How to Start INVESTRONICA Programs
How to Start INVESTRONICA Programs
The procedure for STARTING the investronica programs is similar to starting any other software; from
START menu select PROGRAMS select INVESMARK and select PGS Model,
(or the other software Genma, Marka, Lect, etc..
At the start of the PGS Model programs, enter the USER name and a KEY that the company INVESTRONICA
default program with:
USER: INVADM (write the characters in uppercase letters for previous versions)
KEY: ADM
(N.B. key characters will never appear in clear, they will be replaced by simple asterisks) The
The screen displayed below presents the tools and the work plan of the PGS MODEL program.
End of the program / Cancel a Command
Press this button when you want to interrupt a
command during its execution. If there are no commands
running and if you press this button the program
it will interpret that you want to exit the program. When
the confirmation window appears select YES to exit from
program, NO to continue the work.
This command can also be found in the Archive Menu
called ESCI.
Indicate who
the characters that make up the
name of your pieces, it is
Can you indicate only the part
initial of the name of the parts but
it is mandatory to put the symbol
asterisk ( * ) at the end of
Characters entered to display the list press ENTER.
To view the models, you need to select them from the box that lists the names of the PIECE/S and press OK.
Move a piece(s)
When we select the command, the selected object will be taken by the cursor and must be pointed at.
at the destination point.
Example: to move a piece you must first select it. Then we activate the option. The cursor will take on
the shape of the selected piece and we can place it where we want. If more space is needed we can
activate the zoom or move the scroll bars. This will not affect the command.
When the piece is in the desired place, click with the mouse to fix it.
It is possible to fix horizontal, vertical, or diagonal guides to allow for precise positioning.
ALIGN THE
FIGURE
The HORIZONTAL ALIGNMENT command allows you to align the pieces using the line as a reference.
of the most suitable construction based on the piece, for example in front of us the line that allows us
to correctly align the piece is the center front.
After the alignment, it is possible to correct the reference axis which will now be incorrect.
Name verification
Verification of the size set in use and the current size
Verification of symmetry
Verification of the area value
This box shows the set of a piece giving the possibility to modify these requirements.
Set: indicates the set applied to the piece or the rule. Press the arrow located at the
to the right of this box to see the available sets and select one
different from the current one. Once selected, we will be able to see the set at
complete doing
Base size: indicates the base size for the selected set. Press the arrow
Post to the right of this box to see the available basic sizes, according to
the selected Set, offering the possibility to select a different one from the one
current.
Define Axis of SYMMETRY
This box shows the set of a piece allowing for the modification of these requirements.
Set: indicates the set applied to the piece or the rule. Press the arrow provided
to the right of this box to see the available sets and select one
different from the current one. Once selected we will be able to see the set at
complete doing
Base Size: indicates the base size for the selected set. Press the arrow
Post to the right of this box to see the available basic sizes.
the selected Set, offering the option to select a different one from that
current.
Note: The symmetry command, base size, and set can be found
even by clicking on the INFORMATION button
MODEL 1
MODIFY SHAPES
The modeling command allows you to modify the roundness as if they were elastic lines.
Modified line
Original line
FORI
NOTCHES
POINTS ON THE SECTION
The interceptors play an important role during the processing of pieces, they perform
automatically selects the chosen point with extreme precision.
The interceptors act in combination with most of the MENU commands.
The interceptors can be activated from the keyboard by pressing the function keys from F1 to F8.
Keyboards facilitate and speed up the point selection operations.
CREATE NOTCHES
Menu Create The Notches
Allows you to create notches on a pre-defined piece, indicating their position on the outline of the piece at
which is associated with the notch.
This command has two types of operation, depending on the active selection in the Selection Group.
Tool Bar Handle. If we do not have a selection in this group, the command shows the
options palette and the message "Select type of notch to create in the options menu", since the
The first thing we need to determine is the type of notch we intend to create (STANDARD, VARIABLE,
a V, a T, SQUARE).
SEAM ALLOWANCES
Sew the selected object, or select a piece to which
belongs to a seam, in case we do not have any object
selected.
Activate this option. The program will stitch the object.
selected (piece, section, path, group of pieces), creating a new
piece as stitching of the selected item.
In case we have no selected items, we will be asked to
select one before making the seam.
VARIABLE STITCHES
The stitches can have a varying thickness depending on the side considered.
Select the variable stitching command and indicate the two ends that define the side to be bordered (e.g.
the hem fund) a dialog box will appear asking for the insertion of the stitching value e.g. 30 mm
The next window will ask what seam value the rest of the piece will have, e.g. 10mm
Specifying each section of the outline allows you to vary the seams as desired.
CUTTING PIECES
The cutting tool allows you to separate a piece to obtain new shapes.
After selecting the command, the starting point of the cut is indicated, followed by the endpoint.
cut.
The program automatically generates new figures.
It allows you to modify the rule of a development point. This can be done in
in the following way: by modifying the increments of the rule, rotating one of the two axes or
modifying the axis of symmetry.
After activating the command, point to the rule you wish to modify.
The Create, Edit and Modify Rules dialog window will appear.
Selecting the rule will display the Cartesian axes at the corresponding point.
Rule. The rule editing menu will also open, the options of which are described.
further down.
Symmetry: allows defining the axis of symmetry through two points that
they will indicate the first and second point of the axis, or choose one of the options
from the menu: Horizontal (to determine a horizontal axis), Vertical (to define
a vertical axis) or Finish to end the selection of the axis of symmetry of the
rule.
Rotation Rule: it asks for the angle of rotation that the rule will take.
Enter the value in the X box of the Data Introduction dialog window
Numerical.
Automatic: allows you to introduce the rule at a point by selecting two rules or
pressing the Adjacent button. If this option is chosen, the rule is introduced starting from
from the rules of adjacent points.
Create Break: before selecting this option, it is necessary to hold over the area of
I work on a piece with real development. When
select Create Break the program
will ask to indicate the size from which
the break will begin. On the development to aim
how to define this size size of
break. To end press the End button,
which will have appeared on the screen.
Inc/Dec: allows you to interactively define the increase or decrease that applies to the rule you want
modify. Once the option to focus on the graphic axes is selected (two arrows that start from the selected rule)
to modify the values. We will be able to see the changes in the Creation, Editing, and Modification dialog window
Rules
It will remain open and update with each selection. To finish, press the Done button that appears on the screen.
Axis Bisector: rotate the axes according to the bisector of the angle formed by the previous and following sections at point a
whose rule is modified.
Assi Nor: rotate the axes of the rule to leave them perpendicular (normal) to the previous and subsequent sections.
point whose rule changes.
Rotate Axes: after pressing this button, aim at the axis you want to rotate. Then aim at the point
of the destination of the axis to change it.
If you want to rotate both axes at once, choose the Two Axes option.
The Quadrant button rotates the axis 90° clockwise. End returns to the rules editing menu.
Undo: destroys all changes and returns to the beginning of the rule modifications.
Fine: return to the starting point of the command, from which we will be able to select a new rule.
The computerized model
composition of the contour of the figure
The image that appears on the monitor and represents the pattern is a vector image made up of several and
Important elements, below will be listed the minimum elements that make up this figure and the image.
show their appearance in the computer representation.
Straight line
The straight line is an important element for modeling and also for the software.
allows the straight thread (D.F.) to be inserted at will.
Reference axes
The reference axis is present only in the computerized model; it is a line on which information will be written.
diverse including the size of the model, generally it is a line parallel or perpendicular to the central axis of the model
manual.
Fori
The hole determines the end of a recovery, the position of a pocket, etc.
Notches
The notches determine positions on the edge of the model, facilitating the assembly of the garment, it is possible to insert
insert or modify it with the TACCHE tool
The notches can be represented in different shapes depending on
of the employment, the image represents the standard type notches
Test
The pattern is completed by the text inside each individual piece.
Within the computerized model, it is possible to write texts that precisely identify the piece.
(Front, Back, Sleeve, Collar, etc.)