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Customizing iFruit Addon in GTA

The document is a C# script for a GTA mod that customizes a phone interface using the iFruitAddon2 library. It includes features such as setting wallpapers, customizing button colors and icons, and creating contacts with specific behaviors like answering and busy states. The script also handles phone updates and notifications when a contact answers a call.

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cameronwyler0
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0% found this document useful (0 votes)
12 views2 pages

Customizing iFruit Addon in GTA

The document is a C# script for a GTA mod that customizes a phone interface using the iFruitAddon2 library. It includes features such as setting wallpapers, customizing button colors and icons, and creating contacts with specific behaviors like answering and busy states. The script also handles phone updates and notifications when a contact answers a call.

Uploaded by

cameronwyler0
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

using System;

using GTA;
using iFruitAddon2;

public class iFruitAddon2Example : Script


{
readonly CustomiFruit _iFruit;

public iFruitAddon2Example()
{
// Custom phone creation
_iFruit = new CustomiFruit();

// Wallpaper customization
// Game phone wallpaper:
_iFruit.SetWallpaper(Wallpaper.Orange8Bit);
// Game texture wallpaper (ytd file)
// Warning: since we cannot choose the texture inside the texture
dictionary, the game will take the texture that have the same name as the ytd file.
// ie: "prop_screen_dctl.ytd" file has a "prop_screen_dctl" texture inside
it, so it will work.
_iFruit.SetWallpaper("prop_screen_dctl");

// Buttons customization
_iFruit.LeftButtonColor = [Link];
_iFruit.CenterButtonColor = [Link];
_iFruit.RightButtonColor = [Link];
_iFruit.LeftButtonIcon = [Link];
_iFruit.CenterButtonIcon = [Link];
_iFruit.RightButtonIcon = [Link];

// New contact (wait 4 seconds (4000ms) before picking up the phone)


iFruitContact contactA = new iFruitContact("Test contact")
{
DialTimeout = 4000, // Delay before answering
Active = true, // true = the contact is available and
will answer the phone
Icon = [Link] // Contact's icon
};
[Link] += ContactAnswered; // Linking the Answered event with
our function
_iFruit.[Link](contactA); // Add the contact to the phone

// New contact (wait 4 seconds before displaying "Busy...")


iFruitContact contactB = new iFruitContact("Test contact 2")
{
DialTimeout = 4000,
Active = false, // false = the contact is busy
Icon = [Link],
Bold = true // Set the contact name in bold
};
_iFruit.[Link](contactB);

Tick += OnTick;
}

// Tick Event
void OnTick(object sender, EventArgs e)
{
_iFruit.Update();
}

private void ContactAnswered(iFruitContact contact)


{
// The contact has answered, we can execute our code
[Link]("The contact has answered.");

// We need to close the phone at a moment.


// We can close it as soon as the contact pick up calling _iFruit.Close().
// Here, we will close the phone in 5 seconds (5000ms).
_iFruit.Close(5000);
}
}

Common questions

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Setting 'DialTimeout' for contacts in the iFruitAddon2 script affects how users experience interaction timing with phone contacts. By specifying a delay before actions, such as 'answering' or indicating 'Busy...', it simulates more realistic telephony behavior, giving users time to reconsider or recognize patterns in contact availability, thereby enhancing the real-world functionality of the simulated device .

Closing the phone interaction after a specific delay of 5000ms contributes to user experience by providing closure and preventing accidental interruptions or abrupt terminations, which can be disruptive. This deliberate pacing enhances realism, mimicking expected physical actions and offering users time to absorb information or conclude interactions smoothly, thus enriching the overall user experience .

The 'Tick' event function plays a critical role in maintaining the dynamic behavior of the iFruit application by continuously updating the interface state in real time. It ensures that the application responds promptly to input and executes programmed events based on current conditions, such as verifying contact statuses and managing interactions, thereby sustaining seamless operation and user interaction .

Customizing phone contacts impacts usability by providing tailored user experiences through selectable activation status and response handling like marking contacts as 'busy' or 'available'. This feature allows users to predict and manage contacts effectively, mirroring real-world dynamics. However, it also requires users to understand the implications of these settings, potentially increasing cognitive load or causing misinterpretations if not communicated clearly within the application interface .

The iFruitAddon2's approach to phone customization reflects user-centered design principles by concentrating on adaptability and personalization. Allowing end-users to modify wallpapers and button colors/icons provides autonomy in interface configuration, ensuring that the software aligns with diverse user needs and preferences, thereby improving satisfaction and engagement .

The use of system colors and icons in customizing the button layout of the CustomiFruit interface suggests a high degree of flexibility in its design. By allowing users to set colors like LimeGreen, Orange, and Purple, along with icons such as Police, Fire, and Website, the script accommodates personalized interfaces that reflect individual user preferences and functional requirements at runtime, enhancing the user experience .

Active and inactive contact status offer the benefit of simulating realistic contact availability, allowing users to manage expectations and interactions efficiently. However, potential drawbacks include increased complexity in managing these states, which can confuse users or lead to unintentional missed interactions if users do not understand or notice these states due to insufficient interface cues or documentation .

In the CustomiFruit class, encapsulation is demonstrated by providing public methods like 'SetWallpaper' to allow changes to the phone's wallpaper while maintaining control over how these changes are applied. The use of methods such as '_iFruit.SetWallpaper(Wallpaper.Orange8Bit)' ensures that the details of how wallpapers are set internally remain hidden from the user, adhering to encapsulation principles by exposing only necessary functionalities .

The iFruitAddon2 script illustrates modularity by compartmentalizing functionality into methods and classes, such as 'CustomiFruit', which manages phone appearance and behavior independently of other systems. Code reuse is evident in the consistent use of methods for setting wallpapers and customizing buttons, allowing these processes to be executed seamlessly across different instances without rewriting code, thus optimizing development efficiency .

The implementation of contact events in the class exemplifies event-driven programming by linking user actions to event handlers. Specifically, the 'Answered' event for the 'iFruitContact' triggers the 'ContactAnswered' method, which executes specific code upon the event firing, such as displaying a notification and closing the phone after a specified period. This setup reflects event-driven principles where the application responds to user interactions and system events dynamically .

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