0% found this document useful (0 votes)
34 views4 pages

Pokémon Battle Mechanics Update Guide

The document outlines various changes to Pokémon mechanics, including new type combinations, ability adjustments, and item effects. It introduces new moves and abilities, updates existing moves, and lists changes to Pokémon natures. Additionally, it details a new Pickup table and removes certain abilities and moves that were deemed unnecessary.

Uploaded by

neonoafs
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
34 views4 pages

Pokémon Battle Mechanics Update Guide

The document outlines various changes to Pokémon mechanics, including new type combinations, ability adjustments, and item effects. It introduces new moves and abilities, updates existing moves, and lists changes to Pokémon natures. Additionally, it details a new Pickup table and removes certain abilities and moves that were deemed unnecessary.

Uploaded by

neonoafs
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

General changes

Ice gains 1.5x defense in hail


Poison takes 0.75x damage from poisoned foes

Banette is ghost/normal,
Parasect is ghost/grass,
Marowak is Ground/Ghost,
Masquerain is water/bug,
Celebi is Grass/Fairy
and Probopass is Rock/Elec

ABILITIES---
Static and Flame Body now function like Poison Touch (instead afflict the TARGET of
contact moves used by those with the ability 30% of the time)
Overgrow, swarm, torrent and blaze now additionally grant their 1.5x boost when
"Retaliating" (when "switching in to replace a fainted ally")
Cursed body now disables on contact 100% of the time
Having Magma Armor makes you resist rock moves 4x more than usual
Strong Jaw makes bite moves crit instead
The move tables of Bulletproof and Mega Launcher have been merged into one big one
for both.
New Pickup table (to remove tms):
30% 10% 10% 10% 10% 10% 10%
4% 4% 1% 1%
1-10Antidote potion superpotion greatball NORMALGEM fullheal nestball
LUMBERRY ULTRABALL STICKY BARB KINGS ROCK
11-20potion superpotion greatball NORMALGEM fullheal nestball LUMBERRY
ULTRABALL fullrestore KINGS ROCK EVIOLITE
21-30superpotion greatball NORMALGEM fullheal nestball LUMBERRY
ULTRABALL fullrestore rarecandy EVIOLITE REVIVAL HERB
31-40greatball NORMALGEM fullheal nestball LUMBERRY ULTRABALL
fullrestore rarecandy FOCUS SASH REVIVAL HERB ROCKY HELMET
41-50NORMALGEM fullheal nestball LUMBERRY ULTRABALL fullrestore
rarecandy FOCUS SASH maxrevive ROCKY HELMET LEFTOVERS
51-60fullheal nestball LUMBERRY ULTRABALL fullrestore rarecandy FOCUS
SASH maxrevive hpup LEFTOVERS CHOICE SPECS
61-70nestball LUMBERRY ULTRABALL fullrestorerarecandy FOCUS SASH
maxrevive hpup HEART SCALE CHOICE SPECS LEFTOVERS
71-80LUMBERRY ULTRABALL fullrestore rarecandy FOCUS SASH maxrevive hpup
HEART SCALE ppup LEFTOVERS ASSAULT VEST
81-90ULTRABALL fullrestore rarecandy FOCUS SASH maxrevive hpup HEART
SCALE ppup LEFTOVERS ASSAULT VEST LIFE ORB
91+ fullrestore rarecandy FOCUS SASH maxrevive hpup HEART SCALE ppup
LEFTOVERS ASSAULTVEST LIFE ORB LUCKY EGG

NEW ABILITIES
Opposite day makes all battles into Inverse battles
Gravitate sets Gravity on switching in
Tank Shell restores 1/16 hp per turn
Hydrolyze is yet another pixilate variant, this time for Water types
Armor Tuning: -Lowers [Link] but sharply raises Def when hit by Physical moves
-Lowers Def but sharply raises [Link] when hit by Special moves
Aim Assist triples catch rate

ITEMS------
Sitrus restores 50hp in battle
50% hp berries aren't updated yet (sorry)
Big root effect moved to Big Mushroom
Misty seed, psychic seed, electric seed and grassy seed moved to Bluk, Nanab, Pinap
and Wepear berries
Chilan effect moved to Razz Berry.
Power herb effect now also on Revival Herb

MOVES------

Cut now 65 power


Rock Smash now 100% chance to lower target's defense
Waterfall now 70 power, raises speed 1 stage
Flash now 40 power, electric type, 100 acc, 100% chance to lower target's accuracy

Misty terrain now reduces the damage of dragon type moves used BY those on the
ground.
Snatch now steals all non-attacking moves instead
Foresight/miracle eye/odor sleuth/scrappy now make all moves hit through ALL type
immunities rather than just their respective ones.
Rototiller now raises atk, def and sdef of grass types
Flower Guard now raises def and speed of grass types

Reversal/Explosion now Special


Sky attack now 50% chance to flinch
Mega punch now additionally raises the user�s attack
Shadow Punch now ignores Protect and Substitute, 75 power
Smog now always poisons when it hits

Constrict now 25/100/20 Grass Type move, 100% chance to lower target's speed
Spike Cannon now 25 power, Water type
Fury Attack now 20 power, Flying type
Cross Poison now 100 power, 90 acc
Wrap now 40 power, poison type
Clamp now 65 power

NEW MOVES (there's 15, but to be fair they're not rammed down your throat)

Blink Strike, flying, p, 40 power but calculates off the user�s speed stat. Learned
by Scyther, Voltorb line, and NINJASK
Coal Toss, rock, s, 70 power, burns target 100% of time. Learned by Geodude,
Torkoal, Camerupt.
Disarm, flying, p, 60/100/10, always lowers the target's Attack. TM for many
pokemon (a lot of aerial ace users, but not all), also learned by eevee via level
up
Snap Freeze, ice, s, 70/100/40, preserves all foes at 1hp, neat in a hailstorm.
Learned by Seelline, Spheal line, Glaceon
Horn Crash, normal, 80 power, raises defense 1 stage. Learned by Aggron, Nidoran
line, Rhyhorn line, Goldeen line, Pinsir
Metallurgy, steel, s, 75/100/15 deals damage and grants the target Steel typing.
TM, also learned by Magby line via level up
Overload, elec, s, 20 power, hits all other targets thrice and may lower [Link].
Learned by Pikachu, electabuzz line, electrike line,plusle/minun. Very good in
double battles with e.g. Lightningrod
Sandblaster, Ground, s, 110/70/10, x2 power in sand. Learned by sandshrew line,
steelix, baltoy line, lunatone, castform
Shield slam, Steel, p, 70/100/10 but calculates off user's defense stat instead of
its attack stat. Learned Wartortle, Blastoise, Forretress, Clamperl, Aron line
Sugar Snap, fairy, p, 60 power with a 30% chance to raise Attack and Speed, solely
for Mawile and Snubbull line
Time Warp, Psy, s, 70/100/20, sky drop effect, Celebi/Noctowl/Stantler

Armor Break, fight, p, 35/-/10, user attacks itself. Has a 100% chance to raise all
stats once. learned by geodude line, rhyhorn line, kangaskhan, omastar, slugma
line, corsola
Broil, fire, a priority move that maximises the target�s defense and burns. Learned
by magby line, flareon and torchic (not combusken)
Fade, ghost, raises Evasion and Speed one stage. Learned by Gastly, Misdreavus,
umbreon and froslass.
Puff up, normal, drastically raises [Link]. Learned by Jigglypuff, Wigglytuff,
Qwilfish, Lickilicky and Wailmer line
War Drum, dark, p, deals 5 damage to the USER 2-5 times. Activates abilities.
learned by Ledian (procs rattled), Camerupt (procs
stamina), Arcanine (procs Justified) Seviper (procs Anger Point) and Omastar
(procs Weak Armor)

SIGNATURE MOVES
Rapidash: Flame charge now raises speed two stages instead of one
Octillery: Octazooka now 100% chance to lower target's accuracy
Ariados: Toxic Thread lowers speed 2 stages and applies Toxic
Raticate: Hyper fang now deals just under half the target's MAX hp as damage, like
a souped up super fang
Smeargle: Sketch now has 5 pp, and Smeargle can learn all TMs.
Meowth: Pay Day now 60 power
Skarmory: Steel Wing now 75/100/25, 100% chance to raise defense, no longer a TM
Plusle/Minun: Gear Up/Magnet Flux now additionally raise their targets' speed
Exeggutor/Chansey: Egg bomb now Special, 100 accuracy, 30% chance to burn
Beedrill: Twineedle now 2x40 power 40% chance to poison per hit.
Grumpig: Magic coat now steals all special attacking moves instead
Torkoal: Shell Trap now functions like Focus Punch
Muk: Factorywaste, S, 40/100/20 inflicts random status
Beautifly: Fairy Scales, Fairy, S, 60/100/10, 100% chance to raise all stats once.
Walrein: Meltdown, 130/100/5, removes the user's Ice typing.
Snorunt: Snow In, Ice, S, 105/100/10, maximises the special defence of everyone
hit.
Swalot: Super Spitup, Poison, 200 power spit up clone.
Delibird learns a 1 hit ko move
Ursaring: Shift Bear, drastically raises attack
,

New Natures (patch to make these optional is coming soon)

Brawny nature: raises atk/def, lowers satk/sdef (replaces docile)


Wise nature: lowers atk/def, raises stake/sdef (replaces Bashful)
Guarded nature : Raises def/sdef, lowers atk/satk, (replaces Quirky)
Wild nature: raises atk/satk, lowers def/sdef (replaces Hardy)
Neutral nature has no effect, renamed from serious(edited)
Stuff removed from the game
Ability called Jet Stream that set tailwind on switching just kept going wrong
JOLT, literally just electric quick attack that can't miss, was for volbeat,
jolteon, raichu, electrike
IRON WIND, lowers targets satk, special steel move, no thematic sense, tm replaced
by metallurgy
CONSTELLATE, restored 100% of damage dealt, again, no thematic sense but good on
solrock, lunatone and stantler while it lasted
old OVERLOAD, was a physical electric type variant of Acid spray that always
sharply lowered defense
CABLE WHIP, dealt 25 dmg 2-5 times, replaced with new OVERLOAD
Electroplate, added Steel type to the target, outclassed by Metallurgy

Common questions

Powered by AI

Armor Tuning affects a Pokémon's defenses by dynamically adjusting to the type of attack: it lowers Special Defense but sharply raises Defense when hit by Physical moves, and lowers Defense but sharply raises Special Defense when hit by Special moves . This ability provides a dynamic defensive option, allowing a Pokémon to effectively absorb damage depending on the nature of the incoming attack, but may also make the Pokémon vulnerable if the opponent changes attack types accordingly.

'Mega Punch' now additionally raises the user's attack, which can enhance its subsequent damage potential inside a battle sequence . 'Octazooka' having a 100% chance to lower the target's accuracy augments its utility by disrupting the opponent's accuracy, leading to possible wide strategic exploitation through continuous accuracy debuffs. Both moves thus gain a more profound impact on battle dynamics by adding tactical and disruptive layers to their primary functions.

'Time Warp,' a Psychic move that applies the 'sky drop' effect, can potentially be used to remove an opponent's Pokémon from the battle temporarily, offering considerable tactical insight by disrupting the opponent's plans and allowing for targeted maneuvers . This ability expands strategic options by potentially manipulating the battlefield pace and opponent capabilities, crucial in high-level tactical planning.

The changes to the Pickup table involve adjusting item probabilities, such as higher availability of Ultra Balls and Rare Candies in later levels . This could affect gameplay strategy by encouraging players to consider the level ranges of their Pokémon when attempting to collect specific items, potentially influencing how they structure their team during specific parts of the game.

Static and Flame Body now function like Poison Touch, which means they afflict the TARGET of contact moves used by those with these abilities 30% of the time . This differs from traditional implementations where these abilities would inflict a status condition when the Pokémon with the ability was hit in direct combat.

Changing 'Explosion' from a physical to a special move significantly affects its usage because it now relies on the user's Special Attack stat rather than their Attack stat. This transformation shifts the move's utility toward Pokémon with higher Special Attack, changing which Pokémon may prioritize 'Explosion' in their movesets . This change opens up new strategic uses in teams depending on specific Pokémon's strengths and can lead to greater unpredictability in battles, affecting how opponents prepare and react.

'Gravitate' sets Gravity upon switching in, affecting the move accuracy and allowing Ground moves to hit Flying-type Pokémon . 'Opposite Day' turns all battles into Inverse battles where type effectiveness is reversed. These abilities fundamentally alter standard battle mechanics, requiring players to reassess move and party effectiveness based on altered conditions, promoting creativity in both team composition and tactical approaches to battles.

'Snap Freeze' is an Ice-type move with 70 power that preserves all foes at 1 HP, making it particularly effective in hailstorms where hail can then finish off the opponents . This move's role is to weaken multiple opponents simultaneously and synergizes with hail-based teams, opening up a strategic angle to control and swiftly end battles with weather effects.

Sky Attack now has a 50% chance to flinch the opponent . This enhancement makes the move more strategically valuable, as the additional chance to flinch can disrupt the opponent's turn, potentially preventing them from executing critical moves. This increases the move's tactical use beyond just its raw damage output.

Cursed Body now disables moves on contact 100% of the time, compared to its partial chance in standard games . This provides a significant strategic advantage by reliably neutralizing an opponent's offensive options, forcing them to switch moves or Pokémon, thereby giving the player more control over the flow of the battle.

You might also like