ld20 SKILLS
Human
Species AGE
Raider
BACKGROUND XP
2 ACROBATICS: I'm good at tumbling, flipping, and rolling.
0 _
CHARACTER NAME 0 7 ANIMAL HANDLING: Animals really like me
● _
1 ARCANA: I know about magic, spells, and weird things
O _
EYES HAIR HEIGHT WEIGHT -1 ATHLETICS: I'm good at running, jumping, and climbing
O _
-2 DECEPTION: I'm good at lying and playing tricks on people
O _
STRENGTH DEXTERITY CONSTITUTION 1 HISTORY: I know about things that happened a long time ago
O _
5 INSIGHT: I know how people f eel and can tell when they're lying
O _
-1 -1 2 2 1 1 -2 INTIMIDATION: I'm good at scaring people!
0 _
1 INVESTIGATION: I can find clues and secrets
0 _
BONUS SAVE BONUS SAVE BONUS SAVE O 7 MEDICINE: I can help people when they're sick
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O 3 NATURE: I know all about plants and animals
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INTELLIGENCE WISDOM CHARISMA 0 7 PERCEPTION: I'm good at finding and spotting things
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1 3 5 7 -2 -2
-2 PERFORMANCE: I'm good at putting on a show!
O _
-2 PERSUASION: I can get people to do what I want to do
O _
1 RELIGION: I know about the gods and prayers
O _
WHAT I LOOK LIKE
SAVE BONUS SAVE BONUS SAVE 2 SLEIGHT OF HAND: I'm good at hiding things and taking things
0 _
2 STEALTH: I'm good at hiding and staying quiet
O _
Druid 2 PROFICIENCY 15 PASSIVE
PERCEPTION O 7 SURVIVAL: I can follow footprints and track animals
● _
MY CLASS
D
7 NAME ATK BONUS DAMAGE 'i STUFF I CAN DO
INITIATIVE
14 Quarterstaff ld20 + 1 1d6-1 HEALER FEAT. Healing kit • Druidic (secret language)
2 30 allows treated to use one Hit • Primal Order (Magician)
Salvaged Rifle ld20 + 6 2d10+5 Die to recover HP. Also, dice for • Wild Shape- axe beak, rat,
���i���J '\
VTemporary�
Hit Points healing (kit or magic) reroll 1s razorbug, spider 2 times betw.
Dagger ld20 + 6 1d4+2 long rests
0 0 0 0 0 0 0 0 0 0 WASTELAND BERSERKER FEAT • Wild Companion (Find
Rounds (20) 0 0 0 0 0 0 0 0 0 0
� AMMUNITION • When you reduce a creature Familiar)
to 0 HP you gain temporary HP
7 OTHER COMBAT STUFF 'i
equal to your prof bonus (2) Equipment - Leather Armor
Blighted Touch • You can move an additional Potion of Healing
When you hit a creature with a melee weapon 10 feet on your turn if you have Healer's Kit
attack you can expend a use of your Wild Shape to
- force it to make a Constitution saving throw against
made a melee attack.
•If you have no armor or light
HIT DICE DEATH SAVES your spell save DC. On a failure, the creature takes
necrotic damage equal to 1d6x your proficiency armor, you gain a +1 bonus to
Used Total
SUCCESSES 00D AC.
FAILURES 00D
bonus (2d6) and has Disadvantage on Str and Dext
checks until the start of your next turn.
Salvaged Rifle
Dagger
Quarterstaff
Leather Armor
Water Purification Kit
Healer's Kit
Traveler's Clothes
two pouches
Potion of Healing
13
DD
SPELL SPELL CANTRIPS SPELLS
ATTACK BONUS SAVE DC KNOWN PREPARED RANGE CASTING TIME SAVE RANGE CASTING TIME SAVE
7 15 DURATION COMPONENTS DURATION COMPONENTS
SPELL EFFECT SPELL EFFECT
C)PREPARED) C)PREPARED)
SPELL SLOTS
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0
0 SPELLCASTING FOCUS
Level SPELLS I KNOW
C Druidcraft
C Elementalism
C Shillelagh
C Toll the Dead
1 Charm Person
RANGE CASTING TIME SAVE RANGE CASTING TIME SAVE
1 Faerie Fire
1 Thunderwave DURATION COMPONENTS DURATION COMPONENTS
1 Speak w/ Animals
2 Dust Devil SPELL EFFECT SPELL EFFECT
C)PREPARED) C)PREPARED)
2 Barkskin
2 Moonbeam