local cornerBaseOffset = [Link](1.0, -146-8, 1.
0, -214-8)
local stripTop = cornerBaseOffset + [Link](0.0, 13, 0.0, 9)
local healthOffset = cornerBaseOffset + [Link](0.0, 87, 0.0, 25)
local toolbarOffset = [Link](0.0, 0, 1.0, -92)
local cameraTool = [Link](1.0, -75, 1.0, -300)
function ToggleButton(button)
[Link] = not [Link]
end
function NewFrame(position, size, name, zIndex, active, color3)
local frame = [Link]("Frame")
[Link] = size
frame.BackgroundColor3 = color3
[Link] = position
[Link] = 0
[Link] = name
[Link] = zIndex
[Link] = active
return frame
end
function NewImageLabel(asset, position, size, name, zIndex, active)
local label = [Link]("ImageLabel")
[Link] = asset
[Link] = size
[Link] = 1
[Link] = position
[Link] = 0
[Link] = name
[Link] = zIndex
[Link] = active
return label
end
--Callback siganture: (button)
function NewImageButton(asset, callback, position, size, name, zIndex)
local button = [Link]("ImageButton")
[Link] = asset
[Link] = size
[Link] = 1
[Link] = position
[Link] = false
button.MouseButton1Click:connect(function() callback(button) end)
[Link] = 0
[Link] = name
[Link] = zIndex
[Link] = (callback ~= nil)
return button
end
--Callback signature: (button, selected)
function NewToggleImageButton(asset, callback, position, size, name, zIndex)
if callback then
return NewImageButton(asset,
function(button)
if callback then
ToggleButton(button)
callback(button, [Link])
end
end, position, size, name, zIndex)
else
return NewImageButton(asset, nil, position, size, name, zIndex)
end
end
local things = {}
function CameraButtonPressed(button, selected)
[Link] = selected
[Link] = selected
[Link] = selected
[Link] = selected
[Link] = selected
end
function ResetVanish(part)
while ([Link] < 1) do
[Link] = [Link]+0.1
wait()
end
part:remove()
end
function ResetShiny(part)
while ([Link] < 1) do
[Link] = [Link]+0.1
wait()
end
part:remove()
end
function ResetButtonPressed(button, selected)
local player = [Link]
local char = [Link]
if char then
local p = char:GetChildren()
if p then
for key, part in pairs(p) do
if part:IsA("Part") then
local cA = [Link](function()
ResetVanish(part) end)
local cB = [Link](function()
ResetShiny(part) end)
[Link](cA)
[Link](cB)
end
end
end
end
end
function BuildToolsPressed(button, selected)
end
function ReportAbusePressed(button, selected)
end
function HelpPressed(button, selected)
end
function CameraDown()
[Link]:TiltUnits(1)
game:GetService("SoundService"):PlayStockSound([Link])
end
function CameraUp()
[Link]:TiltUnits(-1)
game:GetService("SoundService"):PlayStockSound([Link])
end
function CameraLeft()
[Link]:PanUnits(-1)
game:GetService("SoundService"):PlayStockSound([Link])
end
function CameraRight()
[Link]:PanUnits(1)
game:GetService("SoundService"):PlayStockSound([Link])
end
function CameraZoomOut()
[Link]:Zoom(-1)
game:GetService("SoundService"):PlayStockSound([Link])
end
function CameraZoomIn()
[Link]:Zoom(1)
game:GetService("SoundService"):PlayStockSound([Link])
end
local keyMap = {}
function KeyPressed(key, modifiers)
if keyMap[key] then
keyMap[key](key, modifiers)
end
end
function SpecialKeyPressed(key, modifiers)
if keyMap[key] then
keyMap[key](key, modifiers)
end
end
function HopperKeyPressed(key, modifiers)
--Select based on key, modifiers can be ignored
end
local assets = {}
assets["CornerBackground"] = {"Label", 1, "gui_cornerbox_blue.png",
cornerBaseOffset, [Link](0.0, 146, 0.0, 214), true}
assets["CameraButton"] = {"ToggleButton", 2, "button_camera.png",
cornerBaseOffset+ [Link](0.0, 95, 0.0, 177), [Link](0.0, 24, 0.0, 24),
CameraButtonPressed}
assets["ResetButton"] = {"Button", 2, "button_reset.png",
cornerBaseOffset + [Link](0.0, 112, 0.0, 112), [Link](0.0, 24, 0.0, 24),
ResetButtonPressed}
--assets["HealthBar"] = {"Label", 0, "gui_life_blue.png",
healthOffset + [Link](0.0, 0, 0.0, 0), [Link](0.0, 48, 0.0, 115), true}
--assets["HealthBarFrame"] = {"Label", 3, "gui_health_blue.png",
healthOffset + [Link](0.0, 0, 0.0, 0), [Link](0.0, 48, 0.0, 115), true}
assets["CornerButtonBackground"] = {"Label", 2, "gui_cornerbutton_background.png",
stripTop + [Link](0.0, 0, 0.0, 0), [Link](0.0, 99, 0.0, 199) , true}
stripTop = stripTop + [Link](0.0, 1, 0.0, 3)
assets["Friends"] = {"ToggleButton", 3,
"corner_box_strip_friends.png", stripTop + [Link](0.0, 22, 0.0, 0),
[Link](0.0, 78, 0.0, 32), nil}
assets["CharacterCustomize"] = {"ToggleButton", 3,
"corner_box_strip_custom.png", stripTop + [Link](0.0, 9, 0.0, 32),
[Link](0.0, 76, 0.0, 34), nil}
assets["Browser"] = {"ToggleButton", 3,
"corner_box_strip_browser.png", stripTop + [Link](0.0, 2, 0.0, 66),
[Link](0.0, 71, 0.0, 33), nil}
assets["BuildTools"] = {"ToggleButton", 3,
"corner_box_strip_tools.png", stripTop + [Link](0.0, 0, 0.0, 99), [Link](0.0,
66, 0.0, 31), BuildToolsPressed}
assets["ReportAbuse"] = {"ToggleButton", 3,
"corner_box_strip_report.png", stripTop + [Link](0.0, 0, 0.0, 130),
[Link](0.0, 63, 0.0, 32), ReportAbusePressed}
assets["Help"] = {"ToggleButton", 3,
"corner_box_strip_help.png", stripTop + [Link](0.0, 0, 0.0, 162), [Link](0.0,
65, 0.0, 30), HelpPressed}
assets["CameraBackground"] = {"Label", 0, "camera_console_disc.png",
cameraTool, [Link](0.0, 72, 0.0, 72), true}
assets["CameraUp"] = {"Button", 1, "camera_up.png", cameraTool
+ [Link](0.0, 11, 0.0, 0), [Link](0.0, 50, 0.0, 22), CameraUp}
assets["CameraDown"] = {"Button", 1, "camera_down.png",
cameraTool + [Link](0.0, 11, 0.0, 50), [Link](0.0, 50, 0.0, 22), CameraDown}
assets["CameraLeft"] = {"Button", 1, "camera_left.png",
cameraTool + [Link](0.0, 0, 0.0, 11), [Link](0.0, 22, 0.0, 50),
CameraZoomOut}
assets["CameraRight"] = {"Button", 1, "camera_right.png",
cameraTool + [Link](0.0, 50, 0.0, 11), [Link](0.0, 22, 0.0, 50),
CameraZoomIn}
assets["ToolbarBackground"] = {"Label", 0,
"gui_toolbar_background.png", toolbarOffset+ [Link](0.0, 0, 0.0, 1),
[Link](0.0, 500, 0.0, 90), false}
assets["ToolbarOverlayLeft"] = {"Label", 2,
"gui_toolbar_overlay_left.png", toolbarOffset, [Link](0.0, 8, 0.0, 92), false}
assets["ToolbarOverlayCenter"] = {"Label", 2,
"gui_toolbar_overlay_center.png", toolbarOffset + [Link](0.0, 8, 0.0, 0),
[Link](0.0, 484, 0.0, 92), false}
assets["ToolbarOverlayRight"] = {"Label", 2,
"gui_toolbar_overlay_right.png", toolbarOffset + [Link](0.0, 492, 0.0, 0),
[Link](0.0, 8, 0.0, 92), false}
local assetRoot = "rbxasset://gui/"
local coreGui = game:GetService("CoreGui")
local parent = [Link]("ScreenGui")
[Link] = coreGui
for name, list in pairs(assets) do
if list[1] == "Label" then
things[name] = NewImageLabel(assetRoot .. list[3], list[4], list[5],
name, list[2]+1, list[6])
elseif list[1] == "Button" then
things[name] = NewImageButton(assetRoot .. list[3], list[6], list[4],
list[5], name, list[2]+1)
elseif list[1] == "ToggleButton" then
things[name] = NewToggleImageButton(assetRoot .. list[3], list[6],
list[4], list[5], name, list[2]+1)
end
end
[Link] = NewFrame(cornerBaseOffset + [Link](0.0, 85, 0.0, 33),
[Link](0.0, 45, 0.0, 99), "HealthFrame", 0, true, [Link](0.65, 0.0, 0.0))
local health = NewFrame([Link](0.0, 0, 0.5, 0), [Link](1.0, 0, 0.5, 0),
"HealthBar", 1, true, [Link](0.167, 0.8, 0.184))
[Link] = [Link]
for name, list in pairs(things) do
things[name].Parent = parent
end
local guiService = game:GetService("GuiService")
function MapKey(key, func)
guiService:AddKey(key)
keyMap[key] = func
end
function MapSpecialKey(key, func)
guiService:AddSpecialKey(key)
keyMap[key] = func
end
local i = 0
while i <= 9 do
MapKey(i, HopperKeyPressed)
i = i + 1
end
MapKey(",", CameraLeft)
MapKey(".", CameraRight)
MapKey("i", CameraZoomIn)
MapKey("o", CameraZoomOut)
MapSpecialKey([Link], CameraUp)
MapSpecialKey([Link], CameraDown)
[Link]:connect(KeyPressed)
function BuildHopper()
--assets["ToolbarBackground"] = {"Label", 0,
"gui_toolbar_background.png", toolbarOffset, [Link](0.0, 500, 0.0, 92), false}
--assets["ToolbarOverlay"] = {"Label", 2,
"gui_toolbar_overlay.png", toolbarOffset, [Link](0.0, 500, 0.0, 92), false}
end
function ResizeHopper()
end