0% found this document useful (0 votes)
507 views4 pages

Aimbot and ESP Configuration Script

The document outlines a script for a game modification that includes features such as an aimbot, triggerbot, and ESP (Extra Sensory Perception) for player visibility. It provides controls for toggling these features and adjusting the field of view (FOV). The script also includes rendering functions to display player information and UI elements on the screen.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
507 views4 pages

Aimbot and ESP Configuration Script

The document outlines a script for a game modification that includes features such as an aimbot, triggerbot, and ESP (Extra Sensory Perception) for player visibility. It provides controls for toggling these features and adjusting the field of view (FOV). The script also includes rendering functions to display player information and UI elements on the screen.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

--STATE

local ui_open = true


local aimbot_enabled = true
local trigger_enabled = false
local FOV_RADIUS = 180
local SMOOTH = 5.0
local target_locked = false

local esp_enabled = true


local KEY_TOGGLE_ESP = [Link].E
local cached_players = {}
local stable_points = {}

local ui_y = 30
local line_height = 20
local ui_width_estimate = 220

local AIM_KEY = [Link].RIGHT_MOUSE


local KEY_MENU = [Link]
local KEY_AIMBOT = [Link]
local KEY_TRIGGER = [Link]
local KEY_FOV_UP = [Link].I
local KEY_FOV_DOWN = [Link].U

local function get_screen()


local s = valex.get_screen_size()
local width = [Link] or 1920
local height = [Link] or 1080
local center_x = s.center_x or (width / 2)
local center_y = s.center_y or (height / 2)
return { width = width, height = height, center_x = center_x, center_y =
center_y }
end

-- ========== HELPERS ==========


local function toggle(key, state)
if aim.is_key_pressed(key) then
return not state
end
return state
end

local function lerp(a, b, t)


return a + (b - a) * [Link](0, [Link](1, t))
end

local function team_color(info)


if info.is_local then
return color3.from_rgb(80,160,255)
elseif info.is_team then
return color3.from_rgb(0,220,140)
else
return color3.from_rgb(255,80,80)
end
end

local skeleton_segments = {
{"head","neck"},{"neck","upper_chest"},{"upper_chest","torso"},
{"torso","pelvis"},
{"upper_chest","right_shoulder"},{"right_shoulder","right_upper_arm"},
{"right_upper_arm","right_forearm"},{"right_forearm","right_hand"},
{"upper_chest","left_shoulder"},{"left_shoulder","left_upper_arm"},
{"left_upper_arm","left_forearm"},{"left_forearm","left_hand"},
{"pelvis","right_thigh"},{"right_thigh","right_calf"},
{"right_calf","right_foot"},
{"pelvis","left_thigh"},{"left_thigh","left_calf"},{"left_calf","left_foot"},
}

local function update_bone(addr, bone, raw, blend)


stable_points[addr] = stable_points[addr] or {}
local prev = stable_points[addr][bone]
local cur = { x = raw.x, y = raw.y, visible = [Link] }
if prev then
cur.x = lerp(prev.x or cur.x, cur.x, blend)
cur.y = lerp(prev.y or cur.y, cur.y, blend)
[Link] = [Link]
end
stable_points[addr][bone] = cur
return cur
end

[Link]("update", function()
ui_open = toggle(KEY_MENU, ui_open)
aimbot_enabled = toggle(KEY_AIMBOT, aimbot_enabled)
trigger_enabled = toggle(KEY_TRIGGER, trigger_enabled)
esp_enabled = toggle(KEY_TOGGLE_ESP, esp_enabled)

if aim.is_key_pressed(KEY_FOV_UP) then
FOV_RADIUS = [Link](FOV_RADIUS + 10, 400)
end
if aim.is_key_pressed(KEY_FOV_DOWN) then
FOV_RADIUS = [Link](FOV_RADIUS - 10, 50)
end
end)

[Link]("slow_update", function()
cached_players = aim.get_players(true, false) or {}
end)

--AIMBOT
[Link]("update", function()
target_locked = false
if not aimbot_enabled then return end
if aim.is_key_held(AIM_KEY) then
local target = aim.get_closest_target(FOV_RADIUS, true, true)
if target and [Link] ~= 0 then
target_locked = true
aim.aim_at_player([Link], SMOOTH, "head")
end
end
end)

-- TRIGGERBOT (laggy :( sorry for this)


[Link]("update", function()
if not trigger_enabled then return end
local target = aim.get_target_under_crosshair()
if target and [Link] ~= 0 then
aim.mouse_left_click()
end
end)

--RENDER part
[Link]("render", function()
local screen = get_screen()
local ui_x = screen.center_x - (ui_width_estimate / 2)

-- FOV circle
valex.draw_circle(screen.center_x, screen.center_y, FOV_RADIUS,
color3.from_rgb(255,255,255), 0.3)

-- ESP çizimi
if esp_enabled then
for _, addr in ipairs(cached_players) do
local info = aim.get_player_info(addr)
if info and [Link] then
local col = team_color(info)
local blend = 0.35
local head_raw = aim.get_screen_position(addr, "head")
local head = update_bone(addr, "head", head_raw, blend)

-- İskelet segmentleri
for _, seg in ipairs(skeleton_segments) do
local b1, b2 = seg[1], seg[2]
local p1 = update_bone(addr, b1, aim.get_screen_position(addr,
b1), blend)
local p2 = update_bone(addr, b2, aim.get_screen_position(addr,
b2), blend)
if [Link] and [Link] then
valex.draw_line(p1.x, p1.y, p2.x, p2.y, col, 1.0, 0.95)
end
end

-- İsim + can etiketi


if [Link] then
local text = [Link]("%s | %.0f/%.0f HP", [Link] or
"Player", [Link] or 0, info.max_health or 100)
valex.draw_text(text, head.x, head.y - 18, [Link](),
0.95)
end
end
end
end

if not ui_open then return end

-- Menü UI
valex.draw_text("UNIVERSAL | Torotoro's MENU", ui_x, ui_y, [Link]())
valex.draw_text("[1] Aimbot: " .. (aimbot_enabled and "ON" or "OFF"), ui_x,
ui_y + line_height,
aimbot_enabled and color3.from_rgb(0,255,0) or color3.from_rgb(255,0,0))
valex.draw_text("[2] Trigger: " .. (trigger_enabled and "ON" or "OFF"), ui_x,
ui_y + line_height*2,
trigger_enabled and color3.from_rgb(255,180,0) or
color3.from_rgb(160,160,160))
valex.draw_text("[U/I] FOV: " .. FOV_RADIUS, ui_x, ui_y + line_height*3,
color3.from_rgb(200,200,200))
valex.draw_text("Target: " .. (target_locked and "ON" or "OFF"), ui_x, ui_y +
line_height*4,
target_locked and color3.from_rgb(255,60,60) or [Link]())
valex.draw_text("[E] ESP: " .. (esp_enabled and "ON" or "OFF"), ui_x, ui_y +
line_height*5,
esp_enabled and color3.from_rgb(0,255,0) or color3.from_rgb(255,0,0))
end)

You might also like