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Java Exception Handling & File I/O Guide

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0% found this document useful (0 votes)
9 views6 pages

Java Exception Handling & File I/O Guide

Uploaded by

tatheutkarsha
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

⭐ CHAPTER 4 – Exception & File Handling (

1) Exception & Its Types

An exception is an unexpected event that occurs during the execution of a


program and disrupts its normal flow. Java provides exception handling to
manage such situations and prevent abnormal termination. Exception
handling ensures that errors are handled gracefully, maintaining program
stability and reliability.

Java has two main types of exceptions.

(i) Checked Exceptions: These are checked at compile time. The


programmer must handle them using try-catch or throws. Examples:
IOException, ClassNotFoundException.
(ii) Unchecked Exceptions: These occur at runtime and are subclasses
of RuntimeException. Examples: ArithmeticException,
NullPointerException.

(iii) Errors: Serious problems that cannot be handled by the program, like
OutOfMemoryError.

2) Throws & throw Keyword

The throw keyword is used to manually throw an exception inside the


program. It is commonly used for custom error handling and input validation.

Syntax:

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Java

Throw new ArithmeticException(“Error message”);

The throws keyword is used in method declaration to indicate that the


method may generate certain exceptions. It shifts the responsibility of
handling exceptions to the caller of the method.

Syntax:

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Java

Void display() throws IOException { }

3) Create User-Defined Exception


User-defined exceptions allow programmers to define their own exception
classes for specific situations. To create a custom exception, we extend the
Exception class and define a constructor.

Syntax:

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Java

Class MyException extends Exception {

MyException(String msg){

Super(msg);

These exceptions can be thrown using the throw keyword, allowing


developers to handle application-specific errors more clearly.

4) File Handling – FileInputStream & FileOutputStream

FileInputStream and FileOutputStream are used for reading and writing


binary data.

FileInputStream reads bytes from a file. It is commonly used for reading


images, audio, or binary formats.

FileOutputStream writes bytes into a file and is useful for saving binary data.

Syntax:

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Java

FileInputStream fin = new FileInputStream(“[Link]”);

FileOutputStream fout = new FileOutputStream(“[Link]”);

These classes work at the byte level and are part of Java’s I/O package.

5) Buffered Stream – Input & Output Stream

Buffered Streams improve the performance of file reading and writing by


using an internal buffer. They reduce the number of disk accesses and
increase program efficiency.
BufferedInputStream provides fast reading of data from files, while
BufferedOutputStream speeds up writing by storing data temporarily before
writing it to the file.

Syntax:

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Java

BufferedInputStream bin = new BufferedInputStream(new


FileInputStream(“[Link]”));

BufferedOutputStream bout = new BufferedOutputStream(new


FileOutputStream(“[Link]”));

Buffered streams are preferred for large files because they significantly
improve I/O performance.

⭐ CHAPTER 5 – AWT & Swing

1) Difference Between AWT & Swing (Table Format)

AWT

Swing

Uses heavy-weight components (OS-dependent)

Uses lightweight components (OS-independent)

Slower performance

Faster performance

Limited set of UI components

Rich set of advanced components (JButton, JTable, JColorChooser)

Look and feel depends on OS

Look and feel is customizable

No support for pluggable look & feel

Supports multiple look & feel options

2) MVC Architecture in Swing

Swing follows the Model–View–Controller (MVC) architecture to separate


data, UI, and logic.
The Model stores and manages data. It contains the application logic and
state.

The View is responsible for displaying the data visually to the user. In Swing,
components like JLabel, JTable, JButton act as views.

The Controller handles user interaction such as clicking, typing, or selecting.


It interprets user actions, updates the model, and refreshes the view.

This separation makes Swing applications easier to maintain and modify. It


also allows components to behave consistently and support dynamic
updates.

3) Layout Manager / AWT Control – How to Add or Remove a Control

A Layout Manager decides how components are arranged in a container.


Common layout managers are BorderLayout, FlowLayout, and GridLayout.
They automatically position and resize components when the window
changes size.

AWT controls like Button, Label, TextField are added to a container using the
add() method. A control can be removed using the remove() method. Layout
managers simplify positioning by handling the arrangement automatically.

Syntax:

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Java

Button b = new Button(“OK”);

Frame f = new Frame();

[Link](new FlowLayout());

[Link](b); // add control

[Link](b); // remove control

4) Checkbox, JFileChooser, JColorChooser

A Checkbox allows the user to select multiple options independently. It is part


of AWT and represents a toggle-type control.

Syntax:

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Java

Checkbox c1 = new Checkbox(“Agree”);

JFileChooser is a Swing component used for choosing files or directories. It


opens a dialog for selecting paths and is widely used in file-handling
applications.

Syntax:

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Java

JFileChooser fc = new JFileChooser();

[Link](null);

JColorChooser provides a graphical color-selection dialog. It allows users to


pick any color using RGB sliders, palettes, and predefined lists.

Syntax:

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Java

Color c = [Link](null, “Pick a Color”, [Link]);

4) Event Handling & Listeners and Types

Event handling in Java enables interactive GUI applications. When a user


performs an action such as clicking a button or typing in a text field, an
event Is generated. To handle the event, Java uses listener interfaces. A
listener waits for an event and executes the required code when it occurs.

Common listener types include:

ActionListener – for button clicks

ItemListener – for checkbox/choice selection

MouseListener – for mouse actions

KeyListener – for keyboard input

Syntax:

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Java
[Link](new ActionListener() {

Public void actionPerformed(ActionEvent e) {

// code here

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