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Understanding Linker Scripts in GNU LD

Linker scripts are essential for controlling the linking process, defining how input file sections are mapped to output files, and managing memory layout. The document provides an overview of linker script concepts, commands, and examples, including how to set entry points and manage file formats. It also explains the structure and syntax of linker scripts, emphasizing their role in defining executable output files.

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0% found this document useful (0 votes)
20 views41 pages

Understanding Linker Scripts in GNU LD

Linker scripts are essential for controlling the linking process, defining how input file sections are mapped to output files, and managing memory layout. The document provides an overview of linker script concepts, commands, and examples, including how to set entry points and manage file formats. It also explains the structure and syntax of linker scripts, emphasizing their role in defining executable output files.

Uploaded by

vinay sidawadakr
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

15/04/2025, 16:07 Linker scripts

f78
Contents|Index|Previous|Next

Linker scripts

A linker script controls every link. Such a script is written in the linker command language. The main purpose of the linker script is to describe
how the sections in the input files should be mapped into the output file, and to control the memory layout of the output file. However, when
necessary, the linker script can also direct the linker to perform many other operations, using the linker commands. The following
documentation discusses using the linker script and its commands.

Basic linker script concepts


Linker script format
Simple linker script example
Simple linker script commands
Setting the entry point
Commands dealing with files
Commands dealing with object file formats
Other linker script commands
Assigning values to symbols
Simple assignments
PROVIDE command
SECTIONS command
Output section description
Output section name
Output section address
Input section description
Input section basics
Input section wildcard patterns
Input section for common symbols
Input section example
Output section data
Output section keywords
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Output section discarding


Output section attributes
Output section type
Output section LMA
Output section region
Output section phdr
Output section fill
Overlay description
MEMORY command
PHDRS command
VERSION command
Expressions in linker scripts
Constants
Symbol names
The location counter
Operators
Evaluation
The section of an expression
Builtin functions

The linker always uses a linker script. If you do not supply one yourself, the linker will use a default script that is compiled into the linker
executable. You can use the ` --verbose ' command line option to display the default linker script. Certain command line options, such as ` -
r ' or ` -N ', will affect the default linker script. You may supply your own linker script by using the ` -T ' command line option. When you do
this, your linker script will replace the default linker script.
You may also use linker scripts implicitly by naming them as input files to the linker, as though they were files to be linked. If the linker opens
a file, which it can not recognize as an object file or as an archive file, it will try to read it as a linker script. If the file can not be parsed as a
linker script, the linker will report an error. An implicit linker script will not replace the default linker script. Typically an implicit linker script
would contain only the ` INPUT ', ` GROUP ', or ` VERSION ' commands.

Basic linker script concepts


We need to define some basic concepts and vocabulary in order to describe the linker script language.
The linker combines input files into a single output file. The output file and each input file are in a special data format known as an object file
format . Each file is called an object file . The output file is often called an executable , but for our purposes we will also call it an object file.
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Each object file has, among other things, a list of sections . We sometimes refer to a section in an input file as an input section ; similarly, a
section in the output file is an output section .
Each section in an object file has a name and a size. Most sections also have an associated block of data, known as the section contents . A
section may be marked as loadable , meaning that the contents should be loaded into memory when the output file is run. A section with no
contents may be allocatable , which means that an area in memory should be set aside, but nothing in particular should be loaded there (in
some cases this memory must be zeroed out). A section, which is neither loadable nor allocatable, typically contains some sort of debugging
information.
Every loadable or allocatable output section has two addresses. The first is the VMA , or virtual memory address . This is the address the
section will have when the output file is run. The second is the LMA , or load memory address . This is the address at which the section will be
loaded. In most cases the two addresses will be the same. An example of when they might be different is when a data section is loaded into
ROM, and then copied into RAM when the program starts up (this technique is often used to initialize global variables in a ROM based
system). In this case the ROM address would be the LMA , and the RAM address would be the VMA.
You can see the sections in an object file by using the ` objdump ' program with the ` -h ' option.

Every object file also has a list of symbols , known as the symbol table . A symbol may be defined or undefined. Each symbol has a name, and
each defined symbol has an address, among other information. If you compile a C or C++ program into an object file, you will get a defined
symbol for every defined function and global or static variable. Every undefined function or global variable, which is referenced in the input
file, will become an undefined symbol. You can see the symbols in an object file by using the ` nm ' program, or by using the ` objdump '
program with the ` -t ' option.

Linker script format

Linker scripts are text files. You write a linker script as a series of commands. Each command is either a keyword, possibly followed by
arguments or an assignment to a symbol. You may separate commands using semicolons. Whitespace is generally ignored.
Strings such as file or format names can normally be entered directly. If the file name contains a character such as a comma, which would
otherwise serve to separate file names, you may put the file name in double quotes. There is no way to use a double quote character in a file
name.
You may include comments in linker scripts just as in C, delimited by ` /* ' and ` */ '. As in C, comments are syntactically equivalent to
whitespace. ffb

Simple linker script example

Many linker scripts are fairly simple. The simplest possible linker script has just one command: ` SECTIONS '. You use the ` SECTIONS '
command to describe the memory layout of the output file. The ` SECTIONS ' command is a powerful command. Here we will describe a
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simple use of it. Let's assume your program consists only of code, initialized data, and uninitialized data. These will be in the ` .text ', `
.data ', and ` .bss ' sections, respectively. Let's assume further that these are the only sections, which appear in your input files.
For this example, let's say that the code should be loaded at address ` 0x10000 ', and that the data should start at address ` 0x8000000 '. The
following linker script will do this function.

SECTIONS

{
. = 0x10000;

.text : { *(.text) }

. = 0x8000000;
.data : { *(.data) }

.bss : { *(.bss) }
}

You write the ` SECTIONS ' command as the keyword ` SECTIONS ', followed by a series of symbol assignments and output section
descriptions enclosed in curly braces. The first line in the above example sets the special symbol ` . ', which is the location counter. If you do
not specify the address of an output section in some other way (other ways are described later), the address is set from the current value of the
location counter. The location counter is then incremented by the size of the output section. The second line defines an output section, ` .text
'. The colon is required syntax, which may be ignored for now. Within the curly braces after the output section name, you list the names of the
input sections, which should be placed into this output section. The ` * ' is a wildcard which matches any file name. The expression ` *
(.text) ' means all ` .text ' input sections in all input files.
Since the location counter is ` 0x10000 ' when the output section ` .text ' is defined, the linker will set the address of the ` .text ' section in
the output file to be ` 0x10000 '. The remaining lines define the ` .data ' and ` .bss ' sections in the output file. The ` .data ' output section
will be at address ` 0x8000000 '. When the ` .bss ' output section is defined, the value of the location counter will be ` 0x8000000 ' plus the
size of the ` .data ' output section. The effect is that the ` .bss ' output section will follow immediately after the ` .data ' output section in
memory.
That's it! That's a simple and complete linker script.

Simple linker script commands

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< ffb DIV CLASS="Body">In the following documentation, the discussion describes the simple linker script commands. See also Command line
options for ld and BFD.

Setting the entry point

The first instruction to execute in a program is called the entry point . You can use the ` ENTRY ' linker script command to set the entry point.
The argument is a symbol name:

ENTRY ( symbol )

There are several ways to set the entry point. The linker will set the entry point by trying each of the following methods in order, and stopping
when one of them succeeds:

The ` -e ' entry command-line option;


The ` ENTRY (symbol) ' command in a linker script;
The value of the symbol, start, if defined;
The address of the first byte of the ` .text ' section, if present;
The address, ` 0 '.

Commands dealing with files

Several linker script commands deal with files. See also Command line options for ld and BFD.
INCLUDE filename

Include the linker script filename at this point. The file will be searched for in the current directory, and in any directory specified with
the ` -L ' option. You can nest calls to ` INCLUDE ' up to 10 levels deep.

INPUT (file , file , ...)


INPUT (file file ...)

The ` INPUT ' command directs the linker to include the named files in the link, as though they were named on the command line.

For example, if you always want to include ` subr.o ' any time you do a link, but you can't be bothered to put it on every link command
line, then you can put ` INPUT (subr.o) ' in your linker script. In fact, if you like, you can list all of your input files in the linker script,
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and then invoke the linker with nothing but a ` -T ' option. The linker will first try to open the file in the current directory. If it is not
found, the linker will search through the archive library search path. See the description of ` -L ' . If you use ` INPUT (-l file ) ', ld will
transform the name to ` lib file .a ', as with the command line argument ` -l '. When you use the ` INPUT ' command in an implicit
linker script, the files ffb will be included in the link at the point at which the linker script file is included. This can affect archive
searching. GROUP(FILE, FILE, ...)

GROUP (file file ...)

The ` GROUP ' command is like ` INPUT ', except that the named files should all be archives, and they are searched repeatedly until no
new undefined references are created.

OUTPUT (filename)

The ` OUTPUT ' command names the output file. Using ` OUTPUT(FILENAME) ' in the linker script is exactly like using ` -o filename ' on
the command line. If both are used, the command line option takes precedence.

You can use the ` OUTPUT ' command to define a default name for the output file other than the usual default of ` [Link] '.

SEARCH_DIR (path)

The ` SEARCH_DIR ' command adds path to the list of paths where ` ld ' looks for archive libraries. Using ` SEARCH_DIR (path) ' is
exactly like using ` -L path ' on the command line; see Command line options for ld. If both are used, then the linker will search both
paths. Paths specified using the command line option are searched first.

STARTUP ( filename )

The ` STARTUP ' command is just like the ` INPUT ' command, except that filename will become the first input file to be linked, as though
it were specified first on the command line. This may be useful when using a system in which the entry point is always the start of the
first file.

Commands dealing with object file formats

A couple of linker script commands deal with object file formats. See also Command line options for ld and BFD.
OUTPUT_FORMAT (bfdname)
OUTPUT_FORMAT(default, big, little)

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The ` OUTPUT_FORMAT ' command names which BFD format to use for the output file. Using ` OUTPUT_FORMAT (bfdname)' is exactly
like using ` -oformat bfdname ' on the command line . If both are used, the command line option takes precedence.

You can use ` OUTPUT_FORMAT ' with three arguments to use different formats based on the ` -EB ' and ` -EL ' command line options.
This permits the linker script to set the output format based on the desired endianness. If neither ` -EB ' nor ` -EL ' is used, then the
output format will be the first argument, ` DEFAULT '. If ` -EB ' is used, the output format will be the second argument, ` BIG '. If ` -EL '
is used, the output format will be the third argument, ` LITTLE '. For example, the default linker script for the MIPS ELF target uses the
following command:

< ffb UL>

OUTPUT_FORMAT(elf32-bigmips, elf32-bigmips, elf32-littlemips)

This says that the default format for the output file is ` elf32-bigmips ', but if the user uses the ` -EL ' command line option, the output
file will be created in the ` elf32-littlemips ' format.

TARGET(bfdname)

The ` TARGET ' command names which BFD format to use when reading input files. It affects subsequent ` INPUT ' and ` GROUP '
commands. This command is like using ` -b bfdname ' on the command line. If the ` TARGET ' command is used but ` OUTPUT_FORMAT '
is not, then the last ` TARGET ' command is also used to set the format for the output file.

Other linker script commands

There are a few other linker scripts commands. See also Command line options for ld and BFD.
FORCE_COMMON_ALLOCATION

This command has the same effect as the ` -d ' command-line option: to make ` ld ' assign space to common symbols even if a
relocatable output file is specified (` -r ').

NOCROSSREFS( section section ...)

This command may be used to tell ` ld ' to issue an error about any references among certain output sections.
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In certain types of programs, particularly on embedded systems when using overlays, when one section is loaded into memory, another
section will not be. Any direct references between the two sections would be errors. For example, it would be an error if code in one
section called a function defined in the other section. The ` NOCROSSREFS ' command takes a list of output section names. If ` ld ' detects
any cross-references between the sections, it reports an error and returns a non-zero exit status. Remember that the ` NOCROSSREFS '
command uses output section names, not input section names.

OUTPUT_ARCH( bfdarch )

Specify a particular output machine architecture, bfdarch . The argument is one of the names used by the BFD library. You can see the
architecture of an object file by using the ` objdump ' program with the ` -f ' option.

Assigning values to symbols

You may assign a value to a symbol in a linker script. This will define the symbol as a global symbol.

Simple assignments

You may assign to a symbol using any of the ffb C assignment operators:
symbol = expression ;
symbol += expression ;
symbol -= expression ;
symbol *= expression ;
symbol /= expression ;
symbol <<= expression ;
symbol >>= expression ;
symbol &= expression ;
symbol |= expression ;

The first case will define ` symbol ' to the value of ` expression '. In the other cases, ` symbol ' must already be defined, and
the value will be accordingly adjusted.
The special symbol name ` . ' indicates the location counter. You may only use this within a ` SECTIONS ' command.
The semicolon after ` expression ' is required.
See Expressions in linker scripts.

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You may write symbol assignments as commands in their own right, or as statements within a ` SECTIONS ' command, or as
part of an output section description in a ` SECTIONS ' command.
The section of the symbol will be set from the section of the expression; for more information, see Expressions in linker
scripts.
The following is an example showing the three different places that symbol assignments may be used:
floating_point = 0;
SECTIONS

{
.text :
{

*(.text)
_etext = .;

}
_bdata = (. + 3) & ~ 4;
.data : { *(.data) }

In the previous example, the ` floating_point ' symbol will be defined as zero. The ` _etext ' symbol will be defined as the address
following the last ` .text ' input section. The symbol ` _bdata ' will be defined as the address following the ` .text ' output section
aligned upward to a 4 byte boundary.

PROVIDE command
In some cases, it is desirable for a linker script to define a symbol only if it is referenced and is not defined by any object included in the link.
For example, traditional linkers defined the symbol ` etext '. However, ANSI C requires that the user be able to use ` etext ' as a function
name without encountering an error. The ` PROVIDE ' keyword may be used to define a symbol, such as ` etext ', only if it is referenced but
not defined. The syntax is ` PROVIDE( symbol = expression ) '.
Here is an example of using ` PROVIDE ' to define ` etext ':
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SECTIONS

{
.text :
{

*(.text)
_etext = .;
PROVIDE(etext = .);

}
}

In the previousexample, if the program defines ` _etext ', the linker will give a multiple definition error. If, on the other hand, the program
defines ` etext ', the linker will silently use the definition in the program. If the program references ` etext ' but does not define it, the linker
will use the definition in the linker script.

SECTIONS command
The ` SECTIONS ' command tells the linker how to map input sections into output sections, and how to place the output sections in memory.
The format of the ` SECTIONS ' command is:

SECTIONS
{

sections - command
sections - command
...

}
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Each ` sections - command ' may of be one of the following:

An ` ENTRY ' command (see Setting the entry point)


A symbol assignment (see Simple assignments)
An output section description (see Output section description)
An overlay description (see Overlay description)

The ` ENTRY ' command and symbol assignments are permitted inside the ` SECTIONS ' command for convenience in using the location
counter in those commands. This can also make the linker script easier to understand because you can use those commands at meaningful
points in the layout of the output file. See Output section description and Overlay description.
If you do not use a ` SECTIONS ' command in your linker script, the linker will place each input section into an identically named output
section in the order that the sections are first encountered in the input files. If all input sections are present in the first file, for examp ffb le, the
order of sections in the output file will match the order in the first input file. The first section will be at address-zero.

Output section description

The full description of an output section looks like this:

SECTION [ address ] [( type )] : [AT( LMA )]


{

output-sections-command
output-sections-command
...

} [> region ] [: phdr : phdr ...] [=fillexp]

Most output sections do not use most of the optional section attributes. The whitespace around ` SECTION ' is required, so that the section
name is unambiguous. The colon and the curly braces are also required. The line breaks and other white space are optional.
Each ` output-sections-command ' may be one of the following:

A symbol assignment (see Simple assignments)


An input section description (see Input section description)
Data values to include directly (see Output section data)

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A special output section keyword (see Output section keywords)

Output section name

The name of the output section is ` section '. ` section ' must meet the constraints of your output format. In formats which only support a
limited number of sections, such as `[Link]', the name must be one of the names supported by the format (` [Link] ', for example, allows only `
.text ', ` .data ' or ` .bss '). If the output format supports any number of sections, but with numbers and not names (as is the case for Oasys
), the name should be supplied as a quoted numeric string . A section name may consist of any sequence of characters, but a name, which
contains any unusual characters such as commas, must be quoted. The output section name ` /DISCARD/ ' is special. See Output section
discarding.

Output section address

The ` address ' is an expression for the VMA (the virtual memory address) of the output section. If you do not provide ` address ', the linker
will set it based on ` REGION ' if present, or otherwise based on the current value of the location counter.
If you provide ` address ', the address of the output section will be set to precisely that specification. If you provide neither ` address ' nor ` region ', then the
address of the output section will be set to the current value of the location counter aligned to the alignment requirements of the output section. The alignment
requirement of the output section is the strictest alignment of any input section contained within the output section.
For example:

.text . : { *(.text) }

and

.text : { *(.text) }

are subtly different. The first will set the address of the ` .text ' output section to the current value of the location counter. The second will set
it to the current value of the location counter aligned to the strictest alignment of a ` .text ' input section.
The ` address ' may be an arbitrary expression. See Expressions in linker scripts. For example, if you want to align the section on a 0x10 byte
boundary, so that the lowest four bits of the section address are zero, you could do something like the following declaration:

.text ALIGN(0x10) : { *(.text) }

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This works because ` ALIGN ' returns the current location counter aligned upward to the specified value.
Specifying ` address ' for a section will change the value of the location counter.

Input section description

The most common output section command is an input section description . The input section description is the most basic linker script
operation. You use output sections to tell the linker how to lay out your program in memory. You use input section descriptions to tell the
linker how to map the input files into your memory layout.

Input section basics

An input section description consists of a file name optionally followed by a list of section names in parentheses. The file name and the section
name may be wildcard patterns, which we describe; see Input section wildcard patterns. The most common input section description is to
include all input sections with a particular name in the output section. For example, to include all input ` .text ' sections, you would write:

*(.text)

Here the ` * ' is a wildcard which matches any file name.


There are two ways to include mor ffb e than one section:

*(.text .rdata)

*(.text) *(.rdata)

The difference between these is the order in which the ` .text ' and ` .rdata ' input sections will appear in the output section. In the first
example, they will be intermingled. In the second example, all ` .text ' input sections will appear first, followed by all ` .rdata ' input
sections.
You can specify a file name to include sections from a particular file. You would do this if one or more of your files contain special data that
needs to be at a particular location in memory. For example:

data.o(.data)

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If you use a file name without a list of sections, then all sections in the input file will be included in the output section. This is not commonly
done, but it may by useful on occasion. For example:

data.o

When you use a file name, which does not contain any wild card characters, the linker will first see if you also specified the file name on the
linker command line or in an ` INPUT ' command. If you did not, the linker will attempt to open the file as an input file, as though it appeared
on the command line. Note that this differs from an ` INPUT ' command, because the linker will not search for the file in the archive search
path.

Input section wildcard patterns

In an input section description, either the file name or the section name or both may be wildcard patterns. The file name of ` * ' seen in many
examples is a simple wildcard pattern for the file name. The wildcard patterns are like those used by the Unix shell.
`*'

Matches any number of characters.

`?'

Matches any single character.

` [ chars ] '

Matches a single instance of any of the chars ; the ` - ' character may be used to specify a range of characters, as in ` [a-z] ' to match
any lower case letter.

`\'

Quotes the following character.

When a file name is matched with a wildcard, the wildcard characters will not match a ` / ' character (used to separate directory names
on Unix). A pattern consisting of a single ` * ' character is an exception; it will always match any file name, whether it contains a ` / ' or
not. In a section name, the wildcard characters will match a ` / ' character.

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File name wildcard patterns only match files which are explicitly specified on the ffb command line or in an ` INPUT ' command. The
linker does not search directories to expand wildcards.

If a file name matches more than one wildcard pattern, or if a file name appears explicitly and is also matched by a wildcard pattern, the
linker will use the first match in the linker script. For example, this sequence of input section descriptions is probably in error, because
the ` data.o ' rule will not be used:
.data : { *(.data) }
.data1 : { data.o(.data) }

If you ever get confused about where input sections are going, use the ` -M ' linker option to generate a map file. The map file shows precisely,
how input sections are mapped to output sections.
This example shows how wildcard patterns might be used to partition files. This linker script directs the linker to place all ` .text ' sections in
`.text' and all ` .bss ' sections in ` .bss '. The linker will place the ` .data ' section from all files beginning with an upper case character in `
.DATA '; for all other files, the linker will place the ` .data ' section in ` .data '.

SECTIONS {

.text : { *(.text) }
.DATA : { [A-Z]*(.data) }
.data : { *(.data) }

.bss : { *(.bss) }
}

Input section for common symbols

A special notation is needed for common symbols, because in many object-file formats common symbols do not have a particular input
section. The linker treats common symbols as though they are in an input section named ` COMMON '.
You may use file names with the ` COMMON ' section just as with any other input sections. You can use this to place common symbols from a
particular input file in one section while common symbols from other input files are placed in another section.
In most cases, common symbols in input files will be placed in the ` .bss ' section in the output file. For example:

.bss { *(.bss) *(COMMON) }


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Some object file formats have more than one type of common symbol. For example, the MIPS ELF object file format distinguishes standard
common symbols and small common symbols. In this case, the linker will use a different special section name for other types of common
symbols. In the case of MIPS ELF, the linker uses ` COMMON ' for standard common symbols and ` .scommon ' for small common symbols.
This permits you to map the different types of common symbols into memory at different locations.
You will sometimes see ` [COMMON] ' in old linker scripts. This notation is now considered obsolete. It is equivalent to ` *(COMMON) '.

Input section example

The following example is a complete linker script. It tells the linker to read all of the sections from file ` all.o ' and place them at the start of
output section ` outputa ', which starts at location ` 0x10000 '. All of section ` .input1 ' from file ` foo.o ' follows immediately, in the
same output section. All of section ` .input2 ' from ` foo.o ' goes into output section ` outputb ', followed by section `.input1' from `
foo1.o '. All of the remaining ` .input1 ' and ` .input2 ' sections from any files are written to output section ` outputc '.

SECTIONS {
outputa 0x10000 :

{
all.o
foo.o (.input1)
}
outputb :
{

foo.o (.input2)
foo1.o (.input1)
}
outputc :
{

*(.input1)

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*(.input2)
}
}

Output section data

You can include explicit bytes of data in an output section by using ` BYTE ', ` SHORT ', ` LONG ', ` QUAD ', or ` SQUAD ' as an output section
command. Each keyword is followed by an expression in parentheses providing the value to store; see Expressions in linker scripts. The value
of the expression is stored at the current value of the location counter.
The ` BYTE ', ` SHORT ', ` LONG ', and ` QUAD ' commands store one, two, four, and eight bytes (respectively). After storing the bytes, the
location counter is incremented by the number of bytes stored. For example, this will store the byte 1 followed by the four byte value of the
symbol ` addr ':

BYTE(1)
LONG(addr)

When using a 64-bit host or target, ` QUAD ' and ` SQUAD ' are the same; they both store an 8-byte, or 64-bit, value. When both host and target
are 32 bits, an expression is computed as 32 bits. In this case ` QUAD ' stores a 32-bit value zero extended to 64 bits, and ` SQUAD ' stores a 32-
bit value sign extended to 64 bits.
If the object file format of the output file has an explicit endianness, which is the normal case, the value will be stored in that endianness.
When the object file format does not have an explicit endianness, as is true of, for example, S-re ffb cords, the value will be stored in the
endianness of the first input object file.
You may use the ` FILL ' command to set the fill pattern for the current section. It is followed by an expression in parentheses. Any otherwise
unspecified regions of memory within the section (for example, gaps left due to the required alignment of input sections) are filled with the
two least significant bytes of the expression, repeated as necessary. A ` FILL ' statement covers memory locations after the point at which it
occurs in the section definition; by including more than one ` FILL ' statement, you can have different fill patterns in different parts of an
output section.
This example shows how to fill unspecified regions of memory with the value ` 0x9090 ':

FILL(0x9090)

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The ` FILL ' command is similar to the ` = fillexp ' output section attribute (see Output section fill); but it only affects the part of the section
following the ` FILL ' command, rather than the entire section. If both are used, the ` FILL ' command takes precedence.

Output section keywords

There are a couple of keywords, which can appear as output section commands.
CREATE_OBJECT_SYMBOLS

The command tells the linker to create a symbol for each input file. The name of each symbol will be the name of the corresponding
input file. The section of each symbol will be the output section in which the ` CREATE_OBJECT_SYMBOLS ' command appears.

This is conventional for the ` [Link] ' object file format. It is not normally used for any other object file format.

CONSTRUCTORS

When linking, using the ` [Link] ' object file format, the linker uses an unusual set construct to support C++ global constructors and
destructors. When linking object file formats, which do not support arbitrary sections, such as ` ECOFF ' and ` XCOFF ', the linker will
automatically recognize C++ global constructors and destructors by name. For these object file formats, the ` CONSTRUCTORS ' command
tells the linker to place constructor information in the output section where the ` CONSTRUCTORS ' command appears. The `
CONSTRUCTORS ' command is ignored for other object file formats.

The symbol ` __CTOR_LIST__ ' marks the start of the global constructors, and the symbol ` __DTOR_LIST ' marks the end. The first
word in the list is the number of entries, followed by the address of each constructor or destructor, followed by a zero word. The compiler
must arrange to actually run the code. For these object file formats GNU C++ normally calls constructors from a subroutine ` __main '; a
call to ` __main ' is a ffb utomatically inserted into the startup code for ` main '. GNU C++ normally runs destructors either by using
` atexit ', or directly from the function ` exit '.

For object file formats such as ` COFF ' or ` ELF ', which support arbitrary section names, GNU C++ will normally arrange to put the
addresses of global constructors and destructors into the ` .ctors ' and ` .dtors ' sections. Placing the following sequence into your
linker script will build the sort of table that the GNU C++ runtime code expects to see.
__CTOR_LIST__ = .;

LONG((__CTOR_END__ - __CTOR_LIST__) / 4 - 2)
*(.ctors)

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LONG(0)

__CTOR_END__ = .;
__DTOR_LIST__ = .;
LONG((__DTOR_END__ - __DTOR_LIST__) / 4 - 2)
*(.dtors)
LONG(0)
__DTOR_END__ = .;

Normally the compiler and linker will handle these issues automatically, and you will not need to concern yourself with them. However, you
may need to consider this occurrence, if you are using C++ and writing your own linker scripts.

Output section discarding

The linker will not create output section which do not have any contents. This is for convenience when referring to input sections that may or
may not be present in any of the input files. For example:

.foo { *(.foo) }

Will only create a ` .foo ' section in the output file if there is a ` .foo ' section in at least one input file.
If you use anything other than an input section description as an output section command, such as a symbol assignment, then the output section
will always be created, even if there are no matching input sections.
The special output section name ` /DISCARD/ ' may be used to discard input sections. Any input sections which are assigned to an output
section named ` /DISCARD/ ' are not included in the output file.

Output section attributes

We showed above that the full description of an output section looked like this:
SECTION [ address ] [( type )] : [AT( LMA )]
{

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output-sections-command

output-sections-command
...
} [> region ] [: phdr : phdr ...] [=fillexp]

We've already described ` section ', ` address ', and ` output-sections-command '. In th ffb e following discussion, we will describe the
remaining section attributes.

Output section type

Each output section may have a type. The type is a keyword in parentheses. The following types are defined:
NOLOAD

The section should be marked as not loadable, so that it will not be loaded into memory when the program is run.

DSECT
COPY
INFO
OVERLAY

These type names are supported for backward compatibility, and are rarely used. They all have the same effect: the section should be
marked as not allocatable, so that no memory is allocated for the section when the program is run.

The linker normally sets the attributes of an output section, based on the input sections, which map into it. You can override this by using the
section type. For example, in the script sample below, the ` ROM ' section is addressed at memory location ` 0 ' and does not need to be loaded
when the program is run. The contents of the ` ROM ' section will appear in the linker output file as usual.
SECTIONS {

ROM 0 (NOLOAD) : { ... }


...
}

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Output section LMA

Every section has a virtual address (VMA ) and a load address (LMA ); see Basic linker script concepts. The address expression that, may
appear in an output section description sets the VMA . The linker will normally set the LMA equal to the ` VMA '. You can change that by
using the ` AT ' keyword. The expression, LMA , that follows the ` AT ' keyword specifies the load address of the section. This feature is
designed to make it easy to build a ROM image. For example, the following linker script creates three output sections: one called ` .text ',
which starts at ` 0x1000 ', one called ` .mdata ', which is loaded at the end of the `.text' section even though its VMA is ` 0x2000 ', and one
called `.bss' to hold uninitialized data at address ` 0x3000 '. The symbol ` _data ' is defined with the value ` 0x2000 ', which shows that the
location counter holds the VMA value, not the LMA value.
SECTIONS

{
.text 0x1000 : { *(.text) _etext = . ; }
.mdata 0x2000 :
AT ( ADDR (.text) + SIZEOF (.text) )

< ffb PRE> { _data = . ; *(.data); _edata = . ; }


.bss 0x3000 :
{ _bstart = . ; *(.bss) *(COMMON) ; _bend = . ;}
}

The run-time initialization code for use with a program generated with this linker script would include something like the following, to copy
the initialized data from the ROM image to its runtime address. Notice how this code takes advantage of the symbols defined by the linker
script.

extern char _etext, _data, _edata, _bstart, _bend;


char *src = &_etext;

char *dst = &_data;


/* ROM has data at end of text; copy it. */

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while (dst < &_edata) {


*dst++ = *src++;
}
/* Zero bss */
for (dst = &_bstart; dst< &_bend; dst++)

*dst = 0;

Output section region

You can assign a section to a previously defined region of memory by using ` > REGION '. Here is a simple example:

MEMORY { rom : ORIGIN = 0x1000, LENGTH = 0x1000 }


SECTIONS { ROM : { *(.text) } >rom }

Output section phdr

You can assign a section to a previously defined program segment by using ` : phdr '. If a section is assigned to one or more segments, then
all subsequent allocated sections will be assigned to those segments as well, unless they use an explicitly ` : phdr ' modifier. To prevent a
section from being assigned to a segment when it would normally default to one, use ` :NONE '. See PHDRS command.
Here is a simple example:

PHDRS { text PT_LOAD ; }


SECTIONS { .text : { *(.text) } :text }

Output section fill

You can set the fill pattern for an entire section by using = fillexp. ` fillexp ' is an expression; see Expressions in linker scripts. Any
otherwise unspecified regions of memory within the output section (for example, gaps left due to the required alignment of input sections) will
be filled with the two least significant bytes of the value, repeated as necessary.

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You can also change the fill value with a ` FILL< ffb /TT> ' command in the output section commands. See Output section
data.
Here is a simple example:

SECTIONS { .text : { *(.text) } =0x9090 }

Overlay description
An overlay description provides an easy way to describe sections, which are to be loaded as part of a
single memory image but are to be run at the same memory address. At run time, some sort of overlay manager
will copy the overlaid sections in and out of the runtime memory address as required, perhaps by simply
manipulating addressing bits. This approach can be useful, for example, when a certain region of memory is
faster than another region of memory.
Overlays are described using the ` OVERLAY ' command. The ` OVERLAY ' command is used within a ` SECTIONS '
command, like an output section description. The full syntax of the ` OVERLAY ' command is as follows:

OVERLAY [ start ] : [NOCROSSREFS] [AT ( ldaddr )]


{
secname1

{
output-section-command
output-section-command
...
} [:PHDR...] [=FILL]

secname2
{
output-section-command
output-section-command

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...
} [: phdr ...] [= fill ]
...

} [> region ] [: phdr ...] [= fill ]


Everything is optional except ` OVERLAY ' (a keyword), and each section must have a name (` secname1 ' and
` secname2 ' above). The section definitions within the ` OVERLAY ' construct are identical to those within
the general ` SECTIONS ' construct, except that no addresses and no memory regions may be defined for
sections within an ` OVERLAY '. See SECTIONS command.
The sections are all defined with the same starting address. The load addresses of the sections are
arranged, so that they are consecutive in memory, starting at the load address used for the ` OVERLAY ' as
a whole (as with normal section definitions. The load address is optional, and defaults to the start
address. The start address is also optional, and defaults to the current value of the location counter).
If the ` NOCROSSREFS ' keyword is used, and there any references among the sections, the linker will report
an error. Since the sections all run at the same address, it normally does not make sense for one section
to refer directly to another.
For each section within the ` OVERLAY ', the linker automatically defines two symbols. The symbol `
__load_start_ secnam ffb e ' is defined as the starting load address of the section. The symbol `
__load_stop_ secname ' is defined as the final load address of the section. Any characters within ` secname
' that are not legal within C identifiers are removed. C (or assembler) code may use these symbols to move
the overlaid sections around as necessary.
At the end of the overlay, the value of the location counter is set to the start address of the overlay
plus the size of the largest section.
Here is an example. Remember that this would appear inside a ` SECTIONS ' construct.

OVERLAY 0x1000 : AT (0x4000)


{
.text0 { o1/*.o(.text) }

.text1 { o2/*.o(.text) }
}

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This will define both ` .text0 ' and ` .text1 ' to start at address ` 0x1000 '. ` .text0 ' will be loaded
at address ` 0x4000 ', and `.text1' will be loaded immediately after ` .text0 '. The following symbols will
be defined: ` __load_start_text0 ', ` __load_stop_text0 ', ` __load_start_text1 ', ` __load_stop_text1 '.
C code to copy overlay ` .text1 ' into the overlay area might look like the following.

extern char __load_start_text1, __load_stop_text1;


memcpy ((char *) 0x1000, &__load_start_text1,
&__load_stop_text1 - &__load_start_text1);
Note that the ` OVERLAY ' command is just syntactic sugar, since everything it does can be done using the
more basic commands. The above example could have been written identically as follows.
.text0 0x1000 : AT (0x4000) { o1/*.o(.text) }
__load_start_text0 = LOADADDR (.text0);
__load_stop_text0 = LOADADDR (.text0) + SIZEOF (.text0);

.text1 0x1000 : AT (0x4000 + SIZEOF (.text0)) { o2/*.o(.text) }


__load_start_text1 = LOADADDR (.text1);
__load_stop_text1 = LOADADDR (.text1) + SIZEOF (.text1);
. = 0x1000 + MAX (SIZEOF (.text0), SIZEOF (.text1));

MEMORY command
The linker's default configuration permits allocation of all available memory. You can override this by
using the ` MEMORY ' command.
The ` MEMORY ' command describes the location and size of blocks of memory in the target. You can use it to
describe which memory regions may be used by the linker, and which memory regions it must avoid. You can
then assign sections to particular memory regions. The linker will set section addresses based on the
memory regions, and will warn about regions ffb that become too full. The linker will not shuffle sections
around to fit into the available regions.
A linker script may contain at most one use of the ` MEMORY ' command. However, you can define as many
blocks of memory within it as you wish. The syntax is:

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MEMORY
{
name [( attr )] : ORIGIN = origin , LENGTH = len
...

}
The ` name ' is a name used in the linker script to refer to the region. The region name has no meaning
outside of the linker script. Region names are stored in a separate name space, and will not conflict with
symbol names, file names, or section names. Each memory region must have a distinct name.
The ` attr ' string is an optional list of attributes that specify whether to use a particular memory
region for an input section, which is not explicitly mapped in the linker script. If you do not specify an
output section for some input section, the linker will create an output section with the same name as the
input section. If you define region attributes, the linker will use them to select the memory region for
the output section that it creates. See SECTIONS command.
The ` attr ' string must consist only of the following characters:

Read-only section
W

Read/write section
X

Executable section
A

Allocatable section
I

Initialized section
L

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Same as `I'
!

Invert the sense of any of the preceding attributes


If an unmapped section matches any of the listed attributes other than ` ! ', it will be placed in the
memory region. The ` ! ' attribute reverses this test, so that an unmapped section will be placed in the
memory region only if it does not match any of the listed attributes.
The ` ORIGIN ' is an expression for the start address of the memory region. The expression must evaluate to
a constant before memory allocation is performed, which means that you may not use any section relative
symbols. The keyword ` ORIGIN ' may be abbreviated to ` org ' or ` o ' (but not, for example, ` ORG ').
The ` len ' is an expression for the size in bytes of the memory region. As with the ` origin ' expression,
the expression must evaluate to a constant before memory allocation is performed. The keyword ` LENGTH '
may be abbreviated to ` ffb len ' or ` l '.
In the following example, we specify that there are two memory regions available for allocation: one
starting at ` 0 ' for 256 kilobytes, and the other starting at ` 0x40000000 ' for four megabytes. The
linker will place into the ` rom ' memory region every section, which is not explicitly mapped into a
memory region, and is either read-only or executable. The linker will place other sections, which are not
explicitly mapped into a memory region into the ` ram ' memory region.

MEMORY

{
rom (rx) : ORIGIN = 0, LENGTH = 256K
ram (!rx) : org = 0x40000000, l = 4M
}
If you have defined a memory region named ` mem ', you can direct the linker to place specific output
sections into that memory region by using the ` > region ' output section attribute. If no address was
specified for the output section, the linker will set the address to the next available address within the
memory region. If the combined output sections directed to a memory region are too large for the region,
the linker will issue an error message. See Output section region.

PHDRS command
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The ELF object file format uses program headers , also knows as segments . The program headers describe how
the program should be loaded into memory. You can print them out by using the ` objdump ' program with the
` -p ' option.
When you run an ELF program on a native ELF system, the system loader reads the program headers in order to
figure out how to load the program. This will only work if the program headers are set correctly. This
documentation does not describe the details of how the system loader interprets program headers; for more
information, see the ELF ABI.
The linker will create reasonable program headers by default. However, in some cases, you may need to
specify the program headers more precisely. You may use the ` PHDRS ' command for this purpose. When the
linker sees the ` PHDRS ' command in the linker script, it will not create any program headers other than
the ones specified.
The linker only pays attention to the ` PHDRS ' command when generating an ELF output file. In other cases,
the linker will simply ignore ` PHDRS '.
This is the syntax of the ` PHDRS ' command. The words ` PHDRS ', ` FILEHDR ', ` AT ', and ` FLAGS ' are
keywords.

PHDRS

{
name type [ FILEHDR ] [ PHDRS ] [ AT ( address ) ]
[ FLAGS ( flags ) ] ;
}
The ` name ' is used only for r ffb eference in the ` SECTIONS ' command of the linker script. It is not
put into the output file. Program header names are stored in a separate name space, and will not conflict
with symbol names, file names, or section names. Each program header must have a distinct name.
Certain program header types describe segments of memory, which the system loader will load from the file.
In the linker script, you specify the contents of these segments by placing allocatable output sections in
the segments. You use the ` : phdr ' output section attribute to place a section in a particular segment.
See Output section phdr.
It is normal to put certain sections in more than one segment. This merely implies that one segment of
memory contains another. You may repeat ` : phdr ', using it once for each segment which should contain the
section.
If you place a section in one or more segments using ` : phdr ', then the linker will place all subsequent
allocatable sections which do not specify ` : phdr ' in the same segments. This is for convenience, since
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generally a whole set of contiguous sections will be placed in a single segment. To prevent a section from
being assigned to a segment when it would normally default to one, use ` :NONE '.
You may use the ` FILEHDR ' and ` PHDRS ' keywords appear after the program header type to further describe
the contents of the segment. The ` FILEHDR ' keyword means that the segment should include the ELF file
header. The ` PHDRS ' keyword means that the segment should include the ELF program headers themselves.
The ` type ' may be one of the following. The numbers indicate the value of the keyword.

PT_NULL (0)
Indicates an unused program header.
PT_LOAD (1)
Indicates that this program header describes a segment to be loaded from the file.
PT_DYNAMIC (2)
Indicates a segment where dynamic linking information can be found.
PT_INTERP (3)
Indicates a segment where the name of the program interpreter may be found.
PT_NOTE (4)
Indicates a segment holding note information.
PT_SHLIB (5)
A reserved program header type, defined but not specified by the ELF ABI.
PT_PHDR (6)
Indicates a segment where the program headers may be found.
expression
An expression giving the numeric type of the program header. This may be used for types not
defined above.

You can specify that a segment should be loaded at a particular address in memory by using an ` AT '
expression. This is identical to the ` AT ' command used as an output section attribute. The ` AT ' command
for a program header, overrides the output section attribute. See Output section LMA.
The linker will normally set the segment flags based on the sections, which comprise the segment. You may
use the ` FLAGS ' keyword to explicitly specify the segment flags. The value of flags must be an integer.
It is used to set the ` p_flags ' field of the program header.
Here is an example of ` PHDRS '. This shows a typical set of program headers used on a native ELF system.
PHDRS

{
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headers PT_PHDR PHDRS ;


interp PT_INTERP ;
text PT_LOAD FILEHDR PHDRS ;
data PT_LOAD ;

dynamic PT_DYNAMIC ;
}
SECTIONS
{
. = SIZEOF_HEADERS;
.interp : { *(.interp) } :text :interp

.text : { *(.text) } :text


.rodata : { *(.rodata) } /* defaults to :text */
...
. = . + 0x1000; /* move to a new page in memory */
.data : { *(.data) } :data

.dynamic : { *(.dynamic) } :data :dynamic


...
}

VERSION command
The linker supports symbol versions when using ELF. Symbol versions are only useful when using shared
libraries. The dynamic linker can use symbol versions to select a specific version of a function when it
runs a program that may have been linked against an earlier version of the shared library.
You can include a version script directly in the main linker script, or you can supply the version script
as an implicit linker script. You can also use the ` --version-script ' linker option.
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The syntax of the ` VERSION ' command is simply


VERSION { version-script-commands }
The format of the version script commands is identical to that used by Sun's linker in Solaris 2.5. The
version script defines a tree of version nodes. You specify the node names and interdependencies in the
version script. You can specify which symbols are bound to which version nodes, and you can reduce a
specified set of symbols to local scope so that they are not globally visible outside of the shared
library.
The easiest way to demonstrate ffb the version script language is with a few examples.
VERS_1.1 {
global:

foo1;
local:
old*;
original*;
new*;
};

VERS_1.2 {

foo2;
} VERS_1.1;

VERS_2.0 {
bar1; bar2;
} VERS_1.2;

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This example version script defines three version nodes. The first version node defined is ` VERS_1.1 '; it
has no other dependencies. The script binds the symbol `foo1' to ` VERS_1.1 '. It reduces a number of
symbols to local scope so that they are not visible outside of the shared library.
Next, the version script defines node ` VERS_1.2 '. This node depends upon ` VERS_1.1 '. The script binds
the symbol ` foo2 ' to the version node ` VERS_1.2 '.
Finally, the version script defines node ` VERS_2.0 '. This node depends upon ` VERS_1.2 '. The script
binds the symbols ` bar1 ' and ` bar2 ' to the version node ` VERS_2.0 '.
When the linker finds a symbol defined in a library, which is not specifically bound to a version node, it
will effectively bind it to an unspecified base version of the library. You can bind all otherwise
unspecified symbols to a given version node by using ` global: * ' somewhere in the version script.
The names of the version nodes have no specific meaning other than what they might suggest to the person
reading them. The ` 2.0 ' version could just as well have appeared in between ` 1.1 ' and ` 1.2 '. However,
this would be a confusing way to write a version script.
When you link an application against a shared library that has versioned symbols, the application itself
knows which version of each symbol it requires, and it also knows which version nodes it needs from each
shared library it is linked against. Thus at runtime, the dynamic loader can make a quick check to make
sure that the libraries you have linked against do in fact supply all of the version nodes that the
application will need to resolve all of the dynamic symbols. In this way it is possible for the dynamic
linker to know with certainty that all external symbols that it needs will be resolvable without having to
search for each symbol reference.
The symbol versioning is in effect a much more sophisticated way of doing minor version checking that SunOS
does. The fundamental problem that is being addressed here is that typically references to external
functions are bound on an as-needed basis, and are not all bound when the application starts up. If a
shared library is out of date, a required interface may be missing; when the application tries to use that
interface, it may suddenly and unexpectedly fail. With symbol versioning, the user will get a warning when
they start their program if the libraries being used with the application ffb are too old.
There are several GNU extensions to Sun's versioning approach. The first of these is the ability to bind a
symbol to a version node in the source file where the symbol is defined instead of in the versioning
script. This was done mainly to reduce the burden on the library maintainer. You can do this by putting
something like this in the C source file:

__asm__(".symver original_foo,foo@VERS_1.1");

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This renames the function ` original_foo ' to be an alias for ` foo ' bound to the version node ` VERS_1.1
'. The ` local: ' directive can be used to prevent the symbol ` original_foo ' from being exported.
The second GNU extension is to allow multiple versions of the same function to appear in a given, shared
library. In this way you can make an incompatible change to an interface without increasing the major
version number of the shared library, while still allowing applications linked against the old interface to
continue to function.
To do this, you must use multiple ` .symver ' directives in the source file. Here is an example:

__asm__(".symver original_foo,foo@");

__asm__(".symver old_foo,foo@VERS_1.1");
__asm__(".symver old_foo1,foo@VERS_1.2");
__asm__(".symver new_foo,foo@@VERS_2.0");
In this example, ` foo@ ' represents the symbol ` foo ' bound to the unspecified base version of the
symbol. The source file that contains this example would define four C functions: ` original_foo ', `
old_foo ', ` old_foo1 ', and ` new_foo '.
When you have multiple definitions of a given symbol, there needs to be some way to specify a default
version to which external references to this symbol will be bound. You can do this with the ` foo@@VERS_2.0
' type of ` .symver ' directive. You can only declare one version of a symbol as the default in this
manner; otherwise you would effectively have multiple definitions of the same symbol.
If you wish to bind a reference to a specific version of the symbol within the shared library, you can use
the aliases of convenience (i.e. ` old_foo '), or you can use the ` .symver ' directive to specifically
bind to an external version of the function in question.

Expressions in linker scripts


The syntax for expressions in the linker script language is identical to that of C expressions. All
expressions are evaluated as integers. All expressions are evaluated in the same size, which is 32 bits if
both the host and target are 32 bits, and is otherwise 64 bits. You can use and set symbol values in
expressions. The linker defines several special purpose builtin functions for use in expressions.

Constants

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All constants are integers. As in C, the linker considers an integer beginning with ` 0 ' to be octal, and
an integer beginning with ` 0x ' or ` 0X ' to be hexadecimal.
The linker considers other integers to be decimal.
In addition, you can use the suffixes ` K ' and ` M ' to scale a constant by ` 1024 ' or ` 1024*1024 '
respectively. For example, the following all refer to the same quantity:

_fourk_1 = 4K;
_fourk_2 = 4096;
_fourk_3 = 0x1000;

Symbol names

Unless quoted, symbol names start with a letter, underscore, or period and may include letters, digits,
underscores, periods, and hyphens. Unquoted symbol names must not conflict with any keywords. You can
specify a symbol, which contains odd characters or has the same name as a keyword by surrounding the symbol
name in double quotes:

"SECTION" = 9;
"with a space" = "also with a space" + 10;
Since symbols can contain many non-alphabetic characters, it is safest to delimit symbols with spaces. For
example, ` A-B ' is one symbol, whereas ` A - B ' is an expression involving subtraction.

The location counter

The special linker dot ` . ' variable always contains the current output location counter. Since the ` . '
always refers to a location in an output section, it may only appear in an expression within a ` SECTIONS '
command. The ` . ' symbol may appear anywhere that an ordinary symbol is allowed in an expression.
Assigning a value to ` . ' will cause the location counter to be moved. This may be used to create holes in
the output section. The location counter may never be moved backwards.

SECTIONS

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output :
{
file1(.text)

. = . + 1000;
file2(.text)
. += 1000;
file3(.text)
} = 0x1234;
}
In the previous example, the ` .text ' section from ` file1 ' is located at the beginning of the output s
ffb ection `output'. It is followed by a 1000 byte gap. Then the ` .text ' section from ` file2 ' appears,
also with a 1000 byte gap following before the `.text ' section from ` file3 '. The notation ` = 0x1234 '
specifies data to write in the gaps.

Operators

The linker recognizes the standard C set of arithmetic operators, with the standard bindings and precedence
levels; see Table 1: Arithmetic operators with precedence levels and bindings associations.

Table 1: Arithmetic operators with precedence


levels and bindings associations

Precedence Association Operators Notes


(highest)
1 left ! - ~ 1
2 left * / %
3 left + -
4 left >> <<
5 left == != > < <= >=
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6 left &
7 left |
8 left &&
9 left || 2
10 right ? :
11 right &= += -= *= /=
(lowest)

1. Prefix operators

2. See Assigning values to symbols.

Evaluation

The linker evaluates expressions lazily. It only computes the value of an expression when absolutely
necessary.
The linker needs some information, such as the value of the start address of the first section, and the
origins and lengths of memory regions, in order to do ffb any linking at all. These values are computed as
soon as possible when the linker reads in the linker script.
However, other values (such as symbol values) are not known or needed until after storage allocation. Such
values are evaluated later, when other information (such as the sizes of output sections) is available for
use in the symbol assignment expression.
The sizes of sections cannot be known until after allocation, so assignments dependent upon these are not
performed until after allocation.
Some expressions, such as those depending upon the location counter ` . ', must be evaluated during section
allocation.
If the result of an expression is required, but the value is not available, then an error results. For
example, a script, like the following, will cause the error message, ` non constant expression for initial
address ':

SECTIONS
{

.text 9+this_isnt_constant :
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{ *(.text) }
}

The section of an expression

When the linker evaluates an expression, the result is either absolute or relative to some section. A
relative expression is expressed as a fixed offset from the base of a section.
The position of the expression within the linker script determines whether it is absolute or relative. An
expression, which appears within an output section definition, is relative to the base of the output
section. An expression, which appears elsewhere, will be absolute.
A symbol set to a relative expression will be relocatable if you request relocatable output using the ` -r
' option. That means that a further link operation may change the value of the symbol. The symbol's section
will be the section of the relative expression.
A symbol set to an absolute expression will retain the same value through any further link operation. The
symbol will be absolute, and will not have any particular associated section.
You can use the builtin function ` ABSOLUTE ' to force an expression to be absolute when it would otherwise
be relative. For example, to create an absolute symbol set to the address of the end of the output section
` .data ':

SECTIONS
{

.data : { *(.data) _edata = ABSOLUTE(.); }


}
If ` ABSOLUTE ' were not used, ` _edata ' would be relative to the ` .data ' section.

< ffb /A>Builtin functions

The linker script language includes a number of builtin functions for use in linker script expressions.
ABSOLUTE( exp )
Return the absolute (non-relocatable, as opposed to non-negative) value of the ` exp ' expression.
Primarily useful to assign an absolute value to a symbol within a section definition, where symbol
values are normally section relative. See Expressions in linker scripts.
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ADDR( section )

Return the absolute address (the VMA ) of the named section . Your script must previously have defined
the location of that section. In the following example, ` symbol_1 ' and ` symbol_2 ' are assigned
identical values:

SECTIONS { ...
.output1 :
{
start_of_output_1 = ABSOLUTE(.);
...

}
.output :
{
symbol_1 = ADDR(.output1);
symbol_2 = start_of_output_1;
}
...
}
ALIGN( exp )
Return the location counter (` . ') aligned to the next ` exp ' boundary. ` exp ' must be an
expression whose value is a power of two. This is equivalent to:

(. + exp - 1) & ~( exp - 1)

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` ALIGN ' doesn't change the value of the location counter, it just does arithmetic on it. Here is an
example which aligns the output ` .data ' section to the next ` 0x2000 ' byte boundary after the
preceding section and sets a variable within the section to the next ` 0x8000 ' boundary after the
input sections:

SECTIONS { ...
.data ALIGN(0x2000): {
*(.data)
variable = ALIGN(0x8000);
}
...

The first use of ` ALIGN ' in this example specifies the location of a section because it is used as
the optional ` ADDRESS ' attribute of a section definition. The second use of ` ALIGN ' is to define
the value of a symbol. The builtin function ` NEXT ' is closely related to ` ALIGN '. See Output
section address.
BLOCK( exp )
This is a synonym for ` ALIGN ', for compatibility with older linker scripts. It is most often seen
when setting the address of an output section.
DEFINED( symbol )
Return ` 1 ' if ` symbol ' is in the linker global symbol table and is defined, otherwise return ` 0
'. You can use this function to provide default values for symbols. For example, the following script
fragment shows how to set a global symbol ` begin ' to the first location in the ` .text ' section,
but if a symbol called ` begin ' already existed, its value is preserved:

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SECTIONS{ ...
.text : {

begin = DEFINED(begin) ? begin : . ;


...
}
...
}
LOADADDR( section )
Return the absolute ` LMA ' of the named ` SECTION '. This is normally the same as ` ADDR ', but it
may be different if the ` AT ' attribute is used in the output section definition.
MAX( exp1 , exp2 )

Returns the maximum of ` exp1 ' and ` exp2 '.


MIN( exp1 , exp2 )
Returns the minimum of ` exp1 ' and ` exp2 '.
NEXT( exp )
Return the next unallocated address that is a multiple of ` exp '. This function is closely related to
` ALIGN( exp ) '; unless you use the ` MEMORY ' command to define discontinuous memory for the output
file, the two functions are equivalent.

SIZEOF( section )
Return the size in bytes of the named ` section ', if that section has been allocated. If the section
has not been allocated when this is evaluated, the linker will report an error. See PHDRS command. In
the following example, ` symbol_1 ' and ` symbol_2 ' are assigned identical values:

SECTIONS{ ...
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.output {
.start = . ;
...

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