Chess Game Rules and Movements Guide
Chess Game Rules and Movements Guide
Remember that the board must have the white square facing the
right of the player.
Movements
To start the game, the first pieces that move are those of the
player who uses the white pieces.
The queen: it is the piece that has the most possible moves.
since it can move like a rook or like a bishop. It moves
through the rows, columns, and also diagonally all the squares
that can.
Pawn: its normal move is to advance only one square, except in the
first move, which can be chosen whether to move one square or two.
Capture diagonally and also only one position (one square). Only
can move forward.
Special movements
Pawn move: It only occurs on the first move of each pawn from its initial position, and it can advance one
or two squares. In the rest of the board, it is only allowed to advance one square in the column or in
diagonal (capture)
Capture on the go: This special method of capture applies only to the capture of
a pawn for another pawn, and also in a specific situation. It can only be done
when a pawn has just moved two steps.
Crowning: When a pawn reaches the last row of the board, the player can
change it for another piece. The usual practice is to change it for a queen (on the board you can.
report various ladies).
Castling: The move consists of moving the king two squares towards one of the two rooks and moving the
tower next to the king passing over him. When castling is done with the tower closest to the king it
we call short castling while if it is with the more distant rook it is called long castling. The castling only
it can be done when the rook and the king did not move throughout the game, moreover the king cannot be in
check or moving through a square threatened by an opposing piece.
Check: When the king is being attacked by an opposing piece, it is said to be in check.
simply in check. Sometimes the attacker warns the opponent that they are in check by simply saying "check".
When a king is in check, the player must do everything possible to 'get out' of check; they have three options:
capture the piece that causes the check, move the king or place another piece in front to protect it.
Checkmate: If the king is in check and cannot move to any place where it would not be in check again
being able to save oneself, it is considered that the game reached checkmate, that is, it ended with the defeat of the king in check.
Tables: The situation of a draw is called 'to end in tables' and occurs when, after capturing the last pawn of the
board, there is no capture during thirty pairs of moves. There are also draws if both decide.
players.
Withdrawal: When a player knows they are going to lose, they can decide to leave the game.