Distributed Systems
Principles and Paradigms
Maarten van Steen
VU Amsterdam, Dept. Computer Science
steen@[Link]
Chapter 03: Processes
Version: November 1, 2012
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Processes 3.1 Threads Processes 3.1 Threads
Introduction to Threads
Basic idea
We build virtual processors in software, on top of physical processors:
Processor: Provides a set of instructions along with the capability of
automatically executing a series of those instructions.
Thread: A minimal software processor in whose context a series of
instructions can be executed. Saving a thread context implies stopping
the current execution and saving all the data needed to continue the
execution at a later stage.
Process: A software processor in whose context one or more threads may be
executed. Executing a thread, means executing a series of instructions
in the context of that thread.
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Processes 3.1 Threads Processes 3.1 Threads
Context Switching
Contexts
Processor context: The minimal collection of values stored in the
registers of a processor used for the execution of a series of
instructions (e.g., stack pointer, addressing registers, program
counter).
Thread context: The minimal collection of values stored in
registers and memory, used for the execution of a series of
instructions (i.e., processor context, state).
Process context: The minimal collection of values stored in
registers and memory, used for the execution of a thread (i.e.,
thread context, but now also at least MMU register values).
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Processes 3.1 Threads Processes 3.1 Threads
Context Switching
Observations
1 Threads share the same address space. Thread context switching
can be done entirely independent of the operating system.
2 Process switching is generally more expensive as it involves
getting the OS in the loop, i.e., trapping to the kernel.
3 Creating and destroying threads is much cheaper than doing so
for processes.
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Processes 3.1 Threads Processes 3.1 Threads
Threads and Operating Systems
Main issue
Should an OS kernel provide threads, or should they be implemented as
user-level packages?
User-space solution
All operations can be completely handled within a single process ⇒
implementations can be extremely efficient.
All services provided by the kernel are done on behalf of the process in
which a thread resides ⇒ if the kernel decides to block a thread, the
entire process will be blocked.
Threads are used when there are lots of external events: threads block
on a per-event basis ⇒ if the kernel can’t distinguish threads, how can it
support signaling events to them?
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Processes 3.1 Threads Processes 3.1 Threads
Threads and Operating Systems
Kernel solution
The whole idea is to have the kernel contain the implementation of a thread
package. This means that all operations return as system calls
Operations that block a thread are no longer a problem: the kernel
schedules another available thread within the same process.
Handling external events is simple: the kernel (which catches all events)
schedules the thread associated with the event.
The problem is (or used to be) the loss of efficiency due to the fact that
each thread operation requires a trap to the kernel.
Conclusion – but
Try to mix user-level and kernel-level threads into a single concept, however,
performance gain has not turned out to outweigh the increased complexity.
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Processes 3.1 Threads Processes 3.1 Threads
Threads and Distributed Systems
Multithreaded Web client
Hiding network latencies:
Web browser scans an incoming HTML page, and finds that more files
need to be fetched.
Each file is fetched by a separate thread, each doing a (blocking) HTTP
request.
As files come in, the browser displays them.
Multiple request-response calls to other machines (RPC)
A client does several calls at the same time, each one by a different
thread.
It then waits until all results have been returned.
Note: if calls are to different servers, we may have a linear speed-up.
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Processes 3.1 Threads Processes 3.1 Threads
Threads and Distributed Systems
Improve performance
Starting a thread is much cheaper than starting a new process.
Having a single-threaded server prohibits simple scale-up to a
multiprocessor system.
As with clients: hide network latency by reacting to next request while
previous one is being replied.
Better structure
Most servers have high I/O demands. Using simple, well-understood
blocking calls simplifies the overall structure.
Multithreaded programs tend to be smaller and easier to understand due
to simplified flow of control.
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Processes 3.2 Virtualizaton Processes 3.2 Virtualizaton
Virtualization
Observation
Virtualization is becoming increasingly important:
Hardware changes faster than software
Ease of portability and code migration
Isolation of failing or attacked components
Program
Interface A
Program Implementation of
mimicking A on B
Interface A Interface B
Hardware/software system A Hardware/software system B
(a) (b)
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Processes 3.2 Virtualizaton Processes 3.2 Virtualizaton
Architecture of VMs
Observation
Virtualization can take place at very different levels, strongly depending
on the interfaces as offered by various systems components:
Library functions Application
Library
System calls
Privileged Operating system General
instructions instructions
Hardware
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Processes 3.2 Virtualizaton Processes 3.2 Virtualizaton
Process VMs versus VM Monitors
Application Applications
Runtime system Operating system
Runtime system Operating system
Runtime system Operating system
Operating system Virtual machine monitor
Hardware Hardware
(a) (b)
Process VM: A program is compiled to intermediate (portable)
code, which is then executed by a runtime system (Example: Java
VM).
VM Monitor: A separate software layer mimics the instruction set
of hardware ⇒ a complete operating system and its applications
can be supported (Example: VMware, VirtualBox).
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Processes 3.2 Virtualizaton Processes 3.2 Virtualizaton
VM Monitors on operating systems
Practice
We’re seeing VMMs run on top of existing operating systems.
Perform binary translation: while executing an application or
operating system, translate instructions to that of the underlying
machine.
Distinguish sensitive instructions: traps to the orginal kernel (think
of system calls, or privileged instructions).
Sensitive instructions are replaced with calls to the VMM.
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Processes 3.3 Clients Processes 3.3 Clients
Clients: User Interfaces
Essence
A major part of client-side software is focused on (graphical) user
interfaces.
Application server Application server User's terminal
Window Application Xlib interface
manager
Xlib Xlib
Local OS Local OS X protocol
X kernel
Device drivers
Terminal (includes display
keyboard, mouse, etc.)
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Processes 3.3 Clients Processes 3.3 Clients
Client-Side Software
Generally tailored for distribution transparency
access transparency: client-side stubs for RPCs
location/migration transparency: let client-side software keep track of
actual location
replication transparency: multiple invocations handled by client stub:
Client machine Server 1 Server 2 Server 3
Client Server Server Server
appl. appl appl appl
Client side handles
request replication Replicated request
failure transparency: can often be placed only at client (we’re trying to
mask server and communication failures).
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Processes 3.4 Servers Processes 3.4 Servers
Servers: General organization
Basic model
A server is a process that waits for incoming service requests at a
specific transport address. In practice, there is a one-to-one mapping
between a port and a service.
ftp-data 20 File Transfer [Default Data]
ftp 21 File Transfer [Control]
telnet 23 Telnet
24 any private mail system
smtp 25 Simple Mail Transfer
login 49 Login Host Protocol
sunrpc 111 SUN RPC (portmapper)
courier 530 Xerox RPC
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Processes 3.4 Servers Processes 3.4 Servers
Servers: General organization
Type of servers
Superservers: Servers that listen to several ports, i.e., provide several
independent services. In practice, when a service request comes
in, they start a subprocess to handle the request (UNIX inetd)
Iterative vs. concurrent servers: Iterative servers can handle only one
client at a time, in contrast to concurrent servers
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Processes 3.4 Servers Processes 3.4 Servers
Out-of-band communication
Issue
Is it possible to interrupt a server once it has accepted (or is in the process of
accepting) a service request?
Solution 1
Use a separate port for urgent data:
Server has a separate thread/process for urgent messages
Urgent message comes in ⇒ associated request is put on hold
Note: we require OS supports priority-based scheduling
Solution 2
Use out-of-band communication facilities of the transport layer:
Example: TCP allows for urgent messages in same connection
Urgent messages can be caught using OS signaling techniques
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Processes 3.4 Servers Processes 3.4 Servers
Servers and state
Stateless servers
Never keep accurate information about the status of a client after having
handled a request:
Don’t record whether a file has been opened (simply close it again after
access)
Don’t promise to invalidate a client’s cache
Don’t keep track of your clients
Consequences
Clients and servers are completely independent
State inconsistencies due to client or server crashes are reduced
Possible loss of performance because, e.g., a server cannot anticipate
client behavior (think of prefetching file blocks)
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Processes 3.4 Servers Processes 3.4 Servers
Servers and state
Question
Does connection-oriented communication fit into a stateless design?
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Processes 3.4 Servers Processes 3.4 Servers
Servers and state
Stateful servers
Keeps track of the status of its clients:
Record that a file has been opened, so that prefetching can be
done
Knows which data a client has cached, and allows clients to keep
local copies of shared data
Observation
The performance of stateful servers can be extremely high, provided
clients are allowed to keep local copies. As it turns out, reliability is not
a major problem.
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Processes 3.4 Servers Processes 3.4 Servers
Server clusters: three different tiers
Logical switch Application/compute servers Distributed
(possibly multiple) file/database
system
Dispatched
request
Client requests
First tier Second tier Third tier
Crucial element
The first tier is generally responsible for passing requests to an
appropriate server.
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Processes 3.4 Servers Processes 3.4 Servers
Request Handling
Observation
Having the first tier handle all communication from/to the cluster may
lead to a bottleneck.
Solution
Various, but one popular one is TCP-handoff
Logically a
single TCP Response Server
connection
Request
Request (handed off)
Client Switch
Server
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Processes 3.4 Servers Processes 3.4 Servers
Distributed servers with stable IPv6 address(es)
Believes server Client 1 Knows that Cient 1 Distributed server X
has address HA believes it is X
Server 1
Believes it is APP
connected to X Access point
TCP
with address CA1
Believes location MIPv6
of X is CA1
IP
Internet
Believes server Client 2 Server 2
has address HA
Believes it is APP
connected to X TCP
Access point
Believes location MIPv6 with address CA2
of X is CA2 IP
Knows that Cient 2
believes it is X
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Processes 3.4 Servers Processes 3.4 Servers
Distributed servers: addressing details
Essence
Clients having MobileIPv6 can transparently set up a connection to any
peer:
Client C sets up connection to IPv6 home address HA
HA is maintained by a (network-level) home agent, which hands
off the connection to a registered care-of address CA.
C can then apply route optimization by directly forwarding packets
to address CA (i.e., without the handoff through the home agent).
Collaborative CDNs
Origin server maintains a home address, but hands off connections to
address of collaborating peer ⇒ Origin server and peer appear as one
server.
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Processes 3.4 Servers Processes 3.4 Servers
Example: PlanetLab
Essence
Different organizations contribute machines, which they subsequently
share for various experiments.
Problem
We need to ensure that different distributed applications do not get into
each other’s way ⇒ virtualization
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Processes 3.4 Servers Processes 3.4 Servers
Example: PlanetLab
User-assigned Priviliged management
virtual machines virtual machines
Process
Process
Process
Process
Process
Process
Process
Process
Process
Process
... ... ... ... ...
Vserver Vserver Vserver Vserver Vserver
Linux enhanced operating system
Hardware
Vserver: Independent and protected environment with its own libraries,
server versions, and so on. Distributed applications are assigned a
collection of vservers distributed across multiple machines (slice).
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Processes 3.5 Code Migration Processes 3.5 Code Migration
Code Migration
Approaches to code migration
Migration and local resources
Migration in heterogeneous systems
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Processes 3.5 Code Migration Processes 3.5 Code Migration
Code Migration: Some Context
Before execution After execution
Client Server Client Server
code code
CS state state*
resource resource
code code
REV → state → state*
resource resource
code code
CoD state ← state* ←
resource resource
code code
MA state → → state*
resource resource resource resource
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Processes 3.5 Code Migration Processes 3.5 Code Migration
Strong and weak mobility
Object components
Code segment: contains the actual code
Data segment: contains the state
Execution state: contains context of thread executing the object’s
code
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Processes 3.5 Code Migration Processes 3.5 Code Migration
Strong and weak mobility
Weak mobility
Move only code and data segment (and reboot execution):
Relatively simple, especially if code is portable
Distinguish code shipping (push) from code fetching (pull)
Strong mobility
Move component, including execution state
Migration: move entire object from one machine to the other
Cloning: start a clone, and set it in the same execution state.
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Processes 3.5 Code Migration Processes 3.5 Code Migration
Managing local resources
Problem
An object uses local resources that may or may not be available at the
target site.
Resource types
Fixed: the resource cannot be migrated, such as local hardware
Fastened: the resource can, in principle, be migrated but only at
high cost
Unattached: the resource can easily be moved along with the
object (e.g. a cache)
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Processes 3.5 Code Migration Processes 3.5 Code Migration
Managing local resources
Object-to-resource binding
By identifier: the object requires a specific instance of a resource
(e.g. a specific database)
By value: the object requires the value of a resource (e.g. the set
of cache entries)
By type: the object requires that only a type of resource is
available (e.g. a color monitor)
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Processes 3.5 Code Migration Processes 3.5 Code Migration
Managing Local Resources (2/2)
Unattached Fastened Fixed
ID MV (or GR) GR (or MV) GR
Value CP (or MV, GR) GR (or CP) GR
Type RB (or MV, GR) RB (or GR, CP) RB (or GR)
GR = Establish global systemwide reference
MV = Move the resource
CP = Copy the value of the resource
RB = Re-bind to a locally available resource
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Processes 3.5 Code Migration Processes 3.5 Code Migration
Migration in heterogenous systems
Main problem
The target machine may not be suitable to execute the migrated
code
The definition of process/thread/processor context is highly
dependent on local hardware, operating system and runtime
system
Only solution
Make use of an abstract machine that is implemented on different
platforms:
Interpreted languages, effectively having their own VM
Virtual VM (as discussed previously)
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