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Group Dynamics Through 456 Games

The document outlines various group dynamics and games aimed at enhancing communication, cooperation, and trust among participants. Activities such as 'The Sculptor' and 'Cooperative Musical Hugs' focus on non-verbal communication and fostering a sense of belonging, while others like 'The Unknown Friend' and 'The Thread' encourage recognition of individual qualities and positive affirmations. These exercises are designed for different age groups and emphasize the importance of self-awareness and group cohesion.

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0% found this document useful (0 votes)
5 views5 pages

Group Dynamics Through 456 Games

The document outlines various group dynamics and games aimed at enhancing communication, cooperation, and trust among participants. Activities such as 'The Sculptor' and 'Cooperative Musical Hugs' focus on non-verbal communication and fostering a sense of belonging, while others like 'The Unknown Friend' and 'The Thread' encourage recognition of individual qualities and positive affirmations. These exercises are designed for different age groups and emphasize the importance of self-awareness and group cohesion.

Translated by

ScribdTranslations
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

456 Games and Group Dynamics

Pens, sticky labels, and sheets. DEPARTURE INSTRUCTIONS:


The group is divided into several subgroups. DEVELOPMENT: Each
component is attached to the back with its name and age. Each team
you must discover and note the maximum number of correct names and ages,
and try to ensure that the names of the people are not discovered.
group.. If the group is already known, they can put their name on it.
some famous character and an invented age.

AFFIRMATION DYNAMICS

They are games in which the affirmation of the individuals plays a primary role.
participants as individuals and the group as such. They bring into play the
mechanisms on which self-security is based, both internal
(self-concept, abilities,.....) in relation to pressures
outdoors (role in the group, social demands, ...). It is about
sometimes making one’s own limitations conscious. Other times facilitating
the recognition of one’s own needs and being able to express them
a verbal and non-verbal form, enhancing the acceptance of all
in the group. Others to promote group awareness.

[Link] EFFICIENCY: DEFINITION: It is about transferring one to


one, in a small container the largest possible number of clips (or
nails) contained in a larger container, at a time
determined (20 seconds). OBJECTIVES: Evaluate and propose the
self-security in relation to social pressures and the
group. PARTICIPANTS: Group, class,... starting from 11 years old.
MATERIALS: A wide box, a narrow jar, and 75 paper clips.
CONSIGNAS DE PARTIDA: ninguna. DESARROLLO: Seis voluntarios
you are invited to leave the room. The experience is explained to the rest of the
group; then, the volunteers are called one by one and are given
requests to undergo a manual dexterity test (ability to
fast and precise movements). The first two volunteers were
it is generally possible to transfer around 2
clips in 20 seconds, while the next two are told
that this figure is around 40. The last two are told that
is also 40 and adds one more factor, for example ·" a
"garment". Before starting each time, the volunteer is asked
how many clips do you think you can transfer to the box after the exercise
He asks you to establish a second forecast for the following.
EVALUATION: It could be about our way of reacting to
the pressures of the group and social norms and our way of
make personal criteria, either by accepting those or
fighting them, but rarely ignoring it (work regulations in
factories, competitiveness in trade,...

Lic. Comprehensive Education Prof. Enrique González


456 Games and Group Dynamics

[Link] SCULPTOR: DEFINITION: It consists of forming by pairs.


sculptures with the body. OBJECTIVES: Achieve a
communication/cooperation to achieve a creative expression.
Promote body awareness. PARTICIPANTS:
Group, class,... starting from 8-9 years old. MATERIALS: none.
STARTING INSTRUCTIONS: The game is played in silence.
DEVELOPMENT: It is played in pairs, in which one acts as a model.
and another of the sculptor. The model lets the sculptor move his
arms, legs, body... to form a sculpture. The
communication is non-verbal at all times. Once completed the
sculpture, the roles are exchanged. EVALUATION: First by
couples, for example expressing how each one has felt, what
it is what he has wanted to do, how the communication has been, etc.
Then it can be done in the group.

[Link] MUSICAL HUGS: DEFINITION: It


try to jump to the beat of a song, hugging a number
progressive of companions, until reaching a final hug.
OBJETIVOS: Favorecer el sentimiento de grupo, desde una acogida
positive to all participants. PARTICIPANTS: Group, class,....
from 4 years old. MATERIALS: Music device or
musical instrument. STARTING INSTRUCTIONS: Let it not remain
no participant without being hugged. DEVELOPMENT: A music
sounds, while the participants dance around the room.
When the music stops, each person hugs another.
music continues, the participants start dancing again (if they want, with
your companion). The next time the music stops, you
three people embrace each other. the hug becomes larger and larger,
until reaching the end. EVALUATION: The game tries to break the
possible atmosphere of tension that may exist at the beginning of a
session or a first meeting. Allow each one to express how they
feels and how he has lived.

[Link] CAR WASH: DEFINITION: It is about everyone taking


physical contact with the rest of the participants. OBJECTIVES:
Facilitate the affirmation, feeling loved and trapped by the group.
PARTICIPANTES: Grupo, clase,.... a partir de los 7 años. 4.
MATERIALS: none. STARTING INSTRUCTIONS: Play slowly and
gently. DEVELOPMENT: The group forms two lines, looking at each other
one to another. Each couple, face to face, becomes part of
from a car wash machine, making the movements
suitable. They caress, rub, and pat the "car" as it passes by.
through the car wash tunnel. Upon reaching the end, it merges into the
machine, while another person restarts the game: Like this
successively, until all the participants have been
Lic. Comprehensive Education Prof. Enrique González
456 Juegos y Dinámicas de Integral Grupal

washed. EVALUATION: How has the physical contact felt, the


group,...? The evaluation is important especially if it is the
first contact with the group.

[Link] UNKNOWN FRIEND: DEFINITION: It is about choosing a


secret friend, observing his qualities and values. OBJECTIVES:
Conocer las cualidades y valores de los compañeros. Aumentar la
trust in the other. PARTICIPANTS: From 11 years old
mainly. Group, class, ..... between 10 and 30 participants.
MATERIALES: Papel y bolígrafo. CONSIGNAS DE PARTIDA: ninguno.
DEVELOPMENT: Each participant chooses a secret friend,
preferably among the less frequently seen colleagues. No
reveal the name to no one, not even to the interested party. during a
fixed time, each one will be attentive to the qualities and
values of this secret friend, noting the situations that have happened to him
helped to meet you. Once the time is up, each one
He will write a letter to his friend, explaining what he thought of him.
Then each one takes their letter and reads it. The day after the
reading will be interesting to share feelings with the person
vivid. EVALUATION: It may involve sharing feelings.
lived, discovery of several people, building trust with
the new friend, etc. Valonar the game in relation to situations of the
daily life.

[Link] AZUL:DEFINICION: Induce al contacto físico. OBJETIVOS:


To know the qualities and values of colleagues. To increase the
trust in others. PARTICIPANTS: From 11 years old
mainly. Group, class, ..... between 10 and 30 participants.
MATERIALS: none. STARTING INSTRUCTIONS: none.
DEVELOPMENT: The monitor announces "touch blue" (or another color or
object). Participants must touch something that another person is carrying.
"Touch a sandal" or "touch a bracelet."
There are many variations, such as 'touch a knee with the thumb.'
"left." It's phenomenal to do it in slow motion. Kids love it.
I love to do it very slowly.

[Link] THREAD: DEFINITION: It is about saying what we appreciate about


other people while we are weaving. OBJECTIVES: To promote the
affirmation of others. Cohesive the group. PARTICIPANTS:
Group, class,.... from 8 years old. MATERIALS: A ball of thread
thick or wool. STARTING INSTRUCTIONS: none. DEVELOPMENT:
The whole group is seated in a circle. The facilitator starts by throwing
the ball to someone without letting go of one end. At the same time, it throws the ball
say something positive that you like or value about the person to whom you are speaking
Throw. The person who receives the ball grabs the thread and throws it to another person.
It also says something that it likes. And so on, always without
Lic. Comprehensive Education Prof. Enrique González
456 Games and Group Integral Dynamics

let go of the thread, so we can start weaving the web.


EVALUATION: How have we felt? How have we received
The ratings? Do we recognize ourselves in them?

[Link]:DEFINICION: Se trata de escribir o dibujar algo


nice to a person or group, sending it anonymously.
OBJECTIVES: To provoke positive attitudes towards oneself
the others. Promote self-esteem. Encourage dynamism.
PARTICIPANTES: Grupo, clase,.... a partir de 6 - 7 años.
MATERIALES: Útiles de escribir. CONSIGNAS DE PARTIDA: ninguna.
DEVELOPMENT: On a piece of paper, something beautiful is drawn for a
a person from the group. It is sent to them without anyone knowing who it was.
EVALUATION: Comment on the reactions of the people receiving
the "valentinas".

[Link] AFTERNOON CHOIR: DEFINITION: It is about recognizing


positive qualities of people in the group, of oneself, and of the
group as such. OBJECTIVES: Promote self-esteem and cohesion
group. Learn to think positively. PARTICIPANTS: Group,
class,.... from 8 years old. MATERIALS: none. INSTRUCTIONS OF
GAME: none. DEVELOPMENT: Sitting in a circle. The
animator explains what each person in the group has to say. A
mode of example: Say the flower, the animal, or the tree that reminds you
the person next to you, and why. Say one quality of them
person to your left and offer one of your qualities
positive to your right. Say one word, two or three, that
express your pleasant feelings when being with the group.
EVALUATION: Was it easy for you to state positive qualities? To listen to the ...
yours?

[Link]:DEFINITION:It is about making us aware of the


positive and negative evaluations we receive. OBJECTIVES:
Develop the capacity for observation. Be aware of the
different types of assessments to which we are subjected.
PARTICIPANTES: Grupo, clase,.... a partir de 8 años. MATERIALES:
Sticker or piece of cardboard. Markers. SLOGANS OF
PARTIDA: ninguna. DESARROLLO: Consiste en llevar una etiqueta
stuck on the chest with the initials SMYE (I am Majo and I am alert). It
try to wear it in the morning and every time someone rates you
negatively you take away a little piece, putting it back on you, with
cellophane, every time you receive a positive comment. EVALUATION:
Analyze the different reactions and the reasons for them. What
What types of evaluations occur the most, in what situations, and with what
type of people?

Lic. Comprehensive Education Prof. Enrique González


456 Games and Dynamics of Group Integration

108.I AM FREE: DEFINITION: A person tries to free themselves from another.


that it apprehends. OBJECTIVES: To assert oneself physically. To take
contact. Energize and prepare for a role-playing game.
PARTICIPANTES: Grupo, clase,.... a partir de los 11 - 12 años.
MATERIALS: none DEPARTURE INSTRUCTIONS: none.
DEVELOPMENT: In pairs. One person positions themselves behind
the other, looking at both in the same direction. It surrounds her with its
arms taking with his left hand his right hand and
vice versa, so that the other person by legitimate methods
intenta soltarse. Cuando lo consigue o se cansa, se cambian los
papeles. EVALUACION: ¿Cómo se han sentido en ambos roles?
How have you felt about the role of physical strength? And while being
imprisoned?

DYNAMICS OF TRUST

They are mainly physical exercises to test and stimulate the


trust in oneself within the group. Build trust inside
the group is imperative, both to foster attitudes of
solidarity and the own dimension of the group, as to prepare for
a joint effort, for example for an action that could imply
risks, or a job that involves creative effort. The games of
trust requires a series of minimum conditions to be met
adquieran todo sus sentidos e interés. Un juego, en lugar de
stimulating her, therefore, can sometimes be counterproductive. Before
start working with these games, the group needs to get to know each other.
We will be able to introduce various games that require degrees of
trust, always taking into account what moment you are in
the group.

[Link] LAZARILLO: DEFINITION: It is about guiding a companion


who is blindfolded. OBJECTIVES: Achieve trust
sufficient for collaboration to take place. PARTICIPANTS:
Group, class,.... from 6 years old. MATERIALS: Handkerchiefs or
sales to cover the eyes. DEPARTURE INSTRUCTIONS: - Silence
throughout the exercise. - The walk is not an obstacle course
for the blind, without the opportunity for experiences. - Let's be imaginative
(for example: exposing him to different sounds, leaving him only
a while, make it pass by objects during the journey. - Each one
you must be aware of the feelings you experience internally and the
that their partner lives, to the extent that they perceive them. DEVELOPMENT:
Half of the group has their eyes blindfolded. They are grouped in pairs.
in two (a blind person and a guide). The guides choose the blind, without
let them know who leads them. for 10 minutes the guides lead
blind, after which there is a change of roles (one is chosen
couple again, now they choose those who used to play the blindfolded.
Lic. Integral Education Prof. Enrique González

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