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Java Design Patterns Interview Guide

This document is a guide on Java design patterns, detailing various patterns such as Singleton, Factory Method, and Observer, along with their descriptions and Java examples. It also provides interview tips related to each pattern, emphasizing key concepts like lazy vs eager instantiation and the use of polymorphism. The guide serves as a resource for understanding and discussing design patterns in Java during interviews.

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0% found this document useful (0 votes)
5 views1 page

Java Design Patterns Interview Guide

This document is a guide on Java design patterns, detailing various patterns such as Singleton, Factory Method, and Observer, along with their descriptions and Java examples. It also provides interview tips related to each pattern, emphasizing key concepts like lazy vs eager instantiation and the use of polymorphism. The guide serves as a resource for understanding and discussing design patterns in Java during interviews.

Uploaded by

r.lhb.9017
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Java Design Patterns — Interview Guide

rn Type Pattern Name Description Java Example Interview Tip


onal Singleton Ensures a class has only one instance public class Singleton { private static Mention lazy vs eage
and provides a global access point. Singleton instance; private Singleton() {} instantiation; thread-s
public static Singleton getInstance() {
if(instance==null) instance=new
Singleton(); return instance; } }
onal Factory Method Defines an interface for creating an object interface ShapeFactory { Shape create(); } Useful to decouple o
but lets subclasses decide which class to creation from usage.
instantiate.
onal Builder Separates the construction of a complex Car car = new [Link]().setColor("Re Great for creating
object from its representation. d").setSeats(4).build(); immutable objects wi
optional parameters.
ioral Observer Defines a one-to-many dependency so [Link](new Observer(){ Mention use in event
that when one object changes state, all public void update(){} }); handling, MVC patter
dependents are notified.
ioral Strategy Defines a family of algorithms, [Link](new Emphasize replacing
encapsulates each one, and makes them ConcreteStrategy()); [Link](); conditional logic with
interchangeable. polymorphism.
ioral Command Encapsulates a request as an object, Command cmd = new Mention undo/redo
allowing parameterization of clients with LightOnCommand(light); implementations.
queues, requests, and operations. [Link](cmd);
ural Adapter Converts the interface of a class into class Adapter implements Target { Good to integrate leg
another interface clients expect. [Link](); } code with new system
ural Decorator Adds behavior to objects dynamically Component decorated = new Mention IO streams i
without modifying their class. BorderDecorator(new TextBox()); Java as common exa
ural Proxy Provides a surrogate or placeholder for interface Image { void display(); } class Use for lazy loading,
another object to control access. ProxyImage implements Image { ... } access control, or log
ioral Template Method Defines the skeleton of an algorithm in a abstract class Game { final void play(){ Highlight controlling
method, deferring steps to subclasses. start(); playTurn(); end(); } } invariant steps while
allowing customizatio

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