Bot = getBot()
Inventory = Bot:getInventory()
Botx = Bot.x
Boty = Bot.y
Bot:setBubble([Link])
sleep(1500)
Bot:say("Hello fellow Human!")
Bot:setBubble([Link])
Bot.auto_collect = true
Broken = false
Movement = "UP"
while Broken == false do
for i,Item in pairs(Inventory:getItems()) do
if [Link] == 2 or [Link] == 3 or [Link] == 5032 or [Link] == 5033 then
Bot:setBubble([Link])
Bot:say("Ew, yucky dirt! I'm moving.")
sleep(1250)
Bot:setBubble([Link])
Bot.auto_collect = false
sleep(1250)
Bot:drop([Link],200)
sleep(750)
Bot:setBubble([Link])
if Movement == "UP" then
Bot:moveUp(2)
Movement = "Down"
else
Bot:moveDown(2)
Movement = "UP"
end
sleep(1000)
Bot.auto_collect = true
elseif [Link] == 242 then
Bot:setBubble([Link])
sleep(1500)
NumberOfWLS = Inventory:findItem([Link])
Bot:say("I just got "..tostring(NumberOfWLS).." Wls! I will do a wl
giveaway now!")
Bot:setBubble([Link])
sleep(750)
Bot:setBubble([Link])
sleep(1500)
Bot:say("I have no empathy for you if you did not want them given
away.")
Bot:setBubble([Link])
sleep(750)
Bot.auto_collect = false
for i=1,NumberOfWLS do
Path = Bot:getPath(Botx+[Link](-10,10),Boty+[Link](-10,10))
Bot:moveTile(Path)
sleep(150)
Bot:fastDrop([Link],1)
sleep(150)
end
sleep(500)
Bot:moveTile(Botx,Boty)
Bot:setBubble([Link])
sleep(1500)
Bot:say("Yippee! Enjoy your giveaway!")
sleep(100)
Bot:say("/cheer")
Bot:setBubble([Link])
sleep(2500)
Bot.auto_collect = true
end
end
sleep(150)
end