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Roblox Slap Game Mechanics Script

The document is a Lua script for a game that defines various slap abilities with different properties such as name, icon, cooldown, force, and ragdoll duration. It includes functions for updating visual effects and handling hit events for these abilities. The script also integrates with game services like RunService and ReplicatedStorage, and contains error handling mechanisms for certain operations.

Uploaded by

luanzinmacaco
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
38 views17 pages

Roblox Slap Game Mechanics Script

The document is a Lua script for a game that defines various slap abilities with different properties such as name, icon, cooldown, force, and ragdoll duration. It includes functions for updating visual effects and handling hit events for these abilities. The script also integrates with game services like RunService and ReplicatedStorage, and contains error handling mechanisms for certain operations.

Uploaded by

luanzinmacaco
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

local RunService_upvr = game:GetService("RunService")

local ReplicatedStorage = game:GetService("ReplicatedStorage")


local ServerScriptService = game:GetService("ServerScriptService")
local Packages = ReplicatedStorage:WaitForChild("Packages")
local Net_upvr = require([Link])
local var6_upvw
if RunService_upvr:IsServer() then
var6_upvw = require([Link])
end
local tbl_8_upvr = {}
local var9_upvw = 0
local function var8(arg1) -- Line 23
--[[ Upvalues[2]:
[1]: var9_upvw (read and write)
[2]: tbl_8_upvr (readonly)
]]
[Link]("Items:UpdateHUE")
var9_upvw += arg1 * 0.2
if 1 < var9_upvw then
var9_upvw -= 1
end
for _, v in tbl_8_upvr do
if v and [Link] then
[Link] = [Link](var9_upvw, 1, 1)
end
end
[Link]()
end
RunService_upvr.Heartbeat:Connect(var8)
local var12_upvw
local var13_upvw
var8 = nil
local var14_upvw = var8
local var15_upvw
if RunService_upvr:IsServer() then
var15_upvw = require([Link])
local ToolsCode = [Link]
var12_upvw = [Link]
var13_upvw = [Link]
var14_upvw = [Link]
end
local module = {
Slap = {
Name = "Slap";
Icon = "rbxassetid://111744314864127";
Cooldown = 0.7;
Force = 550;
RagdollDuration = 3;
};
["Iron Slap"] = {
Name = "Iron Slap";
Icon = "rbxassetid://126416331206871";
Cooldown = 0.7;
Force = 600;
RagdollDuration = 3;
};
["Gold Slap"] = {
Name = "Gold Slap";
Icon = "rbxassetid://73587459668895";
Cooldown = 0.7;
Force = 650;
RagdollDuration = 3;
};
["Diamond Slap"] = {
Name = "Diamond Slap";
Icon = "rbxassetid://103400414014905";
Cooldown = 0.7;
Force = 700;
RagdollDuration = 3;
};
["Emerald Slap"] = {
Name = "Emerald Slap";
Icon = "rbxassetid://125486072175077";
Cooldown = 0.7;
Force = 750;
RagdollDuration = 3;
};
["Ruby Slap"] = {
Name = "Ruby Slap";
Icon = "rbxassetid://135484448648993";
Cooldown = 0.7;
Force = 800;
RagdollDuration = 3;
};
["Blackhole Slap"] = {
Name = "Blackhole Slap";
Icon = "rbxassetid://78729379185611";
Cooldown = 0.7;
Force = 850;
RagdollDuration = 3;
HasHighlight = false;
HighlightConfig = {
FillColor = [Link](255, 0, 0);
FillTransparency = 0.5;
};
};
["Flame Slap"] = {
Name = "Flame Slap";
Icon = "rbxassetid://107751993012682";
Cooldown = 0.7;
Force = 850;
RagdollDuration = 3;
HasHighlight = true;
HighlightConfig = {
OutlineColor = [Link]();
OutlineTransparency = 0;
};
};
["Dark Matter Slap"] = {
Name = "Dark Matter Slap";
Icon = "rbxassetid://116359699709899";
Cooldown = 0.7;
Force = 900;
RagdollDuration = 3;
HasHighlight = true;
HighlightConfig = {
FillTransparency = 0.9;
OutlineTransparency = 0;
};
};
["Nuclear Slap"] = {
Name = "Nuclear Slap";
Icon = "rbxassetid://94800671695541";
Cooldown = 0.7;
Force = 950;
RagdollDuration = 3;
HasHighlight = true;
HighlightConfig = {
OutlineColor = [Link](234, 255, 0);
OutilineTransparency = 0;
};
};
["Galaxy Slap"] = {
Name = "Galaxy Slap";
Icon = "rbxassetid://79582982176990";
Cooldown = 0.7;
Force = 1050;
RagdollDuration = 3;
HasHighlight = true;
};
["Bloodmoon Slap"] = {
Name = "Bloodmoon Slap";
Icon = "rbxassetid://105241258528205";
Cooldown = 0.7;
Force = 1050;
RagdollDuration = 3;
HasHighlight = true;
HighlightConfig = {
FillTransparency = 0.9;
OutlineTransparency = 0;
};
};
["Glitched Slap"] = {
Name = "Glitched Slap";
Icon = "rbxassetid://87821905406599";
Cooldown = 0.7;
Force = 1150;
RagdollDuration = 3;
HasHighlight = true;
};
["Rainbow Slap"] = {
Name = "Rainbow Slap";
Icon = "rbxassetid://76888105480836";
Cooldown = 0.7;
Force = 1150;
RagdollDuration = 3;
HasHighlight = true;
};
["Candy Slap"] = {
Name = "Candy Slap";
Icon = "rbxassetid://116411677446062";
Cooldown = 0.7;
Force = 1200;
RagdollDuration = 3;
HasHighlight = true;
};
["Lava Slap"] = {
Name = "Lava Slap";
Icon = "rbxassetid://80560167115825";
Cooldown = 0.7;
Force = 1200;
RagdollDuration = 3;
HasHighlight = true;
};
}
local tbl_17 = {
Name = "Splatter Slap";
Icon = "rbxassetid://88294870214352";
Cooldown = 0.7;
Force = 1200;
RagdollDuration = 3;
HasHighlight = true;
}
local function OnHit(arg1) -- Line 246
--[[ Upvalues[2]:
[1]: RunService_upvr (readonly)
[2]: Net_upvr (readonly)
]]
if RunService_upvr:IsServer() then
Net_upvr:RemoteEvent("UseItem"):FireClient(arg1, "PaintballHitted", 9)
end
end
tbl_17.OnHit = OnHit
module["Splatter Slap"] = tbl_17
local tbl_13 = {
Name = "Alien Slap";
Icon = "rbxassetid://89070555394271";
Cooldown = 0.7;
Force = 1250;
RagdollDuration = 5;
HasHighlight = true;
}
local function OnHit(arg1, arg2) -- Line 260
--[[ Upvalues[1]:
[1]: var14_upvw (read and write)
]]
-- KONSTANTERROR: [0] 1. Error Block 48 start (CF ANALYSIS FAILED)
if not script:FindFirstChild("AlienSlap") then return end
local HumanoidRootPart_2_upvr = arg2:FindFirstChild("HumanoidRootPart")
local var42 = HumanoidRootPart_2_upvr
if var42 then
var42 = HumanoidRootPart_2_upvr:FindFirstChild("RootAttachment")
end
if not HumanoidRootPart_2_upvr or not arg2:FindFirstChildOfClass("Humanoid")
or not var42 then return end
[Link](1)
local function GetGround(arg1_2) -- Line 282
--[[ Upvalues[1]:
[1]: arg2 (readonly)
]]
local RaycastParams_new_result1_2 = [Link]()
RaycastParams_new_result1_2.FilterType = [Link]
local tbl_5 = {}
tbl_5[1] = arg2
RaycastParams_new_result1_2.FilterDescendantsInstances = tbl_5
local workspace_Raycast_result1_2 = workspace:Raycast(arg1_2 +
[Link](0, 3, 0), [Link](0, -20, 0), RaycastParams_new_result1_2)
if workspace_Raycast_result1_2 then
return workspace_Raycast_result1_2.Position
end
return arg1_2 - [Link](0, 3, 0)
end
local function IsOnGround() -- Line 298
--[[ Upvalues[1]:
[1]: HumanoidRootPart_2_upvr (readonly)
]]
local var46
if [Link](HumanoidRootPart_2_upvr.AssemblyLinearVelocity.Y) >= 1.5
then
var46 = false
else
var46 = true
end
return var46
end
local function IsStandingStill() -- Line 302
--[[ Upvalues[1]:
[1]: HumanoidRootPart_2_upvr (readonly)
]]
local AssemblyLinearVelocity =
HumanoidRootPart_2_upvr.AssemblyLinearVelocity
local var48 = false
if [Link](AssemblyLinearVelocity.X, 0,
AssemblyLinearVelocity.Z).Magnitude < 1 then
if [Link](HumanoidRootPart_2_upvr.AssemblyLinearVelocity.Y) >=
1.5 then
var48 = false
else
var48 = true
end
end
return var48
end
-- KONSTANTERROR: [0] 1. Error Block 48 end (CF ANALYSIS FAILED)
-- KONSTANTERROR: [106] 81. Error Block 25 start (CF ANALYSIS FAILED)
-- KONSTANTERROR: [106] 81. Error Block 25 end (CF ANALYSIS FAILED)
-- KONSTANTERROR: [40] 34. Error Block 11 start (CF ANALYSIS FAILED)
-- KONSTANTWARNING: Failed to evaluate expression, replaced with nil [106.11]
-- KONSTANTWARNING: Failed to evaluate expression, replaced with nil
[106.1772399]
-- KONSTANTERROR: [40] 34. Error Block 11 end (CF ANALYSIS FAILED)
end
tbl_13.OnHit = OnHit
module["Alien Slap"] = tbl_13
local tbl = {
Name = "Yin Yang Slap";
Icon = "rbxassetid://72523518394942";
Cooldown = 0.7;
Force = 1260;
RagdollDuration = 6;
HasHighlight = true;
HighlightConfig = {
FillTransparency = 1;
OutlineTransparency = 0;
OutlineColor = [Link](255, 0, 0);
};
}
local Debris_upvr = game:GetService("Debris")
local function OnHit(arg1, arg2) -- Line 395
--[[ Upvalues[1]:
[1]: Debris_upvr (readonly)
]]
-- KONSTANTERROR: [0] 1. Error Block 63 start (CF ANALYSIS FAILED)
local HumanoidRootPart_5_upvr = arg2:FindFirstChild("HumanoidRootPart")
local var53 = HumanoidRootPart_5_upvr
if var53 then
var53 = HumanoidRootPart_5_upvr:FindFirstChild("RootAttachment")
end
if not HumanoidRootPart_5_upvr or not arg2:FindFirstChildOfClass("Humanoid")
or not var53 then return end
local function _(arg1_3) -- Line 409, Named "isColorable"
if arg1_3:IsA("Accessory") or arg1_3:IsA("Tool") then
return false
end
if arg1_3:IsA("BasePart") and arg1_3.Name ~= "HumanoidRootPart" then
return true
end
return false
end
local function _(arg1_4) -- Line 419, Named "GetGround"
--[[ Upvalues[1]:
[1]: arg2 (readonly)
]]
local RaycastParams_new_result1 = [Link]()
RaycastParams_new_result1.FilterType = [Link]
local tbl_11 = {}
tbl_11[1] = arg2
RaycastParams_new_result1.FilterDescendantsInstances = tbl_11
local workspace_Raycast_result1 = workspace:Raycast(arg1_4 +
[Link](0, 3, 0), [Link](0, -20, 0), RaycastParams_new_result1)
if workspace_Raycast_result1 then
return workspace_Raycast_result1.Position
end
return arg1_4 - [Link](0, 3, 0)
end
local function _() -- Line 435, Named "IsOnGround"
--[[ Upvalues[1]:
[1]: HumanoidRootPart_5_upvr (readonly)
]]
local var57
if [Link](HumanoidRootPart_5_upvr.AssemblyLinearVelocity.Y) >= 1.5
then
var57 = false
else
var57 = true
end
return var57
end
local function _() -- Line 439, Named "IsStandingStill"
--[[ Upvalues[1]:
[1]: HumanoidRootPart_5_upvr (readonly)
]]
local AssemblyLinearVelocity_2 =
HumanoidRootPart_5_upvr.AssemblyLinearVelocity
local var59 = false
if [Link](AssemblyLinearVelocity_2.X, 0,
AssemblyLinearVelocity_2.Z).Magnitude < 1 then
if [Link](HumanoidRootPart_5_upvr.AssemblyLinearVelocity.Y) >=
1.5 then
var59 = false
else
var59 = true
end
end
return var59
end
[Link](1)
local class_Shirt = arg2:FindFirstChildOfClass("Shirt")
if class_Shirt then
class_Shirt.Parent = nil
end
local class_Pants = arg2:FindFirstChildOfClass("Pants")
if class_Pants then
class_Pants.Parent = nil
end
local children, NONE_3, NONE = arg2:GetChildren()
-- KONSTANTERROR: [0] 1. Error Block 63 end (CF ANALYSIS FAILED)
-- KONSTANTERROR: [69] 55. Error Block 85 start (CF ANALYSIS FAILED)
local var65
-- KONSTANTWARNING: Failed to evaluate expression, replaced with nil [70.18]
if nil:IsA("BasePart") and [Link] ~= "HumanoidRootPart" then
var65 = true
else
var65 = false
end
if var65 then
var65 = [Link]
-- KONSTANTERROR: Expression was reused, decompilation is incorrect
var65({}, nil)
local tbl_12 = {}
-- KONSTANTERROR: Expression was reused, decompilation is incorrect
tbl_12.part = nil
-- KONSTANTERROR: Expression was reused, decompilation is incorrect
tbl_12.color = [Link]
var65 = [Link]
var65({}, tbl_12)
end
-- KONSTANTERROR: [69] 55. Error Block 85 end (CF ANALYSIS FAILED)
-- KONSTANTERROR: [57] 45. Error Block 84 start (CF ANALYSIS FAILED)
-- KONSTANTERROR: Expression was reused, decompilation is incorrect (x2)
if {} or {} then
-- KONSTANTWARNING: GOTO [81] #64
end
-- KONSTANTERROR: [57] 45. Error Block 84 end (CF ANALYSIS FAILED)
end
[Link] = OnHit
module["Yin Yang Slap"] = tbl
local tbl_3 = {
Name = "Radioactive Slap";
Icon = "rbxassetid://134911999156077";
Cooldown = 0.7;
Force = 1200;
RagdollDuration = 3;
HasHighlight = true;
HighlightConfig = {
FillTransparency = 1;
OutlineTransparency = 0;
OutlineColor = [Link](0, 255, 0);
};
}
local function OnHit(arg1, arg2, arg3) -- Line 534
--[[ Upvalues[2]:
[1]: RunService_upvr (readonly)
[2]: var6_upvw (read and write)
]]
if not arg2:FindFirstChildOfClass("Humanoid") or not
arg2:FindFirstChild("HumanoidRootPart") then
else
local Highlight_upvr_2 = [Link]("Highlight")
Highlight_upvr_2.DepthMode = [Link]
Highlight_upvr_2.FillColor = [Link](0, 255, 0)
Highlight_upvr_2.FillTransparency = 0.5
Highlight_upvr_2.OutlineColor = [Link](75, 155, 0)
Highlight_upvr_2.OutlineTransparency = 0
Highlight_upvr_2.Adornee = arg2
Highlight_upvr_2.Parent = arg2
[Link](5, function() -- Line 548
--[[ Upvalues[4]:
[1]: RunService_upvr (copied, readonly)
[2]: var6_upvw (copied, read and write)
[3]: arg1 (readonly)
[4]: arg3 (readonly)
]]
if RunService_upvr:IsServer() then
local tbl_15 = {
Tag = "Radioactive Slap";
}
tbl_15.Player = arg3
var6_upvw:ApplyImpulse(arg1, 500, [Link](), true, 3,
true, tbl_15)
end
end)
[Link](8, function() -- Line 557
--[[ Upvalues[1]:
[1]: Highlight_upvr_2 (readonly)
]]
Highlight_upvr_2:Destroy()
end)
end
end
tbl_3.OnHit = OnHit
module["Radioactive Slap"] = tbl_3
local tbl_4 = {
Icon = "rbxassetid://900731150";
Range = [Link](12, 12, 12);
Name = "Overseer Mace";
RagdollDuration = 3;
Cooldown = 0.8;
Force = 1000;
}
local function OnHit(arg1, arg2, arg3) -- Line 570
--[[ Upvalues[2]:
[1]: RunService_upvr (readonly)
[2]: var6_upvw (read and write)
]]
-- KONSTANTWARNING: Variable analysis failed. Output will have some incorrect
variable assignments
if not arg2:FindFirstChildOfClass("Humanoid") or not
arg2:FindFirstChild("HumanoidRootPart") then
else
[Link](3)
for _ = 1, 10 do
arg1:SetAttribute("DivideSpeedBy", 1 - 0.1)
[Link](0.6)
local _
end
arg1:SetAttribute("DivideSpeedBy", nil)
if RunService_upvr:IsServer() then
local tbl_10 = {
Tag = "[Link] Mace";
}
tbl_10.Player = arg3
var6_upvw:ApplyImpulse(arg1, 500, [Link](), true, 3, true,
tbl_10)
arg1:SetAttribute("DivideSpeedBy", nil)
end
end
end
tbl_4.OnHit = OnHit
module["Overseer Mace"] = tbl_4
module["Bambu Runcing"] = {
Name = "Bambu Runcing";
Icon = "rbxassetid://0";
Cooldown = 0.8;
Force = 1250;
RagdollDuration = 3;
Range = [Link](25, 25, 25);
}
module["Sapu Lidi"] = {
Name = "Bambu Runcing";
Icon = "rbxassetid://0";
Cooldown = 0.8;
Force = 1200;
RagdollDuration = 3;
Range = [Link](30, 9, 9);
}
local tbl_7 = {
Name = "Fire Hand";
Icon = "[Link]
Cooldown = 0.5;
Force = 1000;
RagdollDuration = 4;
}
local function OnHit(arg1, arg2) -- Line 620
--[[ Upvalues[1]:
[1]: RunService_upvr (readonly)
]]
if RunService_upvr:IsServer() then
local HumanoidRootPart_3 = arg2:FindFirstChild("HumanoidRootPart")
if HumanoidRootPart_3 then
local clone_upvr_3 = [Link]:Clone()
clone_upvr_3.Parent = HumanoidRootPart_3
[Link](4, function() -- Line 626
--[[ Upvalues[1]:
[1]: clone_upvr_3 (readonly)
]]
clone_upvr_3:Destroy()
end)
end
end
end
tbl_7.OnHit = OnHit
module["Fire Hand"] = tbl_7
module["Steampunk Glove"] = {
Name = "Steampunk Glove";
Icon = "rbxassetid://243184138";
Cooldown = 0.7;
Force = 1500;
RagdollDuration = 3;
}
local tbl_9 = {
Name = "Ban Hammer";
Icon = "rbxassetid://102903994473061";
Cooldown = 0.7;
Force = 900;
RagdollDuration = 3;
}
local function HasParticles(arg1, arg2) -- Line 650
local Part_upvr_2 = [Link]("Part")
Part_upvr_2.CanCollide = false
Part_upvr_2.Size = [Link](1, 1, 1)
Part_upvr_2.Anchored = false
Part_upvr_2.Transparency = 1
Part_upvr_2.CFrame = [Link] * [Link](0, 0.4, -3)
Part_upvr_2.Parent = workspace
local WeldConstraint_upvr = [Link]("WeldConstraint")
WeldConstraint_upvr.Part0 = arg1
WeldConstraint_upvr.Part1 = Part_upvr_2
WeldConstraint_upvr.Parent = Part_upvr_2
local clone_upvr_10 = [Link]:Clone()
clone_upvr_10.Parent = Part_upvr_2
clone_upvr_10.ParticleEmitter:Emit(2)
[Link](1, function() -- Line 668
--[[ Upvalues[3]:
[1]: Part_upvr_2 (readonly)
[2]: WeldConstraint_upvr (readonly)
[3]: clone_upvr_10 (readonly)
]]
if Part_upvr_2 then
Part_upvr_2:Destroy()
end
if WeldConstraint_upvr then
WeldConstraint_upvr:Destroy()
end
if clone_upvr_10 then
clone_upvr_10:Destroy()
end
end)
end
tbl_9.HasParticles = HasParticles
module["Ban Hammer"] = tbl_9
local tbl_6 = {
Name = "Bloodmoon Hammer";
Icon = "rbxassetid://96284196754755";
Cooldown = 0.7;
Force = 900;
RagdollDuration = 6;
}
local function HasParticles(arg1, arg2) -- Line 689
local Part_upvr_4 = [Link]("Part")
Part_upvr_4.CanCollide = false
Part_upvr_4.Size = [Link](1, 1, 1)
Part_upvr_4.Anchored = false
Part_upvr_4.Transparency = 1
Part_upvr_4.CFrame = [Link] * [Link](0, 0.4, -3)
Part_upvr_4.Parent = workspace
local WeldConstraint_3_upvr = [Link]("WeldConstraint")
WeldConstraint_3_upvr.Part0 = arg1
WeldConstraint_3_upvr.Part1 = Part_upvr_4
WeldConstraint_3_upvr.Parent = Part_upvr_4
local clone_upvr = [Link]:Clone()
clone_upvr.Parent = Part_upvr_4
clone_upvr.ParticleEmitter:Emit(2)
[Link](1, function() -- Line 707
--[[ Upvalues[3]:
[1]: Part_upvr_4 (readonly)
[2]: WeldConstraint_3_upvr (readonly)
[3]: clone_upvr (readonly)
]]
if Part_upvr_4 then
Part_upvr_4:Destroy()
end
if WeldConstraint_3_upvr then
WeldConstraint_3_upvr:Destroy()
end
if clone_upvr then
clone_upvr:Destroy()
end
end)
end
tbl_6.HasParticles = HasParticles
local function OnHit(arg1, arg2) -- Line 720
local Highlight_upvr = [Link]("Highlight")
Highlight_upvr.DepthMode = [Link]
Highlight_upvr.FillColor = [Link](255, 0, 0)
Highlight_upvr.FillTransparency = 0.5
Highlight_upvr.OutlineTransparency = 1
Highlight_upvr.Adornee = arg2
Highlight_upvr.Parent = arg2
[Link](2.5, function() -- Line 729
--[[ Upvalues[1]:
[1]: Highlight_upvr (readonly)
]]
Highlight_upvr:Destroy()
end)
end
tbl_6.OnHit = OnHit
module["Bloodmoon Hammer"] = tbl_6
local tbl_14 = {
Name = "Rainbow Hammer";
Icon = "rbxassetid://139876541578910";
Cooldown = 0.7;
Force = 1000;
RagdollDuration = 6;
}
local function HasParticles(arg1, arg2) -- Line 742
local Part_upvr_3 = [Link]("Part")
Part_upvr_3.CanCollide = false
Part_upvr_3.Size = [Link](1, 1, 1)
Part_upvr_3.Anchored = false
Part_upvr_3.Transparency = 1
Part_upvr_3.CFrame = [Link] * [Link](0, 0.4, -3)
Part_upvr_3.Parent = workspace
local WeldConstraint_2_upvr = [Link]("WeldConstraint")
WeldConstraint_2_upvr.Part0 = arg1
WeldConstraint_2_upvr.Part1 = Part_upvr_3
WeldConstraint_2_upvr.Parent = Part_upvr_3
local clone_upvr_9 = [Link]:Clone()
clone_upvr_9.Parent = Part_upvr_3
clone_upvr_9.ParticleEmitter:Emit(2)
[Link](1, function() -- Line 760
--[[ Upvalues[3]:
[1]: Part_upvr_3 (readonly)
[2]: WeldConstraint_2_upvr (readonly)
[3]: clone_upvr_9 (readonly)
]]
if Part_upvr_3 then
Part_upvr_3:Destroy()
end
if WeldConstraint_2_upvr then
WeldConstraint_2_upvr:Destroy()
end
if clone_upvr_9 then
clone_upvr_9:Destroy()
end
end)
end
tbl_14.HasParticles = HasParticles
local function OnHit(arg1, arg2) -- Line 773
--[[ Upvalues[1]:
[1]: tbl_8_upvr (readonly)
]]
local Highlight_upvr_3 = [Link]("Highlight")
Highlight_upvr_3.DepthMode = [Link]
Highlight_upvr_3.OutlineTransparency = 0
Highlight_upvr_3.FillTransparency = 0.5
Highlight_upvr_3.Adornee = arg2
Highlight_upvr_3.Parent = arg2
[Link](tbl_8_upvr, Highlight_upvr_3)
[Link](2.5, function() -- Line 783
--[[ Upvalues[2]:
[1]: tbl_8_upvr (copied, readonly)
[2]: Highlight_upvr_3 (readonly)
]]
[Link](tbl_8_upvr, [Link](tbl_8_upvr, Highlight_upvr_3))
Highlight_upvr_3:Destroy()
end)
end
tbl_14.OnHit = OnHit
module["Rainbow Hammer"] = tbl_14
module["Delete Hammer"] = {
Name = "Delete Hammer";
Icon = "rbxassetid://102903994473061";
Cooldown = 0;
Force = 3000;
RagdollDuration = 5;
HasParticles = function(arg1, arg2) -- Line 797, Named "HasParticles"
local Part_upvr = [Link]("Part")
Part_upvr.CanCollide = false
Part_upvr.Size = [Link](1, 1, 1)
Part_upvr.Anchored = false
Part_upvr.Transparency = 1
Part_upvr.CFrame = [Link] * [Link](0, 0.4, -3)
Part_upvr.Parent = workspace
local WeldConstraint_4_upvr = [Link]("WeldConstraint")
WeldConstraint_4_upvr.Part0 = arg1
WeldConstraint_4_upvr.Part1 = Part_upvr
WeldConstraint_4_upvr.Parent = Part_upvr
local clone_upvr_5 = [Link]:Clone()
clone_upvr_5.Parent = Part_upvr
clone_upvr_5.ParticleEmitter:Emit(2)
[Link](1, function() -- Line 815
--[[ Upvalues[3]:
[1]: Part_upvr (readonly)
[2]: WeldConstraint_4_upvr (readonly)
[3]: clone_upvr_5 (readonly)
]]
if Part_upvr then
Part_upvr:Destroy()
end
if WeldConstraint_4_upvr then
WeldConstraint_4_upvr:Destroy()
end
if clone_upvr_5 then
clone_upvr_5:Destroy()
end
end)
end;
}
module["Small Tree"] = {
Name = "Small Tree";
Icon = "rbxassetid://70956898840223";
Cooldown = 0.7;
Force = 1000;
Range = [Link](12, 12, 12);
RagdollDuration = 3;
}
module["Medium Tree"] = {
Name = "Medium Tree";
Icon = "rbxassetid://117374249944925";
Cooldown = 0.7;
Force = 1100;
Range = [Link](14, 14, 14);
RagdollDuration = 3;
}
module["Huge Tree"] = {
Name = "Huge Tree";
Icon = "rbxassetid://114915257709192";
Cooldown = 0.7;
Force = 1200;
Range = [Link](16, 16, 16);
RagdollDuration = 3;
}
module["Rainbow Small Tree"] = {
Name = "Rainbow Small Tree";
Icon = "rbxassetid://136011850681459";
Cooldown = 0.7;
Force = 1200;
Range = [Link](12, 12, 12);
RagdollDuration = 3;
}
module["Rainbow Medium Tree"] = {
Name = "Rainbow Medium Tree";
Icon = "rbxassetid://83546641619026";
Cooldown = 0.7;
Force = 1300;
Range = [Link](14, 14, 14);
RagdollDuration = 3;
}
module["Rainbow Huge Tree"] = {
Name = "Rainbow Huge Tree";
Icon = "rbxassetid://119257172353286";
Cooldown = 0.7;
Force = 1400;
Range = [Link](16, 16, 16);
RagdollDuration = 3;
}
[Link] = {
Name = "Bat";
Icon = "rbxassetid://86735158693802";
Cooldown = 0.7;
Force = 500;
RagdollDuration = 3;
}
local tbl_16 = {
Name = "Lollipop";
Icon = "rbxassetid://95336128645462";
Cooldown = 0.7;
Force = 800;
RagdollDuration = 3;
}
local function OnHit(arg1, arg2) -- Line 900
--[[ Upvalues[1]:
[1]: Net_upvr (readonly)
]]
local HumanoidRootPart = arg2:FindFirstChild("HumanoidRootPart")
if not arg2:FindFirstChildOfClass("Humanoid") or not HumanoidRootPart then
else
local clone_upvr_7 = [Link]:Clone()
clone_upvr_7.Parent = HumanoidRootPart
;(function(arg1_5) -- Line 901, Named "ApplyCandyEffect"
for _, v_2 in arg1_5:GetChildren() do
if v_2:IsA("BasePart") then
for _, v_3 in [Link]:GetChildren() do
local clone_upvr_8 = v_3:Clone()
clone_upvr_8.Parent = v_2
[Link](5, function() -- Line 910
--[[ Upvalues[1]:
[1]: clone_upvr_8 (readonly)
]]
clone_upvr_8:Destroy()
end)
end
end
end
end)(arg2)
arg1:SetAttribute("DivideSpeed", true)
[Link](5, function() -- Line 929
--[[ Upvalues[2]:
[1]: arg1 (readonly)
[2]: clone_upvr_7 (readonly)
]]
arg1:SetAttribute("DivideSpeed", nil)
clone_upvr_7:Destroy()
end)
Net_upvr:RemoteEvent("UseItem"):FireClient(arg1, "CandyEffect", 5)
end
end
tbl_16.OnHit = OnHit
[Link] = tbl_16
module["Candy Cane"] = {
Name = "Candy Cane";
Icon = "rbxassetid://19250774";
Cooldown = 0.4;
Force = 500;
RagdollDuration = 3;
}
local tbl_2 = {
Name = "Gummy Bear";
Icon = "rbxassetid://81350787786383";
Cooldown = 0.7;
Force = 750;
RagdollDuration = 3;
}
local Debounce_upvr = require([Link])
local FFlags_upvr = require([Link])
function tbl_2.OnHit(arg1, arg2) -- Line 955
--[[ Upvalues[6]:
[1]: Debounce_upvr (readonly)
[2]: FFlags_upvr (readonly)
[3]: var12_upvw (read and write)
[4]: var13_upvw (read and write)
[5]: var14_upvw (read and write)
[6]: var15_upvw (read and write)
]]
if Debounce_upvr(`TurnedToGummy/{[Link]}/Server`,
FFlags_upvr:GetInstant("GummyBearStickCooldown", 6.5)) then
else
local GummyBear = var12_upvw:FindFirstChild("GummyBear")
if not GummyBear then return end
if not var13_upvw:FindFirstChild("GummyController") then return end
if arg1:GetAttribute("Web") then return end
local HumanoidRootPart_4 = arg2:FindFirstChild("HumanoidRootPart")
if not HumanoidRootPart_4 then return end
local class_Humanoid_upvr = arg2:FindFirstChildWhichIsA("Humanoid")
if not class_Humanoid_upvr then return end
arg2:PivotTo([Link](arg2:GetPivot().Position + [Link](0, 2,
0)))
arg2:SetAttribute("SpeedAllowance",
FFlags_upvr:GetInstant("GummyBearSpeedAllowance", 120))
[Link](FFlags_upvr:GetInstant("GummyBearHitWaitTime", 0.65))
arg1:SetAttribute("RagdollEndTime", 0)
local clone_upvr_6 = var14_upvw.GummyBear:Clone()
clone_upvr_6.Parent = HumanoidRootPart_4
clone_upvr_6:Play()
arg1:SetAttribute("Web", true)
arg1:SetAttribute("BlockTools", true)
var15_upvw:CancelSteal(arg1)
class_Humanoid_upvr.PlatformStand = true
class_Humanoid_upvr:UnequipTools()
local WeldConstraint = [Link]("WeldConstraint")
WeldConstraint.Part0 = HumanoidRootPart_4
local clone_upvr_4 = GummyBear:Clone()
clone_upvr_4:PivotTo(arg2:GetPivot())
clone_upvr_4.Color = [Link]().Color
clone_upvr_4.Parent = workspace
for _, v_4 in clone_upvr_4:GetDescendants() do
if v_4:IsA("BasePart") then
v_4:SetNetworkOwner(arg1)
end
end
WeldConstraint.Part1 = clone_upvr_4
[Link] = clone_upvr_4
arg2:SetAttribute("InGummy", true)
arg1:SetAttribute("NoMouseLockOffset", true)
local class_Tool_upvr = arg2:FindFirstChildOfClass("Tool")
[Link](FFlags_upvr:GetInstant("GummyBearDuration", 3), function()
-- Line 1028
--[[ Upvalues[7]:
[1]: clone_upvr_6 (readonly)
[2]: clone_upvr_4 (readonly)
[3]: class_Humanoid_upvr (readonly)
[4]: arg1 (readonly)
[5]: arg2 (readonly)
[6]: class_Tool_upvr (readonly)
[7]: var15_upvw (copied, read and write)
]]
clone_upvr_6:Destroy()
clone_upvr_4:Destroy()
class_Humanoid_upvr.PlatformStand = false
arg1:SetAttribute("Web", nil)
arg1:SetAttribute("BlockTools", nil)
arg2:SetAttribute("SpeedAllowance", nil)
arg2:SetAttribute("InGummy", nil)
arg1:SetAttribute("NoMouseLockOffset", nil)
if class_Tool_upvr and class_Tool_upvr.Parent == [Link]
and not var15_upvw:IsStealing(arg1) and 0 < class_Humanoid_upvr.Health then
class_Humanoid_upvr:EquipTool(class_Tool_upvr)
end
end)
end
end
module["Gummy Bear"] = tbl_2
module["Dev Slap"] = {
Name = "Dev Slap";
Icon = "";
Cooldown = 0.7;
Force = 5000;
Range = [Link](25, 25, 25);
RagdollDuration = 5;
HasHighlight = true;
}
return module

Common questions

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The "OnHit" method in the "Alien Slap" module includes checking for the presence of specific child components, like "HumanoidRootPart" and its "RootAttachment" . However, the script contains comments indicating errors such as "CF ANALYSIS FAILED," suggesting potential issues in accessing or confirming these components or other computations. This indicates potential errors with character component interaction or script execution logic .

The integration of "RunService" enables server-client communication by allowing server-side scripts to detect and respond to events such as "Heartbeat," which supports precise timing for synchronizing updates across the network. This enhances seamless interactions and real-time responses between server logic and client-side visual effects, crucial for dynamic gameplay experiences .

The "Candy Slap" and "Candy Cane" both feature similar cooldown and ragdoll duration, suggesting equivalent use frequency. However, the "Candy Slap" has a force impact of 1200 compared to "Candy Cane's" 500. This difference implies that "Candy Slap" has a larger gameplay impact, introducing a more powerful knock effect on targets, which influences player interaction by allowing stronger control over enemy positioning .

The "RagdollDuration" attribute temporarily disables player control after being hit, adding a strategic element where players must anticipate or evade attacks to avoid immobilization. Weapons with varying "RagdollDuration" values affect player dynamics by influencing recovery times and the urgency of defensive maneuvers, thus impacting gameplay strategy .

The "Rainbow Slap" includes a highlight configuration with a visibility feature, indicating it has an active visual effect on impact . In contrast, the "Dark Matter Slap" has a similar highlight configuration; however, its transparency levels differ, particularly the fill transparency is set to 0.9, suggesting a subtler effect than the Rainbow Slap .

The script uses task scheduling to manage concurrency and sequencing via functions like `task.delay()` to introduce timed delays in operations. In the "Candy Slap" module, it uses this to activate and later remove visual effects, thereby managing simultaneous game actions without causing conflicts or degrading performance. This approach ensures that visual and functional effects are correctly synchronized with other game processes, maintaining a smooth user experience .

The "Debris" service manages temporary objects within the "Yin Yang Slap" module, facilitating automatic cleanup of parts to prevent memory leaks and excessive resource usage by queuing parts for removal. This is significant because it ensures efficient resource management in the game environment, maintaining optimal performance and stability during memory-intensive operations .

"HighlightConfig" in the script customizes visual feedback for weapons by defining attributes like color and transparency, which enhances identification and thematic differentiation of weapon types. It plays a critical role in conveying power levels and special effects to players, enriching gameplay by making visual effects distinctive and easily recognizable in various combat scenarios .

The "HasParticles" function in the "Rainbow Hammer" involves creating a particle effect with clones and welds, which might present challenges such as ensuring proper placement and attachment of particles to the game environment . Any failure in the execution of this sequence could result in a lack of visual feedback, thus diminishing the immersive experience and player engagement intended by using this item .

The script comments note errors such as "CF ANALYSIS FAILED" and "variable analysis failed," indicating issues in computational flow and variable handling. These errors suggest potential inconsistencies or execution failures in function calls, impacting the script's reliability by possibly causing unhandled exceptions, incorrect behaviors, or server/client desynchronization .

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