MOTHERBOARD Name
MODULE
Usa a friccção do seu corpo para carregar energia
Description
IKONIS
Choose a character trait. INSTALLED AUGMENTS
Agility Strength Finesse Start with two slots. Unlock one at each tier.
Presence Instinct Knowledge ● Scope (Very Far Range)
Choose range and damage dice. ●
Melee - d12+1 Far - d8+1
Very Close - d10+2 Very Far - d6+1
Close - d10
Choose damage type.
Physical Tech
Bonded: Gain a bonus to your damage rolls equal
to your level. +1
AUGMENTS
Force: +1 damage Sear: +2 damage
3 gears, 2 lenses, 4 aluminum, 1 capacitor 11 triggers, 11 platinum, 11 circuits, 7 discs
Precompile: Tier 2
Guard: +1 Armor Score
3 wires, 2 silver, 2 platinum, 3 fuses Absorb: You can mark an additional Armor
Slot against incoming damage.
✔ Converge: +1 to attack rolls 26 gears, 13 gold, 15 relays, 8 batteries
4 coils, 2 crystals, 5 gold, 3 discs Precompile: Tier 2
Amplify: On a successful attack, roll an Kick: On a successful attack, you can mark
additional damage die and drop the lowest result. 2 Stress to force the target to mark an
4 crystals, 4 cobalt, 4 copper, 4 capacitors additional Hit Point.
✔ Scope: Increase range by one step 33 triggers, 13 crystals, 23 cobalt, 16 discs
(Melee to Very Close, Close to Far, etc.). Precompile: Tier 2
5 lenses, 3 silver, 2 circuits, 2 relays Block: +3 Armor Score; −1 Evasion
Deny: +2 Armor Score 27 crystals, 67 aluminum, 33 relays,
6 coils, 3 wire, 2 copper, 4 batteries 4 capacitors, 5 batteries
Precompile: Tier 3
Target: +2 to attack rolls
10 wires, 7 gold, 5 fuses, 5 circuits, 2 batteries Zip: Move up to Far range as part of an attack.
37 coils, 43 silver, 67 fuses, 12 capacitors
Split: When you make an attack, mark a Stress to Precompile: Tier 3
target another creature within range.
12 gears, 5 lenses, 15 aluminum, 9 relays Bury: +3 damage
28 triggers, 28 circuits, 28 relays, 1 relic
Fix: When you deal Severe damage, clear a Precompile: Tier 3
Hit Point.
6 coils, 4 wires, 1 crystal, 5 cobalt, 5 silver, Follow: Mark 2 Stress to reroll your attack.
7 relays, 2 batteries 75 gears, 67 lenses, 30 copper, 33 circuits
Precompile: Tier 4
Scare: When you critically succeed on an attack,
the target must mark a Stress. Override: Attack rolls have advantage.
6 triggers, 8 copper, 9 aluminum, 10 discs 63 wires, 71 gold, 58 discs, 5 relics
Precompile: Tier 4
SCRAP Collection
Current
Quantum
SHARDS (d6)
1. Gear 3. Wire 5. Lens
2. Coil 4. Trigger 6. Crystal
METALS (D8)
1. Aluminum 5. Cobalt 7. Platinum
3. Copper 6. Silver 8. Gold
COMPONENTS (D10)
1. Fuse 6. Disc 9. Capacitor
3. Circuit 8. Relay 10. Battery
RELICS
Daggerheart © Darrington Press 2025