Athletics Race and Field Regulations
Athletics Race and Field Regulations
ATHLETICS
ELECTIVE SUBJECT: SPORTS
BASIC
100 METERS RACE
REGULATIONS FOR THE 100 METERS FLAT RACE:
• It must be run on a straight, flat track without barriers of 100 meters.
length.
• No more than eight lanes.
• The runner who takes the least time wins. Advancing the first eight.
times.
• Runners must remain in their assigned lane throughout the race.
career
• If a runner crosses into another's lane, the officials will disqualify them.
immediately.
• The race starts with the starting gun.
• If a runner starts before the starting gun, it is a false start, and the race
will start again.
• After the second false start of a runner, they will be disqualified.
• A runner finishes the race only after their torso crosses the line.
meta.
RELAYS RACE
• The relay race is a competition that is contested by teams, each of the
which is composed of four athletes. There are two specific events of
relays, the 4 x 100 meters and the 4 x 400: -4 x 100 meters: among the four athletes
they must complete a lap of the track, so that the first relay runner covers
the curve, the second the line, the third the curve and the fourth and last the line. -4 x
400 meters: each of the relay runners must complete one lap of the track.
• The relay must be changed in the area of 20 meters called ZONE (O
TRANSFER ZONE). Before the zone, there is a space of 10 meters.
called PREZONA, which the receiving athlete can use to gain speed
before entering the area.
• The receiver extends the arm with the palm of the hand facing towards the
floor, forming a V with the separation between the thumb and the other fingers
inverted. The bearer runner with an upward action deposits the testimony in
the hand of his partner
Hurdles Race
• Standard distances are recognized for men 110 and 400 meters, and
for women 100 and 400 meters.
• 100 Meters Women: the first hurdle is placed 13 meters from the line.
exit, the interval between the fences is 8.5 meters and there is a distance of
10.5 meters between the last hurdle and the finish line. The hurdle has a height of 84.
cms.
• 110 Meter Men: the first hurdle is 13.72 meters from the line
exit, the gap between the fences is 9.14 meters and the last one is located
14 meters from the arrival. The fence is 1.06 meters.
• 400 Meters Men and Women: includes the passage of 10 hurdles. The first
Valla is 45 meters from the starting line and they are separated by a distance.
35 meters and the last one is 40 meters from the finish
• Races are held on individual tracks and the participants must
stay in your lane from the start to the finish.
• When a competitor drags their foot or leg below the plane
horizontal at the top of a fence at the moment of passing it, or
he or she deliberately sidesteps any wall with the hand or foot,
will be disqualified.
• Do not run.
WALK
• No running.
• Do not obstruct the passage of others.
• Do not offend by word or deed an authority, judge, arbiter, director,
organizer, technical staff, or another athlete.
• Complete the entire route respecting the signs and the
indications.
• Comply with the regulations and instructions of the Organizing Committee and Judges.
Competition referees.
• Respect the decision of the judge or referee after committing a foul or
infraction.
• The fundamental rule of Competitive Walking requires contact
permanent with the ground, only knee flexion will be allowed in the phase of
drag and in the push phase as long as it is not excessively greater.
in an opening not less than 165º, with feet dropping in parallel line and not in
straight line, without the walker giving the impression of running or jogging.
• Every athlete must wear their number on their chest secured with a minimum of 4
Hooks, this number will be your distance for the qualifying phase and the
semifinals and finals in the case that I qualify.
Shot put
• One must start from a stationary and balanced position within the area without
pisar ningún borde. Una vez finalizado el lanzamiento, se ha de salir por la
posterior medium part of the circle, after the object has fallen to the
floor. The weight must be thrown from the shoulder and the hand cannot
abandon this position until the final launch action.
• In order to protect the spine, the use of belts is indeed allowed.
belts.
• The competitor must not leave the circle until the weight has touched the ground.
it should be done through the middle back of the circle.
• The artifact will be solid, spherical in shape, with a smooth surface and will weigh 7,260
kg. for the male category and 4 kg. for the female.
• The launching circle will be surrounded by a pletna, usually made of
iron, whose inner diameter will measure 2.135 m.
• The container is a wood of 8 cm in height, placed outdoors.
circle, with a length between 121 and 123 centimeters.
• The drop zone is marked by white lines that form an angle of
40º.
DISK LAUNCH
• The throwing circle has a diameter of 2.5 m. This area must be marked by
5 cm wide lines, preferably white. There should also be an imaginary line.
that extends horizontally 75 cm outside the circle on each side, this line divides the
circle divided into two parts, serving as a reference for the entry and exit of the athlete.
• It is important that the surface of the throwing circle is made of a non-slip material.
• The sector of inclination has an angle of 40º.
• A cage is used that has a minimum height of 7 m. It has fixed panels of 2.80 m.
with a width and rotating panels that are 10 m tall. The cage must be designed and manufactured
and to be preserved in such a way that the mesh is capable of stopping the head of a hammer weighing 7,260
kg moving at a speed of up to 32 m per second.
• Its conditioning should be such that there is no danger of it bouncing back towards the
athlete or go over the top of the cage.
• The disk must be made of wood with a metal rim. The weight of the disk is 2 kg, its
diameter of 219 to 221 mm and its width is from 44 to 46 mm, in the male category. In the
female category the weight must be 1 kg, its diameter from 180 to 182 mm and its width of 37
a 39 mm.
• The use of two-piece lycra is recommended for women and one-piece for men.
Competitors wear shoes without cleats. Gloves are not allowed.
Javelin Throw
• The javelin is thrown from a 4-meter wide runway, ending in an arc with a radius of 8 meters. The sector of
the drop will be marked with two white lines 5 centimeters wide. The sector will thus have 29 degrees.
approximately.
To make each attempt, the athlete has one minute. Normally, each athlete makes three attempts.
The javelin should be gripped by the cord and thrown over the shoulder or the throwing arm; it should not be
it allows launching it in rotation nor can the athlete turn their back to the landing sector before releasing the javelin.
In the fall, the metal tip must touch the ground before any other part of the javelin.
The competition uniform is a pair of shorts made of fabric, which can be synthetic or a very tight pair of pants.
body, from the ankles to the waist. In the competition, the competitor's number is placed on the chest and
another on the back.
The shoes used are also called boots, on the sole they have spikes or studs including the heel.
that provide the athlete with greater support and grip.
The javelin will consist of 3 parts: head, shaft, and rope grip. The shaft must be constructed
completely made of metal or another suitable homogeneous material and will have a metal head fixed to it
ending in a sharp point.
The length of the competition javelin in the men's category is between 260 to 270 centimeters, and its diameter is 25.
30 millimeters at the thickest part and has a maximum weight of 800 grams.
For the women's category, the javelin has a length of 220 to 230 centimeters and a diameter between 20 and 25.
millimeters, its maximum weight is 600 grams.
High jump
• An athlete can approach the bar from any angle and can take off.
using only one foot.
• Before the competition, the chief judge will announce the start.
• The bar can never be raised by less than 2 cm or 3 cm in events.
combined.
• An athlete can start jumping at any height that has been set.
previously announced.
• Three consecutive failures, regardless of height, will cause
the elimination of the athlete.
• A jump is null when the athlete knocks down the bar or touches the ground beyond the
vertical plan of the jumper.
• Each athlete has three attempts to jump at each height.
• All athletes have a maximum time to perform the jump.
• The athlete who jumps the highest wins.
LONG JUMP
• The competitors among different opportunities to perform the
jump and the eight best are selected among all participants.
• The longest jump is the one that is taken into account.
• If there is a tie, the competitor who has the second will win.
jump at a greater distance.
• If the player performs a somersault, walks backwards on the court,
exceeds the set time or touches the deployment indicator
will be disqualified.
• The measurement of the jump is taken from the edge that is closest to the
sand mark.
• The time for jump attempts is one minute and two seconds.
minutes during the final phases of competition
TRIPLE SALTO
• To validate the jump, the athlete must make the first two jumps with the same foot and
el tercero con el otro pie.
• The jump on the same foot must be performed in such a way that the athlete lands.
firstly with the same foot that executed its jump; in the second jump,
will contact about the other foot.
• It is not a null jump if the athlete touches the ground with their "passive" leg when jumping.
• Each jumper has 1.30 minutes to make the jump from the time they are called.
the judge.
• The measurement of the jump is the distance from the perpendicular that goes from the point of
the last footprint up to the limit of the clay with the bat board.
• After the jump, he must land in front of the pit, and never behind his jump.
• If there is a tie, it is determined which of the jumpers has made the second highest jump.
long.
• If there is still a tie, the third one is considered, and so on.
• The jumpers who are participating in the record improvement will jump in reverse order of the
achieved mark, that is, the one with the best mark will jump last.