CIE Physics
Topic 3: Waves
Summary Notes
General wave properties
Waves transfer energy without transferring matter; particles oscillate about a fixed
point.
Amplitude – the distance from the equilibrium position to the maximum
displacement Wavelength – the distance between a point on one wave and the
same point on the next wave Frequency – the number of waves that pass a
single point per second
Speed – the distance travelled by a wave each second
by: 𝒔𝒑𝒆𝒆𝒅 = 𝒇𝒓𝒆𝒒𝒖𝒆𝒏𝒄𝒚 × 𝒘𝒂𝒗𝒆𝒍𝒆𝒏𝒈𝒕𝒉
● Speed is related to frequency and wavelength
𝒗 = 𝒇𝝀
Types of waves:
● Transverse waves
○ Has peaks and troughs [Link]
○ Vibrations are at right angles to the
direction of travel
○ An example is light
● Longitudinal waves
○ Consists of compressions (particles pushed together) and
rarefactions (particles moved apart)
○ Vibrations are in the same direction as the direction of travel
○ An example is sound
A wavefront is a surface containing points affected in the same way by a wave at a
given time such as crests or troughs.
Reflection:
● Waves reflect off smooth, plane surfaces
rather than getting absorbed
○ Angle of incidence = angle of reflection
● Rough surfaces scatter the light in all directions,
so they appear matte and unreflective
● Frequency, wavelength, and speed are all unchanged
Refraction: ● Frequency,
● The speed of a wave changes when it enters a new wavelength, and
medium speed are all
● If the wave enters a more optically dense medium, unchanged
its speed decreases and it bends towards the
normal
● If the wave enters a less optically dense medium,
its speed increases and it bends away from the
normal
● In all cases, the frequency stays the same but the
wavelength changes.
Diffraction:
● Waves spread out when they go around the
sides of an obstacle or through a gap
● The narrower the gap or the greater
the wavelength, the more the
diffraction
[Link]
Light
Reflection
● When light is reflected off a plane mirror, it
forms an image with these characteristics:
○ Upright
○ Same distance from the mirror as the
object
○ Same size
○ Virtual
Refraction
● Refraction can be shown when light is passed
through a glass slab at an angle to its normal
● When light enters a more optically dense Denser medium
medium, the angle of incidence (the angle
between the incident ray and the normal) is
greater than the angle of refraction (the angle
between the refracted ray and the normal).
The opposite is true when light enters a less
optically dense medium.
●
𝑠𝑝𝑒𝑒𝑑 𝑜𝑓 𝑙𝑖𝑔ℎ𝑡 𝑖𝑛 𝑣𝑎𝑐𝑢𝑢𝑚
The refractive index n of a medium is defined as the ratio between the speed of light
in a vacuum and the speed of light in the medium:𝑛 =
𝑠𝑝𝑒𝑒𝑑 𝑜𝑓 𝑙𝑖𝑔ℎ𝑡 𝑖𝑛 𝑡ℎ𝑒 𝑚𝑒𝑑𝑖𝑢𝑚
●
𝑠𝑖𝑛 𝑖
Snell's law relates the angle of incidence and the angle of refraction to the
refractive index by: 𝑛 = where i is the angle of incidence and r is the angle of
𝑠𝑖𝑛 𝑟
refraction.
Total internal reflection:
● At a certain angle of incidence called the critical angle,
the light will travel along the boundary between the
two media.
● Total internal reflection occurs when the angle of
incidence is greater than the critical angle and the light
reflects back into the medium.
● For total internal reflection to occur, the light must also
be travelling from a more optically dense medium into
a less optically dense medium (most common example
is glass to air).
1
● The critical angle can be related to the refractive index by:
𝑛
= 𝑠𝑖𝑛 𝑐
Optical fibres:
● An optical fibre is a long thin
rod of glass surrounded by
cladding which uses total
internal reflection to transfer
information by light, even when
bent.
● Extensive use in medicine
(endoscopes, inside-body flexible
cameras) and communications
(high speed data transfer).
Converging lens:
● A converging lens is a transparent block which brings light rays together at a
point called the principal focus by utilising refraction.
● The focal length is the distance between the centre of the lens and the principal
focus.
● The image formed by a converging lens can be either real or virtual.
○ Real images are formed when the distance of the object from the centre of
the lens is greater than the focal length. They are images where light actually
converges to a position and can be projected onto a screen.
○ Virtual images are formed when the distance of the object from the centre
of the lens is smaller than the focal length. They are images where light
only appears to have converged and they cannot be projected onto a
screen.
● You can draw ray diagrams for real images (shown on the left below) and
virtual images (shown on the right below).
● The image formed is enlarged/same size/diminished and upright/inverted.
○ The image on the left above is diminished and inverted.
○ The image on the right above is enlarged and upright.
● Converging lenses are used in magnifying glasses and binoculars (to enlarge the
image).
Dispersion
When white light is passed through a glass prism,
it splits up into its constituent colours. This
happens because the different colours travel at
different speeds in the glass, so they refract by
different amounts.
● The seven colours in order of decreasing
wavelength are red, orange, yellow,
green, blue, indigo and violet (ROYGBIV).
● The greater the wavelength, the slower the
speed in glass and the greater the
refractive index.
Light of a single frequency is described as monochromatic.
Electromagnetic spectrum
Properties of electromagnetic waves:
● Transverse waves
● Do not need a medium
● All electromagnetic waves travel with the same high speed of 3.0 x 108 ms-1 in
a vacuum and approximately the same speed in air.
You need to learn the main groups of the electromagnetic spectrum in order of
wavelength.
[Link]
As speed is constant for all electromagnetic waves, as wavelength decreases,
frequency must increase. The higher the frequency of an EM wave, the greater its
energy.
Uses of electromagnetic waves:
● Radio waves are used for radio and television communications. They
have a long wavelength and are reflected by the ionosphere.
● Microwaves are used for satellite communication and in microwave oven.
They pass through the ionosphere and penetrate deep into food.
● Infrared radiation is used in remote controllers and infrared cameras.
● Visible light is used in fibre optics.
● Ultraviolet light is used in tanning beds.
● X-rays are used in medical imaging and in security as they can penetrate
material easily.
● Gamma radiation is used in medical treatment due to its high energy.
Hazards:
● Too much exposure to ultraviolet light skin increases the risk of skin cancer.
○ Sun cream prevents over-exposure in summer.
● X-rays and gamma rays are ionising radiation that can cause mutations leading
to cancer.
○ Exposure to these kinds of radiation should be minimised.
● Microwaves can cause internal heating of body tissues.
● Infrared radiation can cause skin burns.
Sound Waves
Sound waves are longitudinal waves created by vibrating sources. A medium is
needed to transmit sound waves (such as air).
● The greater the amplitude of a sound wave, the louder it is.
● The greater the frequency of a sound wave, the higher its pitch.
To measure the speed of sound in air, you can make a noise at a known, large
distance from a solid wall and record the time for the echo (reflected sound) to be
heard, then use speed = distance/time, taking into account the fact that the sound
had to go there and back.
The speed of sound in air is 343 ms-1, the speed of sound in water is 1493 ms-1, and the
speed of sound in steel is 5130 ms-1.
The range of audible frequencies for a healthy human ear is 20 Hz to 20000 Hz.
Ultrasound is sound with a frequency greater than 20000 Hz:
● When ultrasound reaches a boundary between two media it is partially
reflected back. The remainder of the waves continue to pass through.
● A transceiver can emit ultrasound and record the reflected waves to find the
distance of things below the surface.
● Ultrasound is used for things such as SONAR and for medical imaging
without using ionising radiation.