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Chess Basics: Rules and Movements

The document presents the basic principles of chess, including the movements and rules of the different pieces. It also explains algebraic notation for recording moves and describes situations such as check and checkmate, as well as special moves like castling and en passant. The main objective of the game is to immobilize the opponent's king by putting it in checkmate.

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0% found this document useful (0 votes)
7 views5 pages

Chess Basics: Rules and Movements

The document presents the basic principles of chess, including the movements and rules of the different pieces. It also explains algebraic notation for recording moves and describes situations such as check and checkmate, as well as special moves like castling and en passant. The main objective of the game is to immobilize the opponent's king by putting it in checkmate.

Translated by

ScribdTranslations
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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THE GAME OF CHESS

SHEET No. 1 - BASIC PRINCIPLES

One can compare a game of chess


two armies on a map
represented here by the chessboard where the
two opponents struggle with their
parts to conquer land and
weaken the enemy according to rules
universal.

The only goal is to paralyze the King.


adverse in such a way that he cannot
no longer move. To manage to execute
this sentence, you will put all
you appear in action for the sole purpose
to deliver the final checkmate (checkmate)
qui signifie " le Roi est mort ").

Grading system:

Il n'est pas tout de savoir jouer, il fallait trouver un système de notation des coups pour permettre la lecture et l'écriture
of parts. The algebraic notation is the most common and the simplest.

This system has been adopted in chess books and in the chess press.

Each room is designated by the first letter of its name (capital letter).
Exemple :R = Roi, D = Dame, T = Tour, F = Fou, C= Cavalier.

The Pawns are not designated by their first letter, but rather are identified by the absence of it.

Example: The pawn on the square "e2" is called e2.

On the chessboard we have

8 columns designated respectively as a, b, c, d, e, f, and h


8 numbered traverses respectively 1, 2, 3, 4, 5, 6, 7, and 8

L'intersection d'une colonne et d'une rangée donne un nom à une casepar la combinaison de sa lettre de colonne et
from its cross number. Example: The intersection of column 'a' and cross '5' gives the cell the name a5.

This being seen, a piece's movement will be noted only by its arrival square. For example: A Knight is located
currently on the square named "d4" and decides to settle on the square named "b6". The notation will be Cb6.

For the pawns, we proceed in the same way by indicating only the destination square.
Example: A Pawn is currently on the square named 'f2' and decides to settle on the square named f4.
the notation will be f4.

Rules of Chess - School of Chess - OLD Page 1


SHEET N° 2 - MOVEMENTS

THE KING

The King can only move one square at a time.

He cannot access a square threatened by a pawn or


an opposing piece.

When the King can no longer move to any other square


knowing that he is in check, the famous checkmate
it is pronounced and the part is finished.

THE QUEEN (or the Lady)


The Queen is the most powerful piece of the game
of failure. It can move as many squares
that she wishes in the 8 directions from
its location.

The Queen like the other pieces except for the


Cavalier cannot jump over another one.
room.

In the center of the chessboard, the Queen controls 27.


cases.

THE TOWER
The Rook moves at will over as many
cases that she wishes on a line or a
column.

Whatever the position of the tower, it controls


14 casos.

The Rook is formidable in the endgame.

Chess Rules - School of Chess - OLD Page 2


THE RIDER
The Knight is the only piece that has the ability to
jump over the other pieces.

His movement is uncommon. Indeed, he cannot


only access the closest squares, of color
opposite and non-contiguous!

The Knight is particularly active at the beginning of the game.

It can control up to 8 squares.

THE FOOL
The bishop moves diagonally.
only. It must remain its color
of origin. There is a black crazy person and a white crazy person.

The fools are very useful in the middle of the game.

Placed in the center, the knight controls 13 squares.

THE PAWN
The pawn moves forward without the possibility of doing.
reverse. When the pawn is on its line of
departure, he has the ability, if he wishes, to move
of 2 cases; otherwise, he will have to settle for just one.
seule case.

The pawn can only capture another piece when


diagonal.

When the latter arrives at the first line


adverse, he has the ability to transform into
any other piece (except the King) of
the chessboard (Queen, Rook, Bishop, Knight) same
color than him.

Rules of Chess - School of Chess - OLD Page 3


FILE N° 3 - CHECKMATE

The King is in check when a piece of


the enemy has just played and threatens to
take it on the next turn. The players
take turns playing a move, it leaves the
time to cover the failure.

The black tower threatens the King at the next


Wow!

The events that put an end to


hostilities on the chessboard are ...

¨ One of the two kings is in check.


and a mat.
¨ By mutual agreement, the two players
decide on a draw
¨ One of the players decides to quit.
(loss of equipment)
¨ The position is such that it no longer allows
to neither of the two players demater (part)
nulle).

Checkmate!

A king is checkmated but cannot evade!

In fact, ...

¨ He cannot escape.
¨ No part can intervene between
him and the play that puts him in Check
¨ The escape rooms are under control.
opposing pieces
¨ He cannot capture the responsible piece
of failure

Chess Rules - Chess School - OLD Page 4


SHEET No. 4 - THE 'SPECIAL' HITS

The Rock

The Roque (small or large) is only allowed one


only time in the part for each camp.
It is a move uniting the King and the Rook.
to execute this move, several must be
conditions are met:

The King and the Tower (involved) must not


having been moved before
The squares between the King and the Rook are empty.
3. The King is not checkmated
4. The King's arrival square and the square he
Those who strive are not subject to failure.

There is the little and the big Roque.


¨ The small rook corresponds to the move
from the tower of its wing
¨ The great Roque corresponds to
Example of small movement of the Lady Wing Tower
Roque...

En passant capture

The pawn, we saw it in sheet No. 2,


has the ability to move forward two spaces when
his first move. However, the opponent can
if he wishes and depending on the position of his
pawns on the chessboard, make a "capture in
passing over the said opposing pawn.

This move consists of taking the opponent's pawn.


as if he had moved only one space.

Before the advance of the white pawn


The white pawn advances two squares.
3. The black pawn makes the "capture on
passerby

Chess Rules - Chess School - OLD Page 5

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