LSPD Roleplay Guidelines and Rules
LSPD Roleplay Guidelines and Rules
Snipers and light machine guns cannot be used at events to prevent excessive advantage and maintain balance within the game environment. This rule ensures fair play and encourages more strategic, rather than overpowering, conflict resolutions .
Shooting rules for green zones, protecting safe spaces from external combat interactions, maintain zones as havens for out-of-combat activities, ensuring scenarios respecting these boundaries are respected and violations punished to keep narrative and play fair and engaging .
Personal cars cannot be used for events, except for undercover investigations, where they might aid in discreet surveillance. In store robberies or other planned scenarios, using personal vehicles could offer unfair mobility, hence restricted to ensure fair and justified use per situation .
Officers generally cannot wear masks, except for using a balaclava or when undercover. This rule ensures that officers are identifiable, maintaining the realism and accountability within the roleplaying scenario .
The use of roofs during a National Guard raid is prohibited to prevent unfair advantages through higher ground, maintaining tactical balance and ensuring engagements happen with less bias towards terrain manipulation .
Evidence for gangs requires 10 pieces, while for families, it requires 5. Evidence consists of screenshots or video clips from body cams or cellphones capturing illegal activities. The proof must be appropriately and roleplay-validated, ensuring the authenticity and relevance of gathered evidence, which is essential for case filings .
Demand restrictions, like capping financial requests depending on the role of hostages (e.g., $400,000 for a leader), are designed to keep negotiations feasible and fair, preventing scenarios where excessive demands overwhelm or disrupt game balance. This ensures a realistic yet constrained interaction that safeguards narrative engagement .
Powergaming involves creating unfair or impossible situations for others, or providing oneself with insurmountable benefits, disrupting the roleplay experience. For example, a player might insist their character can fly to avoid danger, which other players cannot counter or realistically respond to within the game's rules .
Metagaming refers to using out-of-character information to gain an in-game advantage, undermining the integrity of roleplaying. For example, if a player uses information obtained from a discussion outside of the game to predict another player’s actions and preemptively confront them, it disrupts the intended flow and fairness of roleplay .
If an organization disbands before the end of a leader's term, the leader faces a three-day ban .