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Cruel Serenade Patch Notes and Updates

The document provides an overview of the game 'Cruel Serenade,' including links for updates and support. It details the changelog from version 0.1 to 0.4.1, highlighting new features, bug fixes, and gameplay adjustments made to enhance player experience. The ongoing support from fans is acknowledged as crucial for the game's development.

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0% found this document useful (0 votes)
54 views3 pages

Cruel Serenade Patch Notes and Updates

The document provides an overview of the game 'Cruel Serenade,' including links for updates and support. It details the changelog from version 0.1 to 0.4.1, highlighting new features, bug fixes, and gameplay adjustments made to enhance player experience. The ongoing support from fans is acknowledged as crucial for the game's development.

Uploaded by

pvp9cjdhk
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

Thanks for playing Cruel Serenade!

To keep up with patches, additions and new releases, head over to


[Link]/user/bitshift or [Link]

Cruel Serenade exists because of the ongoing support of fans.


If you'd like to support further development, join up at
[Link]

Thanks!

-Bitshift

Changelog:

0.1: Release!

0.1.1:
-Removed the ability to unequip weapon/fight unarmed
-escape and item use is now disabled when hypnod
-Being hypnod while blocking now results in a proper hypno sprite
-Enemies will now attack as they should after winning a fight via sex.
Previously some switches weren't being reset, causing them to stop attacking.
-Boss now breaks guard as intended, making him an actual challenge again.
-Player sprite no longer temporarily goes blank when entering downed state.

0.2:
-Difficulty has been tweaked. The main special attack now requires a
secondary
to recharge it after a couple swings, preventing players from spamming it too

many times in a row. A number of other details have been adjusted slightly
in
terms of damage, health etc. Still shouldn't be TOO difficult, but a bit more

of a challenge now.
-Complimenting the above, it is no longer possible to flee combat. This is
balanced somewhat by a slightly reduced detection zone for enemies as well
as,
as before, the fact that enemy mobs do not respawn.
-A number of sanity counters have been added, especially to the grab. This
should alleviate the frustration of being tranced with one enemy left and
watching grabs fail again, and again, and again...
-"Slut Mode" (battle after 3 losses) is now more fully fleshed out.
-More sex taunts have been added so it's not the same 3 lines over and over.

0.3:

New Content:

-A bunch of new battle art, including some for slut mode!

-New ending and scene when fighting Diezel in slut mode!

-Some new lines added to Slut Mode combat.

Refinements:
-Clothing is now optional in Slut Mode.

-By popular demand, insta-loss item has been added for those in a hurry or
hunting for one missing scene. Check the top right desk in the main office.

-Skill fix. I've done some housekeeping with the skills and a few other
things.
Unfortunately, this means old saves will be messed up and there's no simple
way
to fix them, so you'll have to play this one on a fresh file.

-Slut mode has been tweaked to be more streamlined. In testing, I was able to

get through the center path of the second area (three-way-split area) in 6
minutes.
This should be acceptable, since by the time you hit slut mode you'll
probably
have the first area cleared already (and possibly even part of the second).

-Sound volume fix. After trying a few things, the best solution seems to be
to
just use the volume selection in the options menu to lower the game. I
recommend
40% accross the board. Having it "correct" at 100 would be ideal, but
RPMMaker
MV assumes a default volume of 90, and there are a few things that are
weirdly
impossible to adjust.

Bug Fixes:

-Fixed minor collision issues on right side of docks, in warehouse and


office.
-Hopefully fixed "flicker" on Mezz spite in some cases in fights. Let me know

if this is still an issue. If it's the stutter at the very end of battle
though,
that's probably unfixable for now.
-Forgot to actually put the changelog entry for the previous version in this
readme file. Derp. So that's fixed now.

0.3.1:

Bug Fixes:

-Fixed "not yet" choice prompt in warehouse not moving players back, and thus

failing to act as a barrier.


-Added to post-fight cleanup so weapon placeholders won't stay in inventory.
-Fixed incorrect text formatting on leaving storage shed for third time.
-Fixed slut mode boss fight not giving proper skills when looping.
-Fixed a typo on dialog when entering slut mode boss fight.
-Fixed "resist" skill not showing up in normal mode Masher Boar fight.
-Boars now restart sex ("grab") on first attempt after initial sex in slut
mode.
-Fixed "resist" being persistent after sex ends.
-Fixed some invisible sprite issues with Masher Boar sex sprites.
-Fixed sprite not resetting when losing to boar guard.
-Fixed boars grabbing too soon when Mezz is downed in slut mode.

0.3.2:

Bug Fixes:
-Fixed a bug where getting part way through the Diezel slut mode battle and
then losing
and starting over wouldn't reset correctly, leading to duplicated skills and
scenes not
playing in order.

0.3.3:

Bug Fixes:
-Fixed intro logo: it doesn't lag now, and is skippable!
-Fixed Diezel's name staying up during fight.
-Added DataCrystal functionality to carry over some data from Cruel Serenade 1
to 2.

0.4.0:

Tweaks:
-Added a few plugins from GT. CS1 now has: Screenshot ability, on F7, Tooltips
for statuses,
Support for fancy area names if I decide to add them in the future, and the
patch against
glitching on high-refresh monitors.
-By popular demand, the fight against the boar guarding the stair is now
somewhat easier to win.
HP on him and the others in the fight has been reduced a bit, and there is now
an additional
crate with a Dazzle in the area before you enter the ruined museum. Hopefully
this won't make
the fight TOO easy, but in testing it seems to be juuust doable with perfect
item management,
timing, and a bit of luck.
-The glowing crate now does something a little more interesting, and somewhat
less punishing.
-Boars now wait at least two turns after Mezz has recovered from down before
using hypno again.
-Struggle success rate increased slightly, from 30% to 40%.
-Five save slots added, for a new total of 25!
-Updated Mezz's face pictures so they're properly aligned.

0.4.1:

Bugfixes:
-"Struggle" skill should no longer persist after end of fight in certain edge
cases.
-Stair Guard difficulty has been tweaked again, upward slightly. Has been
playtested
to ensure it's possible, but a bit more punishing/demanding now.

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