<!
DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Holographic OS - Neural Interface 2070</title>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
font-family: 'Courier New', monospace;
background: #000;
color: #00d4ff;
overflow: hidden;
height: 100vh;
width: 100vw;
}
#container {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
z-index: 1;
}
.overlay {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
z-index: 2;
pointer-events: none;
}
.header {
position: absolute;
top: 30px;
left: 50%;
transform: translateX(-50%);
text-align: center;
width: 100%;
}
.title {
color: #00b4d8;
font-size: 12px;
letter-spacing: 0.3em;
opacity: 0.6;
margin-bottom: 8px;
text-transform: uppercase;
}
.subtitle {
color: #00d4ff;
font-size: 24px;
letter-spacing: 0.2em;
text-shadow: 0 0 15px rgba(0, 212, 255, 0.8);
}
.tabs-container {
position: absolute;
top: 120px;
left: 50%;
transform: translateX(-50%);
display: flex;
gap: 64px;
}
.tab {
font-family: monospace;
font-size: 11px;
letter-spacing: 0.2em;
transition: all 0.3s ease;
color: #00b4d8;
opacity: 0.5;
}
.[Link] {
color: #00d4ff;
opacity: 1;
transform: scale(1.1);
text-shadow: 0 0 20px rgba(0, 255, 255, 0.8);
}
.status-left {
position: absolute;
bottom: 30px;
left: 30px;
font-family: monospace;
font-size: 11px;
color: #00b4d8;
opacity: 0.5;
line-height: 1.5;
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.status-right {
position: absolute;
bottom: 30px;
right: 30px;
font-family: monospace;
font-size: 11px;
color: #00b4d8;
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.loading {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
font-size: 18px;
color: #00d4ff;
z-index: 10;
text-align: center;
}
.loading::after {
content: '';
animation: dots 1.5s steps(4, end) infinite;
}
@keyframes dots {
0%, 20% { content: '.'; }
40% { content: '..'; }
60%, 100% { content: '...'; }
}
canvas {
display: block;
}
</style>
</head>
<body>
<div id="container"></div>
<div class="overlay">
<div class="header">
<div class="title">HOLOGRAPHIC OPERATING SYSTEM</div>
<div class="subtitle">2070 • NEURAL INTERFACE : NUMBPILLED</div>
</div>
<div class="tabs-container">
<div class="tab" id="tab0">SYSTEM</div>
<div class="tab" id="tab1">NEURAL</div>
<div class="tab" id="tab2">QUANTUM</div>
<div class="tab" id="tab3">HOLOGRAM</div>
</div>
<div class="status-left">
<div>NEURAL LINK: SYNCHRONIZED</div>
<div>QUANTUM STATE: COHERENT</div>
<div>HOLOMATRIX: STABLE</div>
</div>
<div class="status-right" id="mousePos">
X: 0 Y: 0
</div>
</div>
<div class="loading" id="loading">INITIALIZING HOLOGRAPHIC INTERFACE</div>
<script
src="[Link]
<script>
// Wait for page to load
[Link]('DOMContentLoaded', function() {
// Remove loading screen after a moment
setTimeout(() => {
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initHolographicOS();
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function initHolographicOS() {
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let activeTab = 0;
let mousePos = { x: 0, y: 0 };
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[Link](0.01, [Link] +
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const camera = new [Link](75, [Link] /
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[Link]([Link], [Link]);
[Link](0x000510, 1);
[Link]([Link]);
[Link](0, 1, 8);
[Link](0, 0, 0);
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const particleCount = 3000;
const particles = new [Link]();
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[Link]({
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[Link]('position', new [Link](positions,
3));
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size: 0.08,
transparent: true,
opacity: 0.5,
blending: [Link]
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const particleSystem = new [Link](particles, particleMaterial);
[Link](particleSystem);
// Create panel texture
function createPanelTexture(panelIndex) {
const canvas = [Link]('canvas');
[Link] = 1024;
[Link] = 1024;
const ctx = [Link]('2d');
const gradient = [Link](0, 0, 0, 1024);
[Link](0, 'rgba(0, 20, 40, 0.9)');
[Link](1, 'rgba(0, 10, 25, 0.95)');
[Link] = gradient;
[Link](0, 0, 1024, 1024);
[Link] = 'rgba(0, 180, 255, 0.15)';
[Link] = 1;
for (let i = 0; i < 1024; i += 32) {
[Link]();
[Link](i, 0);
[Link](i, 1024);
[Link]();
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[Link](0, i);
[Link](1024, i);
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[Link] = 'rgba(0, 200, 255, 0.3)';
[Link](0, 0, 1024, 80);
[Link] = 'bold 40px monospace';
[Link] = '#00d4ff';
[Link] = '#00d4ff';
[Link] = 20;
const titles = ['NEURAL INTERFACE', 'QUANTUM CORE', 'SYSTEM
MATRIX'];
[Link](titles[panelIndex], 40, 55);
[Link] = 0;
[Link] = '24px monospace';
[Link] = '#00b4d8';
const content = [
[
'COGNITIVE BANDWIDTH: 847 Tbps',
'NEURAL PATHWAYS: Active',
'THOUGHT LATENCY: 0.3ms',
'SYNAPTIC EFFICIENCY: 99.7%',
'',
'RECENT PROCESSES:',
'• Visual cortex optimization',
'• Memory consolidation',
'• Pattern recognition (847 objects)',
'• Emotional regulation',
'',
'BIOMETRIC STATUS:',
'Heart Rate: 72 bpm',
'Brain Activity: Optimal',
'Stress Index: Low'
],
[
'QUBIT COHERENCE: 99.94%',
'ENTANGLEMENT PAIRS: 10^12',
'QUANTUM GATES: 847,293',
'ERROR CORRECTION: Active',
'',
'SUPERPOSITION STATES:',
'• Computation layer 1-847',
'• Probability matrices stable',
'• Quantum tunneling enabled',
'',
'CRYPTOGRAPHIC SHIELD:',
'Encryption: Quantum-resistant',
'Key Distribution: Active',
'Threat Level: Minimal'
],
[
'HOLOMATRIX: Synchronized',
'SYSTEM LOAD: 34.7%',
'MEMORY: 847 PB / 2.4 EB',
'UPTIME: 2,847 cycles',
'',
'ACTIVE PROCESSES:',
'• Environmental scanning',
'• Data stream processing',
'• Neural interface bridge',
'• Holographic rendering',
'',
'NETWORK STATUS:',
'Quantum Mesh: Connected',
'Latency: 0.001ms',
'Bandwidth: Unlimited'
]
];
let y = 140;
content[panelIndex].forEach(line => {
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[Link] = '#00d4ff';
[Link](line, 40, y);
[Link] = '#00b4d8';
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[Link](line, 40, y);
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y += 35;
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const barY = 720;
[Link] = 'rgba(0, 200, 255, 0.2)';
[Link](30, barY, 964, 250);
[Link] = '#00d4ff';
[Link] = 2;
[Link]();
for (let i = 0; i < 100; i++) {
const x = 40 + i * 9.5;
const value = [Link](i * 0.2 + panelIndex) * 50 +
[Link]() * 30;
const h = barY + 200 - value;
if (i === 0) [Link](x, h);
else [Link](x, h);
}
[Link]();
return new [Link](canvas);
}
// Create panels
const panels = [];
const panelGroup = new [Link]();
[Link](panelGroup);
for (let i = 0; i < 3; i++) {
const panelGeometry = new [Link](4, 5);
const glassMaterial = new [Link]({
color: 0x88ccff,
metalness: 0.1,
roughness: 0.05,
transparent: true,
opacity: 0.15,
transmission: 0.95,
thickness: 0.5,
clearcoat: 1,
clearcoatRoughness: 0.05
});
const glassPanel = new [Link](panelGeometry, glassMaterial);
[Link].x = (i - 1) * 5.5;
[Link].z = -0.05;
const contentTexture = createPanelTexture(i);
const contentMaterial = new [Link]({
map: contentTexture,
transparent: true,
opacity: 0.85,
side: [Link]
});
const contentPanel = new [Link](panelGeometry,
contentMaterial);
[Link]([Link]);
[Link].z = 0.05;
const frameGeometry = new [Link](4.1, 5.1, 0.05);
const frameMaterial = new [Link]({
color: 0x00d4ff,
metalness: 0.9,
roughness: 0.2,
emissive: 0x0088cc,
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});
const frame = new [Link](frameGeometry, frameMaterial);
[Link]([Link]);
[Link].z = -0.1;
const cornerGeometry = new [Link](0.3, 0.3, 0.1);
const cornerMaterial = new [Link]({
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metalness: 1,
roughness: 0.1,
emissive: 0x00ffff,
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const corner = new [Link](cornerGeometry, cornerMaterial);
[Link](
[Link].x + x * 2,
[Link].y + y * 2.5,
0.1
);
[Link](corner);
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[Link](frame, glassPanel, contentPanel);
[Link]({ glass: glassPanel, content: contentPanel, frame,
index: i });
}
// Create wires
const wires = [];
const wireConnections = [
{ from: [-5.5, 2.5], to: [0, 2.5], cp1: [-3.5, 4], cp2: [-2, 4] },
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{ from: [-5.5, 0], to: [0, -1.5], cp1: [-3.5, 1], cp2: [-1.5, 0] },
{ from: [5.5, 0], to: [0, -1.5], cp1: [3.5, 1], cp2: [1.5, 0] }
];
[Link]((conn, idx) => {
const curve = new THREE.CubicBezierCurve3(
new THREE.Vector3([Link][0], [Link][1], 0.2),
new THREE.Vector3(conn.cp1[0], conn.cp1[1], 0.5),
new THREE.Vector3(conn.cp2[0], conn.cp2[1], 0.5),
new THREE.Vector3([Link][0], [Link][1], 0.2)
);
const points = [Link](100);
const geometry = new [Link]().setFromPoints(points);
const wireMaterial = new [Link]({
color: 0x00a8cc,
transparent: true,
opacity: 0.6,
linewidth: 2
});
const wire = new [Link](geometry, wireMaterial);
[Link] = idx * 0.5;
[Link](wire);
[Link](wire);
const coreMaterial = new [Link]({
color: 0x00ffff,
transparent: true,
opacity: 0.4,
blending: [Link]
});
const core = new [Link](geometry, coreMaterial);
[Link] = idx * 0.5;
[Link] = true;
[Link](core);
[Link](core);
const packetGeometry = new [Link](0.08, 8, 8);
const packetMaterial = new [Link]({
color: 0x00ffff,
transparent: true,
opacity: 0.8
});
const packet = new [Link](packetGeometry, packetMaterial);
[Link] = curve;
[Link] = [Link]();
[Link] = 0.003 + [Link]() * 0.005;
[Link](packet);
[Link](packet);
});
// Create tabs
const tabs = [];
const tabPositions = [
{ x: -6, y: 3.2, label: 'SYS' },
{ x: -2, y: 3.2, label: 'NEU' },
{ x: 2, y: 3.2, label: 'QUA' },
{ x: 6, y: 3.2, label: 'HOL' }
];
[Link]((pos, i) => {
const tabGeometry = new [Link](0.3, 0.4, 0.6, 6);
const tabMaterial = new [Link]({
color: 0x00ffff,
metalness: 0.9,
roughness: 0.1,
transparent: true,
opacity: 0.7,
emissive: 0x0088ff,
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clearcoat: 1,
clearcoatRoughness: 0.1
});
const tab = new [Link](tabGeometry, tabMaterial);
[Link](pos.x, pos.y, 1);
[Link].x = [Link];
[Link] = i;
[Link] = [Link];
[Link](tab);
[Link](tab);
const baseGeometry = new [Link](0.35, 0.35, 0.1,
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const baseMaterial = new [Link]({
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metalness: 1,
roughness: 0.2,
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});
const base = new [Link](baseGeometry, baseMaterial);
[Link](pos.x, pos.y - 0.35, 1);
[Link](base);
});
// Create mouse trail
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const trailPositions = new Float32Array(100 * 3);
[Link]('position', new
[Link](trailPositions, 3));
const trailMaterial = new [Link]({
color: 0x00ffff,
transparent: true,
opacity: 0.8,
blending: [Link],
linewidth: 3
});
const trail = new [Link](trailGeometry, trailMaterial);
[Link](trail);
const trailPoints = [];
// Add lighting
const ambientLight = new [Link](0x406080, 0.4);
[Link](ambientLight);
const keyLight = new [Link](0x00d4ff, 2, 30);
[Link](0, 5, 10);
[Link](keyLight);
const fillLight = new [Link](0x0088ff, 1, 20);
[Link](-10, 2, 5);
[Link](fillLight);
const backLight = new [Link](0xff00ff, 0.5, 25);
[Link](0, -5, -5);
[Link](backLight);
// Mouse interaction
const raycaster = new [Link]();
const mouse = new THREE.Vector2();
let isDragging = false;
// Update overlay tabs
function updateTabs() {
for (let i = 0; i < 4; i++) {
const tabElement = [Link](`tab${i}`);
if (i === activeTab) {
[Link]('active');
} else {
[Link]('active');
}
}
}
// Initial tab update
updateTabs();
// Event handlers
function onMouseMove(e) {
mouse.x = ([Link] / [Link]) * 2 - 1;
mouse.y = -([Link] / [Link]) * 2 + 1;
mousePos = { x: [Link], y: [Link] };
[Link]('mousePos').textContent = `X: $
{[Link](mousePos.x)} Y: ${[Link](mousePos.y)}`;
[Link](mouse, camera);
const positions =
[Link];
const targetPoint = new THREE.Vector3(mouse.x * 10, mouse.y * 10,
0);
for (let i = 0; i < particleCount * 3; i += 3) {
const dx = positions[i] - targetPoint.x;
const dy = positions[i + 1] - targetPoint.y;
const dz = positions[i + 2] - targetPoint.z;
const dist = [Link](dx * dx + dy * dy + dz * dz);
if (dist < 5) {
const force = (5 - dist) / 5;
positions[i] += dx * force * 0.05;
positions[i + 1] += dy * force * 0.05;
positions[i + 2] += dz * force * 0.05;
}
positions[i] += (originalPositions[i] - positions[i]) * 0.01;
positions[i + 1] += (originalPositions[i + 1] - positions[i +
1]) * 0.01;
positions[i + 2] += (originalPositions[i + 2] - positions[i +
2]) * 0.01;
}
[Link] = true;
const panelObjects = [Link](p => [Link]);
const panelIntersects = [Link](panelObjects);
[Link](p => {
[Link] = 0.3;
});
if ([Link] > 0) {
const hoveredIndex = [Link](p => [Link] ===
panelIntersects[0].object);
if (hoveredIndex !== -1) {
panels[hoveredIndex].[Link] =
0.6;
}
}
if (isDragging) {
const worldPos = new THREE.Vector3(mouse.x * 8, mouse.y * 6,
2);
[Link]([Link]());
if ([Link] > 40) [Link]();
const trailPosArray = [Link];
for (let i = 0; i < [Link]([Link], 100); i++) {
trailPosArray[i * 3] = trailPoints[i].x;
trailPosArray[i * 3 + 1] = trailPoints[i].y;
trailPosArray[i * 3 + 2] = trailPoints[i].z;
}
[Link] = true;
}
}
function onMouseDown(e) {
isDragging = true;
[Link] = 0;
[Link](mouse, camera);
const tabIntersects = [Link](tabs);
if ([Link] > 0) {
const idx = tabIntersects[0].[Link];
activeTab = idx;
updateTabs();
playSound(400 + idx * 150, 0.15, 'triangle');
return;
}
const panelObjects = [Link](p => [Link]);
const panelIntersects = [Link](panelObjects);
if ([Link] > 0) {
const idx = [Link](p => [Link] ===
panelIntersects[0].object);
if (idx !== -1) {
activePanel = idx;
playSound(300 + idx * 100, 0.2);
}
}
}
function onMouseUp() {
isDragging = false;
setTimeout(() => {
[Link] = 0;
}, 800);
}
// Add event listeners
[Link]('mousemove', onMouseMove);
[Link]('mousedown', onMouseDown);
[Link]('mouseup', onMouseUp);
// Animation loop
let time = 0;
function animate() {
requestAnimationFrame(animate);
time += 0.01;
// Update particles
const positions =
[Link];
for (let i = 0; i < particleCount; i++) {
const idx = i * 3;
positions[idx] += velocities[i].x;
positions[idx + 1] += velocities[i].y;
positions[idx + 2] += velocities[i].z;
if ([Link](positions[idx]) > 30) velocities[i].x *= -1;
if ([Link](positions[idx + 1]) > 20) velocities[i].y *= -1;
if ([Link](positions[idx + 2]) > 30) velocities[i].z *= -1;
}
[Link] = true;
[Link].y = time * 0.02;
// Update panels
[Link]((panel, i) => {
const isActive = i === activePanel;
[Link].y = [Link](time * 0.5 + i) * 0.02;
[Link].y = [Link].y;
[Link].y = [Link].y;
[Link].y = [Link](time * 0.8 + i * 2) * 0.08;
[Link].y = [Link].y;
[Link].y = [Link].y;
const targetOpacity = isActive ? 0.2 : 0.1;
const targetContentOpacity = isActive ? 0.95 : 0.5;
const targetScale = isActive ? 1.05 : 1;
const targetZ = isActive ? 0.5 : 0;
[Link] =
[Link]([Link], targetOpacity, 0.1);
[Link] =
[Link]([Link], targetContentOpacity, 0.1);
const currentScale = [Link].x;
const newScale = [Link](currentScale,
targetScale, 0.1);
[Link](newScale);
[Link](newScale);
[Link](newScale);
[Link].z =
[Link]([Link].z, targetZ, 0.1);
[Link].z = [Link].z + 0.1;
[Link].z = [Link].z - 0.1;
if (isActive) {
[Link] = 0.5 +
[Link](time * 3) * 0.2;
}
});
// Update tabs
[Link]((tab, i) => {
const isActive = i === activeTab;
[Link].y = time + i;
const targetY = isActive ? 3.4 : 3.2;
const targetEmissive = isActive ? 0.6 + [Link](time * 4) *
0.2 : 0.2;
[Link].y = [Link]([Link].y, targetY,
0.1);
[Link] = [Link](
[Link],
targetEmissive,
0.1
);
});
// Update wires
[Link](wire => {
if ([Link]) {
[Link] += [Link];
if ([Link] > 1) [Link] = 0;
const point =
[Link]([Link]);
[Link](point);
[Link] = 0.8 +
[Link]([Link] * [Link] * 2) * 0.2;
} else if ([Link]) {
[Link] = 0.3 + [Link](time * 2 +
[Link]) * 0.2;
} else {
[Link] = 0.5 + [Link](time +
[Link]) * 0.1;
}
});
// Update trail
if (!isDragging && [Link] > 0) {
[Link] *= 0.92;
if ([Link] < 0.05) {
[Link] = 0;
[Link] = 0.8;
}
}
// Update camera
[Link].x = [Link](time * 0.2) * 0.5;
[Link].y = 1 + [Link](time * 0.3) * 0.3;
[Link](0, 0, 0);
[Link](scene, camera);
}
// Start animation
animate();
// Handle window resize
function onResize() {
[Link] = [Link] / [Link];
[Link]();
[Link]([Link], [Link]);
}
[Link]('resize', onResize);
}
</script>
</body>
</html>