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Hero Quest 2.0 Game Items Guide

The document describes various magical items, spells, and their effects within a game context. Items include armor, weapons, rings, and potions that provide unique abilities or enhancements to characters. Additionally, it outlines the mechanics of combat and interactions with monsters, including the use of spells to influence gameplay.

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0% found this document useful (0 votes)
18 views12 pages

Hero Quest 2.0 Game Items Guide

The document describes various magical items, spells, and their effects within a game context. Items include armor, weapons, rings, and potions that provide unique abilities or enhancements to characters. Additionally, it outlines the mechanics of combat and interactions with monsters, including the use of spells to influence gameplay.

Translated by

ScribdTranslations
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

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org/hero-quest-projeto-c14/

Borin Armor Elixir of Life Destruction of Orc

This magical clothing of


This small bottle of When using this short sword
ringed corset allows that
apricot liquid brings from magic, you roll two dice
who uses it throws 4 dice of
volta à vida um herói morto, to combat to attack.
fight to defend oneself.
restoring all of your You can attack two
Different from the armors of
Physical and Mental Points. lead the monster
normal ringed armors,
rival for an Orc.
this mysterious, ultralight
This potion can only be
metal armor does not decrease
the movements of those who use it. used only once. Cannot be used
by the Wizard.
Cannot be used
by the Wizard.

Return Ring Magic Ring Spirit Sword

This ring gives to the Wizard or to the


This magical long sword
When summoned, this ring there is a mysterious
Elf or the power to cast a
m•gico brings back to carved grip
magic twice (no in bone. When using it, throw
starting point of the search
simultaneously). No
all the heroes that will be combat data for
principle of Search, that one
the view of the ring bearer. attack, or4se the opponent
whoever uses the ring must declare
for a dead-living monster.
which of your spells is
(Mummy, Zombie or
This item can only be stored in the ring.
Skeleton
used only once.
Cannot be used
by the Wizard.

Talisman of Wisdom Magic Wand Wizard's Staff

This magic wand This large and ancient staff


This magical medal
allows the Elf or the it emits a soft blue glow.
concede +1 Mental Point
The wizard casts two spells. It can only be used
to its bearer. different in your play by the Wizard, giving him 2 dice
instead of just one. of combat and the ability to
attack diagonally.
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Wizard's Cloak

Goblin Orc

This magical cloak, made of


a matte fabric is covered with
mystical runes. It can be
used only by the Wizard, Cubes
DE DE
DATA
DE
POINTS
PHYSICS
POINTS
MENTAL
DICE CUBES
OF THE OF
DATA
DE
POINTS
PHYSICS
POINTS
MENTAL
giving you an extra die of ATTACK MOVEMENT DEFENSE ATTACK MOVEMENT DEFENSE

combat to defend oneself.


10 2 1 1 1 8 3 2 1 2

Fimir Skeleton Zumbi

SQUARES GIVENS DATA POINTS POINTS SQUARES GIVEN DATA POINTS POINTS Cubes DATA POINTS POINTS
OF OF DE PHYSICS MENTAL OF OF DE PHYSICS MENTAL OF OF DE PHYSICS MENTALS
ATTACK MOVEMENT DEFESA ATTACK MOVEMENT DEFENSE ATTACK MOVEMENT DEFENSE

6 3 3 2 3 6 2 2 1 0 5 2 3 1 0

Mummy Chaos Warrior Gargoyle

SQUARES GIVEN DATA POINTS POINTS SQUARE DICES DATA POINTS POINTS SQUARES DICE DATA POINTS POINTS
DE DE DE PHYSICALS MENTAL DE DE DE PHYSICS MENTAL DE DE DE PHYSICS MENTAL
ATTACK MOVEMENT DEFENSE ATTACK MOVEMENT DEFENSE ATTACK MOVEMENT DEFENSE

4 3 4 2 0 7 4 4 3 3 6 4 5 3 4
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Genius Strong Wind Storm

This magic summons a Genie This magic can be used This magic creates a small
What will one of these do? in any Hero, including whirlwind that involves
actions: in himself. any monster to your
open any door of the A vigorous explosion of choose. This monster will
board (revealing what energy enables that the lose your next move.
there), or use 5 dice Hero, next time that
of combat to attack walk, throw twice the
any monster normal number of dice
within your line of reds.
vision.

Restore the Physical Pass Through the Stones Stone Skin

This magic can be used This magic can be used


in any Hero, including This magic can be used
in any Hero, including
in oneself. in any Hero,
in itself. The Hero may,
Your magical power so, walk through the walls inclusive in itself.
immediately restore up to na sua próxima jogada. Ele pode The Hero will then,
to cross as many walls as roll an extra die of
4 Physical Points lost, your movement allows.
but it does not give a Hero more combat to defend oneself.
Beware! There are areas of solid rock The magic is broken
than your initial number of on the board. If a Hero finishes
Points. when the Hero takes damage
your move
in one of these areas,
of 1 Physical Point.
he will be imprisoned forever!

Fireball Courage Fire of Fury

This magic can be cast This magic can be cast


This magic can be cast
in any monster against any monster,
in any heri, including
wrapping it in a ball of burning it with flames and
in itself. In the next
fire, dealing damage of 2 dealing 1 Point of damage
attack of the hero, he can
Physical points. The monster Physical, unless the
to roll two combat dice
then play 2 data extras. The magic will lose its monster can immediately
reds. For every 5 or effect as soon as there is none roll a 5 or 6 on the die
6 that comes out, the damage will be
but monsters "in sight" of red.
reduced by 1 point.
her
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I am
Revitalizing Water Veil of Mist

This magic puts to sleep


deeply a monster,
This magic can be used so that he cannot walk, This magic can be used
to attack or to defend oneself. The
in any Hero, including in any Hero, including
in itself. magic can be broken from in itself.
The contact with this water once, or in a play On your next move, the
revitalizing will restore up to future, by the monster, playing Hero under this magic can
4 Physical Points lost, a red die for each walk without being seen through
but it will not give to the Hero anymore one of your Mental Points, of spaces occupied by
than your initial number of and getting a "6". monsters.
Physical Points.
Cannot be used against
Mummies, Zombies or
Skeletons

Fireball Cloud of Chaos Comando

This magic puts anyone


This magic paralyzes all the
This magic can be cast hero under Zargon's control.
heroes who were in the
against any The magic can be broken
same corridor or room. A
hero. She inflicts damage immediately or in a
a paralyzed hero cannot
from 2 physical points. The next move by the hero,
attack, walk or defend oneself.
hero immediately throws rolling a red die
The magic can be broken. for each of your mental points. If
two red dice. Each 5
or 6 that leave immediately or in a
to roll a '6', the magic is
reduces the damage to one next move. Each victim
broken. However, until that
roll a red die to
point. this happens, Zargon, in your
each point in your points
you can move the hero as
mental. Taking a 6, the hero if it were a monster and attacked
free yourself.
other heroes.

Escape Fear Fire Storm

This magic creates a room full of


This magic makes it so that the
This magic allows whoever fire that deals 3 damage
the hero became so scared that
the usa disappears and if Physical Points in all Heroes
your attacks are reduced to the monsters that are in the
teleport immediately
a combat die. same room as whom
to a secret place, known
The magic can be broken launched the magic - this will not be
only by Zargon.
for the Hero next time, affected. All victims
This 'safe place' is
rolling a red die they immediately throw both
marked on the MAP OF
for each Mental Point. red data. For every 5 or
SEARCH. If 6 comes out, the magic is
6 to leave, the damage is reduced by
broken. 1 point. Cannot be used
in corridors.
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Lightning Rust I am

This magic puts to sleep


This magic can be cast This magic makes every sword deeply a hero,
in horizontal, vertical direction the metal armor so so that he cannot
or diagonal. The lightning will thin, fragile and useless that never
walk, attack or defend
keep straight until you hit but can be used. Yes. The magic can be
on a wall or door immediate break or
closed. He will inflict damage of It has no effect against
in a future move by the
2 Physical Points in heroes or artifacts. hero, rolling a die
monsters that will be in red for each of the
your journey. your Mental Points. If you leave
at "6", the magic is
break

Invocation of the Dead


Invocation of Orcs Alive Storm

Invoke a group of the dead


Summon a group of Orcs This magic creates a
living to surround and protect
to surround and protect little whirlwind
the one who cast the spell.
who cast the magic. that involves a Hero of
Roll a red die, if
Roll a die, if it comes up: your choice.
to leave
1, 2 or 3 then 4 Orcs This Hero loses his
1 or 2, then four
were invoked; next move.
Skeletons are summoned;
4 or 5, 5 Orcs;
3 or 4, three skeletons and two
6, six Orcs.
Zombies;
5 or 6, two Zombies and two
Mummies.

Precious Stone! Precious Stone! Gold!

You found a stone


Hidden inside the toe cap Hidden inside the toe cap he released it and took it from the wall. Behind
from an old boot, you from an old boot, you
Dela, you found a scholarship.
found a small found a small
wrapped in leather
precious stone, worth 35 precious stone, worth 35
piece of rag. Upon examining
gold coins. Write this down gold coins. Note this
inside her, you found 15
value on your sheet. value on your sheet.
gold coins. Note this
DO NOT REPLACE THIS DO NOT REINSERT THIS
value in your sheet.
CARD NOT MOUNT. LETTER ON THE MOUNTAIN.
DO NOT REPLACE THIS
LETTER ON THE MOUNTAIN.
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Gold! Gold! Gold!


!

You found a stone You found a stone You found a stone


he let go and took it off the wall. Behind he released it and took it off the wall. Behind he let go and took it off the wall. Behind
Wow, you found a scholarship! hey, you found a scholarship Wow, you found a scholarship
wrapped in leather wrapped in leather wrapped in leather
piece of rag. Upon examining piece of cloth. Upon examining piece of cloth. Upon examining
inside her, you found 15 inside her, you found 25 inside her, you found 25
gold coins. Write this down gold coins. Note this gold coins. Note this
value in your sheet. value on your sheet. value on your sheet.
DO NOT PUT THIS BACK DO NOT REPLACE THIS DO NOT PUT THIS BACK
LETTER ON THE MOUNTAIN. LETTER ON THE MOUNTAIN. LETTER ON THE MOUNTAIN.

Azar! Azar! Azar!

Suddenly, the floor beneath you Suddenly, the floor beneath you While you were
your feet gave way. You fell inside of your foot gave in. You fell inside of looking for an arrow
a shallow hole, losing 1 a shallow hole, losing 1 hidden shot from the
Physical Point, it's your turn Physical Point, it's your turn wall, hitting you.
it's over. You will have to done. You will have to You lost 1 Physical Point
climb the hole and walk climb the hole and walk and your turn is over.
normally next time. normally next time. REPOSITION THIS LETTER
REPLACE THIS LETTER REPLACE THIS LETTER ON THE MOUNTAIN.
IN THE MOUNTAIN. ON THE MOUNTAIN.

Azar! Heroic Drink Jewels!

To your surprise, you


While you were You found a small
found a leather canteen
looking for an arrow wooden box. From
hanging on the wall. If
hidden shot from the simple and very
you drink the liquid that is
wall, hitting you. old. Inside you
girl, before attacking, you
You lost 1 Physical Point will be able to make two attacks in found out she is lined
and your turn is over. instead of one. The canteen can only
made of velvet and contains
REPLACE THIS LETTER tiny jewels, worth 50
IN THE MOUNTAIN.
to be used once.
gold coins. Note this
DO NOT REPLACE THIS
LETTER AT THE MOUNTAIN. value on your sheet.
DO NOT REPLACE THIS
LETTER ON THE MOUNTAIN.
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Jewels! Defense Potion Restorative Potion

Amidst a bunch of
Amid a collection of old trapos, you found a bottle
You found a small with a bluish liquid. You can
bottles, did you find one?
wooden box. From drink this restorative potion to
small bottle containing a
simple and very any moment restoring the
clear liquid. You can drink
old. Inside you number of Physical Points equal to
this potion at any moment.
found out that she is lined number drawn on one of the dice
She gives you the right to play two.
of velvet and contains red. You cannot,
extra combat data in
tiny gems, worth 50 meanwhile, exceed your number of
next time you go to
gold coins. Note this Initial Physical Points.
defender. The potion can only be
value on your payroll. The potion can only be used once.
used once.
DO NOT REPLACE THIS DO NOT REPLACE THIS
LETTER ON THE MOUNTAIN.
DO NOT REPLACE THIS
LETTER ON THE MOUNTAIN.
CARTA NO MONTE.

Restorative Potion Restorative Potion Strength Potion

Amid a batch of Amidst a bunch of


rags, you found a jar rags, you found a bottle
with a bluish liquid. You can with a bluish liquid. You can You found a small jar.
drink this restorative potion drinking this restorative potion red. You can drink this
any moment restoring the any moment restoring the liquid with a strange smell
number of Physical Points equal to number of Physical Points equal to any moment. He gives you the
number drawn on one of the dice number rolled on one of the dice right to roll two extra dice
red. You cannot, red. You can't, to fight next time that
however, exceed your number of meanwhile, exceed your number of you attack. The potion can only be
Initial Physical Points. Initial Physical Points. used once.
The potion can only be used once. The potion can only be used once. DO NOT REPLACE THIS
CARD ON THE MOUNTAIN.
DO NOT PUT THIS BACK DO NOT PUT THIS BACK
LETTER ON THE MOUNTAIN. CARD ON THE MOUNTAIN.

Monstro Errante Monstro Errante Monstro Errante

While you were While you were While you were


searching, a monster appeared looking for, a monster appeared searching, a monster appeared
walked slowly and attacked he approached slowly and attacked he walked slowly and attacked
you! Zargon puts the monster you! Zargon puts the monster you! Zargon puts the monster
errant (related to the) errant (related to in) errant (related to the)
SEARCH BOOK) in SEARCH BOOK) BOOK OF SEARCHES) in
any square, close to any square, close to any square, close to
you. The monster attacks you. The monster attacks you. The monster attacks
immediately. immediately. immediately.
RESEND THIS LETTER REPLACE THIS LETTER REPLACE THIS LETTER
AT THE MOUNTAIN. ON THE MOUNTAIN. ON THE MOUNTAIN.
Wandering Monster Wandering Monster Wandering Monster

While you were While you were While you were


while searching, a monster appeared searching, a monster appeared searching, a monster appeared
in slow steps and attacked in slow steps and attacked he walked slowly and attacked
you! Zargon puts the monster you! Zargon puts the monster you! Zargon puts the monster
errant (related to the) errant (related to in) errant (related to the)
SEARCH BOOK) in BOOK OF SEARCHES) in SEARCH BOOK) in
any square, close to any square, close to any square, close to
you. The monster attacks you. The monster attacks you. The monster attacks
immediately. immediately. immediately.
REPLACE THIS LETTER REPLACE THIS LETTER REPLACE THIS LETTER
ON THE MOUNTAIN. IN THE MOUNTAIN. ON THE MOUNTAIN.

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INSTRUCTIONS to print:
Pages 1 to 8 - one print per page
Page 9 - eight impressions (back of artifact, monster and treasure)
Sheet 10 - three impressions (reverse of the magics and artifact)
Page 11 - this page does not need to be printed

There will only be one additional artifact backstory card (11 verses) that must be
disregarded, as there are 10 cards.

Attention: there are already altered texts in the letters!

The letters were redone based on material collected from websites, including this one with
Hasbro's permission:

[Link]

Thus, we aim to facilitate the inclusion of differentiated material, future expansions and
adjustments. The images of the verses were extracted from the site:
[Link]
Which also provides the list of each type of card, for you to find out to which verse
belongs to each letter.

Access our forum and discover more news!

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About HeroQuest 2.0


This project is a REMAKE of the board game HeroQuest, originally
created by the Milton Bradley Company and distributed in Brazil by Estrela and not
it should serve as a reference for the original material, as we gradually modify it
todo o material oficial, tanto o lançado no Brasil, quanto o lançado apenas no
exterior, with particular translations and adaptations. Besides this, material
totalmente inédito está aos poucos, sendo incluído.
But so that they can check the modifications and thus differentiate from the famous
game, we created a list with the changes when the new material is released.

Copyright
All the material is developed without profit and as a tribute to
nostalgic game HeroQuest, unpublished for more than 17 years. Currently,
from the information collected by the network, it is known that the game is owned by
Hasbro Int./MB. The images used are the property of Hasbro Int./MB.
as well as TSR, Games Workshop, and Parker Brothers among others.

Players, get ready for new features! All the original material released
goes through constant modifications, including errata made by the
volunteers of the project, aiming, in the end, for a total reformulation/adaptation
of the game. However, of course, each person is free to adopt or not, totally or
partially, the changes mentioned here. To help you see
in detail what has changed, describing all the changes already incorporated
to the game. Our work includes the specific translation of the expansions not
released in Brazil, as well as a complete restructuring of the rules of the versions
English and American, which have many incompatibilities between them!

All the unpublished material aims to maintain the essence of the original game and its
primordial quality, its simplicity. However, we do not forget about the
more demanding players, for these we will develop optional rules
advanced, such as bringing typical elements of an RPG game, for example.
In addition to this, we will have new content integrated directly into the project, well
as alternative rules, pending approval and the storage of
rules not yet approved, allowing each one to share their ideas
and anyone who wishes can incorporate the ones they desire into their games!

The use of the material created here is free, as long as it is for personal purposes and
obey the license used, being prohibited from its commercialization (sale or
distribution or any other form). Other projects that wish to derive
these, as variants, for example, are also possible, provided that
obey the same Creative Commons license that we adopted.

This material is free as long as it does not infringe on the rights of third parties. The site, its
administrators and domain owners are not, by any means,
responsible for any misuse caused by third parties. Our policy is
wherever possible, indicate the source of the images, the files, well
like its authors. This is a slow process, but one that is constant
progress, as many files sent by users, we will seek their
origin, when the file does not mention enough data.

NOTE: This site was created with the intention of preserving the game HeroQuest and
your expansions. All items available on the site are for personal use and not
can be used for no other purpose except with permission
from Hasbro Int. and/or Estrela.

ATTENTION: Remember that this page is


umREMAKEe cannot be considered
as official material, not even as
an official reference to the original game!

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