Based on the syllabus provided, here is a detailed yet simple explanation of all the units and
topics.
Unit 1: Introduction & Consumer Behaviour (6 Hours)
1. Nature and Scope of Marketing
• Definition: Marketing is a process of identifying human needs and wants and satisfying
them through the exchange of products and value.
• Nature: It is a science (uses data/research) and an art (creativity in ads). It is
continuous, consumer-oriented, and dynamic (changes with trends).
• Scope: Marketing is not just for goods. It markets 10 entities: Goods (TV), Services
(Banking), Events (Olympics), Experiences (Disney World), Persons (Celebrities), Places
(Tourism), Properties (Real Estate), Organizations, Information, and Ideas.
2. Various Marketing Orientations (Philosophies)
• Production Concept: Consumers want cheap and widely available products. Focus:
High production efficiency.
• Product Concept: Consumers want high quality and features. Focus: Making the best
product.
• Selling Concept: Consumers won't buy unless you push them. Focus: Aggressive selling
(e.g., Insurance).
• Marketing Concept: "Customer is King." Find what they need first, then make it. Focus:
Customer satisfaction.
• Societal Concept: Satisfy customers + Protect society/environment. Focus: Welfare
(e.g., Electric cars).
3. Need, Want, Demand
• Need: A state of deprivation. Basic requirements (Food, water, safety).
• Want: The form a need takes, shaped by culture (Need food rightarrow Want a Burger).
• Demand: Want backed by buying power (money).
4. Elements of Marketing Mix (4Ps)
• Product: The solution offered to the customer (Design, Features, Packaging).
• Price: The amount the customer pays (Discounts, Credit terms).
• Place: How the product reaches the customer (Distribution, Logistics).
• Promotion: Communicating value (Ads, Sales, PR).
5. Consumer Value & Value Delivery Process
• Customer Value: Difference between Total Benefits (Functional, Image) and Total
Costs (Monetary, Time, Energy). Value = Benefits – Cost.
• Value Delivery Process:
1. Choose the Value: Segment, Target, and Position (STP) before making the
product.
2. Provide the Value: Manufacturing, pricing, and distributing the product.
3. Communicate the Value: Advertising and promoting to the market.
6. Understanding Consumer Behaviour
• Buying Motives: The hidden reasons why people buy (e.g., Fear, Status, Comfort,
Romance).
• Factors Influencing Behaviour :
o Cultural: Culture, Subculture, Social Class.
o Social: Family (most important), Reference Groups (friends), Roles.
o Personal: Age, Occupation, Economic status, Lifestyle.
o Psychological: Motivation, Perception, Learning, Beliefs.
• Buying Habits: How often, where, and how much a consumer buys.
• Stages in Buying Decision Process:
1. Problem Recognition: "I’m hungry."
2. Information Search: "What restaurants are nearby?"
3. Evaluation of Alternatives: "Pizza vs. Burger?"
4. Purchase Decision: "Buying the Burger."
5. Post-Purchase Behaviour : Satisfaction or Regret.
• Types of Buying Decisions:
o Complex: High involvement, expensive (Buying a Car).
o Dissonance-Reducing: Expensive but few differences (Buying Carpet).
o Habitual: Low involvement, daily items (Buying Salt).
o Variety-Seeking: Low involvement but want change (Buying different Chips).
Unit 2: STP & Branding (8 Hours)
1. Market Segmentation
• Meaning: Dividing a large, mixed market into smaller groups of buyers with similar
needs.
• Factors Influencing: Market size, competition, and company resources.
• Market Aggregation: The opposite of segmentation. Treating the whole market as one
(Mass Marketing).
• Bases for Segmentation:
o Geographic: Nations, states, cities, climate.
o Demographic: Age, gender, income, education.
o Psychographic: Social class, lifestyle, personality.
o Behaviour al: Occasions, usage rate, loyalty status.
2. Targeting
• Meaning: Evaluating segments and selecting which one(s) to enter.
• Target Market Strategies:
o Undifferentiated: Mass marketing (Same product for everyone).
o Differentiated: Different products for different segments (e.g., Samsung
phones).
o Concentrated (Niche): Focusing on a small, specific segment (e.g., Rolls Royce).
3. Positioning
• Meaning: Designing the company’s offering to occupy a distinct place in the mind of
the target market (e.g., "Thanda matlab Coca-Cola").
• Differentiation Strategies: Product (features), Service (delivery), People (staff), Image
(logo).
4. Branding
• Concept: A name, term, sign, or symbol identifying the maker.
• Brand Types: Manufacturer brand, Private label (store brand), Licensed brand.
• Brand Equity: The value added to a product by its brand name. (Why Nike costs more
than unbranded shoes).
• Brand Positioning: Positioning based on Attributes, Benefits, or Beliefs/Values.
Unit 3: Product & Price Decisions (8 Hours)
1. Product Decisions
• Product Hierarchy: Core Benefit (Sleep) -->Basic Product (Bed) -->Expected Product
(Clean sheets) -->Augmented Product (Free Wifi) -->Potential Product (Smart bed).
• New Product Development (NPD): Idea Generation -->Screening -->Concept
Development -->Business Analysis -->Product Development -->Test Marketing --
>Commercialization.
• Diffusion Process: How a new product spreads in the market (Innovators -->Early
Adopters -->Early Majority -->Late Majority -->Laggards).
• Product Life Cycle (PLC):
1. Introduction: Sales low, Cost high.
2. Growth: Sales rise, Profits start.
3. Maturity: Peak sales, high competition.
4. Decline: Sales fall.
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• Product Mix Strategies: Width (number of lines), Length (total items), Depth (variants
like sizes/colors).
2. Packaging & Labeling
• Packaging: The container or wrapper. Functions: Protection, Preservation, Promotion,
Convenience.
• Labeling: The written information on the package. Identifies, Describes, and Promotes
the product.
3. Pricing Decisions
• Pricing Concepts: Price is the only "P" that generates revenue; others are costs.
• Pricing Strategies:
o Value-Based: Price based on buyer's perception of value, not cost.
o Cost-Based: Cost + Markup.
o Competitor-Based: Setting price based on what rivals charge.
o New Product Pricing:
▪ Skimming: High price initially to "skim" cream (e.g., iPhone).
▪ Penetration: Low price to penetrate market deeply (e.g., Jio).
Unit 4: Place & Promotion Decisions (8 Hours)
1. Place (Channels of Distribution)
• Meaning: The set of interdependent organizations involved in making a product
available for use.
• Channel Alternatives: Direct (Zero-level) vs. Indirect (One-level, Two-level).
• Factors Affecting Choice: Market size, product nature (perishable vs. durable),
company finance.
• Channel Conflict:
o Vertical: Between different levels (e.g., Manufacturer vs. Retailer).
o Horizontal: Between same levels (e.g., Retailer vs. Retailer).
• Retailing: Selling to final consumers. Types: Specialty stores, Department stores,
Supermarkets, Convenience stores.
2. Advertising
• Objectives: Inform (new product), Persuade (switch brands), Remind (keep in
memory).
• AIDA Model: Advertising must attract Attention, gain Interest, arouse Desire, and
result in Action.
3. Public Relations (PR)
• Meaning: Building good relations with the company's various publics.
• Tools: Press releases, Sponsorships, Events.
4. Sales Promotion
• Meaning: Short-term incentives to encourage purchase.
• Push vs. Pull Strategy:
o Push: Manufacturer pushes product to retailers (Trade promotion).
o Pull: Manufacturer advertises to consumers to make them seek the product
(Consumer promotion).
5. Personal Selling
• Process: Prospecting -->Pre-approach -->Approach -->Presentation -->Handling
Objections -->Closing -->Follow-up.
6. Direct Marketing
• Meaning: Connecting directly with targeted consumers (No intermediaries).
• Forms: Telemarketing, Kiosk marketing, Email marketing, Catalog marketing.
Unit 5: Emerging Trends (6 Hours)
1. CRM (Customer Relationship Management)
• Meaning: The process of building and maintaining profitable customer relationships
by delivering superior value.
• Significance: It costs 5-10 times more to attract a new customer than to keep an old
one.
• Relationship Marketing vs. Management: Marketing is the strategy to build relations;
Management is the system/tool (like software) to handle data and interactions.
2. Global Marketing
• Entry Strategies:
o Exporting: Low risk, selling goods produced locally to other countries.
o Licensing/Franchising: Allowing others to use your brand for a fee (e.g.,
McDonald's).
o Joint Venture: Partnering with a foreign company.
o Direct Investment: Setting up your own factory abroad (Highest risk & control).
• Global P's: Standardizing the 4Ps for a global market (e.g., Does a Big Mac taste the
same everywhere? Or is the menu adapted?).
3. Recent Trends
• Green Marketing: Developing and promoting products that are environmentally safe
(e.g., Recycled packaging, organic food).
• Agile Marketing: An approach where marketing teams work in short cycles (sprints) to
complete high-value projects, allowing them to adapt quickly to market changes rather
than following a rigid long-term plan.