FIFA Mod 16 V1.3 Kit Assignments Guide
FIFA Mod 16 V1.3 Kit Assignments Guide
3
By scouser09
EXAMPLES
Statement Examples
assignGKKit(9,1,12)
assignKitDetails(9,12,18, "FFFFFF",-1,16,1,1,-1,0)
This assigns a GK kit (type 12) to Liverpool’s away kit. This kit is then assigned white Premier League
style name and numbers, also collar 0. The new kit is kit_9_12_0.rx3
assignKitDetails(234,0,91,-1,-1,93,-1,-1, -1,-1)
assignKitDetails(234,1,91,-1, -1,93,-1,-1,-1-1,)
assignKitDetails(234,2,91,-1, -1,93,-1,-1,-1-1,)
This will change the name font (91) and the number set (93) for the home (0), away (1) and GK (2)
kits of Benfica (234). The colours of the name and number, or the collar type does not change (all
set to -1 to do this). This requires files for the name font and the set of number to be added. This
could allow official number set of Primeira Liga (Liga ZON Sagres) to be assigned.
assignGKKit(1,0,{2,12,13})
This assigns a set of GK kits (2,12,13) to the home kit (0) of Arsenal (1). The game will randomly
select one of these GK kits to use in each match. The needed GK kit files are kit_1_11_0.rx3 and
kit_1_12_0.rx3.
assignGKPants(1001).
useTournamentGraphicsInFriendly(223)
This will allow all graphics assigned to UEFA Champions League (223) to be visible during friendly
matches.
assignTournamentPlayerKits(9,1000,1977,41 ,-1)
assignTournamentKitDetails(9,0,1000,-1,-1, -1,-1,1,-1, -1,7)
assignTournamentKitDetails(9,1,1000,-1,-1, -1,-1,4,-1, -1,7)
assignTournamentKitDetails(9,2,1000,-1,-1, -1,-1,1,-1, -1,9)
useTournamentGraphicsInFriendly(1000)
This will assign a set of kit (1977) to Liverpool (9) for use in an unassigned tournament (1000). All
kits use then number set 41, which is set as white (1) for the home (0) and GK (2) kits, and red (4) for
the away kit (1). The home and away kits are assigned collar 7 and the GK kit is assigned collar 9.
The graphics for the unassigned tournament can then be used in a friendly match using the
useTournamentGraphicsInFriendly() statement. This example shows how historic or fantasy kits can
be added and used in friendly matches. These can be quickly enabled or disabled by adding or
removing the useTournamentGraphicsInFriendly() statement.
setJerseyTuck(13743,0)
setSockHeight(13743,1)
setSleeveLength(13743,0)
assignWinterAccessories(13743,3)
This will assign to Steven Gerrard (13743), a tucked jersey (0), low socks (1), short sleeves (2) and
short sleeves with underarmour sleeves for winter(3).
setWinterAccessoriesWeather(0,0,0)
setWinterAccessoriesWeather(1,0,0)
setWinterAccessoriesWeather(3,0,0)
This will disable (0) winter accessories in sunny (0), wet (1) and overcast (3) weather, in non winter
(0) matches.
assignGameKit(1,5,1,0,4)
This will assign a specific kit (4) to Arsenal’s (1) home shirt (0) when they play away at Chelsea (5).
In this example, kit type 4 could be a variant of Arsenal’s home kit with red socks, to avoid a clash
with Chelsea’s white socks.
assignGameKit(9,9,13,2,12)
assignGameKit(9,13,9,2,12)
This will assign a specific kit (12) to Liverpool’s (9) goalkeeper (2) for home and away matches
against Newcastle United (13). In this example, kit type 12 could be Liverpool’s grey GK kit, used to
avoid a clash between the black GK kit and Newcastle United’s black and white shirts.
setJerseyFit(41236,1)
This will assign a tight fitting jersey (1) to Zlatan Ibrahimović (41236).
useGlobalRefereeWinterAccessories(2)
Sets the winter accessories for all referees and assistant referees to long shirt sleeves and under
armour neck (2).
useGlobalJerseyFit(1)
This will force all players to wear tight fit jerseys (1).
swapAccessory (176580,9,6,3)
Swaps a generic right wristband (9) for a generic red (3) left hand support (6) for Luis Suárez
(176580). Please note that Luis Suárez may not be assigned a right wristband in the database, this is
just an example.
swapAccessory (177765,22,19)
Swaps generic left finger tape (22) for a specific right wristband(9)) for Papiss Cissé (177765).
swapTeamKit(299,0,{0,0,6,7})
This will swap Lillestrøm’s (299) home (0) kit with a random kit of type 0, 6 or 7. 0 is entered twice in
the list to increase its change of being selected. Kit types 6 and 7 could be variations of the home kit
with alternate sponsor logos, for example.
assignTeamTournament(120041,39)
This assigns a new team (120041) to MLS (30). This will not change any tournament allocations in
the game, but will allow the team to use items assigned to MLS in non MLS matches, such as generic
adboards and referee kits.
assignTournamentRefereeKitCollar(189,7)
This assigns a collar (7) to Swiss Super League (189) referee kits.
identifyTournamentFinalStadium(201,115)
This identifies Wembley (115) as the stadium for the final of the FA Cup (201). Please note that FA
Cup semi finals are set to be played in this stadium, so any assigned final graphics for the FA Cup will
also use final graphics.
copyTournamentNameAndNumberAssets(224,223)
copyTournamentNameAndNumberAssets(232,223)
copyTournamentNameAndNumberAssets(15,223)
This will use any kit name and number assignments for UEFA Champions League (223) also in UEFA
Europa League (224), UEFA Super Cup (232) and career mod friendly matches (15).
removeClassicKitUndershirt(2005)
removeClassicKitCaptainArmband(1980)
This will remove the undershirts on all classic kits with a kit year of 2005 or earlier and remove the
captain’s armbands on all classic kits with a kit year of 1980 or earlier
Assigns "Nike Hypervenom - Crimson+Volt+Black (EA)" from boot library to Zlatan Ibrahimović
(41236).
assignPlayerShoe(41236,169)
setTournamentCrowdSize(16,4,2)
setTeamCrowdSize(72,3,1)
This will set the crowd size to 67% (4) in the home section and 100% (2) in the away section in Ligue
1 (16) matches, and other matches Ligue 1 teams play in. However, Nice will instead have 50% (3) in
home matches and 17% (1) in away matches.
setTeamCrowdSize(241,5,1)
setTeamCrowdSize(243,5,1)
setGameCrowdSize(241,243,6,1)
setTournamentGameCrowdSize(241,243,223,6,6)
This will set the crowd size for both Barcelona (241) and Real Madrid (243) to 83% for home matches
and 17% (1) for away matches. For Barcelona v Real Madrid, Barcelona’s home crowd will be 100%
(6) and Real Madrid’s away crowd will be 50% (1). For Barcelona v Real Madrid matches in the UEFA
Champions League (223), both home and away sections will be 100%. Please note these the game
assignments will not apply to Real Madrid v Barcelona.
setTournamentTeamCrowdSize(1917,202,3,1)
This will set the home crowd to 50% (3) and away crowd to 50% (1) for Wigan Athletic (1917)
matches in the Football League Cup (202).
restrictFUTCustomKits(91,-1,1861)
This will restrict the custom FUT kits to only be used instead of the home kit of Derby County (91)
and the third kit of Almería (1861). The parameter for the away kit is set to -1 as no away kit is to be
replaced. This prevents the online issue when your opponent’s team uses your custom kits, unless
they use the home kit of Derby County (91) or the third kit of Almería (1861).
identifyGK(173426)
identifyGK(165735)
identifyGK(207998)
This identifies Simon Mignolet (173426), Brad Jones (165735) and Danny Ward (207998) as GKs. This
will force them to wear GK kits when on the substitute bench, instead of outfield kits.
setLeagueTracksuitType(56,1)
setTeamTracksuitType(432,0)
This assigns all Allsvenskan (56) teams the default recolourable tracksuits (1), except Helsinborg
(432) who have an automatic tracksuit (0). This set up is useful if the only Allsvenskan team to have
a custom tracksuit is Helsinborg.
disableAutomaticTracksuits()
setLeagueTracksuitType(13,0)
This assigns all teams the default recolourable tracksuits (1), except all teams of the Premier League
(13) who have an automatic tracksuit (0). This set up is useful if you only have specific tracksuits for
Premier League teams.
setCrowdLOD(-4)
This will set the LOD (level of detail) of the crowd to the lowest possible setting (-4). The crowd
characters will be very basic and without animation, but this will help performance on low spec
machines.
setGlobalSleeveReplace(0,3)
setGlobalWinterSleeveReplace(0,3)
This will replace all short sleeves (0) with short shirt sleeves and under armour sleeves (3). This will
apply normally and also when winter accessories are active.
setGlobalWinterSleeveReplace(0,1)
setGlobalWinterSleeveReplace(1,1)
setGlobalWinterSleeveReplace(2,1)
setGlobalWinterSleeveReplace(3,1)
setGlobalWinterSleeveReplace(4,1)
This will force all sleeve types (0-4) to be replaced with long sleeves (1) when winter accessories are
active.
assignKitAlternates(11,0,4,6,7)
swapTeamKitTournament(11,223,0,6)
assignKitAlternates(11,6,7,0,4)
identifyTeamKitColours(11,0,"D02040","D02040","E2E3E2","161414")
identifyTeamKitColours(11,4,"D02040","D02040","161414","161414")
identifyTeamKitColours(11,6,"D02040","D02040","E2E3E2","E2E3E2")
identifyTeamKitColours(11,7,"D02040","D02040","161414","E2E3E2")
This assigns alternate kits to the home kit (0) of Manchester United (11), default colours are red
shirt, white shorts, black socks. Kit type 4 has alternate shorts (suggested red shirt, black shorts,
black socks), kit type 6 has alternate socks (suggested red shirt, white shorts, white socks) and kit
type 7 has alternate shorts and socks (suggested red shirt, black shorts, white socks). For UEFA
Champions League (223) matches, kit type 6 is used instead of kit type 0 as the home kit. An
alternate set of kits are assigned to kit type 6, these will be used when this is the default home kit in
UEFA Champions League matches if needed. The colours of each kit are also identified. D02040 is
red, E2E3E2 is white and 161414 is black.
assignGKKitPrecedence(18,0,0,{2,12,13})
assignGKKitPrecedence(18,3,1,{2,12,13})
This assigns an ordered precedence list (0) to the home kit (0) of Tottenham Hotspur (18). The order
is 2, 12 then 13. A randomized list (1) is assigned to the third (3) kit. identifyTeamKitColours
statements must be used to identify colour clashes.
identifyRefereeKitColoursTournament(31,"1C241C","C7E304","1383AC","1383AC","1C241C",
"C7E304")
This identifies the colours of the Serie A (31) referee kits. Kit 6004 is black (1C241C), 6005 is green
(C7E304), 6006 is blue (1383AC), 6007 is blue, 6008 is black and 6009 is green.
assignAlternateKit(1806,1,3)
identifyTeamKitColours(1806,1,"181618","181618","181618","181618")
identifyTeamKitColours(1806,3," dfe1de","dfe1de","dfe1de","dfe1de")
This adds an alternate clash kit (3) to the away kit (1) of Stoke City (1806). The away kit colours are
identified as all black and the alternate kit colours are all white. The alternate kit would be used
when playing away against a team with black shirts, but not black and white shirts.
assignKitAlternateParts(11,0,1,3)
This will use the shorts and socks (3) of Manchester United’s (11) away kit (1) as alternate parts for
the home kit (0). The shorts and/or socks will be used in the event of a colour clash. Note that
colour identification statements are also needed.
assignTournamentKitAlternateParts(9,2,1884,12,9)
This will force the GK kit (2) of the 1884 classic kit of Liverpool (9, first parameter) to use the shorts
and sock choices of the outfield kit (9, last parameter). The parameter for the alt kit type(12) is
ignored in this case because the outfield choice is used instead. Note that colour identification
statements are also needed.
swapTeamKitSet(241,2017,0,50)
swapTeamKitSet(241,2017,1,51)
swapTeamKitSet(241,2017,2,52)
swapTeamKitSet(241,2017,3,53)
enableSwapTeamKitSet(2017)
A number of Barcelona (241) kits are swapped when enableSwapTeamKitSet(2017) is added. All
swaps are linked to set 2017, the swaps are kit type 50 for the home kit (0), kit type 51 for the away
kit (1), kit type 52 for the GK kit (2) and kit type 53 for the third kit (3). This set could be kits for the
next season or fantasy kits for career mode, which can be easily enabled or disabled when needed.
setSleeveAndUndershirtType(203775,0,3,1,1,2)
This gives Loris Karius (203775) short sleeves (0) in dry matches, short shirt sleeves and under
armour sleeves (3) in wet matches, long shirt sleeves (1), in both dry and wet winter matches and
long shirt sleeves and under armour neck (2) in snow matches.
setFourthOfficialKitType(0,1,2,2,2)
This sets the uniform of the fourth official, regular kit (0) in dry conditions, sweatshirt and regular
shorts (1) in wet matches and sweatshirt and pants (2) in dry winter, wet winter and snow matches.
setGlobalKitAlternateOptions(3,2)
This sets the global kit alternate options. Outfield kits will change shorts and/or socks (3) in the
event of a clash, GK kits will only change socks (2). Note that colour identification statements are
also needed for both teams in a match for this statement to take effect.
Automation Examples
These examples do not include the default files assigned in the database, which takes lowest
precedence.
Example 1
This is example is for a UEFA Champions League match where Milan play at home. The game takes
place during the winter (useWinterBalls statement is used), the weather is dry and the time of day is
night (3). The chosen referee kit is the yellow one (6005). Milan play in their home kit (0)
teamid = 47 (Milan)
tournamentassetid = 223 (UEFA Champions League)
stadiumid = 5 (San Siro)
leagueid = 31 (Serie A)
1. specificadboard_47_223_5_0.rx3
2. specificadboard_0_223_5_0.rx3
3. specificadboard_47_223_0_0.rx3
4. specificadboard_0_223_0_0.rx3
5. specificadboard_47_0_5_0.rx3
6. specificadboard_0_0_5_0.rx3
7. specificadboard_47_0_0_0.rx3
8. specificadboard_0_0_0_31.rx3
9. specificadboard_0_0_0_0.rx3
10. Ball assigned in DB
1. specificball_47_223_1_textures.rx3
2. specificball_47_223_0_textures.rx3
3. specificball_0_223_1_textures.rx3
4. specificball_0_223_0_textures.rx3
5. specificball_47_0_1_textures.rx3
6. specificball_47_0_0_textures.rx3
7. specificball_0_31_1_textures.rx3
8. specificball_0_31_0_textures.rx3
9. specificball_0_0_0_textures.rx3
This list only shows the texture files (the model files have the same name but without the
“_textures” string). Because the weather is not snowy the snow balls are removed from the
precedence list.
1. specificnetcolor_47_5_textures.rx3
2. specificnetcolor_0_5_textures.rx3
3. specificnetcolor_47_0_textures.rx3
4. specificnetcolor_0_0_textures.rx3
1. specificstadium_5_3_47_223_textures.rx3
2. specificstadium_5_3_0_223_textures.rx3
3. specificstadium_5_3_47_0_textures.rx3
4. specificstadium_5_3 _0_0_textures.rx3
1. kit_45_30_223.rx3
2. kit_45_30_223.rx3
3. kit_45_30_31.rx3
4. kit_45_2_31.rx3
5. kit_45_2_0.rx3
6. kit_45_2_0.rx3
Kit type 30 is the Gk kit automatically assigned to the home kit by default. If a Gk kit is assigned to
Milan’s home kit then that ID will replace 30 in the preference list.
1. kit_6005_5_223.rx3
2. kit_6005_5_31.rx3
3. kit_6005_5_0.rx3
Please note the 5 in the file name refers to the kit type, it is not the stadium ID.
Example 2
José Reina (24630) will use the following items should they exist:
Skin tone:
playerskin_24630_textures.rx3
GK Gloves
playergkglove_24630_0_0_0_textures.rx3
The boot precedence (assuming the random boot chosen is variant 2) is:
1. playershoe_24630_0_0_2_textures.rx3
2. playershoe_24630_0_0_0_textures.rx3
This list only shows the texture files (the model files have the same name but without the
“_textures” string).
Example 3
These files will allow adboard randomisation for general assignment to Barcelona (241):
specificadboard_241_0_0_0.rx3
specificadboard_241_0_0_1.rx3
specificadboard_241_0_0_2.rx3
specificadboard_241_0_0_3.rx3
Each adboard has a 25% chance of being selected. If variants 1, 2 or 3 are missing then varient 0 will
be chosen.
specificadboard_241_0_0_0.rx3
specificadboard_241_0_0_1.rx3
If the only variants are 0 and 1 as shown above, then 0 has a 75% of being chosen and 1 has a 25%
chance.
Example 4
The following set of files will assign tournament kit numbers to Ekstraklasa (66) games. Teams from
this league will use these numbers in other games as well unless a higher precedence assignment
exists. The list contains all default colours, however not all may be needed,
specifickitnumbers_0_0_66_1.rx3
specifickitnumbers_0_0_66_2.rx3
specifickitnumbers_0_0_66_3.rx3
specifickitnumbers_0_0_66_4.rx3
specifickitnumbers_0_0_66_5.rx3
specifickitnumbers_0_0_66_6.rx3
specifickitnumbers_0_0_66_7.rx3
specifickitnumbers_0_0_66_8.rx3
specifickitnumbers_0_0_66_9.rx3
specifickitnumbers_0_0_66_10.rx3
specifickitnumbers_0_0_66_11.rx3
specifickitnumbers_0_0_66_12.rx3
specifickitnumbers_0_0_66_13.rx3
specifickitnumbers_0_0_66_14.rx3
specifickitnumbers_0_0_66_15.rx3
specifickitnumbers_0_0_66_16.rx3
specifickitnumbers_0_0_66_17.rx3
specifickitnumbers_0_0_66_18.rx3
specifickitnumbers_0_0_66_19.rx3
Example 4
The following files are needed to assign clothes to bench players to Trabzonspor (436). The tracksuit
is used in winter and wet weather, the bib is used otherwise.
specififcmanager_436 _0_0.rx3
specififcmanager_436 _0_0 _textures.rx3
Example 5
Example 6
Banner for Newell’s Old Boys (110396) for only home matches (1):
specificbanner_110396_0_0_1_0.rx3
Banner for Newell’s Old Boys (110396) against Rosario Central (110580):
specificbanner_110396_0_ 110580_0_0.rx3
Banner for Newell’s Old Boys (110396) in Copa Libertadores (1003) matches:
specificbanner_110396_1003_0_0_0.rx3
Banner for Newell’s Old Boys (110396) in Copa Libertadores (1003) matches played away (2):
specificbanner_110396_1003_0_2_0.rx3
Example 7
If you play with Arsenal (1) and use their classic kit (1970), the following boot will be applied to all
players if it exists:
playershoe_0_1_1970_textures.rx3
If Arsenal is the home team, and playing at night (3) in the Emirates Stadium (156), the following
items will be used if they exist (texture file listed only):
specificadboard_1_1970_0_ 0.rx3
specificball_1_1970_0_textures.rx3
specificpitchmowpattern_1_1970_0_textures.rx3
specificstadium_156_3 _1_1970_textures.rx3
Example 8
This will assign a boot for Gareth Bale (173731) for only when he plays for Wales (1367).
playershoe_173731_1367_0_0_textures.rx3
This will assign him a boot when he player for Real Madrid (243) in UEFA Champions League matches
(223).
playershoe_173731_243_0_223_textures.rx3
Example 9
If final graphics are activated for UEFA Champions League (223), the following ball and adboards will
be used if they exist:
specificadboard_0_223_0_4.rx3
specificball_0_223_4_textures.rx3
The following kits will be used for Borussia Dortmund if they exist:
kit_22_200_223.rx3 (Home Kit)
kit_22_201_223.rx3 (Away Kit)
kit_22_202_223.rx3 (GK Kit)
kit_22_203_223.rx3 (Third Kit)
Any other automated or assigned kits will be used if 200 is added to the kit type.
Example 10
The following skin tone will be used by Arjen Robben (9014) while wearing the home kit (0) of
Bayern Munich (21) while winter accessories are active (1). This could be used to give him tights
worn under his shorts and socks, or custom under armour sleeves.
playerskin_ 9014_21_0_1_textures.rx3
Example 11
The following file will add two additional face textures (1,2) for Lazar Markovic (212125), each has a
25% chance of being randomly chosen for each match, otherwise the default texture will be used.
An example of this use is to alternate facial hair styles. The default face texture could have no facial
hair, variant 1 could have stubble and variant 2 could have a full beard. A third variant could also be
added which would have a 25% chance of being used, and reduce the default texture’s change to
25%. The default texture could use the standard FIFA 14 specific face convention
(face_212125_0_0_0_0_0_0_0_0_textures.rx3) or the new alternate
(specificface_212125_0_textures.rx3) to keep all of that player’s face files uniform.
Example 12
specificball_48_0_5_textures.rx3
specificball_48_0_6_textures.rx3
Skill games ball (7). Please note that this ball cannot be assigned to teams, only globally.
specificball_0_0_7_textures.rx3
Example 13
This will create a unique away kit (1) for the squad number 7 of the Polish national team (1353). This
kit could be used to draw the front number manually onto the texture as it is a different colour to
the back number. The kit type is calculated as 10000 + (100 * 1) + 7.
kit_ 1353_10107_0.rx3
Example 14
This will assign a specific ball to all classic kits of the 1950s (1950-1959). This includes Aston Villa
1957 and Eintracht Frankfurt 1959
specificball_0_1950_0_textures.rx3
Example 15
This will assign a specific boot to all classic kits of the 1980s (1980-1989). This includes Liverpool
1984 and Everton 1986.
specificshoe_0_0_0_1980_textures.rx3
Example 16
This will assign the replica shirt worn by crowd members of Boyacá Chicó (112019).
crowdkit_112019_0_0.rx3
This will assign the replica shirts worn by crowd members of Rayo Vallecano (480). The male
spectators (1) will wear one variant and the female spectators (2) will wear another. This could
allow both home and away shirts to be worn, or the current home and last season’s home shirts to
be worn.
crowdkit_480_1_0.rx3
crowdkit_480_2_0.rx3
Example 17
This will create a unique home kit (0) for Javier Hernández (178224) of the Mexican national team
(1386). This kit could be used to draw the shirt name “J. HERNANDEZ” onto the texture as he wears
the name “CHICHARITO” for domestic matches and “CHICHARITO” is set as the shirt name in the DB.
The kit type is calculated as 300000000 + (0 * 1000000) + 178224.
kit_ 1386_300178224_0.rx3
Example 18
This will create unique home (0) and GK (2) kits for Liverpool’s (9) 1984 classic kit to allow match day
numbers. The suggested shirt numbers could be drawn onto the texture so the starting XI always
uses numbers 1-11. For example, the substitute GK shirt is calculated as 20000 + (2 * 100) + 12.
Starting XI:
kit_9_20201_1984.rx3 #1 (GK)
kit_9_20002_1984.rx3 #2
kit_9_20003_1984.rx3 #4
kit_9_20004_1984.rx3 #6
kit_9_20005_1984.rx3 #3
kit_9_20006_1984.rx3 #8
kit_9_20007_1984.rx3 #5
kit_9_20008_1984.rx3 #11
kit_9_20009_1984.rx3 #10
kit_9_20010_1984.rx3 #9
kit_9_20011_1984.rx3 #7
Substitutes:
In this system, all substitute GKs will use the #13 shirt.
To use this, you must also use the statements enableIndividualKitsTeam(9,0,1984) and
enableIndividualKitsTeam(9,2,1984).
Example 18
This will assign a corner flag to Crystal Palace (1799), for home matches at Selhurst Park (330).
cornerflag_1799_0_ 330.rx3
Example 18
fancard_481_0_0_0.rx3
This will assign a fan card logo to Roma (52) for use in home matches against Lazio (46).
1. fancard_52_0_46_0.rx3
Example 19
This will assign a custom shorts model for all 1980s (1980-1989) classic kits. This set contains 3
models with different levels of detail.
specificshorts_0_0_0_1980_0
specificshorts_0_0_0_1980_2
specificshorts_0_0_0_1980_3
Example 20
This will add crowd kits for Ross County (631). Variant 5 will only be used in home matches, variant
6 will only be used in away matches.
crowdkit_631_0_5.rx3
crowdkit_631_0_6.rx3
Example 21
This will add tournament bibs for UEFA Super Cup (232) matches. Variant 0 will be used by the
home team and variant 1 by the away team.
bib_0_0_232_textures.rx3
bib_0_1_232_textures.rx3
Example 22
This will add generic tracksuits for all teams without a specific assignment. Variant 0 will be used by
the home team and variant 100 by the away team.
tracksuit_0_0_0_textures.rx3
tracksuit_0_100_0_textures.rx3
Example 23
This will add a kit overlay for Premier League (13) teams. This overlay could include sleeve patches
and captains armband. This will also apply to promoted teams in career mode. This is applied to
multiple kits (1).
kitoverlay_0_0_13_1.png
This will add a specific overlay for Chelsea (5) during Premier League (13) matches. This could
include the winners sleeve patches.
kitoverlay_5_0_13_1.png
This will add an overlay to only the third kit (3). This is applied only to a single kit (0).
kitoverlay_5_3_13_0.png
The ideal way to use this feature is to remove sleeve patches from kit textures.
Example 24
This will add a kit overlay for International Women’s (2136) teams. This overlay could include sleeve
patches and captains armband. This is applied to multiple kits and restricted to female players (11),
calculated as 10 (female restriction) + multiple kits (1).
kitoverlay_0_0_2136_11.png
Example 24
This will add a kit overlay for Serie A (31) teams playing in UEFA Champions League (223) matches.
kitoverlay_0_31_223_1.png
A usage for this is if you have removed sleeve patches from the kits of all Serie A teams, but no other
teams in game, and do not wish the overlay to be applied to other teams.
Example 25
This will add custom podium, media pen and podium tournament logo textures for the UEFA
Champions League (223) final trophy presentation.
podium_223_textures.rx3
mediapen_223_textures.rx3
logo_223.dds
The logo could include additional text, such as “winners” instead of just the tournament logo.