Boarding Actions Rules for Battlefleet Gothic
Boarding Actions Rules for Battlefleet Gothic
Space Marines receive a +2 bonus to their boarding value, reflecting their superior combat prowess in close quarters. This augmentation increases the chances of Space Marines successfully overriding opponent defenses, affording them tactical supremacy in engagements that can decisively influence both immediate and subsequent strategic scenarios .
In a multi-ship boarding action, the player whose boarding score is higher wins. The losing side suffers 1 point of damage for each point by which they lost, and in a multi-ship context, the attacker decides how to distribute this damage among the involved ships. Additionally, a critical hit can be caused based on the level of difference in scores, leading to potential further damage or incapacitation .
The Ork Clanz Warlord provides a one-time +2 bonus to the attack roll for Orks participating in a boarding action. This strategic advantage can be pivotal when attempting to outmatch an opponent, particularly by offsetting other disadvantageous modifiers or when positioning to exploit weaknesses in enemy defenses effectively .
Grey Knights can reroll their boarding attack results, a rare capability that allows them to mitigate poor initial outcomes. This reroll provision not only maximizes their chance of achieving higher scores but also enhances their strategic flexibility and reliability in conflicts, recognizing their elite status and preparation compared to regular forces .
When a ship has both the Mark of Khorne and Abaddon, its boarding value is multiplied by 4. This indicates a significant increase in the ship's offensive capabilities due to these enhancements, making it much more formidable in boarding actions .
In the event of a tied result, involved ships cannot move, shoot, or launch ordnance until one side's damage points are fully depleted. This stalemate requires continued engagement in subsequent rounds until the balance shifts, restricting tactical options and requiring perseverance or risk additional losses to force a breaking point .
Choosing to fight individually or as a combined group in a multi-ship boarding action influences both the computation of boarding values and the application of bonuses. Fighting as a group allows for a single computed value with potential cumulative bonuses, possibly outweighing the defensive benefits of individual combat, where each ship might exploit its unique advantages or suffer disastrous sole engagement outcomes .
The critical hit chance varies based on the point difference in the combat result: for instance, a +3 difference results in the winners causing hits on 3+ while losers do so on 6+. Mark of Khorne grants an additional +1 to the critical hit roll, increasing the likelihood of causing more severe impacts, skewing outcomes in favor of Mark of Khorne bearers .
Tyranids roll 2d6 and take the highest result when determining their attack roll in a boarding combat. They also receive +1 if the enemy ship has Blast Markers in contact, though they don't confer this bonus to their opponents. These advantages enhance the likelihood that Tyranids will achieve a higher score, thereby improving their chances of winning the boarding encounter .
Blast markers in contact with enemy ships provide a +1 modifier to the attacker's boarding roll when Tyranid ships are involved. This environmental factor favors Tyranid forces, allowing them to exploit battlefield conditions by increasing their probability of success in offensive maneuvers .