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Software Engineering Exam Notes Guide

The document provides comprehensive exam notes on software engineering, covering key concepts such as software process models, requirements analysis, design modeling, software metrics, and quality control. It discusses various software development methodologies including Waterfall, Incremental, Agile (Scrum), and Evolutionary models, along with their advantages and disadvantages. Additionally, it outlines the importance of quality assurance, risk management, and software measurement in the software development lifecycle.
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0% found this document useful (0 votes)
15 views28 pages

Software Engineering Exam Notes Guide

The document provides comprehensive exam notes on software engineering, covering key concepts such as software process models, requirements analysis, design modeling, software metrics, and quality control. It discusses various software development methodologies including Waterfall, Incremental, Agile (Scrum), and Evolutionary models, along with their advantages and disadvantages. Additionally, it outlines the importance of quality assurance, risk management, and software measurement in the software development lifecycle.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

SOFTWARE ENGINEERING - COMPLETE EXAM NOTES

🎯 UNIT 1: INTRODUCTION & PROCESS MODELS

1.1 SOFTWARE ENGINEERING - LAYERED APPROACH

Definition (IEEE): Application of systematic, disciplined, quantifiable approach to development,


operation, and maintenance of software.

Four Layers (Bottom to Top):

┌─────────────────────────────┐

│ TOOLS (automation support) │

├─────────────────────────────┤

│ METHODS (technical how-to) │

├─────────────────────────────┤

│ PROCESS (framework/glue) │

├─────────────────────────────┤

│ QUALITY FOCUS (foundation) │

└─────────────────────────────┘

Key Characteristics of Software:

1. Developed, not manufactured - no traditional production phase

2. Doesn't wear out - no physical deterioration (but does deteriorate due to changes)

3. Still mostly custom-built - though moving toward component-based

1.2 SOFTWARE PROCESS FRAMEWORK

Definition: Collection of activities, actions, and tasks performed to create software

5 Generic Framework Activities:

1. Communication - Understand stakeholder objectives, gather requirements

2. Planning - Create project plan (tasks, risks, resources, schedule)

3. Modeling - Create models to understand requirements and design

4. Construction - Code generation + testing

5. Deployment - Deliver to customer, get feedback

Umbrella Activities (apply throughout):

 Project tracking and control

 Risk management
 Quality assurance

 Technical reviews

 Measurement

 Configuration management

 Reusability management

Process Flow Types:

 Linear - Sequential execution

 Iterative - Repeat activities before moving forward

 Evolutionary - Circular manner, each circuit = more complete version

 Parallel - Execute activities in parallel

1.3 WATERFALL MODEL

Characteristics:

 Also called "Classic Life Cycle"

 Systematic, sequential approach

 Works well when requirements are well-understood

Phases:

Requirements → Design → Implementation → Testing → Maintenance

↓ ↓ ↓ ↓

(Each phase must complete before next begins)

Advantages:

 Simple, easy to understand

 Well-defined stages

 Works for smaller projects

 Easy to manage

Disadvantages:

1. Real projects rarely follow sequential flow

2. Difficult for customer to state all requirements upfront

3. Working program late in timeline

4. Cannot accommodate changes easily


V-Model: Variation showing relationship between development phases (left) and testing phases
(right)

1.4 INCREMENTAL MODEL

Concept: Delivers software in increments, each providing more functionality

Process:

Increment 1: Core Product → Test → Deliver

Increment 2: Add Features → Test → Deliver

Increment 3: More Features → Test → Deliver

(Continue until complete)

Advantages:

 Early delivery of partial working product

 Easier to test and debug

 Customer can provide feedback early

 Lower initial delivery cost

 Easier to manage risk

1.5 EVOLUTIONARY MODELS

A. PROTOTYPING MODEL

When to use: Requirements are fuzzy or unclear

Steps:

1. Quick design - Focus on user-visible aspects

2. Build prototype

3. Customer evaluation

4. Refine requirements

5. Iterate until satisfied

Problems:

 Customer may think prototype = final product

 Developer may make implementation compromises

 May become never-ending refinement

B. SPIRAL MODEL (Barry Boehm)


Key Features:

 Risk-driven

 Combines prototyping + waterfall

 Evolutionary releases

Four Quadrants (each spiral loop):

1. Determine objectives - Identify alternatives

2. Identify and resolve risks - Evaluate, prototype

3. Development and testing - Implement next level

4. Plan next phase - Review, plan next iteration

Advantages:

 Realistic for large systems

 Risk reduction

 Incorporates quality objectives

 Integrates development and maintenance

1.6 AGILE MODEL - SCRUM

Agile Principles (Key ones for exam):

1. Early and continuous delivery of valuable software

2. Welcome changing requirements

3. Deliver working software frequently (2 weeks - 2 months)

4. Business people and developers work together daily

5. Working software = primary measure of progress

6. Continuous attention to technical excellence

SCRUM Framework:

Roles:

1. Product Owner - Defines features, prioritizes backlog

2. Scrum Master - Facilitates, removes impediments

3. Team - Cross-functional, self-organizing (5-9 people)

Process Patterns:

1. Backlog - Prioritized list of requirements/features

2. Sprints - Time-boxed iterations (2-4 weeks)


o No changes during sprint

o Produces potentially shippable increment

3. Scrum Meetings - Daily 15-minute stand-ups

o What did you do yesterday?

o What will you do today?

o Any impediments?

4. Demos - Show working software to customer

Advantages:

 Rapid delivery

 Adapts to changes

 Customer involvement

 Team empowerment

 Regular feedback

🎯 UNIT 2: REQUIREMENTS ANALYSIS & SPECIFICATION

2.1 REQUIREMENTS ENGINEERING

7 Distinct Tasks:

1. Inception - Establish basic understanding

2. Elicitation - Gather requirements from stakeholders

3. Elaboration - Refine and expand information

4. Negotiation - Resolve conflicts, prioritize

5. Specification - Document requirements formally

6. Validation - Ensure correctness

7. Management - Control changes

2.2 USE CASE APPROACH

Use Case: Describes specific usage scenario from actor's viewpoint

Components:

 Actors - Users or external systems

 Scenario - Sequence of steps

 Preconditions - What must be true before


 Postconditions - State after execution

 Main flow - Normal sequence

 Alternative flows - Variations and exceptions

Use Case Diagram Elements:

┌──────────┐

│ Actor │ (Stick figure)

└──────────┘

│ (interacts)

┌──────────┐

│Use Case │ (Oval)

└──────────┘

Example - ATM System:

 Actors: Customer, Bank System

 Use Cases: Withdraw Money, Check Balance, Deposit Money

 Relationships: <<include>>, <<extend>>

2.3 SRS DOCUMENT (Software Requirements Specification)

Purpose: Complete description of what software should do (not how)

Characteristics of Good SRS:

1. Correct - Every requirement represents actual need

2. Complete - All requirements included

3. Unambiguous - Only one interpretation possible

4. Verifiable - Can be tested/demonstrated

5. Consistent - No conflicts between requirements

6. Ranked - By importance/stability

7. Modifiable - Structure allows changes

8. Traceable - Can track origin and implementation

Typical SRS Structure:

1. Introduction
- Purpose, Scope, Definitions

2. Overall Description

- Product perspective, Functions, User characteristics

3. Specific Requirements

- Functional requirements

- Non-functional requirements (performance, security, etc.)

4. Validation Criteria

2.4 FLOW-ORIENTED MODELING (Data Flow Diagrams)

DFD Components:

Symbol Name Meaning

Circle/Bubble Process Transforms data

Arrow Data Flow Movement of data

Double Lines Data Store Stored data

Rectangle External Entity Source/sink of data

DFD Levels:

 Level 0 (Context Diagram) - Single process, shows system boundary

 Level 1 - Major processes

 Level 2+ - Further decomposition

Rules for DFD:

1. Process names: Verb + Object (e.g., "Validate Password")

2. Data flow names: Noun (e.g., "Customer Record")

3. Balance between levels (inputs/outputs match)

4. No miracles (output without input) or black holes (input without output)

🎯 UNIT 3: DESIGN MODELING

3.1 TRANSLATING REQUIREMENTS TO DESIGN

Design Model Components:

Requirements Model


┌───────────────────────────┐

│ DESIGN MODEL │

├───────────────────────────┤

│ 1. Data/Class Design │

│ 2. Architectural Design │

│ 3. Interface Design │

│ 4. Component-Level Design │

└───────────────────────────┘

Implementation

3.2 DESIGN PROCESS & CONCEPTS

Key Design Concepts (MUST KNOW):

1. ABSTRACTION

 Procedural Abstraction: Named sequence of instructions (e.g., "open door")

 Data Abstraction: Named collection of data describing object

2. MODULARITY

 Break software into manageable components

 Sweet spot exists - too many or too few modules both bad

 Benefits: Easier maintenance, parallel development, reuse

3. FUNCTIONAL INDEPENDENCE

Measured by:

A. COHESION (High is good)

 How focused is module on single task

 Types (Best to Worst):

1. Functional - Does one thing

2. Sequential - Output of one = input of next

3. Communicational - Operate on same data

4. Procedural - Follow specific sequence

5. Temporal - Execute at same time

6. Logical - Similar functions grouped


7. Coincidental - No relationship

B. COUPLING (Low is good)

 Degree of interdependence between modules

 Types (Best to Worst):

1. Data - Pass simple data

2. Stamp - Pass data structure

3. Control - Pass control information

4. Common - Share global data

5. Content - One modifies another's data

Goal: High Cohesion + Low Coupling

3.3 STRUCTURE CHARTS

Purpose: Show hierarchical organization of modules

Components:

┌─────────────┐

│ Module │ (Rectangle)

└──────┬──────┘

┌───┴───┐

│ │

┌──▼───┐ ┌─▼────┐

│Child1│ │Child2│

└──────┘ └──────┘

Notations:

 Data couple: Arrow with empty circle (data passed)

 Control couple: Arrow with filled circle (control info passed)

 Module call: Line connecting modules

Reading Structure Charts:

 Top-down hierarchy shows calling relationships

 Left to right typically shows sequence of execution

 Loops and conditions shown with special notation


🎯 UNIT 4: SOFTWARE METRICS & ESTIMATION

4.1 SOFTWARE MEASUREMENT

Why Measure?

 Assess quality

 Estimate cost and effort

 Track progress

 Improve process

Categories of Metrics:

1. Process Metrics - Efficiency of process

2. Project Metrics - Track project status

3. Product Metrics - Quality of deliverables

4.2 METRICS FOR SOFTWARE QUALITY

Key Quality Metrics:

1. Correctness - Defects per KLOC (thousand lines of code)

2. Maintainability - Mean Time To Change (MTTC)

3. Integrity - System's resistance to attacks

4. Usability - Ease of use (measured through surveys)

Defect Removal Efficiency (DRE):

DRE = (Errors before release / Total errors) × 100%

Good software: DRE > 95%

4.3 FUNCTION POINT (FP) BASED ESTIMATION

Why Function Points?

 Size measure independent of language

 Based on user view of system

 Available early in project

Steps to Calculate FP:

Step 1: Count Information Domain Values


Component Count Weight (Simple/Avg/Complex)

External Inputs (EI) # 3/4/6

External Outputs (EO) # 4/5/7

External Inquiries (EQ) # 3/4/6

Internal Files (ILF) # 7/10/15

External Interfaces (EIF) # 5/7/10

Step 2: Calculate Unadjusted FP

UFP = Σ(Count × Weight)

Step 3: Determine Value Adjustment Factor (VAF)

 Assess 14 complexity factors (0-5 scale each)

 Total Degree of Influence (TDI) = Sum of all 14 factors

VAF = 0.65 + (0.01 × TDI)

Range: 0.65 to 1.35

Step 4: Calculate Final FP

FP = UFP × VAF

Using FP for Estimation:

Effort (Person-Months) = FP / Productivity

Duration (Months) = 3.0 × (Effort)^(1/3)

Cost = Effort × Average_Monthly_Cost

Example Problem:

System has:

- 10 External Inputs (Average complexity) = 10 × 4 = 40

- 5 External Outputs (Simple) = 5 × 4 = 20

- 3 Inquiries (Average) = 3 × 4 = 12

- 2 Internal Files (Complex) = 2 × 15 = 30

- 1 External Interface (Simple) = 1 × 5 = 5

UFP = 107

TDI = 35 (assume)

VAF = 0.65 + (0.01 × 35) = 1.00


FP = 107 × 1.00 = 107

If productivity = 5 FP/PM:

Effort = 107/5 = 21.4 person-months

4.4 PROJECT SCHEDULING

Timeline Charts (Gantt Charts):

 Horizontal bars show task duration

 Shows start date, end date, dependencies

 Tracks progress visually

Key Scheduling Concepts:

1. Work Breakdown Structure (WBS)

o Decompose project into tasks

o Estimate each task

2. Critical Path

o Longest path through network

o Determines minimum project duration

o Tasks on critical path cannot be delayed

3. Earned Value Analysis

Schedule Variance (SV) = BCWP - BCWS

Where:

- BCWP = Budgeted Cost of Work Performed

- BCWS = Budgeted Cost of Work Scheduled

SV > 0: Ahead of schedule

SV < 0: Behind schedule

Tracking the Schedule:

 Regular status meetings

 Compare actual vs. planned

 Update timeline charts

 Identify slippages early


 Take corrective action

🎯 UNIT 5: QUALITY CONTROL & RISK MANAGEMENT

5.1 QUALITY CONTROL vs QUALITY ASSURANCE

Quality Control (QC) Quality Assurance (QA)

Product-focused Process-focused

Finds defects Prevents defects

Testing, reviews Process definition, audits

Reactive Proactive

"Does product work?" "Are we building right?"

Quality Control Activities:

 Testing (unit, integration, system)

 Technical reviews

 Inspections

 Walkthroughs

Quality Assurance Activities:

 Process definition

 Process audits

 Standards compliance

 Training

5.2 SOFTWARE PROCESS ASSESSMENT & IMPROVEMENT

Why Assess?

 Identify weaknesses

 Benchmark against standards

 Plan improvements

 Increase maturity

Assessment Models:

1. CMMI (Capability Maturity Model Integration)

5 Maturity Levels:
Level 5: OPTIMIZING - Continuous improvement

Level 4: QUANTITATIVELY MANAGED - Measured process

Level 3: DEFINED - Standard process for organization

Level 2: MANAGED - Project-level process

Level 1: INITIAL - Ad hoc, chaotic

Key Process Areas by Level:

 Level 2: Requirements Management, Project Planning, Configuration Management

 Level 3: Organization Process Definition, Training, Peer Reviews

 Level 4: Quantitative Process Management, Quality Management

 Level 5: Defect Prevention, Process Change Management

2. ISO 9001

 International quality standard

 Applies to any organization

 Focuses on quality management system

5.3 SOFTWARE RISKS

Definition: Potential problem that may or may not occur

Risk Categories:

1. Project Risks - Budget, schedule, resources

2. Technical Risks - Design, implementation, technology

3. Business Risks - Market, strategy, management

Risk Components:

Risk Exposure (RE) = Probability × Impact

5.4 RISK IDENTIFICATION

Common Software Risks:

1. Schedule/Budget - Unrealistic, underestimated


2. Staffing - Lack of skills, turnover

3. Requirements - Changes, unclear, conflicting

4. Technology - Unproven, complex

5. External Dependencies - Third-party delays

Identification Techniques:

 Checklists

 Brainstorming

 Expert interviews

 Historical data review

5.5 RISK PROJECTION (Risk Assessment)

Steps:

1. Estimate Probability

 Very Low (0-10%)

 Low (10-25%)

 Moderate (25-50%)

 High (50-75%)

 Very High (75-100%)

2. Estimate Impact

Impact Scale: 1 (negligible) to 5 (catastrophic)

Consider: Cost, Schedule, Quality, Scope

3. Calculate Risk Exposure

RE = Probability × Impact

4. Create Risk Table

Risk Probability Impact RE Priority

Key dev leaves 40% High (4) 1.6 1

Tech not mature 60% Med (3) 1.8 2

5.6 RISK MITIGATION

Strategies:
1. Avoidance - Eliminate risk source

 Example: Use proven technology instead of new

2. Minimization - Reduce probability or impact

 Example: Hire experts, do prototyping

3. Acceptance - Acknowledge and monitor

 Example: Have contingency plans

Risk Mitigation Plan Contains:

 Risk to be mitigated

 Mitigation strategy

 Resources needed

 Timeline

 Responsible person

 Monitoring approach

5.7 RISK MONITORING & MANAGEMENT

Monitoring Activities:

 Track identified risks

 Watch for new risks

 Check if mitigation working

 Reassess probability/impact

Risk Indicators (Triggers):

 Warning signs that risk becoming real

 Example: For "Staff turnover" risk

o Trigger: Key person starts job hunting

o Action: Begin knowledge transfer

Contingency Planning:

 "What if" plans

 Activated when risk occurs

 Pre-defined actions

 Resources identified
🎯 UNIT 6: SOFTWARE TESTING

6.1 STRATEGIC APPROACH TO SOFTWARE TESTING

Testing Objectives:

1. Find errors before user does

2. Demonstrate software meets requirements

3. Assess quality

4. Provide confidence

Testing Principles:

1. Testing shows presence of errors, not absence

2. Exhaustive testing impossible

3. Test early in lifecycle

4. Defects cluster (80-20 rule)

5. Pesticide paradox (tests lose effectiveness over time)

Verification vs Validation:

Verification: "Are we building product right?"

- Check against specifications

- Done by developers

Validation: "Are we building right product?"

- Check against user needs

- Done with users

6.2 LEVELS OF TESTING

┌──────────────────────────────────┐

│ SYSTEM TESTING │

├──────────────────────────────────┤

│ INTEGRATION TESTING │

├──────────────────────────────────┤

│ UNIT TESTING │

└──────────────────────────────────┘
6.3 UNIT TESTING

Purpose: Test individual modules/components

What to Test:

1. Module Interface

o Input parameters correct type/range

o Output parameters correct

o Proper data flow in/out

2. Local Data Structures

o Variables initialized

o Data types consistent

o Array bounds correct

3. Independent Paths

o All logical paths executed

o Each statement executed at least once

4. Boundary Conditions

o Test at limits

o Test just inside/outside limits

5. Error Handling

o Error messages correct

o Exception handling works

Unit Test Environment:

DRIVER (calls module)

┌─────────┐

│ MODULE │

│ UNDER │

│ TEST │

└─────────┘

STUB (simulates called modules)


6.4 INTEGRATION TESTING

Purpose: Test module interfaces and interactions

Approaches:

A. TOP-DOWN INTEGRATION

Start with main control module

Add subordinates one at a time

Use STUBS for modules not yet integrated

Order: Depth-first OR Breadth-first

Advantages:

- Early verification of major control

- Test case design easier

B. BOTTOM-UP INTEGRATION

Start with lowest level modules

Combine into clusters

Use DRIVERS to test clusters

Move upward in hierarchy

Advantages:

- No stubs needed

- Easier debugging (lower levels stable)

C. SANDWICH TESTING

 Combines top-down and bottom-up

 Test high levels top-down

 Test low levels bottom-up

 Meet in middle

Regression Testing:

 Re-run previous tests

 Ensure new changes don't break existing functionality

 Automate with tools


 Maintain regression test suite

6.5 SYSTEM TESTING

Types:

1. Recovery Testing

 Force system to fail

 Verify proper recovery

 Test backup/restore

 Check mean-time-to-repair (MTTR)

2. Security Testing

 Attempt penetration

 Test authentication

 Check authorization

 Verify encryption

 Test for vulnerabilities

3. Stress Testing

 Abnormal quantity/frequency/volume

 High interrupt rates

 Maximum memory usage

 Disk thrashing scenarios

 Goal: Find breaking point

4. Performance Testing

 Response time

 Throughput

 Resource utilization

 Processing time

 Often use profiling tools

6.6 VALIDATION TESTING

Purpose: Ensure software meets customer requirements

Types:
Alpha Testing:

 Conducted at developer's site

 Developer present

 Controlled environment

 Representative users

Beta Testing:

 Conducted at customer site

 Developer NOT present

 Real environment

 Actual users

 Problems reported to developer

Acceptance Testing:

 Formal testing by customer

 Against acceptance criteria

 Often contractual

 Go/No-go decision

6.7 WHITE BOX TESTING

Concept: Test internal structure/logic

Techniques:

1. BASIS PATH TESTING

Steps:

a) Draw Flow Graph

Nodes = Statements/Blocks

Edges = Control flow

Predicate nodes = Decision points

b) Calculate Cyclomatic Complexity (V(G))

Method 1: V(G) = Regions in flow graph

Method 2: V(G) = E - N + 2

(E=edges, N=nodes)

Method 3: V(G) = P + 1
(P=predicate nodes)

c) Determine Independent Paths

 Number of paths = V(G)

 Each path traverses at least one new edge

d) Design Test Cases

 One test case per independent path

 Ensure all statements executed

Example:

IF A > 1 THEN

IF B = 0 THEN

X=X/A

ENDIF

ENDIF

IF A = 2 OR X > 1 THEN

X=X+1

ENDIF

Flow Graph:

Nodes: 1-5

Edges: 7

Predicate nodes: 3

V(G) = 7-5+2 = 4

OR V(G) = 3+1 = 4

Need 4 test cases to cover all paths

2. CONDITION TESTING

 Test logical conditions

 True/False branches

 Compound conditions (AND, OR)

3. LOOP TESTING
Simple Loops:

 Skip loop

 One pass

 Two passes

 m passes (m < n)

 n-1, n, n+1 passes (n=max)

Nested Loops:

 Start with innermost

 Hold outer at minimum

 Test innermost thoroughly

 Move outward

6.8 BLACK BOX TESTING

Concept: Test functionality without knowing internal structure

Techniques:

1. EQUIVALENCE PARTITIONING

Concept: Divide input into classes, test one from each

Rules:

 Range: One valid class, two invalid (below/above)

 Specific value: One valid, two invalid

 Member of set: One valid, one invalid

 Boolean: One valid, one invalid

Example:

Input: Age (18-65)

Classes:

1. Age < 18 (invalid)

2. 18 ≤ Age ≤ 65 (valid)

3. Age > 65 (invalid)

Test cases: Select one value from each


- 15 (from class 1)

- 40 (from class 2)

- 70 (from class 3)

2. BOUNDARY VALUE ANALYSIS (BVA)

Concept: Errors often at boundaries

Rules:

 Test at boundary values

 Test just above boundary

 Test just below boundary

 Apply to input AND output

Example:

Input: 1 ≤ X ≤ 100

Test values:

- 0 (just below min)

- 1 (min)

- 2 (just above min)

- 50 (normal)

- 99 (just below max)

- 100 (max)

- 101 (just above max)

3. CAUSE-EFFECT GRAPHING

 Identify causes (inputs)

 Identify effects (outputs)

 Create graph showing relationships

 Design test cases from graph

6.9 DEBUGGING

Definition: Process of finding and fixing errors

Approaches:

1. Brute Force
 Memory dumps

 Print statements everywhere

 Least efficient

 Use when all else fails

2. Backtracking

 Start at symptom

 Trace back through code

 Works for small programs

 Gets complex for large programs

3. Cause Elimination

 List possible causes

 Test hypotheses

 Eliminate causes

 Use binary partitioning

Debugging Steps:

1. Reproduce the error

2. Isolate the source

3. Identify the cause

4. Determine the fix

5. Apply the fix

6. Test the fix

7. Look for side effects

📊 IMPORTANT FORMULAS (Quick Reference)

1. FUNCTION POINTS:

FP = UFP × VAF

VAF = 0.65 + (0.01 × TDI)

2. EFFORT ESTIMATION:

Effort = FP / Productivity

Duration = 3.0 × (Effort)^(1/3)


3. CYCLOMATIC COMPLEXITY:

V(G) = E - N + 2

V(G) = P + 1

V(G) = Regions

4. RISK EXPOSURE:

RE = Probability × Impact

5. DEFECT REMOVAL EFFICIENCY:

DRE = (Errors found before release / Total errors) × 100%

6. SCHEDULE VARIANCE:

SV = BCWP - BCWS

🎓 EXAM TIPS

For 2-Mark Questions:

 Be concise and precise

 Define terms clearly

 Use diagrams where possible

 Examples help

For 10-Mark Questions:

 Structure your answer

 Use headings/subheadings

 Include diagrams

 Give examples

 Cover all aspects

Common Question Patterns:

1. Define X and explain types/phases

2. Compare X vs Y

3. Explain process with diagram


4. Calculate (FP, V(G), etc.)

5. Draw and explain diagram

Must-Know Diagrams:

 Process flow diagrams

 DFD symbols and levels

 Structure charts

 Use case diagrams

 Flow graphs for testing

 Waterfall/Spiral/Agile models

✅ QUICK REVISION CHECKLIST

Unit 1:

 4 layers of SE

 5 framework activities

 Waterfall model (phases, pros/cons)

 Incremental model

 Prototyping model

 Spiral model (4 quadrants)

 Scrum (roles, artifacts, ceremonies)

Unit 2:

 7 RE tasks

 Use case components

 SRS characteristics

 DFD symbols and rules

 DFD levels

Unit 3:

 Design concepts (abstraction, modularity, etc.)

 Cohesion types and levels

 Coupling types and levels

 Structure chart notation

Unit 4:
 Function Point calculation (all steps)

 Effort/Duration formulas

 Timeline charts

 Critical path concept

Unit 5:

 QC vs QA

 CMMI levels

 Risk categories

 Risk projection steps

 Mitigation strategies

Unit 6:

 Testing levels

 Unit testing checklist

 Top-down vs Bottom-up integration

 System testing types

 Alpha vs Beta testing

 Cyclomatic complexity calculation

 BVA and Equivalence Partitioning

 Debugging approaches

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