0% found this document useful (0 votes)
17 views10 pages

Enhancing Sign Language Translation with SLP

This document discusses the challenges of data scarcity in sign language translation (SLT) and proposes using sign language production (SLP) as a method for data augmentation to enhance SLT models. The authors introduce three techniques for generating synthetic data, including a skeleton-based approach, sign stitching, and photo-realistic generative models, which can improve SLT performance by up to 19%. The paper highlights the potential of these methods to create more robust SLT systems, particularly in resource-constrained environments.

Uploaded by

viral.video.021x
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
17 views10 pages

Enhancing Sign Language Translation with SLP

This document discusses the challenges of data scarcity in sign language translation (SLT) and proposes using sign language production (SLP) as a method for data augmentation to enhance SLT models. The authors introduce three techniques for generating synthetic data, including a skeleton-based approach, sign stitching, and photo-realistic generative models, which can improve SLT performance by up to 19%. The paper highlights the potential of these methods to create more robust SLT systems, particularly in resource-constrained environments.

Uploaded by

viral.video.021x
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Using Sign Language Production as Data Augmentation to

enhance Sign Language Translation


Harry Walsh Maksym Ivashechkin Richard Bowden
[Link]@[Link] [Link]@[Link] [Link]@[Link]
University of Surrey University of Surrey University of Surrey
Guildford, United Kingdom Guildford, United Kingdom Guildford, United Kingdom

Abstract be classified as low-resource languages. Given their visual nature,


Machine learning models fundamentally rely on large quantities of recording and annotating them poses a significant challenge, espe-
high-quality data. Collecting the necessary data for these models cially in the quantities comparable to the spoken language domain.
Acquiring real-world data presents numerous challenges, such as
arXiv:2506.09643v1 [[Link]] 11 Jun 2025

can be challenging due to cost, scarcity, and privacy restrictions.


Signed languages are visual languages used by the deaf commu- high collection and labelling costs, scarcity, and privacy restrictions
nity and are considered low-resource languages. Sign language [5]. Given that machine learning models rely on large quantities
datasets are often orders of magnitude smaller than their spoken of high-quality data for training, this has been a limiting factor in
language counterparts. Sign Language Production (SLP) is the task computational Sign language research.
of generating sign language videos from spoken language sentences, Sign language datasets are orders of magnitude smaller than their
while Sign Language Translation (SLT) is the reverse translation spoken language counterparts [5]. For instance, a common dataset
task. Here, we propose leveraging recent advancements in SLP used as a baseline in the field, the RWTH-PHOENIX-Weather-
to augment existing sign language datasets and enhance the per- 2014T (PHOENIX14T) dataset, only contains approximately 9,000
formance of SLT models. For this, we utilize three techniques: a sentences [7]. While larger datasets exist, the linguistic annotation,
skeleton-based approach to production, sign stitching, and two which is required for state-of-the-art approaches, is often miss-
photo-realistic generative models, SignGAN and SignSplat. We ing, incomplete, or non-existent [2]. Primarily due to the costs and
evaluate the effectiveness of these techniques in enhancing the expertise required to create such annotations.
performance of SLT models by generating variation in the signer’s A prevalent solution to address data scarcity is to augment ex-
appearance and the motion of the skeletal data. Our results demon- isting datasets. Data augmentation encompasses a variety of tech-
strate that the proposed methods can effectively augment existing niques designed to artificially increase the size and diversity of
datasets and enhance the performance of SLT models by up to 19%, training samples without collecting new data [17]. In contrast, an
paving the way for more robust and accurate SLT systems, even in alternative approach is to generate synthetic data. Synthetic data is
resource-constrained environments. defined as artificially generated information that mimics the sta-
tistical properties and patterns of real-world data, produced via
computational methods such as algorithms, simulations, or increas-
Keywords ingly sophisticated generative AI models. Data augmentation and
generation have become widely adopted practices in various do-
Sign Language Translation, Data Augmentation, Sign Language
mains, such as Natural Language Processing (NLP) [67].
Production, Generative Models
As illustrated in Figure 1, SLT is the task of predicting a spoken
ACM Reference Format: language translation from a sign language video, Sign-to-Text (S2T).
Harry Walsh, Maksym Ivashechkin, and Richard Bowden. 2025. Using Sign Whereas, SLP is the reverse task, aiming to generate sign language
Language Production as Data Augmentation to enhance Sign Language
videos given spoken language sentences, Text-to-Sign (T2S). In this
Translation. In Proceedings of . ACM, New York, NY, USA, 10 pages. https:
paper, we leverage three SLP techniques to augment and generate
//[Link]/[Link]
synthetic data [36, 61, 76]. We then leverage this data to enhance
the translation ability of SLT models [7, 83]. We note the limitations
1 Introduction
of these approaches, as they often lack non-manual features, and
Sign languages are visual languages that use multiple articulators, significantly more work is required for the approaches to fully
such as the hands, body, and facial expressions to convey mean- capture the subtleties of the language. However, we suggest that
ing. They are natural languages used by the Deaf community and they capture enough of the manual features to be a useful tool for
possess their own grammar and syntax [69]. Sign Languages can pre-training or to supplement data during training.
Permission to make digital or hard copies of all or part of this work for personal or Some SLT approaches perform translation solely from video
classroom use is granted without fee provided that copies are not made or distributed [77, 83], Video-to-Text (V2T), and others leverage a skeleton pose
for profit or commercial advantage and that copies bear this notice and the full citation representation [9, 19, 72], Pose-to-Text (P2T). Our first technique
on the first page. Copyrights for components of this work owned by others than the
author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or focuses on enhancing P2T architectures and therefore synthesises
republish, to post on servers or to redistribute to lists, requires prior specific permission synthetic skeleton data. For this, we leverage sign stitching [76], an
and/or a fee. Request permissions from permissions@[Link].
approach that uses a dictionary of pre-recorded isolated signs and
,
© 2025 Copyright held by the owner/author(s). Publication rights licensed to ACM. joins them together to create continuous sign language sequences.
ACM ISBN 978-1-4503-XXXX-X/2018/06 Previous research has suggested many problems with alternative
[Link]
1
,, Harry Walsh, Maksym Ivashechkin, and Richard Bowden

2 Related Work
Data augmentation and generation have enhanced machine learn-
ing models. We review approaches from other fields that leverage
a range of techniques to improve system performance. Before mov-
ing on to the field of SLP, which we leverage to produce synthetic
skeleton data and augment the appearance of the signers. Finally,
we review the SLT models that we use to evaluate the effectiveness
of the proposed techniques.

2.1 Data Augmentation and Generation


Synthetic data is commonplace where the rules and constraints are
well understood [12, 16, 24]. This can also help deal with rare sce-
narios where capturing additional data is expensive or unobtainable
due to privacy concerns. In the related field of action recognition,
simulated data was shown to be very effective and helped boost
the recognition performance when fine-tuned on real data [39].
Figure 1: A visual overview of the SLT and SLP tasks. The SLT Statistical methods have been used to generate data by learning the
task is the process of translating sign language video into underlying distribution of the real data. These methods often in-
spoken language text. The SLP task is the reverse, generating volve techniques such as Monte Carlo Simulation, Hidden Markov
sign language video from spoken language text. Models (HMMs), and other probabilistic models [26]. However,
more recently, they have been replaced with deep learning based
approaches that have shown superior performance.
Deep learning based approaches have utilised a variety of models
methods that attempt to directly regress a sequence of poses from in order to augment and generate data, such as GAN [20], Varia-
the spoken language text [63]. Mainly regression to the mean, which tional Autoencoders (VAE) [40], Diffusion [28], and transformer-
causes under-articulated and often incomprehensible signing. For based models [74]. All of which have been shown to generate high-
this reason, we choose a stitching approach as it is guaranteed to quality synthetic data [26]. GANs and diffusion models have been
produce expressive natural sequences. used to generate high-quality images and videos for several appli-
The next two techniques focus on the V2T architectures for cations like medical imaging [13], object detection [54], computer
which both a Generative Adversarial Network (GAN) [64] and vision [29], etc. Large Language Models (LLMs) are transformer-
Gaussian Splatting [36] approaches are tested. Both methods use base models, that are commonly used to generate synthetic data for
skeleton pose to generate a photo-realistic signer. GANs often strug- various tasks such as knowledge distillation [22, 27], mathematical
gle to generalise to out-of-domain poses and suffer from noisy con- reasoning [50, 81], coding [32], or even refining its own predictions.
ditioning. This can lead to several artefacts in production. Whereas, For instance, LLAMA 3.1 is fine-tuned on synthetic data to tailor
a Gaussian Splatting-based approach that uses SMPL-X mesh in the output to a desired style [23].
addition to hammer features provides additional constraints on the Given that sign language is classified as a low-resource language,
generation process, resulting in fewer artefacts. Previous works authors have previously attempted to augment monolingual text
emphasised that the quality of the pre-training data is paramount data to generate synthetic gloss1 sequences. Gloss is a commonly
in achieving strong performance in downstream tasks [18, 47] and used text intermediary for SLP and SLT, but is costly and time-
low-quality data can even harm model performance [66, 68]. consuming to create, and has been noted as a limiting factor in ex-
We define the contributions of this paper as follows; panding state-of-the-art approaches to larger domains of discourse.
(1) To the best of our knowledge, we are the first to propose Moryossef et al. [53] focused on Gloss-to-Text (G2T) translation,
generating synthetic skeleton sequences for SLT. while Yao et al. [80] focused on the reverse, Text-to-Gloss (T2G).
(2) We propose augmenting the appearance of sign language Both approaches used a deep translation model and a rule-based sys-
data, testing two photo-realistic avatar models, SignGAN tem to generate gloss sequences from spoken language sentences.
[64] and SignSplat [36]. Recently, Abdullah et al. leveraged GPT-4o, a LLMs to generate
(3) We evaluate the effectiveness of these techniques in enhanc- gloss sequences from spoken language sentences. Using this data,
ing the performance of SLT models, demonstrating that they they showed improved performance [1]. The approaches were able
can significantly improve translation accuracy. to show the benefits of utilising synthetic data. As the field ad-
vances toward end-to-end methods, which do not require linguistic
The rest of this paper is organized as follows. Section 2 reviews
annotations, the relevance of such approaches has been reduced.
related works in the field of data augmentation, generation, SLP,
Therefore, we propose creating synthetic skeleton sequences and
and SLT. Section 3 elaborates on the methodology for augmenting
appearance augmentation for enhanced SLT.
the data and the translation models used to verify its effectiveness.
When augmenting data, there are two main approaches to inte-
Section 4 details the evaluation protocol before moving on to the
grating it into a model. Some methods suggest first pre-training on
experimental results. Finally, Section 5 concludes the paper and
suggests directions for future work. 1 Gloss is the written word associated with each sign performed in a sequence.
2
Using Sign Language Production as Data Augmentation to enhance Sign Language Translation ,,

Figure 2: An example from the PHOENIX14T dataset, showing left to right: skeleton pose, original video, SignSplat Avatar, and
SignGAN Avatar.

the augmented data, followed by a second stage of fine-tuning on al. [65] proposed a keyframe selection network to select specific
real data at a lower learning rate. Others propose simultaneously frames from isolated signs, and by concatenating and interpolating
training on both real and augmented data [17]. In this work, we between them, were able to produce continuous sequences. The
experiment with both of these approaches. output was used to drive the SignGAN model, a model capable of
generating photo-realistic sign language video given skeleton pose
2.2 Sign Language Production and a style image. The model is trained through a min-max game
SLP is the task of generating realistic sign language sequences from performed by the generator and discriminator. Here, the SignGAN
spoken language text. To accomplish this, several intermediate rep- model is used to generate appearance variations for the V2T task
resentations can be employed within the translation pipeline. A in Section 4.2.2.
common approach first generates a gloss representation, followed Taking inspiration from computer graphics and the field of 3D
by a skeleton pose production that is used to drive a photo-realistic rendering, Ivashechkin et al. [36] proposed a Gaussian Splatting
signer [65, 70, 71, 76]. An example of the skeleton pose representa- based approach to generate photorealistic sign language video by at-
tion can be seen in Figure 2 taching 3D Gaussian splatting primitives to the SMPL-X [56] human
Early approaches to SLP used a graphical avatar-driven systems[4, mesh model. While alternative Gaussian splatting approaches [30,
11, 14, 15, 84]. Some of the approaches looked for legal phrases, and, 52] also tackle the problem of expressive avatar rendering, the
thus are limited to pre-recorded phrases [11]. An alternative ap- SignSplat approach adds regularization and constraints to the un-
proach performed a translation to a linguistic notation, then opted derlying mesh geometry and appearance to minimize rendering
to play each sign in sequence with unnatural transitions in between artifacts and enforce the physical limits of a human. Furthermore,
[4]. The avatar was often unrealistic; and as a result, these early proposing a sign-stitching mechanism for gloss interpolation. Once
approaches were unpopular with the deaf community [41]. again, we leverage this method in Section 4.2.2. Both a SignGAN
Deep learning based approaches have improved the realism of and a SignSplat avatar are shown on the right side of Figure 2,
the signing sequences. Initially being tackled with Recurrent Neural respectively.
Networks (RNNs) [70, 82], later being improved upon using trans-
former based architectures [60, 62, 63]. However, models that at- 2.3 Sign Language Translation
tempt to directly regress skeleton pose often suffer from regression Initially, the field focused on isolated Sign Language Recognition
to the mean. This is caused by the model attempting to minimise (SLR), which aims to produce the corresponding gloss for a short
their loss function and therefore, they result in under-articulated video containing a sign [34, 37, 44]. Later, the field progressed
and incompressible signing. Given that these models can also hal- to the more challenging task of Continuous SLR, which requires
lucinate, we avoid them for the P2T task. multiple signs to be recognised within a sequence [25, 31, 42, 51].
Alternatively, other methods used a combination of deep learn- SLT requires an additional translation to spoken language.
ing and a pre-recorded dictionary of isolated signs. These methods Similar to the SLP field, the task was initially tackled using an
attempt to learn the co-articulation between isolated signs in order RNN [7], before moving on to a transformer-based architecture [8]
to create fully continuous natural sequences. Walsh et al. [76] used which employed a Connectionist Temporal Classification (CTC)
a 7-step pipeline that included non-manual features. By including loss on the encoder to simultaneously learn SLR and SLT in a single
features such as the timing as well as the frequency components of a model. Modifying the network to work with skeleton keypoints, has
sequence, the method is able to capture signed prosody2 , this is uti- become the standard for evaluating skeleton based SLP [60, 62, 63,
lized in Section 4.2.1 to generate our synthetic skeleton data. Other 75, 76]. Therefore, we use this architecture in the P2T experiments
methods instead opt to use a diffusion model [73] or a transformer in Section 4.2.1. Other approaches have made use of both skeleton
[79] to predict the transitions between isolated signs. Saunders et keypoints and video features in a single model [9, 45]. While some
2 the
natural rhythm, stress and intonation used to convey additional meaning in sign rely solely on keypoints as features [19, 72]. Skeleton keypoints
language are appearance agnostic, while generally being computationally
3
,, Harry Walsh, Maksym Ivashechkin, and Richard Bowden

inexpensive when compared to video-based models. However, they Sequence Generation - Given an input sequence of glosses 𝑌 =
can be susceptible to noise. (𝑦1, 𝑦2, . . . , 𝑦𝐺 ), their corresponding durations 𝐷 = (𝑑 1, 𝑑 2, . . . , 𝑑𝐺 ),
Several other video-based approaches have been proposed. Wong each of length 𝐺, and a low-pass cutoff frequency C specified per
et al. were able to leverage the power of LLMs and adapt them sequence, we generate a continuous sequence of 3D skeleton poses
for the use of sign language translation [77]. While Zhou et al. 𝑃 = (𝑝 1, 𝑝 2, . . . , 𝑝𝑈 ) with 𝑈 frames. The per-gloss durations 𝑑𝑖 in
[83] initialised their models using pre-trained visual and language 𝐷 can be approximated using the method in [76]. We summarise
encoders. Using Contrastive Language-Image Pre-Training (CLIP) this process into three steps:
[58] the approach was able to learn an effective representation that 1. Sign Retrieval: The angular sequences 𝐴𝑖 for each gloss 𝑦𝑖 in
helps in the downstream translation task. We adopt this architecture 𝑌 are retrieved from D. These are then converted from their angular
when experimenting with our V2T approach in Section 4.2.2. representation to 3D skeleton poses by applying the canonical
It is commonplace for translation models to apply visual augmen- skeleton. Concurrently, each sign’s pose sequence is resampled to
tations to the training data in order to make them more robust to match its specified duration 𝑑𝑖 from 𝐷.
colour variations and signer placement in the video. Such strategies 2. Stitching: The resampled isolated sign pose sequences are
include colour jittering, random Gaussian noise plus random, crop- concatenated. To ensure smooth coarticulation between the end
ping, rotation, and scaling [3, 77, 78, 83]. However, to the best of of one sign and the start of the subsequent sign, transitions are
our knowledge, we are the first to augment the appearance entirely generated using linear interpolation. The number of transition
to a new signer and use this data for training a SLT model. frames is determined by the distance between boundary poses,
with the constraint that the transitional movement velocity remains
3 Methodology consistent with, or bounded by, the velocities at the sign boundaries.
First, we explain the SLP techniques that are used to augment sign 3. Motion Filtering: Finally, the entire stitched sequence of
language data. We then describe the SLT models that are used to poses 𝑃 is processed using a low-pass Butterworth filter [6] with the
conduct the translation experiments. predefined cutoff frequency C. It is observed that natural signing ex-
hibits distinct motion frequency ranges corresponding to sharpness
3.1 Data Augmentation Techniques or smoothness. This filtering step aims to remove sharp, unnatural
movements not present in the original data, thereby emulating
The three proposed augmentation strategies can be categorised motion characteristics of the original signer.
into two types: First, skeleton pose augmentation, where we use Additional Augmentations - To introduce further variation
MediaPipe skeletons as a representation for sign language. By gen- into the skeleton data, two additional augmentation methods are im-
erating new synthetic sequences from isolated signs, we can create plemented; First, gloss order permutation, where we apply random
variations in the lexical form of the signs, in addition to altering permutations to the input gloss order 𝑌 . Second, speed variation,
the speed and order. Second, photo-realistic augmentations, where we vary the total number of frames 𝑈 in the generated sequence 𝑃,
we use generative models to produce realistic sign language videos. which effectively alters its performance speed.
This approach allows us to augment the appearance of the signer
and create more variations in camera angle and background. 3.1.2 SignGAN. Given a pose sequence, 𝑃 = (𝑝 1, 𝑝 2, . . . , 𝑝𝑈 ), the
model aims to generate the corresponding video of a photorealistic
3.1.1 Sign Stitching. For a given dataset, we construct a dictionary signer, 𝑉 = (𝑣 1, 𝑣 2, . . . , 𝑣𝑈 ) with 𝑈 frames. The model is trained
of the performed signs. This dictionary comprises, for each sign, a using a GAN architecture [21] that comprises a generator and dis-
video of an isolated sign and its corresponding spoken language criminator network. The generator takes the pose sequence as input
gloss tag. From each video, we extract a 3D skeleton pose using the and generates the corresponding video frames. We train the model
method described in [35]. This method employs inverse kinematics on a single signer’s appearance. Using a Convolutional Neural Net-
and a neural network to uplift a 2D MediaPipe pose to 3D. Solving work (CNN), we extract features from a style image and fuse them
for joint angles allows this method to enforce physiological con- into the generator at multiple layers. While the discriminator eval-
straints of the human body. The dictionary is stored as sequences uates the realism of the generated frames against real video frames.
of joint angles, a representation that facilitates the application of The generator is an encoder-decoder architecture that consists of
a canonical skeleton during pose generation. This ensures consis- a series of convolutional layers. The model uses residual connec-
tent bone lengths across all signers, irrespective of the original tions to preserve spatial information and improve the quality of
performer’s physique. the generated frames.
Let the dictionary be denoted as D, where each entry maps
a gloss 𝑦 to its corresponding sequence of angles 𝐴. This can be 3.1.3 SignSplat. We train a Gaussian splatting [38] model on multi-
expressed as: view capture data. We primarily utilized the framework from [36],
which exploits the SMPL-X [56] human body parameterization with
manually updated human constraints, especially for the hand joints
D = {(𝑦𝑖 , 𝐴𝑖 ) | 𝑦𝑖 ∈ Y, 𝐴𝑖 = (𝑎𝑖,1, 𝑎𝑖,2, . . . , 𝑎𝑖,𝑈𝑖 )},
(removing redundant degrees of freedom and limiting the angular
where Y is the set of all unique glosses in the dataset, and 𝐴𝑖 range to be more realistic). To exploit the Gaussian splatting human
is the sequence with length 𝑈𝑖 for gloss 𝑦𝑖 . If a specific sign is not appearance model for 3D reconstruction from a video input, we
available in D, we employ a word embedding model to vectorise its propose the following pipeline. First, we process an input image
gloss tag. Then we select the most similar sign from the dictionary with MMPose [10] to obtain 2D OpenPose keypoints. Second, we
based on the highest cosine similarity in the embedding space. estimate the intrinsic matrix with fixed focal length and principal
4
Using Sign Language Production as Data Augmentation to enhance Sign Language Translation ,,

point based on the image resolution. We then run inverse kinematics Dataset - To test our approach, we utilize the PHOENIX14T
optimization to fit the SMPL-X parameters to the 2D keypoints. dataset [7]. The dataset consists of 8,257 signed sentences in DGS,
This involves generating an SMPL-X mesh, applying linear blend each labelled at the gloss level and translated into German. The
skinning to obtain a 3D skeleton, projecting it using the estimated dataset is divided into training, development, and test sets, at a ratio
intrinsics, and minimizing the reprojection error. of 80:10:10, respectively.
Due to single-view ambiguities, the 3D reconstruction primarily Skeleton Keypoint - The skeleton keypoint representation
suffers from poor hand reconstruction, because 2D hand keypoints comes from MediaPipe [49] and consists of 61 keypoints. 21 for
do not carry depth information. To mitigate this issue, for the each hand, 9 for the body, and 10 for the face. The 61 2D keypoints
PHOENIX14T dataset, we exploited the HaMeR [57] hand angle are uplifted to 3D using the method previously described [35]. From
parameters reconstruction for our initialization. The HaMeR hand the 3D skeleton, we solve for joint angles, which correspond to 104
angles (in MANO [59] format) have a good 3D prior and can be angles. Each joint node in the skeleton contains between one to
directly transferred to the SMPL-X mesh. Consequently, in the over- three degrees of freedom. We extract this representation for both
all inverse-kinematics optimization, we only fine-tune the hands the dictionary and the dataset. The dataset extraction is used to
with a smaller learning rate. Such optimization leads to a better drive the signGAN model and train the P2T model.
correspondence of the 3D mesh to 2D detections and improved Evaluation - We evaluate the performance of our models us-
hand-to-hand interaction, essential for finger-spelling. Once the ing the Bilingual Evaluation Understudy (BLEU) [55] and Recall-
SMPL-X parameters are optimized, we drive our Gaussian Splatting Oriented Understudy for Gisting Evaluation (ROUGE) score [46],
model to render the signer in real time. which is a widely used metric for evaluating machine translation
systems. Both scores measure the similarity between the gener-
3.2 Sign Language Translation (SLT) Models ated translations and the reference translations. BLEU score breaks
Both V2T and P2T SLT models are transformer-based encoder- down the translation into its word-level n-grams and calculates the
decoder architectures. We utilise Sign Language Transformers [8] precision of each, thus, we report BLEU-1 to 4 scores. We report
for the P2T task, and GF-SLT [83] for the V2T task. We detail the the same metrics for both the P2T and V2T tasks.
difference in the models below. SignGAN - The generator network is trained for 68,000 itera-
tions on a single signer. The generator network has 170,363,715
3.2.1 Sign Language Transformers. This approach is commonly parameters, while the discriminator network has 5,535,618 parame-
used in SLP work [33, 60, 62–64, 75, 76], hence we use it for the ters. The model is trained to output video at a resolution of 1080p.
P2T task. The encoder processes the input skeleton pose sequence, However, in line with the original PHOENIX14T dataset, the videos
𝑃, and is supervised using a CTC loss so that it performs SLR. The are post-processed to a resolution of 256 × 256 at 25 FPS.
decoder autoregressively predicts the spoken language translation, SignSplat - The Gaussian splatting appearance was trained on
𝑋 = (𝑥 1, 𝑥 2, . . . , 𝑥𝑊 ) with 𝑊 words. Therefore, the model learns around 800 diverse frames with six camera views. The signer is
the conditional probability, 𝑝 (𝑋 |𝑃). rendered at 25 FPS at a resolution of 256 × 256. For SMPL-X recon-
3.2.2 GF-SLT. For the V2T we use the publicly available GF-SLT struction, the complete optimisation takes approximately 20–40
architecture. Given that this model comes with a pre-trained vi- seconds per short video (100–300 frames) on a NVIDIA GeForce
sion encoder and language encoder, we use this architecture for RTX 3090.
computational efficiency. Once again, the model follows the same P2T Model - For this, we utilise the publicly available “Sign
transformer encoder-decoder architecture. The encoder processes Language Transformers” [8], the same as [33, 60, 62–64, 75, 76].
a sequence of Video frames, 𝑉 , and the decoder autoregressively We subsample the skeleton sequence to 12 frames per second for
predicts the spoken language translation, 𝑋 . Therefore, the model computational efficiency, and we normalise the skeleton such that
learns the conditional probability, 𝑝 (𝑋 |𝑉 ). The decoder’s embed- the neck is set on the origin and the body is fixed on the 𝑥𝑦-plane.
ding layers are initialised from a pre-trained multilingual BART The model is trained for 200 epochs with a batch size of 256 and
model for improved embeddings. a learning rate of 10 −3 . We construct the encoder and decoder
Furthermore, this model employs Visual Language Pre-training to be symmetrical, both containing 8 heads and 3 layers, with an
(VLP), which uses a contrastive learning framework, to learn the embedding dimension and feedforward size of 512. During training,
alignment between video and text features. This creates a shared dropout was utilized with a probability of 0.1, and the optimum
embedding space between the two encoders, which is shown to beam size and alpha were found to be 3 and -1, respectively. This
improve the performance in the downstream translation task. model employs a reduced on-plateau scheduler with a patience of
5 and a decrease factor of 0.8.
4 Experiments V2T Model - For this we utilize the publicly available “GF-SLT”
[83]. In line with the original paper, we perform 80 epochs of VLP.
4.1 Experimental Setup Here, the model employs a cosine scheduler with a warm-up of 10 −6
Dictionary - We collect our isolated dictionary for German Sign and a learning rate of 5 −3 . Following the VLP phase, we perform an
Language - Deutsche Gebärdensprache (DGS), from a range of additional 200 epochs on the translation task, translating from V2T.
sources, such as [43]. In total, we collect a DGS sign vocabulary of Employing the same learning rate scheduler, with an initial rate
7,206 signs to experiment with. Given the PHOENIX14T dataset as of 10 −2 . The text encoder is initialised from a multilingual BART
a gloss vocabulary of 1,066. We are able to cover the vast majority of model [48], which consists of 12 layers and is pre-trained on 25
the vocabulary. However, we note the lack of specific place names.
5
,, Harry Walsh, Maksym Ivashechkin, and Richard Bowden

Table 1: The results of using sign stitching for data augmentation on the RWTH-PHOENIX-Weather-2014T dataset.

a) Baseline approach and different training strategies. The original data used in training is labelled as “GT” (ground truth).

TEST SET DEV SET


Training Data: BLEU-1 BLEU-2 BLEU-3 BLEU-4 ROUGE BLEU-1 BLEU-2 BLEU-3 BLEU-4 ROUGE
GT 32.41 20.19 14.41 11.32 32.96 32.36 20.02 14.25 11.13 33.46
Stitched 16.74 6.88 4.53 3.49 17.72 16.78 7.67 5.29 4.21 18.34
GT + Stitched 31.84 19.45 13.71 10.73 32.04 31.19 19.63 14.26 11.37 32.57
GT + Stitched Pre-Training 37.86 24.36 17.58 13.68 37.61 37.26 23.71 17.13 13.52 37.95

b) Stitched data pre-training with N random permutations in sign order.

TEST SET DEV SET


Permutations: BLEU-1 BLEU-2 BLEU-3 BLEU-4 ROUGE BLEU-1 BLEU-2 BLEU-3 BLEU-4 ROUGE
0 37.86 24.36 17.58 13.68 37.61 37.26 23.71 17.13 13.52 37.95
1 36.22 22.84 16.22 12.65 36.09 36.26 22.98 16.45 12.76 36.49
3 37.04 24.22 17.69 13.89 37.83 37.18 24.07 17.57 13.81 38.00
10 37.67 24.18 17.23 13.24 37.36 36.47 23.26 16.83 13.16 36.91

c) Stitched data pre-training with variations in the duration of each sequence.

TEST SET DEV SET


Duration scale: BLEU-1 BLEU-2 BLEU-3 BLEU-4 ROUGE BLEU-1 BLEU-2 BLEU-3 BLEU-4 ROUGE
0.5 35.75 22.49 15.84 12.27 35.94 34.28 21.05 14.89 11.53 34.94
0.7 37.23 24.65 18.09 14.29 38.39 37.67 25.43 19.17 15.38 39.05
1.1 36.24 23.31 16.94 13.27 36.55 36.49 23.33 16.88 13.13 36.84
1.5 38.61 25.66 18.75 14.71 38.91 38.28 24.97 18.13 14.08 39.07
0.7 + 1.0 + 1.5 37.60 23.64 16.56 12.65 36.89 36.67 23.1 16.66 13.02 36.92

languages. Whereas the visual encoder consists of multiple layers phase followed by fine-tuning on the real data. It provides at least
of 2D and 1D convolutions, with ReLU and max-pooling. 15% improvement for all metrics, compared to the model trained
only on real data. Therefore, the following two tables, Table 1.b and
c, employ this pre-training strategy.
4.2 Quantitative Results
In Table 1.b we experiment with randomly permuting the order
4.2.1 Pose-to-Text. Table 1.a shows the results of the P2T task. We of N sequential signs in the pre-training data. We find that this has
observe that the SLP techniques significantly improve the perfor- a marginal detrimental effect on the model’s BLEU-1 score, decreas-
mance of the SLT model. Utilising the skeleton-based augmentation ing it by up to 4%. However, permuting up to 3 glosses in a sequence
for pre-training outperforms the baseline model by a large margin, gives marginal improvements in the higher N-grams BLEU scores,
achieving an BLEU-1 score of 37.86 compared to 32.41 for the base- indicating that creating small variations in the grammatical order-
line. Higher n-grams also show similar results, with a BLEU-4 score ing makes the model more robust. However, permuting more than
increase of 2.36 on the test set. This suggests that pre-training the 3 glosses in a sequence results in a drop in performance. This sug-
model using different lexical variants not only allows the model gests that the model is sensitive to the order of signs and that the
to better recognise individual signs, but also improves the model’s grammatical structure of the sentences is important for achieving
ability to understand the grammatical order in which they occur, good translation results.
as indicated by the increased BLEU-4 score. Our final skeleton pose-based experiment investigates if creating
Row 2 of Table 1.a shows the results of training the model solely variations in the signing speed in the pre-training data affects the
on the stitch data and then testing it on the original PHOENIX14T performance on downstream tasks. As can be seen in Table 1.c we
test set. Given the model has never seen real continuous sign lan- determine that the best performance on the test set comes from
guage data, the results are impressive and indicate the stitch se- increasing the speed by 1.5 times. This is achieved by resampling
quences contain features that are in line with the original. We find the sequence to the desired number of frames. Possibly, reducing the
that jointly training on both the real and the stitched data is detri- total number of frames increased the difficulty in the pre-training
mental to the model’s performance on most metrics. Providing data, allowing for the best performance on the Test set. However,
only marginal improvement for BLEU-3 and 4 scores on the dev on the Dev set, we find that reducing the speed results in better
set. Overall, the best performance is achieved with a pre-training
6
Using Sign Language Production as Data Augmentation to enhance Sign Language Translation ,,

Table 2: GFSLT Translation Metrics on the RWTH-PHOENIX-Weather-2014T DEV and TEST Sets

TEST SET DEV SET


Training Data: BLEU-1 BLEU-2 BLEU-3 BLEU-4 ROUGE BLEU-1 BLEU-2 BLEU-3 BLEU-4 ROUGE
PHIX 40.59 30.52 23.83 19.53 40.27 40.51 30.37 24.26 20.15 41.06
PHIX (VLP PreTrain) 43.06 32.68 25.88 21.35 42.67 43.39 32.94 26.24 21.65 43.62
GAN 2.41 0.95 0.38 0.19 4.69 2.71 1.00 0.42 0.19 5.19
PHIX (Gan PreTrain) 41.46 31.20 24.65 20.28 41.63 41.93 31.68 25.17 20.85 42.37
PHIX + GAN 43.12 32.15 25.26 20.77 42.01 44.07 33.24 26.42 21.84 43.89
Splat 6.51 2.20 0.83 0.40 5.30 7.13 2.55 1.15 0.62 5.85
PHIX (Splat PreTrain) 41.15 30.79 23.90 19.47 40.14 42.50 31.92 25.38 20.97 42.18
PHIX + Splat 43.31 33.02 26.30 21.79 43.02 43.29 33.02 26.48 22.00 43.58

Figure 3: An example from the PHOENIX14T dataset, showing top to bottom: spoken language, gloss, original video, extracted
skeleton, and Stitched sequence.

BLEU-2 to 4 scores. Given only a 70% sign overlap in the dev and On the Dev set, we find the best improvements in BLEU-1 and 2
test split, we suspect speed augmentation might introduce bias for score using this data, while it is detrimental on most other metrics.
some signs.
4.3 Qualitative Results
4.2.2 Video-to-Text. Table 2 shows the results of the V2T task. We Figure 3 and Figure 4 show examples of the generated data from
observe mixed results with the appearance-based augmentations. the PHOENIX14T dataset. Both figures show the original video,
In line with the original paper, we find that applying VLP improves the gloss, and the spoken language translation. Figure 3 shows the
the baseline model’s performance. However, the best performance extracted skeleton and the stitched sequence. We note that the two
comes from including additional data created using the SignSplat sequences share many features like handshape and locations. How-
approach. Increasing the BLEU-4 score on both the test and dev ever, the temporal alignment between the two differs, mostly due
splits by 0.49 and 0.68, respectively. Surprisingly, given that the to our approximations, as the timing information is not available
PHOENIX14T dataset contains only 9 signers and most models in the metadata.
overfit to the appearance of these individuals. We hypothesise Figure 4 shows the visual augmentation from both SignSplat and
that greater performance gains can be achieved by including more SignGAN. Both approaches can faithfully capture the motion and
appearances rendered from multiple viewpoints. maintain a realistic appearance, although with slight changes in
We achieve inconsistent performance using the data generated camera angle compared to the ground truth.
with the SignGAN approach, even though the qualitative results The SignSplat model can produce a more realistic signer, with
show the model produces a realistic synthetic signer. Artifacts fewer artefacts and a more natural appearance. The SignGAN model,
caused by noise in the generation process can degrade the quality while able to produce realistic video sequences, suffers from arte-
of the data. Issues such as disconnected limbs, loss of detail between facts and noise in the data, which can detract from the overall
fingers and hands, and artefacts in the face are all possible causes. quality of the generated video. This is likely due to the limitations
7
,, Harry Walsh, Maksym Ivashechkin, and Richard Bowden

Figure 4: An example from the PHOENIX14T dataset, showing top to bottom: spoken language, gloss of the original video,
SignSplat Avatar, and SignGAN Avatar.

skeleton sequences allowed us to pretrain SLT models, leading


to significant performance gains. Further improvements across all
metrics can be achieved by introducing temporal variations in these
sequences. For high N-gram scores (specifically BLEU-3 to BLEU-4),
creating grammatical variations also proves beneficial.
We tested two different approaches for generating visual aug-
mentations that were able to transfer the motion of the original
dataset to an entirely new appearance. Qualitatively, we found
that the GAN was able to produce realistic video sequences, but
was prone to unrealistic artefacts caused by noise in the data. This
method proved effective on a subset of metrics. The Gaussian Splat-
ting approach was able to produce realistic sequences with fewer
artefacts, given that the approach is constrained by the underlying
human mesh. As a result, we demonstrated the benefits of intro-
ducing visual augmentations.
Given the low-resource nature of sign language translation datasets,
we suggest this is a promising direction for future research. These
simple approaches could be considered a baseline for many more
experiments, which we believe these results indicate could generate
much greater improvements in performance. For instance, com-
bining the visual augmentations with the novel skeleton motion
to generate entirely new video sequences rendered from multiple
Figure 5: Examples from the PHOENIX14T dataset, showing
viewpoints. Furthermore, we believe the power of LLMs is yet to
top to bottom: the original video, SignSplat Avatar, and Sign-
be leveraged here to generate novel sentences.
GAN Avatar. The bottom row shows issues with blurring,
hand merging and artefacts in the face. Acknowledgments
This work was supported by the SNSF project ‘SMILE II’ (CRSII5
of the GAN architecture and the training data used. As shown in 193686), the Innosuisse IICT Flagship (PFFS-21-47), EPSRC grant
Figure 5, some of the artefacts include loss of detail between fingers APP24554 (SignGPT-EP/Z535370/1), Google DeepMind and through
and hands, and artefacts in the face. funding from [Link] via the AI for Global Goals scheme. This
work reflects only the author’s views and the funders are not respon-
5 Conclusion sible for any use that may be made of the information it contains.
In this paper, we propose leveraging three different SLP techniques
to augment and generate synthetic sign language data. We dis-
covered that stitching together isolated signs to create synthetic
8
Using Sign Language Production as Data Augmentation to enhance Sign Language Translation ,,

References [23] Aaron Grattafiori, Abhimanyu Dubey, Abhinav Jauhri, Abhinav Pandey, Abhishek
[1] Sharif Md Abdullah, Abhijit Paul, Shebuti Rayana, Ahmedul Kabir, and Zarif Kadian, Ahmad Al-Dahle, Aiesha Letman, Akhil Mathur, Alan Schelten, Alex
Masud. 2025. State-of-the-Art Translation of Text-to-Gloss using mBART: A case Vaughan, et al. 2024. The llama 3 herd of models. arXiv preprint arXiv:2407.21783
study of Bangla. arXiv preprint arXiv:2504.02293 (2025). (2024).
[2] Samuel Albanie, Gül Varol, Liliane Momeni, Hannah Bull, Triantafyllos Afouras, [24] Xi Guo, Wei Wu, Dongliang Wang, Jing Su, Haisheng Su, Weihao Gan, Jian
Himel Chowdhury, Neil Fox, Bencie Woll, Rob Cooper, Andrew McParland, et al. Huang, and Qin Yang. 2022. Learning video representations of human motion
2021. Bbc-oxford british sign language dataset. arXiv preprint arXiv:2111.03635 from synthetic data. In Proceedings of the IEEE/CVF Conference on Computer Vision
(2021). and Pattern Recognition. 20197–20207.
[3] Hasan Algafri, Hamzah Luqman, Sarah Alyami, and Issam Laradji. 2025. SSLR: [25] Aiming Hao, Yuecong Min, and Xilin Chen. 2021. Self-mutual distillation learn-
A Semi-Supervised Learning Method for Isolated Sign Language Recognition. ing for continuous sign language recognition. In Proceedings of the IEEE/CVF
arXiv preprint arXiv:2504.16640 (2025). international conference on computer vision. 11303–11312.
[4] Andrew Bangham, SJ Cox, Ralph Elliott, John RW Glauert, Ian Marshall, Sanja [26] Shuang Hao, Wenfeng Han, Tao Jiang, Yiping Li, Haonan Wu, Chunlin Zhong,
Rankov, and Mark Wells. 2000. Virtual signing: Capture, animation, storage and Zhangjun Zhou, and He Tang. 2024. Synthetic data in AI: Challenges, applications,
transmission-an overview of the visicast project. In IEE Seminar on speech and and ethical implications. arXiv preprint arXiv:2401.01629 (2024).
language processing for disabled and elderly people (Ref. No. 2000/025). IET, 6–1. [27] Geoffrey Hinton, Oriol Vinyals, and Jeff Dean. 2015. Distilling the knowledge in
[5] Danielle Bragg, Oscar Koller, Mary Bellard, Larwan Berke, Patrick Boudreault, a neural network. arXiv preprint arXiv:1503.02531 (2015).
Annelies Braffort, Naomi Caselli, Matt Huenerfauth, Hernisa Kacorri, Tessa [28] Jonathan Ho, Ajay Jain, and Pieter Abbeel. 2020. Denoising diffusion probabilistic
Verhoef, et al. 2019. Sign language recognition, generation, and translation: models. Advances in neural information processing systems 33 (2020), 6840–6851.
An interdisciplinary perspective. In Proceedings of the 21st international ACM [29] Jonathan Ho, Tim Salimans, Alexey Gritsenko, William Chan, Mohammad
SIGACCESS conference on computers and accessibility. 16–31. Norouzi, and David J Fleet. 2022. Video diffusion models. Advances in Neu-
[6] Stephen Butterworth et al. 1930. On the theory of filter amplifiers. Wireless ral Information Processing Systems 35 (2022), 8633–8646.
Engineer 7, 6 (1930), 536–541. [30] Hezhen Hu, Zhiwen Fan, Tianhao Wu, Yihan Xi, Seoyoung Lee, Georgios
[7] Necati Cihan Camgoz, Simon Hadfield, Oscar Koller, Hermann Ney, and Richard Pavlakos, and Zhangyang Wang. 2024. Expressive Gaussian Human Avatars
Bowden. 2018. Neural sign language translation. In Proceedings of the IEEE from Monocular RGB Video. In NeurIPS.
conference on computer vision and pattern recognition. 7784–7793. [31] Lianyu Hu, Liqing Gao, Zekang Liu, and Wei Feng. 2022. Temporal lift pooling
[8] Necati Cihan Camgoz, Oscar Koller, Simon Hadfield, and Richard Bowden. 2020. for continuous sign language recognition. In European conference on computer
Sign language transformers: Joint end-to-end sign language recognition and vision. Springer, 511–527.
translation. In Proceedings of the IEEE/CVF conference on computer vision and [32] Qisheng Hu, Kaixin Li, Xu Zhao, Yuxi Xie, Tiedong Liu, Hui Chen, Qizhe Xie, and
pattern recognition. 10023–10033. Junxian He. 2023. Instructcoder: Empowering language models for code editing.
[9] Yutong Chen, Ronglai Zuo, Fangyun Wei, Yu Wu, Shujie Liu, and Brian Mak. 2022. CoRR (2023).
Two-stream network for sign language recognition and translation. Advances in [33] Wencan Huang, Wenwen Pan, Zhou Zhao, and Qi Tian. 2021. Towards Fast
Neural Information Processing Systems 35 (2022), 17043–17056. and High-Quality Sign Language Production. In Proceedings of the 29th ACM
[10] MMPose Contributors. 2020. OpenMMLab Pose Estimation Toolbox and Bench- International Conference on Multimedia. 3172–3181.
mark. [Link] [34] Alfarabi Imashev, Medet Mukushev, Vadim Kimmelman, and Anara Sandygulova.
[11] Stephen Cox, Michael Lincoln, Judy Tryggvason, Melanie Nakisa, Mark Wells, 2020. K-RSL: a corpus for linguistic understanding, visual evaluation, and recog-
Marcus Tutt, and Sanja Abbott. 2002. Tessa, a system to aid communication with nition of sign languages. In Proceedings of the 24th Conference on Computational
deaf people. In Proceedings of the fifth international ACM conference on Assistive Natural Language Learning. Association for Computational Linguistics.
technologies. 205–212. [35] Maksym Ivashechkin, Oscar Mendez, and Richard Bowden. 2023. Improving
[12] Shengliang Deng, Mi Yan, Songlin Wei, Haixin Ma, Yuxin Yang, Jiayi Chen, Zhiqi 3D Pose Estimation For Sign Language. In 2023 IEEE International Conference on
Zhang, Taoyu Yang, Xuheng Zhang, Heming Cui, et al. 2025. GraspVLA: a Acoustics, Speech, and Signal Processing Workshops (ICASSPW). 1–5. doi:10.1109/
Grasping Foundation Model Pre-trained on Billion-scale Synthetic Action Data. ICASSPW59220.2023.10193629
arXiv preprint arXiv:2505.03233 (2025). [36] Maksym Ivashechkin, Oscar Mendez, and Richard Bowden. 2025. SignSplat:
[13] Kenneth W Dunn, Chichen Fu, David Joon Ho, Soonam Lee, Shuo Han, Paul Rendering Sign Language via Gaussian Splatting. arXiv preprint arXiv:2505.02108
Salama, and Edward J Delp. 2019. DeepSynth: Three-dimensional nuclear seg- (2025).
mentation of biological images using neural networks trained with synthetic [37] Hamid Reza Vaezi Joze and Oscar Koller. 2018. Ms-asl: A large-scale data
data. Scientific reports 9, 1 (2019), 18295. set and benchmark for understanding american sign language. arXiv preprint
[14] Eleni Efthimiou, Stavroula-Evita Fotinea, Thomas Hanke, John Glauert, Richard arXiv:1812.01053 (2018).
Bowden, Annelies Braffort, Christophe Collet, Petros Maragos, and François [38] Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis.
Lefebvre-Albaret. 2012. The dicta-sign wiki: Enabling web communication for the 2023. 3D Gaussian Splatting for Real-Time Radiance Field Rendering. ACM
deaf. In International Conference on Computers for Handicapped Persons. Springer, Transactions on Graphics 42, 4 (July 2023). [Link]
205–212. gaussian-splatting/
[15] Oussama ElGhoul and Mohamed Jemni. 2011. WebSign: A system to make [39] Yo-whan Kim, Samarth Mishra, SouYoung Jin, Rameswar Panda, Hilde Kuehne,
and interpret signs using 3D Avatars. In Proceedings of the Second International Leonid Karlinsky, Venkatesh Saligrama, Kate Saenko, Aude Oliva, and Rogerio
Workshop on Sign Language Translation and Avatar Technology (SLTAT), Dundee, Feris. 2022. How transferable are video representations based on synthetic data?
UK, Vol. 23. Advances in Neural Information Processing Systems 35 (2022), 35710–35723.
[16] Tom Erez, Yuval Tassa, and Emanuel Todorov. 2015. Simulation tools for model- [40] Diederik P Kingma, Max Welling, et al. 2013. Auto-encoding variational bayes.
based robotics: Comparison of bullet, havok, mujoco, ode and physx. In 2015 IEEE [41] Michael Kipp, Quan Nguyen, Alexis Heloir, and Silke Matthes. 2011. Assessing
international conference on robotics and automation (ICRA). IEEE, 4397–4404. the deaf user perspective on sign language avatars. In The proceedings of the
[17] Steven Y Feng, Varun Gangal, Jason Wei, Sarath Chandar, Soroush Vosoughi, 13th international ACM SIGACCESS conference on Computers and accessibility.
Teruko Mitamura, and Eduard Hovy. 2021. A survey of data augmentation 107–114.
approaches for NLP. arXiv preprint arXiv:2105.03075 (2021). [42] Oscar Koller, Necati Cihan Camgoz, Hermann Ney, and Richard Bowden. 2019.
[18] Aymane El Firdoussi, Mohamed El Amine Seddik, Soufiane Hayou, Reda Alami, Weakly supervised learning with multi-stream CNN-LSTM-HMMs to discover
Ahmed Alzubaidi, and Hakim Hacid. 2024. Maximizing the Potential of Synthetic sequential parallelism in sign language videos. IEEE transactions on pattern
Data: Insights from Random Matrix Theory. arXiv preprint arXiv:2410.08942 analysis and machine intelligence 42, 9 (2019), 2306–2320.
(2024). [43] Reiner Konrad, Thomas Hanke, Gabriele Langer, Dolly Blanck, Julian Bleicken,
[19] Edward Fish and Richard Bowden. 2025. Geo-Sign: Hyperbolic Con- Ilona Hofmann, Olga Jeziorski, Lutz König, Susanne König, Rie Nishio, Anja
trastive Regularisation for Geometrically Aware Sign Language Translation. Regen, Uta Salden, Sven Wagner, Satu Worseck, Oliver Böse, Elena Jahn, and
arXiv:2506.00129 [[Link]] [Link] Marc Schulder. 2020. MEINE DGS – annotiert. Öffentliches Korpus der Deutschen
[20] Ian Goodfellow, Jean Pouget-Abadie, Mehdi Mirza, Bing Xu, David Warde-Farley, Gebärdensprache, 3. Release / MY DGS – annotated. Public Corpus of German
Sherjil Ozair, Aaron Courville, and Yoshua Bengio. 2020. Generative adversarial Sign Language, 3rd release. doi:10.25592/[Link]-3.0
networks. Commun. ACM 63, 11 (2020), 139–144. [44] Dongxu Li, Cristian Rodriguez, Xin Yu, and Hongdong Li. 2020. Word-level deep
[21] Ian J Goodfellow, Jean Pouget-Abadie, Mehdi Mirza, Bing Xu, David Warde-Farley, sign language recognition from video: A new large-scale dataset and methods
Sherjil Ozair, Aaron Courville, and Yoshua Bengio. 2014. Generative adversarial comparison. In Proceedings of the IEEE/CVF winter conference on applications of
nets. Advances in neural information processing systems 27 (2014). computer vision. 1459–1469.
[22] Jianping Gou, Baosheng Yu, Stephen J Maybank, and Dacheng Tao. 2021. Knowl- [45] Zecheng Li, Wengang Zhou, Weichao Zhao, Kepeng Wu, Hezhen Hu, and
edge distillation: A survey. International Journal of Computer Vision 129, 6 (2021), Houqiang Li. 2025. Uni-Sign: Toward Unified Sign Language Understanding at
1789–1819. Scale. arXiv:2501.15187 [[Link]] [Link]

9
,, Harry Walsh, Maksym Ivashechkin, and Richard Bowden

[46] Chin-Yew Lin. 2004. Rouge: A package for automatic evaluation of summaries. [70] Stephanie Stoll, Necati Cihan Camgöz, Simon Hadfield, and R. Bowden. 2018. Sign
In Text summarization branches out. 74–81. Language Production using Neural Machine Translation and Generative Adver-
[47] Ruibo Liu, Jerry Wei, Fangyu Liu, Chenglei Si, Yanzhe Zhang, Jinmeng Rao, sarial Networks. In British Machine Vision Conference. [Link]
Steven Zheng, Daiyi Peng, Diyi Yang, Denny Zhou, et al. 2024. Best practices org/CorpusID:52288950
and lessons learned on synthetic data. arXiv preprint arXiv:2404.07503 (2024). [71] Stephanie Stoll, Necati Cihan Camgoz, Simon Hadfield, and Richard Bowden.
[48] Yinhan Liu, Jiatao Gu, Naman Goyal, Xian Li, Sergey Edunov, Marjan Ghazvinine- 2020. Text2Sign: Towards Sign Language Production Using Neural Machine
jad, Mike Lewis, and Luke Zettlemoyer. 2020. Multilingual Denoising Pre-training Translation and Generative Adversarial Networks. Int. J. Comput. Vision 128, 4
for Neural Machine Translation. Transactions of the Association for Computational (apr 2020), 891–908. doi:10.1007/s11263-019-01281-2
Linguistics 8 (2020), 726–742. doi:10.1162/tacl_a_00343 [72] Shengeng Tang, Dan Guo, Richang Hong, and Meng Wang. 2021. Graph-Based
[49] Camillo Lugaresi, Jiuqiang Tang, Hadon Nash, Chris McClanahan, Esha Uboweja, Multimodal Sequential Embedding for Sign Language Translation. IEEE Transac-
Michael Hays, Fan Zhang, Chuo-Ling Chang, Ming Guang Yong, Juhyun Lee, tions on Multimedia PP (10 2021), 1–1. doi:10.1109/TMM.2021.3117124
et al. 2019. Mediapipe: A framework for building perception pipelines. arXiv [73] Shengeng Tang, Jiayi He, Lechao Cheng, Jingjing Wu, Dan Guo, and Richang
preprint arXiv:1906.08172 (2019). Hong. 2024. Discrete to Continuous: Generating Smooth Transition Poses from
[50] Haipeng Luo, Qingfeng Sun, Can Xu, Pu Zhao, Jianguang Lou, Chongyang Tao, Sign Language Observation. arXiv preprint arXiv:2411.16810 (2024).
Xiubo Geng, Qingwei Lin, Shifeng Chen, and Dongmei Zhang. 2023. Wizardmath: [74] Ashish Vaswani, Noam Shazeer, Niki Parmar, Jakob Uszkoreit, Llion Jones,
Empowering mathematical reasoning for large language models via reinforced Aidan N Gomez, Łukasz Kaiser, and Illia Polosukhin. 2017. Attention is all
evol-instruct. arXiv preprint arXiv:2308.09583 (2023). you need. Advances in neural information processing systems 30 (2017).
[51] Yuecong Min, Aiming Hao, Xiujuan Chai, and Xilin Chen. 2021. Visual align- [75] Harry Walsh, Abolfazl Ravanshad, Mariam Rahmani, and Richard Bowden. 2024.
ment constraint for continuous sign language recognition. In proceedings of the A Data-Driven Representation for Sign Language Production. In Proceedings of
IEEE/CVF international conference on computer vision. 11542–11551. the 18th International Conference on Automatic Face and Gesture Recognition (FG
[52] Gyeongsik Moon, Takaaki Shiratori, and Shunsuke Saito. 2024. Expressive Whole- 2024). Institute of Electrical and Electronics Engineers (IEEE).
Body 3D Gaussian Avatar. In ECCV. [76] Harry Walsh, Ben Saunders, and Richard Bowden. 2024. Sign Stitching: A Novel
[53] Amit Moryossef, Kayo Yin, Graham Neubig, and Yoav Goldberg. 2021. Data Approach to Sign Language Production. In The 35th British Machine Vision Con-
augmentation for sign language gloss translation. arXiv preprint arXiv:2105.07476 ference (BMVC).
(2021). [77] Ryan Wong, Necati Cihan Camgoz, and Richard Bowden. 2024. Sign2GPT: Lever-
[54] Michael Niemeyer and Andreas Geiger. 2021. Giraffe: Representing scenes as aging large language models for gloss-free sign language translation. arXiv
compositional generative neural feature fields. In Proceedings of the IEEE/CVF preprint arXiv:2405.04164 (2024).
conference on computer vision and pattern recognition. 11453–11464. [78] Ryan Wong, Necati Cihan Camgoz, and Richard Bowden. 2025. SignRep: En-
[55] Kishore Papineni, Salim Roukos, Todd Ward, and Wei-Jing Zhu. 2002. Bleu: a hancing Self-Supervised Sign Representations. arXiv preprint arXiv:2503.08529
method for automatic evaluation of machine translation. In Proceedings of the (2025).
40th annual meeting of the Association for Computational Linguistics. 311–318. [79] Mengde Xu, Zheng Zhang, Fangyun Wei, Yutong Lin, Yue Cao, Han Hu, and
[56] Georgios Pavlakos, Vasileios Choutas, Nima Ghorbani, Timo Bolkart, Ahmed Xiang Bai. 2021. A simple baseline for zero-shot semantic segmentation with
A. A. Osman, Dimitrios Tzionas, and Michael J. Black. 2019. Expressive Body pre-trained vision-language model. arXiv preprint arXiv:2112.14757 (2021).
Capture: 3D Hands, Face, and Body from a Single Image. In Proceedings IEEE [80] Huijie Yao, Wengang Zhou, Hao Zhou, and Houqiang Li. 2024. Semi-Supervised
Conf. on Computer Vision and Pattern Recognition (CVPR). Spoken Language Glossification. arXiv preprint arXiv:2406.08173 (2024).
[57] Georgios Pavlakos, Dandan Shan, Ilija Radosavovic, Angjoo Kanazawa, David [81] Longhui Yu, Weisen Jiang, Han Shi, Jincheng Yu, Zhengying Liu, Yu Zhang,
Fouhey, and Jitendra Malik. 2024. Reconstructing Hands in 3D with Transformers. James T Kwok, Zhenguo Li, Adrian Weller, and Weiyang Liu. 2023. Metamath:
In CVPR. Bootstrap your own mathematical questions for large language models. arXiv
[58] Alec Radford, Jong Wook Kim, Chris Hallacy, Aditya Ramesh, Gabriel Goh, preprint arXiv:2309.12284 (2023).
Sandhini Agarwal, Girish Sastry, Amanda Askell, Pamela Mishkin, Jack Clark, [82] Jan Zelinka and Jakub Kanis. 2020. Neural Sign Language Synthesis: Words Are
Gretchen Krueger, and Ilya Sutskever. 2021. Learning Transferable Visual Our Glosses. In 2020 IEEE Winter Conference on Applications of Computer Vision
Models From Natural Language Supervision. CoRR abs/2103.00020 (2021). (WACV). 3384–3392. doi:10.1109/WACV45572.2020.9093516
arXiv:2103.00020 [Link] [83] Benjia Zhou, Zhigang Chen, Albert Clapés, Jun Wan, Yanyan Liang, Sergio
[59] Javier Romero, Dimitrios Tzionas, and Michael J. Black. 2017. Embodied Hands: Escalera, Zhen Lei, and Du Zhang. 2023. Gloss-free sign language translation:
Modeling and Capturing Hands and Bodies Together. ACM Transactions on Improving from visual-language pretraining. In Proceedings of the IEEE/CVF
Graphics, (Proc. SIGGRAPH Asia) 36, 6 (Nov. 2017). International Conference on Computer Vision. 20871–20881.
[60] Ben Saunders, Necati Cihan Camgöz, and Richard Bowden. 2020. Adversarial [84] Inge Zwitserlood, Margriet Verlinden, Johan Ros, Sanny Van Der Schoot, and T
Training for Multi-Channel Sign Language Production. In British Machine Vision Netherlands. 2004. Synthetic signing for the deaf: Esign. In Proceedings of the
Virtual Conference. conference and workshop on assistive technologies for vision and hearing impairment
[61] Ben Saunders, Necati Cihan Camgoz, and Richard Bowden. 2020. Everybody (CVHI).
Sign Now: Translating Spoken Language to Photo Realistic Sign Language Video.
arXiv preprint arXiv:2011.09846 (2020).
[62] Ben Saunders, Necati Cihan Camgoz, and Richard Bowden. 2020. Progressive
transformers for end-to-end sign language production. In Computer Vision–ECCV
2020: 16th European Conference, Glasgow, UK, August 23–28, 2020, Proceedings,
Part XI 16. Springer, 687–705.
[63] Ben Saunders, Necati Cihan Camgoz, and Richard Bowden. 2021. Continuous
3d multi-channel sign language production via progressive transformers and
mixture density networks. IJCV 129, 7 (2021), 2113–2135.
[64] Ben Saunders, Necati Cihan Camgoz, and Richard Bowden. 2022. Signing at Scale:
Learning to Co-Articulate Signs for Large-Scale Photo-Realistic Sign Language
Production. In Proceedings of the IEEE Conference on Computer Vision and Pattern
Recognition (CVPR).
[65] Ben Saunders, Necati Cihan Camgoz, and Richard Bowden. 2022. Signing at
scale: Learning to co-articulate signs for large-scale photo-realistic sign language
production. In Proceedings of the IEEE/CVF Conference on Computer Vision and
Pattern Recognition. 5141–5151.
[66] Mohamed El Amine Seddik, Suei-Wen Chen, Soufiane Hayou, Pierre Youssef,
and Merouane Debbah. 2024. How bad is training on synthetic data? a statistical
analysis of language model collapse. arXiv preprint arXiv:2404.05090 (2024).
[67] Connor Shorten, Taghi M Khoshgoftaar, and Borko Furht. 2021. Text data aug-
mentation for deep learning. Journal of big Data 8, 1 (2021), 101.
[68] Ilia Shumailov, Zakhar Shumaylov, Yiren Zhao, Yarin Gal, Nicolas Papernot, and
Ross Anderson. 2023. The curse of recursion: Training on generated data makes
models forget. arXiv preprint arXiv:2305.17493 (2023).
[69] William C Stokoe. 1980. Sign Language Structure. Annual Review of Anthropology
(1980).

10

You might also like