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2D Animation Course Overview and Syllabus

The 2D Animation course at BMMA-SLU teaches students the principles of animation and requires them to create short digital animations. Students will engage in individual exercises and group projects, covering topics such as character design, storyboarding, and the 12 principles of animation. Required materials include drawing tools and software like Adobe Animate and Toon Boom.

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0% found this document useful (0 votes)
6 views17 pages

2D Animation Course Overview and Syllabus

The 2D Animation course at BMMA-SLU teaches students the principles of animation and requires them to create short digital animations. Students will engage in individual exercises and group projects, covering topics such as character design, storyboarding, and the 12 principles of animation. Required materials include drawing tools and software like Adobe Animate and Toon Boom.

Uploaded by

hyde.woodloke
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

BMMA-SLU

2D Animation

Presentations are communication tools


that can be used as demonstrations.
BMMA-SLU

2D Animation
Course Description

The course provides the student an understanding of


animation principles and produces 2D digital
animations implementing various principles and
techniques. Students are expected to write, design and
execute a short digital animation content.
Orientation

01 02 03 04
Objectives Materials Syllabus Deductions

The course provides the student an understanding of animation principles


and produces quality 2D digital animations implementing various principles
and techniques. Students are expected to write, design and execute a short
digital animation content.
Orientation

Objective Per Term


Prelims Midterms Finals
Individual Exercises Final Project
-Intro to animation
Start of Final Project (group) production(TBA)
terms and interface
-conceptualization -cleanup
[Link] sheets etc -coloring, etc
Individual Exercises
[Link] -compositing
-digi & trad
[Link]
d. Animatic
Orientation

01 02 03 04
Objectives Materials Syllabus Deductions

Pen & Pencil


Paper/Tracing Papers
Computer/Laptop/Tablet
Drawing tablet
Software: Adobe Animate/Open Toons/Krita/
Toon Boom/Procreate
Orientation

01 02 03 04
Objectives Materials Syllabus Deductions
SYLLABUS
Topics
1. History of Animation
Persistence of Vision
Early Animation Devices
SYLLABUS
Topics
2. Concepts and Principles in the Animation
Workflow
Key-frames
Timing and Spacing
In-betweens
Cycles
Morphing 1
SYLLABUS
Topics
3. 12 Principles of Animation
Solid Drawing
Squash and Stretch
Anticipation
Slow-in & Slow-out
Timing
Arcs
SYLLABUS
Topics
4. 12 Principles of Animation
· Secondary Action
SYLLABUS
Topics
5. Drawing for Animation

12 Principles of Animation
· Exaggeration
· Appeal
SYLLABUS
Topics
6. Character Designing for Animation
7. Xsheet
8. Storyboarding
SYLLABUS
Projects and Activities
1. 6 Big Ideas (outline study w/ illustrations,trad)
2. Bouncing ball with shadows. (digital)
3. Keyposes (trad)
4. Rotoscoping with live action footage.
5. Animation Analysis (by group)
SYLLABUS
Projects and Activities
6. Calibrated Walk cycle
7. Creating a character
sheet/BG/animatic/storyboard for the final
animation project.
8. Create a 2-3-minute animation of
stories/anecdotes exhibiting animation
principles. (8-10 groups)
Orientation

01 02 03 04
Objectives Materials Syllabus Deductions

[Link] submissions (2 per day)


2. Not following instructions (2 each deduction)
2d Animation Class Card/ID
card size = 9mm x 5.5mm
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