8
23
ic-
Total No. of Questions—8] [Total No. of Printed Pages—2
t
5 sta
Seat
3:4
[5668]-187
01 91
No.
9:4
1/2 0
90
6/1 13
SE (Sem. II) (Computer Engineering) EXAMINATION, 2019
8 1 P0
COMPUTER GRAPHICS
.23 G
CE
(2015 PATTERN)
8
23
Time : Two Hours Maximum Marks : 50
ic-
16
tat
8.2
N.B. :— (i) Answer Question Nos. 1 or 2 and 3 or 4 and 5 or 6
5s
.24
and 7 or 8.
3:4
91
49
9:4
(ii) Neat diagram must be drawn whenever necessary.
30
90
(iii) Figures to the right indicate full marks.
01
01
1/2
GP
(iv) Assume suitable data, if necessary.
6/1
CE
81
8
1. (a) What is polygon filling ? Explain Boundary fill algorithm. [6]
23
.23
ic-
(b) Consider a line from (2, 5) to (8, 8). Use Bresenham’s line
16
tat
8.2
drawing algorithm rasterize this line 5s [6]
.24
3:4
Or
91
49
9:4
2. (a) What is computer graphics ? State the applications of computer
30
90
graphics. [6]
01
01
(b) What is viewing transformation ? [6]
1/2
.23 G
P
6/1
16 E
3. (a) Find a transformation of a triangle A(1, 0) B(0, 1) C(1, 1)
81
C
by translating one unit in x and y directions and then rotating
45° about the origin. [6]
8.2
P.T.O.
.24
49
8
23
ic-
(b) Write short notes on (any two) : [6]
t
sta
(i) CMY color model
5
3:4
(ii) Motion specification
01 91
9:4
(iii) Properties of light.
1/2 0
90
Or
6/1 13
4. (a) Explain in detail rotation of an object about an arbitrary axis
8 1 P0
in 3D. [6]
.23 G
(b) Write algorithms to create a segment and delete a segment. [6]
CE
8
23
ic-
5. (a) Explain Warnock’s and Painter’s hidden face removal
16
tat
8.2
algorithm. [7]
5s
.24
(b) Explain difference between Gouraud shading and Phong
3:4
91
49
9:4
shading. [6]
30
90
Or
01
01
6. (a) Explain light sources, ambient light, specular reflection and
1/2
GP
diffuse reflection. [7]
6/1
(b) Explain Back-face Removal algorithm. [6]
CE
81
8
23
.23
ic-
7. (a) Draw block diagram of NVIDIA workstation and explain it in
16
tat
8.2
brief. 5s [7]
.24
(b) What is fractal ? Explain characteristics and classification of
3:4
91
49
fractals. [6]
9:4
30
90
Or
01
01
8. (a) Write short notes on (any two) : [7]
1/2
P
(i) Koch curve
.23 G
6/1
(ii) OpenGL
16 E
81
C
(iii) Architecture of i860.
(b) Differentiate between Bezier curve and B-spline curve. [6]
8.2
[5668]-187 2
.24
49