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Essential Admin Interview Questions

The document contains a series of interview questions and answers related to administrative roles in a role-playing game context. It covers topics such as rules for role-playing, metagaming, powergaming, and specific operational procedures for events like raids and robberies. Additionally, it outlines the consequences of certain actions and clarifies the use of vehicles and weapons during gameplay.

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Roney Rangari
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0% found this document useful (0 votes)
159 views6 pages

Essential Admin Interview Questions

The document contains a series of interview questions and answers related to administrative roles in a role-playing game context. It covers topics such as rules for role-playing, metagaming, powergaming, and specific operational procedures for events like raids and robberies. Additionally, it outlines the consequences of certain actions and clarifies the use of vehicles and weapons during gameplay.

Uploaded by

Roney Rangari
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Admin Interview Questions

Admin Interview Questions


What is your ID?
##

Are you sure you have only one account?


Yes.
How to improve rp between orgs?
##
Can you be in other rp projects?
No.
Can you be in their discord?
No.
How long is a term?
A month (30 days).
What happens if the organisation disbands before
that?
The leader gets a three day ban.
What is metagaming?
Using outside information to in-game advantage.
Edit withof
Give an example the Docs app
metagaming.
Make tweaks, leave comments and share
with others to edit at the same time.
What is powergaming?
NO, THANKS GET THE APP
Creating unfair, impossible situations towards others
or creating benefits to self.
Give an example.

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##
Explain new life.
You cannot return to the scene of death for at least
15 minutes, you forget events leading up to your
death.
How many people do you need in a raid?
20 leo.
What is primetime for a raid?
1900 - 0000.
Are hq green grass?
Yes.
Can you use roofs at subs?
No.
Can you arrest at subs?
Yes.
Can you arrest at bank protection?
Yes.

Can you arrest at leftover components?


No.
Can you use roofs at ng raid?
No.
What is the time for a ng raid?
1200 - 2200.
They pull you over in a raid, can they rob?
No.
What if there is no raid?
No.

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How many people are required to pull you over?
4; 2 in 2 cars.
Can you use personal cars for events?
No, uc can go in personal cars for investigation.
Can you use personal cars for store robbery?
No, uc can use their car for investigation on the situation.
Can you use personal cars for other events?
No, uc can use personal cars for assessment of the situation.
How many global events?
One every two weeks.
Can you stop ems?
No, if they are responding to an emergency.
Is pda ooc or ic?
OOCc.
How to make it ic?
By using rp commands before using it.
Which weapons can you not use at events?
Sniper rifles and light machine guns.
Can you shoot outside the circle?
No, unless the target entered the circle already and engaged.
Can you use a heavy shotgun at bank protection?
Yes.
At which events can you use heavy weapons?
None.
What about store robbery?
No.
How many times can you use /try?

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Twice.
Is that per individual?
No, per situation.
How long do you need to keep pov?
48 hours.
Is that an ooc or ic rule?
ooc.
How long can you take to process someone?
25 minutes.
Can you do a bust in the green zone?
Yes.
Can an officer shoot in the green zone?
Yes.
Can someone shoot from inside the green zone to outside?
No.
They take the fib leader hostage, they demand 200 000 dollar
and free passage. What is wrong?
Too much demands.
How much can they ask?
400 000$ for a leader, 300 000$ for high command, 200
000$ for a law enforcement officer, 100 000$ for civilians.
Is telling you to get back a demand?
No.
Can you shoot in the water at the aircraft carrier event?
No.

How many people do you need to start a store robbery?

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5
How many people can you have in a store robbery?
40 leo and 40 robbers.
How many officers?
40.
And minimum?
5.
How many freezes can a leader have?
1.
How long?
Up to 24 hours. (1 day)
What is the minimum?
12.
How many corrupt bio’s can the org have?
5.
Who approves them?
Leader and senior curator of state.
Are you sure?
Yes.

When can you drive an armoured car without an escort?


Never.
What is an escort?
An official vehicle with top lights and police markings.
Can you taze someone sitting in a car?
No, unless the window is broken. (tasers don't shoot through
glass)

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Can you handcuff someone while he is in the tazed
animation?
No, you cannot cuff him while he is shivering from the
electroshock.
How do you react if two of your members have an argument?
##
What is Unrealistic Behaviour, RDM, VDM, Mixing, Spawn Killing, Car
Ramming, Fail RP and Fear RP.
##

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Common questions

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Restrictions on weapon usage are critical for maintaining gameplay balance and ensuring fair play. For example, sniper rifles and light machine guns cannot be used at any events unless specific exceptions are made, such as using heavy shotguns during bank protection and within governed rules. However, in store robbery situations, heavy weapons are prohibited, preventing an overpowering force that skews the event's dynamics . This ensures that no single player can dominate an event due to superior firepower, thus promoting strategic play and coordination.

In the context of armoured vehicle operations, an "escort" is defined as an official vehicle that is equipped with top lights and police markings . The rule ensures that armoured cars are only driven with official oversight, which adds a layer of realism and control, preventing unregulated or illegal use of such vehicles in the game.

The use of "/try" commands is limited to twice per situation rather than per individual, which influences gameplay by preventing players from spamming attempts to influence outcomes significantly . This restriction ensures that actions resolve through effort rather than chance, promoting planning and decision-making while ensuring fairness among players. By limiting the function's usage, players must choose strategically when to employ it, adding another layer to gameplay dynamics.

The concept of "new life" is significant because it dictates how players should behave after their character's death, preserving the realism and continuity of the game. The rules mandate that a player cannot return to the scene of death for at least 15 minutes and must forget events leading up to their death, which prevents them from using prior knowledge to their advantage in a renewed life . This ensures the integrity of the game's storyline and the unpredictable nature of interactions.

The set limits on demands during hostage situations, such as a maximum of $400,000 for a leader, $300,000 for high command, and $200,000 for law enforcement officers, directly affect negotiation tactics in-game by establishing boundaries within which players must operate . This creates a structured environment where negotiation becomes crucial, encouraging players to navigate demands strategically without overstepping limits. By capping demands, the game avoids excessive economic impact or undue imbalance, fostering realistic and intense negotiation scenarios.

Role-play commands are used to convert out-of-character (OOC) actions into in-character (IC) actions by simulating actions within the game world that would not otherwise be possible through the game's mechanics. For instance, actions carried out via the PDA, which are considered OOC, need to be preceded by role-play commands to be acknowledged as IC interactions . This transition ensures that players follow narrative coherence and maintain the role-play integrity during such interactions.

Green zones are designated safe areas where actions like busts and shooting are generally restricted to maintain peace within crowded or contested zones. For example, while busts and shooting by officers can occur under specific contexts, shooting from within to outside the green zone is prohibited, ensuring these zones serve as refuges . Such rules shape player behavior by delineating areas for safe interactions, fostering an environment where conflict can be avoided if managed correctly, encouraging peaceful and strategic planning in the complex game world.

Prohibiting personal car usage during specific events like store robberies forces players to adapt their strategies, ensuring a level playing field that removes advantages that may come from using heavily modified or otherwise distinct personal vehicles. This rule necessitates greater reliance on teamwork and coordination. However, undercover units (uc) can use personal cars for investigation during particular scenarios, which adds a layer of tactical complexity . This restriction encourages players to plan their heists meticulously with available resources, thereby enhancing the challenge and engagement of the event.

If a player organization disbands before the completion of its term, which lasts for 30 days, the leader of the organization is subject to a three-day ban from the game. This rule likely serves as a deterrent against premature disbandment, maintaining stability and commitment within the game’s structures .

Metagaming is the act of using outside information to gain an in-game advantage that one's character would not have knowledge of . For example, a player learning about a raid from a real-world communication and then using that information in the game is metagaming. Powergaming involves a player creating unfair or impossible situations that benefit themselves or harm others, such as forcing another player’s character into a situation with no chance of escape or success, regardless of their actions .

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