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Computer Graphics Exam Paper 2019

pyq question of sppu

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0% found this document useful (0 votes)
11 views2 pages

Computer Graphics Exam Paper 2019

pyq question of sppu

Uploaded by

maskguy12357
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

8

23
ic-
Total No. of Questions—8] [Total No. of Printed Pages—2

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5 sta
Seat

3:4
[5668]-187

01 91
No.

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1/2 0
90
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SE (Sem. II) (Computer Engineering) EXAMINATION, 2019
8 1 P0
COMPUTER GRAPHICS
.23 G
CE

(2015 PATTERN)

8
23
Time : Two Hours Maximum Marks : 50

ic-
16

tat
8.2

N.B. :— (i) Answer Question Nos. 1 or 2 and 3 or 4 and 5 or 6

5s
.24

and 7 or 8.

3:4
91
49

9:4
(ii) Neat diagram must be drawn whenever necessary.
30
90
(iii) Figures to the right indicate full marks.
01
01
1/2
GP

(iv) Assume suitable data, if necessary.


6/1
CE
81

8
1. (a) What is polygon filling ? Explain Boundary fill algorithm. [6]

23
.23

ic-
(b) Consider a line from (2, 5) to (8, 8). Use Bresenham’s line
16

tat
8.2

drawing algorithm rasterize this line 5s [6]


.24

3:4

Or
91
49

9:4

2. (a) What is computer graphics ? State the applications of computer


30
90

graphics. [6]
01
01

(b) What is viewing transformation ? [6]


1/2
.23 G
P
6/1
16 E

3. (a) Find a transformation of a triangle A(1, 0) B(0, 1) C(1, 1)


81
C

by translating one unit in x and y directions and then rotating


45° about the origin. [6]
8.2

P.T.O.
.24
49
8
23
ic-
(b) Write short notes on (any two) : [6]

t
sta
(i) CMY color model

5
3:4
(ii) Motion specification

01 91
9:4
(iii) Properties of light.

1/2 0
90
Or

6/1 13
4. (a) Explain in detail rotation of an object about an arbitrary axis
8 1 P0
in 3D. [6]
.23 G

(b) Write algorithms to create a segment and delete a segment. [6]


CE

8
23
ic-
5. (a) Explain Warnock’s and Painter’s hidden face removal
16

tat
8.2

algorithm. [7]

5s
.24

(b) Explain difference between Gouraud shading and Phong

3:4
91
49

9:4
shading. [6]
30
90
Or
01
01

6. (a) Explain light sources, ambient light, specular reflection and


1/2
GP

diffuse reflection. [7]


6/1

(b) Explain Back-face Removal algorithm. [6]


CE
81

8
23
.23

ic-
7. (a) Draw block diagram of NVIDIA workstation and explain it in
16

tat
8.2

brief. 5s [7]
.24

(b) What is fractal ? Explain characteristics and classification of


3:4
91
49

fractals. [6]
9:4
30
90

Or
01
01

8. (a) Write short notes on (any two) : [7]


1/2
P

(i) Koch curve


.23 G
6/1

(ii) OpenGL
16 E
81
C

(iii) Architecture of i860.


(b) Differentiate between Bezier curve and B-spline curve. [6]
8.2

[5668]-187 2
.24
49

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