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Unity Car Controller Script Guide

The CarController script in Unity manages the car's movement by applying motor, steering, and braking forces based on player input. It utilizes a Rigidbody for physics interactions and WheelColliders for simulating wheel behavior. The script captures input from the keyboard to control acceleration, steering, and braking during gameplay.

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0% found this document useful (0 votes)
26 views1 page

Unity Car Controller Script Guide

The CarController script in Unity manages the car's movement by applying motor, steering, and braking forces based on player input. It utilizes a Rigidbody for physics interactions and WheelColliders for simulating wheel behavior. The script captures input from the keyboard to control acceleration, steering, and braking during gameplay.

Uploaded by

youranuj1234
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

using UnityEngine;

public class CarController : MonoBehaviour


{
public float motorForce = 1500f; // Acceleration power
public float steerForce = 500f; // Steering sensitivity
public float brakeForce = 3000f; // Braking power

private Rigidbody rb;


private WheelCollider[] wheels;

void Start()
{
rb = GetComponent<Rigidbody>();
wheels = GetComponentsInChildren<WheelCollider>();
}

void FixedUpdate()
{
// Get input
float motor = [Link]("Vertical") * motorForce; // W/S or Up/Down
float steer = [Link]("Horizontal") * steerForce; // A/D or
Left/Right
float brake = [Link]([Link]) ? brakeForce : 0f; // Space for
brake

// Apply to front wheels for steering and motor


wheels[0].motorTorque = motor; // Front left
wheels[1].motorTorque = motor; // Front right
wheels[0].steerAngle = steer;
wheels[1].steerAngle = steer;

// Apply brake to all wheels


foreach (WheelCollider wheel in wheels)
{
[Link] = brake;
}
}
}

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