BMMA-SLU
2D Animation
Presentations are communication tools
that can be used as demonstrations.
BMMA-SLU
2D Animation
Course Description
The course provides the student an understanding of
animation principles and produces 2D digital
animations implementing various principles and
techniques. Students are expected to write, design and
execute a short digital animation content.
Orientation
01 02 03 04
Objectives Materials Syllabus Deductions
The course provides the student an understanding of animation principles
and produces quality 2D digital animations implementing various principles
and techniques. Students are expected to write, design and execute a short
digital animation content.
Orientation
Objective Per Term
Prelims Midterms Finals
Individual Exercises Final Project
-Intro to animation
Start of Final Project (group) production(TBA)
terms and interface
-conceptualization -cleanup
[Link] sheets etc -coloring, etc
Individual Exercises
[Link] -compositing
-digi & trad
[Link]
d. Animatic
Orientation
01 02 03 04
Objectives Materials Syllabus Deductions
Pen & Pencil
Paper/Tracing Papers
Computer/Laptop/Tablet
Drawing tablet
Software: Adobe Animate/Open Toons/Krita/
Toon Boom/Procreate
Orientation
01 02 03 04
Objectives Materials Syllabus Deductions
SYLLABUS
Topics
1. History of Animation
Persistence of Vision
Early Animation Devices
SYLLABUS
Topics
2. Concepts and Principles in the Animation
Workflow
Key-frames
Timing and Spacing
In-betweens
Cycles
Morphing 1
SYLLABUS
Topics
3. 12 Principles of Animation
Solid Drawing
Squash and Stretch
Anticipation
Slow-in & Slow-out
Timing
Arcs
SYLLABUS
Topics
4. 12 Principles of Animation
· Secondary Action
SYLLABUS
Topics
5. Drawing for Animation
12 Principles of Animation
· Exaggeration
· Appeal
SYLLABUS
Topics
6. Character Designing for Animation
7. Xsheet
8. Storyboarding
SYLLABUS
Projects and Activities
1. 6 Big Ideas (outline study w/ illustrations,trad)
2. Bouncing ball with shadows. (digital)
3. Keyposes (trad)
4. Rotoscoping with live action footage.
5. Animation Analysis (by group)
SYLLABUS
Projects and Activities
6. Calibrated Walk cycle
7. Creating a character
sheet/BG/animatic/storyboard for the final
animation project.
8. Create a 2-3-minute animation of
stories/anecdotes exhibiting animation
principles. (8-10 groups)
Orientation
01 02 03 04
Objectives Materials Syllabus Deductions
[Link] submissions (2 per day)
2. Not following instructions (2 each deduction)
2d Animation Class Card/ID
card size = 9mm x 5.5mm
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