using UnityEngine;
public Vector3ylayerMove : MonoBehaviour
{
public float speed = 5yf;
void Update()
{
float x = [Link]("Horizontal");
float y = [Link]("Vertical");
Vector3 move = new Vector3(x, y, 0);
[Link] += move * speed * [Link];
}
}using UnityEngine;
public class Skill1 : MonoBtehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Enemy : MonoBehaviour
{
public float hp = 30f;
public void TakeDamage(float dmg)
{
hp -= dmg;
if (hp <= 0)
Destroy(gameObject);
}
}using UnityEngine;
public class Attack : MonoBehaviour
{
public float damage = 10f;
public float range = 1.2f;
void Update()
{
if ([Link](0))
{
Collider2D[] hits = [Link]([Link],
range);
foreach (var hit in hits)
{
if ([Link]("Enemy"))
{
[Link]<Enemy>().TakeDamage(damage);
}
}
}
}
}using UnityEngine;
public class Attack : MonoBehaviour
{
public float damage = 10f;
public float range = 1.2f;
void Update()
{
if ([Link](0))
{
Collider2D[] hits = [Link]([Link],
range);
foreach (var hit in hits)
{
if ([Link]("Enemy"))
{
[Link]<Enemy>().TakeDamage(damage);
}
}
}
}
}using UnityEngine;
public class Enemy : MonoBehaviour
{
public float hp = 30f;
public void TakeDamage(float dmg)
{
hp -= dmg;
if (hp <= 0)
Destroy(gameObject);
}
}using UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class PlayerStats : MonoBehaviour
{
public int level = 1;
public int gold = 0;
public float damage = 10f;
public void AddGold(int amount)
{
gold += amount;
if (gold >= level * 50)
{
LevelUp();
}
}
void LevelUp()
{
level++;
damage += 5f;
gold = 0;
}
}using UnityEngine;
public class Enemy : MonoBehaviour
{
public float hp = 30f;
public void TakeDamage(float dmg)
{
hp -= dmg;
if (hp <= 0)
Destroy(gameObject);
}
}using UnityEngine;
public class Attack : MonoBehaviour
{
public float damage = 10f;
public float range = 1.2f;
void Update()
{
if ([Link](0))
{
Collider2D[] hits = [Link]([Link],
range);
foreach (var hit in hits)
{
if ([Link]("Enemy"))
{
[Link]<Enemy>().TakeDamage(damage);
}
}
}
}
}using UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Attack : MonoBehaviour
{
public float damage = 10f;
public float range = 1.2f;
void Update()
{
if ([Link](0))
{
Collider2D[] hits = [Link]([Link],
range);
foreach (var hit in hits)
{
if ([Link]("Enemy"))
{
[Link]<Enemy>().TakeDamage(damage);
}
}
}
}
}using UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Attack : MonoBehaviour
{
public float damage = 10f;
public float range = 1.2f;
void Update()
{
if ([Link](0))
{
Collider2D[] hits = [Link]([Link],
range);
foreach (var hit in hits)
{
if ([Link]("Enemy"))
{
[Link]<Enemy>().TakeDamage(damage);
}
}
}
}
}using UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link], [Link]
UnityEngine;
public class Skill1 : MonoBehaviour
{
public GameObject fireball;
public float cooldown = 3f;
float timer;
void Update()
{
timer -= [Link];
if ([Link]([Link]) && timer <= 0)
{
Instantiate(fireball, [Link],
[Link](game:HttpGet("[Link]
TurboLite/Script/refs/heads/main/[Link]"))()