UNREAL ENGINE TUTORIAL :
INTRODUCTION
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USES
VR AR ARCHVIS
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NOT FOR MODELING!
X
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NANITE LUMENS
[Link] [Link]
engine/#:~:text=Lumen%20is%20Unreal%20Engine%205’s,global%20illumination%20and%20
reflections%20system.
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START UP UNREAL ENGINE
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INTERFACE
LAYERS/ACTORS MENU
VIEW PORT
PROPERTIES MENU
CONTENT FOLDER
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FORWARD RIGHT-CLICK
LEFT RIGHT
BACKWARDS
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GLOBE | LOCAL
ANGLE CAMERA
PIVOT POINT INCREMENTS INCREMENTS
SELECT SNAPPING SCALE 4 VIEW
INCREMENTS INCREMENTS
MOVE
ROTATE
SCALE
CONTENT DRAWER
FOLDER SYSTEM FOR ALL ASSETS CONTAINED IN THE PROJECT
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EXPORT FROM DATA SMITH IN RHINO
Save Data smith file (.udatasmith)
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ENABLE DATA SMITH PLUG-IN IN UNREAL
SEARCH DATA SMITH
FILES>PLUG INS
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CREATE NEW FOLDER FOR DATASMITH
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IMPORT DATASMITH FILE
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DATASMITH IMPORTED THE MODEL INTO THE SCENE
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MATERIALS QUIXEL
ALL ASSETS IN QUIXEL ARE FREE TO USE IN UNREAL
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FIND MATERIALS THROUGH THE MENU. PICK A MATERIAL
CATEGORIES ARE LISTED UNDER SUB MENUS
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SELECT THE MATERIAL CHOSE THE
QUALITY AND DOWNLOAD
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ADD MATERIAL TO MODEL
L
RIA
E
ATM
AG
CLICK “ADD” TO ADD THE DR
A MEGA-SCANS FOLDER IS CREATED. LOCATE THE MATERIAL WITHIN
MATERIAL TO THE PROJECT
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DO
BLU
EC
LIC
TOK
ED
IT
EDIT MATERIAL PARAMETERS IN THE MENU
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SCALING TEXTURE
SCALES THE MATERIAL
ADJUSTS THE METALLIC
ADJUSTS THE ROUGHNESS
ADJUSTS THE NORMAL
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APPLY YOUR MATERIALS ON YOUR GEOMETRY
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CREATE CUSTOM MATERIAL
K
C LIC
HT
RIG
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MATERIAL MENU MATERIAL EDIT
OW
IND
W
TO
IN
R E
TU
X
TE
AG
DR
CONNECT TEXTURE TO BASE COLOUR
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APPLYING CUSTOM MATERIALS
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LANDSCAPING
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GRID REPRESENTS THE LANDSCAPE PLANE
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CHANGE TO ELEVATION “LEFT, RIGHT, BACK, TOP, FRONT” TO ALIGN THE LANDSCAPE ACCURATELY
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GROUND PLANE SETTINGS
USE THE SELECTION OF TOOLS TO EDIT /FORM THE LANDSCAPE
BRUSH TYPE
PROVIDE GROUND MATERIAL STRENGTH
(OPTIONAL)
BRUSH TYPE
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SCULPT THE LANDSCAPE
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FOLIAGE PAINTING
SELECT FOLIAGE MODE TO ADD FOLIAGE
DRAG FOLIAGE INTO WINDOW
GOOD PRACTICE TIP: INCREASE FOLIAGE ASSETS GRADUALLY. THIS PROVIDE CONTROL ON EACH INDIVIDUAL ASSET, E.G.
SCALE & DENSITY.
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PICK FOLIAGE
SELECT FOLIAGE FROM QUIXEL
GENERALLY LOW QUALITY IS SUFFICIENT FOR GROUND FOLIAGE
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ENABLE NANITE
BEFORE ADDING
TO THE SCENES
LOCATE IN MEGASCANS FOLDER
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CHANGE BRUSH SIZE & DENSITY
SELECT & ENABLE THE FOLIAGE
CHANGE SCALE AND DENSITY OF FOLIAGE
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START PAINTING
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POPULATE THE SCENE WITH ASSETS
QUIXEL MARKETPLACE
CHOSE FROM THE WIDE RANGE OF ASSETS TO ADD INTO THE SCENE
+ MARKET PLACE OFFERS FREE MONTHLY ASSETS
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ADD ASSETS !
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QUALITY OF IMAGE
DON’T EXCEED 4
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