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Roblox Gomu Gomu Tool Script

Uploaded by

dar.grishko
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We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
14 views3 pages

Roblox Gomu Gomu Tool Script

Uploaded by

dar.grishko
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

local UserInputService = game:GetService("UserInputService")

local Players = game:GetService("Players")


local AssetService = game:GetService("AssetService")
local TweenService = game:GetService("TweenService")

local Gomu = [Link]


local isEquipped = false
local cooldown = 3 -- Длительность отката в секундах
local stretchingTime = 0.45 -- Время растяжения в секундах
local stretchingLength = 35 -- Расстояние растяжения
local returnOffset = [Link](0, 0, 0) -- Отступ для возврата руки ниже игрока
local damageAmount = 25 -- Урон, наносимый инструментом

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local function onEquipped()


print("Гому Гому Взят")
isEquipped = true
end

local function onUnequipped()


print("Гому Гому Убран")
isEquipped = false
end

local function getAppearanceFromPlayer(player)


local character = [Link]
if character then
local characterAppearanceId = [Link]
local success, appearance = pcall(function()
return AssetService:GetAssetInfo(characterAppearanceId)
end)

if success and appearance and appearance:IsA("AssetInfo") then


return appearance
end
end
return nil
end

local function getColorFromPlayer(player)


local appearance = getAppearanceFromPlayer(player)
if appearance then
local skinColor = [Link]
if skinColor then
return [Link](skinColor)
end
end
return [Link]("Pastel brown")
end

local function createAndAnimatePart(character, player, targetPosition)


-- Воспроизведение анимации
local humanoid = character:FindFirstChild("Humanoid")
if humanoid then
local PistolAnimation =
ReplicatedStorage:FindFirstChild("Animations"):FindFirstChild("Pistol")
if PistolAnimation then
local animTrack = humanoid:LoadAnimation(PistolAnimation)
animTrack:Play()
end
end
local newPart = [Link]("Part")
[Link] = [Link](0.773, 0.844, 2.748)
[Link] = true
[Link] = true

local playerColor = getColorFromPlayer(player)


[Link] = playerColor

-- Устанавливаем материал парта в "Смуф пластик"


[Link] = [Link]

local characterHumanoid = character:FindFirstChild("Humanoid")


local characterHead = character:FindFirstChild("Head")

if characterHumanoid and characterHead then


local startPosition = [Link]
local direction = (targetPosition - startPosition).unit
local endPosition = startPosition + direction * stretchingLength +
returnOffset -- Учитываем отступ для возврата

[Link] = startPosition
[Link] = character -- Перемещаем созданный Part в папку
Abilities

local rotation = [Link](startPosition, endPosition)


[Link] = rotation -- Устанавливаем ориентацию парты

local newSize = [Link](0.773, 0.844, (startPosition -


endPosition).Magnitude) -- Удлиняем партию

local tweenInfoStretch = [Link](stretchingTime)


local tweenGoalStretch = {}
[Link] = newSize

local tweenStretch = TweenService:Create(newPart, tweenInfoStretch,


tweenGoalStretch)

local tweenInfoShrink = [Link](stretchingTime)


local tweenGoalShrink = {}
[Link] = [Link](0.773, 0.844, 2.748) -- Возвращаем к
исходной длине

local tweenShrink = TweenService:Create(newPart, tweenInfoShrink,


tweenGoalShrink)

tweenStretch:Play()
[Link]:Connect(function()
tweenShrink:Play()
[Link]:Connect(function()
newPart:Destroy()
print("Part удален")
end)
end)

-- Добавляем возможность нанесения урона при попадании инструмента во


что-либо
[Link]:Connect(function(hit)
local characterHit = [Link]:FindFirstChild("Humanoid")
if characterHit and [Link] ~= [Link] then
[Link] = [Link] - damageAmount
print("Нанесен урон " .. damageAmount .. " здоровью.")
end
end)
else
newPart:Destroy()
print("Не удалось найти голову игрока")
end
end

local function hideAndShowArm()


[Link]:Connect(onEquipped)
[Link]:Connect(onUnequipped)

local canUseAbility = true

[Link]:Connect(function(input, gameProcessedEvent)
if isEquipped and not gameProcessedEvent and [Link] ==
[Link].E and canUseAbility then
print("Клавиша 'E' нажата")

local character = [Link]

if character then
local player =
[Link]:GetPlayerFromCharacter(character)
if player then
local mouse = player:GetMouse()
local targetPosition = [Link].p
createAndAnimatePart(character, player,
targetPosition)

local PistolEvent =
ReplicatedStorage:FindFirstChild("GomuEvents"):FindFirstChild("Pistol")
if PistolEvent then
PistolEvent:Fire(player)
end

canUseAbility = false

wait(cooldown)

canUseAbility = true
end
end
end
end)
end

hideAndShowArm()

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