group—the bracket with
the “n”), and place it over the first note in bar 6 (The Info Line
should indicate the note—A4). After releasing the mouse
button, a dialog box opens, where you should adjust the
settings to match those shown in the following illustration:
Click on OK to close this dialog box and you’ll see the following
score display onscreen:
If you listen to this part, you can hear that these two notes are
NOT played at the same time (as the score display would
suggest), but one after the other. As such, you’ll need some
shorter note values here. Specifically, thirty-second notes.
Setting the Qua value to 32, will result in a score which looks
like this, which is not what we have in mind:
After closing the dialog box, you will see the following score
display:
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You have basically finished this chapter. Save the result, should
you wish to continue with the following section. You may also
wish to delete the sequences on tracks one and two, and record
some new material to practise finding display parameters with.
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Arrange window: They need to follow one after the other
(compare chapter 4 / bass and drum parts) with no “gaps”
between them. Switch to Screenset 5, where both an Arrange
and a Score window (with Instrument Set “Vibes + Synth”) are
open.
Select all sequences on tracks 1 and 2 in the Arrange window by
clicking on the instrument name in track 1 (“8 Vibraphone”),
then holding down S and clicking on the instrument name in
track 2 (“9 Blown Bottle”). The top line in the Sequence Parame-
ters Box to the left should display “6 selected” to indicate that all
6 sequences on the two tracks are selected:
In this particular case, there is an even faster method for setting the
locators. As all of the sequences on tracks 1 and 2 are already selected,
select the Functions > Object > Set Locators by Objects menu item. This
function sets the left locator to the beginning of the first selected
sequence, and the right locator to the end of the last selected
sequence.
Now select the Functions > Object > Tie Sequences within Locators X
menu item. (Note: you can also define a Key Command for this
function). It is important that all sequences on tracks 1 and 2 are
still selected, as only selected sequences between the current
locator positions are affected by this function.
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If you wish to print the full score, you must reselect the “ALL INSTS”
Instrument Set.
The bass and drum tracks contain looped sequences and aliases, so you
will need to activate the alias display and convert the loops into “real”
sequences as described in chapter 4. Following this, you will need to
adjust the lengths of the sequences and Aliases on those tracks, as
described earlier in this chapter.
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Chapter 7
Symbol Input
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symbols is the same as described in chapter 2 for the input of
notes. To ensure that the majority of the Partbox is visible, it is
advisable to work with a large Score window. Switch to
Screenset 5.
As with notes, the various symbols are arranged in Partbox
groups. For each of these groups, a small square field in the top
part of the Partbox shows one or several symbols of the group it
represents. A short click on any of these fields moves the asso-
ciated Partbox group to the panel directly below the Partbox
overview. This allows easy access to the symbols within the
selected group. Try this out with the dynamic symbols by
clicking on the field marked with the “fortepiano” symbol:
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Select the staccato symbol from the Partbox, and drag it to the
first note in the second bar. Resist the temptation to drag it
above or below the note (where it should be displayed after
inserting), and drop it directly onto the notehead itself. While
doing so, keep an eye on the Info Line. When it displays Attach
Symbol, and shows the correct note (pitch and position), you can
release the mouse button. The staccato dot will automatically
be placed at the proper position. (If MIDI Out is activated, you
will also hear the note to which the staccato is assigned). The
input procedure outlined here works identically for all symbols
in this Partbox group. Repeat the procedure for the following
note, the G at position [Link].
As the staccato symbol is already selected, you don’t need to
reselect it from the Partbox: If you click-hold the right mouse
button, the most recently selected Partbox symbol (or note)—
the staccato symbol, in this case—will still be active. Drag it
onto the head of the desired note (G), and release the button.
The symbols in this group will be assigned to all currently
selected notes. Use the rubber band technique to select all
notes in bar 4 and drag the staccato symbol onto one of the
selected notes: After you release the mouse button, all selected
notes (three, in this case) will feature a staccato dot.
Please note: All symbols in this Partbox group are directly assigned to
particular notes. As such, they will automatically be moved with the
associated note should you change the pitch or position of the note.
This also applies to display transposition.
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7.2 Fast Input with Key
Commands
Logic offers a much faster method for inserting many of the
symbols from this partbox group, namely Key commands. This
requires some preparation, but you’ll only need to do it once. As
with most of the Key Commands in Logic, these scoring short-
cuts are user-definable. Open the Key Command Window by
selecting Screenset 6. The names of the relevant scoring Key
Commands are as follows (they are listed at the end of the
“Score window” section in the Key Command List):
• Attach Symbol: Fermata Up
• Attach Symbol: Fermata Down
• Attach Symbol: Staccato
• Attach Symbol: Staccatissimo
• Attach Symbol: Accent
• Attach Symbol: Strong Accent
• Attach Symbol: Long Accent
• Attach Symbol: Tenuto
• Attach Symbol: Up-Bow
• Attach Symbol: Down-Bow
• Attach Symbol: Flageolet
• Attach Symbol: Pizzicato
• Attach Symbol: Left Hand
• Attach Symbol: Right Hand
• Attach Symbol: Soft
• Attach Symbol: Heavy
Simply define the Key Commands that you think will be
needed most often for your work. Please read the Key Command
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You will want to develop a logical system for Key Commands that suits Tip
your needs. If you’re unsure as to which keys you should use for these
commands, just define three easy-to-remember commands for the
moment: For this tutorial you’ll only need staccato, tenuto and accent.
You can change these, or define more Key Commands later on. In
taking your time, you’ll slowly develop your own system.
• Grabbing the first editing point (far left) allows you to move
the slur in its entirety (higher, lower, or horizontally along
the bar position). Its length and shape are unaltered.
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• Grabbing the last editing point (far right), allows you to
change the slur’s length, and the height of its end point.
• The three middle points let you change the shape itself. To
get an impression of the way this works just experiment a bit.
When you’ve completed your experimentation with the slur,
click anywhere in the Score window’s background to deselect
it. If you wish to make further changes now, or at a later stage,
simply grab and move one of the five points again. The points,
as mentioned, are not visible when the slur is not selected. To
reselect the slur click on either of its ends.
When inserting another slur with the same Key Command, it is
automatically assigned the same settings (shape etc.) as the
previously inserted one.
Please insert all remaining slurs and phrasing symbols (staccato,
tenuto, accent) exactly as displayed on page 89. Use Key
Commands to do this.
The thickness of all slurs and ties in a song file can be set in the
Extended Layout Parameters dialog box, which is accessed via the Layout
menu.
At the upper left-hand end, you can edit the opening angle.
The lower left-hand end adjusts the inclination of the entire
symbol.
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Grab the double bar line and insert it. It is very important to
watch the Info Line. The insert position has to be [Link] exactly.
It doesn’t matter whether you insert the symbol in the oboe or
the guitar part. All symbols in this group are global symbols,
which means that they are always displayed in all staves of a
song. (The same—with a few small exceptions—applies to
time and key signature changes.)
Insert the end line at position [Link].
Most of the global symbols can not be moved or selected like the other
symbols. Similarly, they can not be deleted with B. If you have made
a mistake by inserting the double bar line at the wrong position, the
only way to delete it is by clicking on it with the Eraser tool:
Please note: The tempo field in the Transport window always refers to
quarter notes, even if another time signature like 6/8, 2/2 etc. is in use.
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Next to Style, you will see the name of the Text Style used here,
Plain Text. Click-hold on it. In the resulting flip menu, which
displays all available Text Styles (in this song), select the last
entry, Tempo Changes. You will notice that the word arpeggio is
now displayed differently.
Insert the word ritardando in the last bar. This time you won’t
need to change the Text Style, as Logic always uses the most
recently used Style for new text objects.
If you notice a typing error after text input, you can always
double-click directly on a text object: The (flashing) text cursor
will reappear, allowing you to edit the text.
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Chapter 8
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The selected paper format for this piece is A4. This has been
set in the Page Setup dialog (File menu), where you can change
the paper size, for example to US letter size (11 × 8.5 inches), if
necessary. As you will note, the stave system is too large to
vertically fit on the page when using one of these paper formats.
This is because the size of the staves has been selected in order
to be appropriate for printing parts. Stave size is set in the Score
Style window individually for each Score Style—in this piece
all Score Styles have a size of 7.
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Page Margins
If the page margin settings are not to your taste, change them
by directly dragging the green margin lines in the score window
with the mouse. The same applies to the blue line which marks
the bottom (and therefore the height) of the Header zone.
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Instrument Names
Let’s say you want the score to be printed with the Italian
names of the instruments, as in Mozart’s original score.
The instrument names displayed in the score are defined in the
Instrument Set window. The left column (Instrument) lists the
track instruments which are part of the Instrument Set. Their
names match those displayed in the Arrange window.
Click on the word “Flute” in the first line of the next column
(below the Full Name header), and a text entry box opens,
displaying “@reference”. Type the word “Flauto” to overwrite
this default entry. After you close the text entry box (by
pressing R or clicking anywhere in the background), you will
see the updated name in the first staff of the score.
If you do not edit the “@reference” entry, the track instrument Tip
name (as defined in the Arrange window) will be displayed as
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the instrument name in the score. This is the default setting for
all instruments.
To continue with the Italian names: insert Clarinetto instead of
Clarinet, Fagotto instead of Bassoon, Corno instead of French
Horn, Violino instead of Violin.
To illustrate another function, enter abbreviations for all instru-
ment names in the Short Name column: Fl., Ob., Cl. etc. These
“short names” will then be displayed in front of the staves on
each page, except the first one.
Please note that if none of your efforts result in any visible change in
the score display, you’ve probably forgotten to switch to the newly-
created “Full Score” Instrument Set in the Score Edit window.
Instrument Names—Appearance
Open the Layout > Numbers & Names dialog window. Here, you
will find the settings for instrument names (as the last of three
groups of parameters): In addition to font, size and style, you
can determine if, where and how (full or short name) instru-
ment names will be displayed in the first and all following stave
systems or lines. Experiment with the different settings to
explore the available options.
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Printing
Score printing is simple. The printout always corresponds to
the current display in the active Score Edit window. You can
immediately create printouts of the currently displayed Instru-
ment Set or extracted part. As a “test run”, print out the first
two or three pages of the score, using the “Full Score” Instru-
ment Set which you created earlier.
After following the step above, the Score Edit window will
display the oboe part, which can be printed immediately, if
desired.
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Additionally, the following principles apply:
• If the default ALL INST. setting is used for the score display,
rather than a particular Instrument Set, the Score parameters
are applied automatically.
• If a single sequence is displayed, the Part parameters are
applied automatically.
• Single instrument parts which were extracted using the
Instrument Filter method described above, will also always
use the Part parameters.
• For Instrument Sets, both options are available. The desired
setting can be selected in the Instrument Set window, as
described above.
• The Scaling function is only available in Instrument Sets. All
other display modes (ALL INST., extracted parts, single
sequence view) are always displayed at their original size
(100%). Therefore, you should always use stave size settings
in Score Styles which are suitable for printing parts (usually
size 7 or 8). In addition, you should create an Instrument Set
for the full score which is scaled down in order to fit on the
page. This is exactly what has been done in our example.
Page Margins
As mentioned above, the page margin and header height
settings can be changed in the Global Format window. They can
also be adjusted by directly dragging the green and blue margin
lines with the mouse in page view mode. These actions will
only affect the settings which are currently used for the display:
If you drag the margins in an extracted part, you are changing
the Part settings, if you do the same in ALL INST. mode, you
will change the Score settings.
To try this, extract the first oboe part as described above. Now
pull down the blue header line a little, and drag the green
margin lines fractionally towards the center of the page. If you
change to another instrument’s part now (viola, for example),
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you can see that this part is also displayed with the same margin
settings. If you switch to full score view (selecting the Full Score
Instrument Set which you created before), you will see that the
margins are different here, as the Score settings are unique to
this particular Instrument Set.
“Line Distance”
With the Line Distance parameter in the Global Format window,
you can create additional vertical distance between stave lines
of a part, or between stave systems in scores.
In scores, this is useful if you wish to put more than one stave
system on each page. In this case, Line Distance can be used to
move the systems further apart.
For extracted parts, the line distance option can be useful if the
distance between the staves in the score is small. In this situa-
tion, a part might appear too crowded, as in our example. Edit
the Line Distance parameter, and watch the resulting changes
in the Score window with an extracted part displayed.
In our example, it would not make sense to set an additional
line distance for the score, as there is only one stave system per
page in this piece.
Here are two general recommendations concerning the use of
this parameter: Tip
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• The Line Distance/Score parameter should only be used if
more than one stave system fits on a page in score view
(which can be achieved by creating an Instrument Set for the
score and defining a corresponding Scale value).
• Grab this symbol with the mouse, and drag it onto the first
bar of the french horn part. As you do this, watch the Info Line
at the bottom margin of the main program window. Before
releasing the mouse button, ensure that the Info Line is
displaying the correct bar position—[Link] in this instance.
• The length of this rest will be calculated and displayed auto-
matically—it will extend across all ensuing empty bars until
the next note, symbol, double bar line or repeat symbol
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appears. The first staff of the french horn part should now
look like this:
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a line if they only contain whole notes rather than bars full of
shorter note values. Compare the french horn and violin
parts in this piece to see an example of this principle.
• On the Constant Spacing and Proportional Spacing parameters
in the Global Format window. A detailed description of these
can be found in the Logic Reference manual. Change both
parameters, and watch the changes in the display of the
violin part.
• On the [Link]/Line parameter, which can also be found in
the Global Format dialog window, and can be set differently
for score and parts. This parameter determines the maximum
number of bars which Logic will allow in each staff or stave
system. It should be noted that this maximum number of bars
will only be placed in a line if the two conditions above will
allow it. Change this parameter (in the Part column), and
compare the setting with the display in the Score Edit
window. Keep in mind that this is a maximum value—if you
continue to increase it you will eventually come to a point
where no further change is possible.
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As soon as the cursor looks like this, you can release the mouse
button. The bar will now be moved to the lower staff.
It is also possible to move bars between staves in the other
direction. Drag the first bar of the third staff up to the second
staff. Click in this bar with the Layout tool, and drag the mouse
towards the upper staff. When the cursor becomes a hand with
the index finger pointing up, you can release the mouse button.
And now, a cautionary tale… If you move more bars into a staff
than Logic will allow according to its spacing settings, the notes
and symbols in the line may overlap slightly, especially when
using very small spacing values.
It is also possible to move several bars at once. To do this, posi-
tion the Layout tool in the next-to-last bar of a staff, for example.
The line break editing function is available when editing parts,
the full score, or any other Instrument Set. It does not matter
which staff of the score you click to move bars between stave
systems.
To finish off, here are some recommendations concerning this Tip
function:
• Start editing line breaks only after all musical input (notes
and symbols) has been finished, all note lengths are
displayed properly, all Score Styles and Text Styles have
been set as desired, and all instruments have been named
correctly. Any small change can result in a completely
different distribution of bars in the staves…
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• Always (in each part and in the score) work from the begin-
ning to the end. Consider this: if you don’t manually change
the line breaks in a staff, because you like it the way it is
(which happens quite often), it is calculated automatically.
Should you change anything in a preceding staff, everything
will be recalculated from that point to the end of the song/
part
• There is, however, a method which allows you to move a bar
from one staff to the next, without affecting subsequent
staves. Simply hold down A while moving a bar with the
Layout tool.
• If the very last staff of a part or score only contains a small
number of elongated bars, there are three possibilities:
- Change the line breaks of the preceding staves, in order to
move more bars into the last staff, and to evenly distribute
the bars across the last few staves.
- Grab the right end of the last staff with the Layout tool
(just inside the page margin), and drag it to the left until it
looks satisfactory.
- In the Global Format window, deactivate Justify Last Staff.
Note that this may result in a shortened staff, especially
where smaller spacing values are used. In this scenario,
the previous method will work better.
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8.4 Global Text—Headers etc.
Did you print some pages of the full score earlier?
Good. If not, get to it.
We’d also like you to print out an instrument part now—it
doesn’t matter which one—or to open two large Score Edit
windows side-by-side. These should show the full score and an
instrument part, both in page view. This will allow you to
compare the two, and to directly see the details which are
described in the following section.
On these printouts (and also onscreen), you can see some text
elements in the header zone, and outside the green margin
lines. Despite only being inserted once, these text elements are
visible on each part and in the score, with some of them shown
on every page. In Logic, this type of text is called Global Text.
Note that Global Text is only visible in page view.
A text object automatically becomes “global” if you insert it
outside the green margin lines, or into the header zone. You can
find more related information in this tutorial under “Inserting
Text” on page 98, and “Header Text” on page 99. Needless to
say, you’ll also find a wealth of information in the Global Text
section of the Logic Reference manual.
The appearance of these Global Text objects is dependent on
the chosen Text Style, which can be assigned in the Event
Parameters Box (Style parameter) of the Score Edit window,
while the text object is selected.
The instrument names are not text objects. As described above,
they are defined in the Instrument Set window. Their position
and appearance is defined in the Numbers & Names dialog
(found in the Layout menu), which we will discuss shortly.
For now, let’s take a closer look at these Global Text objects. As
an exercise, you can delete and reinsert them, if you wish:
• To create the header, sub-header, tempo indication (“Molto
Allegro”) and composer’s name, the TEXT object (Partbox)
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was dragged directly into the header zone. The text itself
was then typed in, and finally, the text position was adjusted
as required.
• The (very small) “W. [Link] / Symphony in G Minor” text in
the lower right corner of all pages was also created this way.
• In the lower left corner of all pages, you can see the “Score
Tutorial Song 7” text. This is an automatic text object, derived
from the SOnG object found in the text objects Partbox
group. This object always displays the current file name. So
if you saved this file under another name, the other name
would be displayed here.
• Beginning on the second page, the instrument name is
displayed at the top of every page (centered). This is another
automatic text object, namely the INST. In extracted parts,
the name of the currently displayed instrument is shown. In
scores, the name of the Instrument Set (“Full Score” in our
example) is displayed. This effective method labels all
instrument parts automatically.
We’d like you to select each of these objects one by one, to see
their position parameters in the Event Parameters Box. Start
with the tempo indicator, “Molto Allegro”. Here are the param-
eters for this object:
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(more detailed information can be found in the Global Text
section of the Logic Reference manual):
• The Pages parameter determines if a text object will be
displayed on all pages, on even or odd-numbered ones, only
on the first page, or on all pages except the first page.
“Molto Allegro” should only be visible on the first page, so “1”
is selected here.
A typical example for “2…” is the automatic INST text
object, which displays the current instrument (or Instrument
Set) name. This is centered at the top of all pages, starting on
page 2 of every part and the score.
• The Zone and [Link]. parameters determine the horizontal
position of the text object on the page. The Zone setting
defines the basis which the [Link]. setting refers to.
• The vertical position is measured by the Align and [Link].
parameters. Here, Align defines the basis (centered, left,
right etc.) which [Link]. refers to.
• Although it is possible to alter the appearance of a text object
by changing the Font and Size settings here, it is recom-
mended that you use different Text Styles for this purpose.
Text Styles can be edited in the Text Style window (Text > Text
Styles menu), where you can also create new Text Styles.
Newly created Text Styles are added to the list of available
styles. This list appears when you click next to the Style
parameter in the Event Parameters Box.
• Please note that the Stave and Lyric parameters do not affect
Global Text at all.
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Bar Numbers
• Bar numbers are only displayed at the beginning of every
staff or stave system, as is common practice in classical
music. The Step parameter has to be set to line for this (line
appears instead of zero).
• The Show at Double Bars option also places bar numbers
above all double bar lines and repeat signs, as in bar 101.
• If Top/Bottom Staff only is activated, bar numbers will only be
displayed once in the score—above the top or below the
bottom staff. If you deactivate this option, bar numbers will
appear in all staves where the barlines don’t connect to the
staff above.
Page Numbers
• The automatic page numbering option is activated here.
The position is defined as 0.2 centimeters above the bottom
of the page, and centered.
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• As Hide 1st Page Number is activated, the automatic
numbering begins on page 2, which is the same in all parts,
and in the score.
• The “page” prefix makes all page numbers appear as
“page 2”, “page 3”, “page 4” etc.
Transposed Parts
As is usual, the transposed parts in this piece (i. e. the clarinet
and horn parts) use Score Styles with transposition parameters
(Trp) set accordingly. To see an example, open the Score Style
window (via the Layout menu, or with a double-click on the
Score Style setting in the Display Parameters Box), and select
the Horn in Bb Score Style:
Editing Ties
Switch to Screenset 6, where the flute part is displayed. Take a
look at bars 34 to 36:
If several notes are tied to each other, it actually means that one
note is held over the length indicated by all of the tied notes. As
you know, Logic’s score display is based on MIDI notes, so the
same principle applies here: As soon as it’s necessary to notate
a held note as several tied notes, Logic will do so automatically.
This said, only one note is played and saved in the song file in
these situations.
The illustration above is a good example of this. Each bar only
contains two MIDI notes: the E on the first beat and the eighth
note, the F. The second visible E only lengthens the E on beat
one, because this note can only be notated properly as two
graphically tied notes.
The three bars we’re looking at are actually musically identical.
The second and third bars, as you can see, are notated differ-
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ently. Why is that? By default, Logic displays this rhythmical
cadence the way it’s written in the second and third bar—as a
dotted half note tied to an eighth note. If you prefer the way it’s
written in the first bar, there is a simple method to achieve this.
Try the following method in the second bar (bar 35):
• Select an eighth rest symbol from the Partbox. Drag it
exactly to the second beat of bar 35 in that flute staff (note:
the time signature is 2/2, so we are talking about the second
half note beat). To avoid mistakes, watch the Info Line as you
insert the rest symbol. The bar position has to be [Link]. As
soon as the Info Line shows this position, release the mouse
button to insert the rest.
• The rest will disappear, but the note display has changed.
The E is now displayed as a half note tied to a dotted quarter.
• So, what happened? By inserting a user rest (i. e. a rest from
the Partbox), the insert position of that rest becomes visible.
If (as in our example) a note is held at this position, the
display of the note will change. The bar position of the
inserted rest is now displayed as a graphical note which is
tied to other notes. The overall note length remains the
same. This is the standard method to use in Logic to change
automatically displayed ties.
• The rest itself remains invisible. If you accidentally inserted
it at the wrong position, you would need to edit its position
(or delete it) in the Event Edit window.
Repeat this process to edit the tie display in bar 36 of the flute
part. The result should look like this:
Trill Notation
Still in the flute part on screenset 6, take a look at bar 65:
Both the trill symbol and the trill line are graphical symbols,
which have no effect on the MIDI playback. Bizarrely, if you
listen to the playback, you will actually hear a trill. To under-
stand the solution to this “mystery”, take a look at the list
display in the Event Edit window, which is partially visible
behind the Score Edit window.
In the Score Editor, click on the C (first beat of bar 65) to select
it. This note is also selected in the Event Editor. If you bring
this window to the front, you will see that bar 65 contains many
more notes than are shown in the score:
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• Bar 65 has been isolated as an independent sequence, by
cutting it out of a longer sequence with the Scissors tool. This
sequence is one bar long.
• A new Score Style (called “Treble Ch.1 only”) has been
created especially for this sequence, using the ***DUPLI-
CATE*** entry in the Score Style flip menu. A copy of the
original style (“Treble”) was made while the sequence was
selected. A single detail was changed in the settings of this
newly created Score Style (in the Score Style window):
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The "Interpretation" parameter simplifies note lengths for real-time recorded sequences, displaying them in an easy-to-read format by standardizing durations, reducing rests, and minimizing notation complexity. This function is essential for translating the nuances of human performance into a clear and practical visual form that musicians can easily read and interpret, ensuring that the dynamics of live performances are accurately presented in the musical score .
Adjusting stave size plays a critical role in achieving optimal page layouts when printing scores. Instead of changing individual score styles, the overall score size can be adjusted using the Scale parameter within an Instrument Set, allowing the score to fit the page while maintaining readability. This method allows for consistent visual presentation across multiple score parts and ensures that instrumentation groups are presented cohesively on a page, which is crucial when space is limited and numerous staves must be displayed on each page .
The Display Quantization parameter (Qua) determines the smallest note or rest value that can be displayed within a score. By adjusting Qua, users can opt to show simpler note values (e.g., quarter notes instead of sixteenth notes), which can make the score easier to read by reducing visual clutter. This manipulation solely affects visual representation without changing the actual MIDI playback data, ensuring musicians receive a performance-friendly score while retaining the original nuances of the recording. Altering Qua can illustrate timing inaccuracies in note placement, providing users insight into the precision of their recording .
The "No Overlap On" function ensures that overlapping notes are truncated to the beginning of the next note, except in polyphonic score styles. This generates a simplified and clear visual representation of the music, reducing potential confusion for performers, particularly when playing pieces with complex textures like arpeggiated parts. It directs attention to the intended note durations as perceived in MIDI playback. The function is highly recommended because it simplifies and clarifies scores, making them easier to interpret, which is crucial for real-time recorded sequences where note lengths may naturally vary .
For setting up a score display effectively, ensure that "No Overlap" is activated to maintain a clear representation, avoid notational clutter, and simplify interpretation. Use "Interpretation On" for real-time recorded sequences to present simplified note lengths. Choose an appropriate Display Quantization value to show the shortest necessary note value without overwhelming the score reader. These adjustments create coherent and user-friendly visual presentations, tailored to each instrument’s sequence, such as setting Qua to 8 for an oboe sequence to showcase eighth notes plainly .
Automated rest display ensures that bars are rhythmically complete without overwhelming the composer to manually enter each rest. Logic handles rests by integrating them between notes for accurate rhythmic representation, thus simplifying notation tasks and ensuring musical correctness. User-inserted rests may become redundant, as Logic manages rest placement to maintain the overall integrity of the score. This automation enhances productivity by removing mundane tasks associated with rhythm representation .
Errors in Logic's score editor are rectified by selecting and deleting incorrect notes or symbols with the Backspace key or by adjusting their position directly by dragging with the mouse. You can reposition notes to the correct place or change pitch by dragging vertically, observing the Info Line for current positioning and pitch indication. Such interactivity allows quick and flexible editing, enhancing accuracy in music notation .
The "Explode Polyphony" mode separates each Voice into its own staff regardless of Score Style settings, simplifying complex arrangements by visually disentangling overlapping parts for clarity. This aids composers orchestrating multi-voice arrangements (e.g., wind instruments in orchestral scores), providing a comprehensive impression of note distribution and interaction between Voices. Separation by MIDI channel assignment allows flexible Voice allocation, enhancing readability and thus performance accuracy .
Global Text elements, such as headers, tempo indications, and composer's names, are crucial for providing contextual information consistently across all pages of a score. By placing text outside the green margin lines or in the header zone, they automatically manifest across parts, maintaining coherence and ensuring essential information is prominently displayed, enhancing the score’s professional quality. This feature facilitates clear communication of important details to performers without manual duplication on each page .
The Voice Separation tool assigns different Voices to distinct MIDI channels by drawing lines between adjacent Voices in the score editor. This tool is crucial for handling complex polyphonic passages—such as in wind instrument sections where independent parts may appear synchronously. It allows the user to control Voice allocation visually, ensuring parts are notated logically across one staff or exploded for clarity, thus aiding musicians' understanding and performance by visually separating the musical lines .