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Physics Kinematics and Vectors Guide

The document covers fundamental concepts in physics, focusing on kinematics, including units, prefixes, and the distinction between scalar and vector quantities. It explains key topics such as distance vs. displacement, speed vs. velocity, and provides equations of motion along with graphical representations of motion. Additionally, it discusses vector addition, relative velocity, and circular motion principles.

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0% found this document useful (0 votes)
4 views6 pages

Physics Kinematics and Vectors Guide

The document covers fundamental concepts in physics, focusing on kinematics, including units, prefixes, and the distinction between scalar and vector quantities. It explains key topics such as distance vs. displacement, speed vs. velocity, and provides equations of motion along with graphical representations of motion. Additionally, it discusses vector addition, relative velocity, and circular motion principles.

Uploaded by

dev.patel12
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Physics

1.​ Kinematics
Units
-​ SI Units
-​ Meter (m) for Length
-​ Kilogram (kg) for Mass
-​ Second (s) for Time
-​ Derived Units
-​ Speed: Meters per second (m/s)
-​ Velocity: Meters per second + Direction (m/s + Direction)
-​ Acceleration: Meters per second squared + Direction (m/s² + Direction)
-​ Force: Newtons (N)
-​ Energy: Joule (J)

Prefixes

Prefix Symbol Factor

Giga G 109 (Billion)

Mega M 106 (Million)

Kilo k 103 (Thousand)

Centi c 10-2 (One Hundredth)

Milli m 10-3 (On Thousandth)

Micro μ 10-6 (One Millionth)

Nano n 10-9 (One Billionth)

Graphs
-​ Use a Pencil
-​ Independent on x-axis and Dependent on y-axis
-​ If scale isn’t provided, choose one + Make it take up whole space
-​ Make data points crosses
-​ Give a title
-​ Label both axes with units. ​

-​ Line of Best Fit: Ignore outliers and draw an average line. Ignore outliers + have same number
of points over and under the line
-​ Gradient + Area under graph can give insights
Physics

Vectors
-​ Scalar quantities only need a magnitude - i.e distance and speed.
-​ Vector quantities require a magnitude and direction, and there is an arrow above to denote that
it is a vector.​

Scalar Vector

Length Displacement

Area Velocity

Mass Acceleration

Distance Force

Speed Thrust

-​ Vectors are represented as arrows


-​ The length represents the magnitude
-​ The arrow gives the direction. The arrow has a head and a tail
-​ Note: A negative direction means the vector is in the opposite direction to the
direction given, e.g.: -20m North = 20m South.

Vector Addition & Subtraction:


-​ The tail of the second vector joins to the head of the first
-​ Show working Out.
-​ The resultant vector spans from the tail of the first vector to the head of the second vector

Distance & Displacement


-​ Distance is the overall length that an object travels.
-​ Displacement is the distance from the origin to the final destination.

Speed & Velocity


-​ Speed is the rate of change of distance.
-​ Velocity is the rate of change of displacement.

Average vs Instantaneous Speed/Velocity


-​ Average Speed is the overall rate of change of distance.
-​ Instantaneous Speed the speed of an object it is travelling at one moment in time.
-​ Average Velocity is the overall rate of change of distance and direction.
-​ Instantaneous Velocity is the velocity of an object in a moment in time.
-​ Converting m/s --> km/hr
-​ Multiply by 3.6
-​ Converting km/hr --> m/s
-​ Divide by 3.6
Physics

Equations of Motion
-​ v = u + at
-​ s = ut + ½at²
-​ v² = u² + 2as
-​ Where:
-​ v = Final Velocity (m/s)
-​ u = Initial Velocity (m/s)
-​ a = Acceleration (m/s²)
-​ s = Displacement (m)

Graphs of Motion
-​ Displacement vs Time
-​ Any point gives instantaneous displacement.
-​ Gradient describes instantaneous velocity.
-​ Gradient gives velocity
Physics

-​ Velocity vs Time
-​ Any point gives instantaneous velocity.
-​ Gradient gives acceleration.
-​ Area gives displacement.
-​ NEVER ASSUME WE START AT THE ORIGIN!
Physics

-​ Acceleration vs Time
-​ Any point gives instantaneous acceleration.
-​ Area gives change in velocity.

-​ Displacement vs Time Graph: EXAMPLES


Physics

Component Vectors & Resolving Vectors


-​ A vector is made up of two perpendicular components.

Relative Velocity
-​ Relative Velocity is the velocity of an object from one frame of reference.
-​ A car travelling at 60kmhr-1, is travelling at 60kmhr-1 relative to the ground.

1D Relative Velocity

-​ Vag: Velocity of object A relative to the ground


-​ Vbg: Velocity of object B relative to the ground
-​ Vab : velocity of object A relative to object B.
-​ Formula: Vab = Vag - Vbg

Vector In 2D
-​ Vectors are represented using bearings

-​ Vector Addition/Subtraction:
-​ Sketch the vectors by joining the tail of the second vector with the head of the first.
-​ Determine the magnitude of the resultant vector using Pythagoras or Trig
-​ Find the internal angle and the answer the resultant vector as Vr = Xm, θ

Analysing Changing Motion


-​ Change in direction or magnitude of velocity leads to change in velocity leading to
acceleration
-​ Step 1: Draw the vectors separately
-​ Step 2: Draw the vectors together
-​ Step 3: Find the resultant velocity
-​ Step 4: Solve for Acceleration
Circular motion
-​ Speed is constant
-​ Linear velocity
-​ Period of rotation is constant
-​ Angular velocity is constant
-​ Acceleration is directed towards the center of the circle

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