Support 2nd Grade Math Learning at Home
Support 2nd Grade Math Learning at Home
With the spread of Coronavirus, COVID-19, schools across the country are temporarily closing. At MIND Research
Institute, our mission is to ensure that all students are mathematically equipped to solve the world’s most challenging
problems. That’s why we stand ready to provide resources and no-cost access so the learning can keep on happening,
even if school is temporarily closed.
The resources in this guide are designed to support your child’s math learning at home. There are three types of
activities in this guide.
Number Sense Games: Number Sense is an area that is critical to mathematics learning. It includes mathematical
concepts like counting, addition, subtraction, multiplication, division, fractions, place value, estimation, and many
others. Included in this packet are activities that parents can do at home with their children to build number sense and
practice those critical skills in a fun and engaging way through gameplay.
Contents
ST Math 4-11
Resources to support, monitor, and assess
your child’s learning while they play ST Math.
Your child will work independently on ST Math and track their usage on the ST Math calendar.
Recommended usage time is 20 to 30 minutes, 3 times a week. Work with your child to set
goals and monitor their progress toward achieving their goals. This is a great opportunity to
help your child see that they can achieve their goals.
When your child is finished playing ST Math, have them complete a math journal. Be sure to
follow the directions on the journal. This will help them communicate what they are learning in
ST Math. Have your child share this with their teacher. You can have your child practice their
communication skills by presenting to family members an end-of-the-week summary of what
they learned with ST Math.
If possible, take time to sit with your child and ask them to explain to you what they are
learning with ST Math. ST Math puzzles provide a great foundation for math discourse..
A fun way to share learning together is to have your child “teach” a family member how to play
one of the ST Math games. They can share the mathematics in the game.
If your child gets stuck playing the ST Math puzzles, you can have them think through the
questions on the Think Before You Click poster. You can also use the questions on the
Facilitating Questions poster to help your child problem solve through the ST Math games.
4
ST Math Resources Included in This Parent Guide
5
ST Math® Usage Calendar
Mark your progress every time you use ST Math. Try to play at least 30 minutes. Color the box each day that shows the number of minutes you played. Fill in
how many puzzles you completed in ST Math.
10 min. 20 min. 30 min. 10 min. 20 min. 30 min. 10 min. 20 min. 30 min. 10 min. 20 min. 30 min. 10 min. 20 min. 30 min.
Number of Puzzles Number of Puzzles Number of Puzzles Number of Puzzles Number of Puzzles
I Completed: I Completed: I Completed: I Completed: I Completed:
10 min. 20 min. 30 min. 10 min. 20 min. 30 min. 10 min. 20 min. 30 min. 10 min. 20 min. 30 min. 10 min. 20 min. 30 min.
Number of Puzzles Number of Puzzles Number of Puzzles Number of Puzzles Number of Puzzles
I Completed: I Completed: I Completed: I Completed: I Completed:
10 min. 20 min. 30 min. 10 min. 20 min. 30 min. 10 min. 20 min. 30 min. 10 min. 20 min. 30 min. 10 min. 20 min. 30 min.
Number of Puzzles Number of Puzzles Number of Puzzles Number of Puzzles Number of Puzzles
I Completed: I Completed: I Completed: I Completed: I Completed:
10 min. 20 min. 30 min. 10 min. 20 min. 30 min. 10 min. 20 min. 30 min. 10 min. 20 min. 30 min. 10 min. 20 min. 30 min.
Number of Puzzles Number of Puzzles Number of Puzzles Number of Puzzles Number of Puzzles
I Completed: I Completed: I Completed: I Completed: I Completed:
6
Math Journal with JiJi
NAME: ____________________________________________________ GAME: _______________________________________________________________ DATE: ______________________________
1 WRITE OR DRAW SOMETHING YOU LEARNED 2 TELL SOMETHING THAT WAS EASY OR HARD
7
Math Journal with JiJi
Write or draw something you learned today. Write in one box each day.
1 2
3 4
8
Math Journal My Reflections
NAME: __________________________________________________________________ DATE: _______________________________
9
© 2020 MIND Research Institute. All rights reserved.
10
11
Hands-On Math Activities
A collection of hands-on, grade-band activities focused on practicing and exploring math concepts.
12
Grade 2
• Paper
A number line is a powerful tool to use for
• Pencil
Jump, JiJi! addition. Making jumps on a number line is an
• Household object to serve as JiJi, such as
efficient strategy for addition.
a game piece or small toy
• Paper
• Pencil Equal groups can be arranged in an array.
Hooray for
• Number cubes Skip counting can be used to find the total
Arrays
• Small household items that are all the amount in the array.
same, such as cereal, beans, pennies, etc.
• Paper
Shapes can be described, named, and
Let’s Talk • Pencil
classified according to attributes such as
Shapes • Toothpicks (or other straight household
number of sides, number of angles, etc.
items such as straws, chopsticks, etc.)
Places, • Paper
The digits in a three-digit number represent the
Everyone! • Pencil
amount of hundreds, tens, and ones.
Places! • Notecards
13
What’s Missing?
Activity for 2nd Grade Students
This game focuses on helping children to understand the number line. Your child should understand that
numbers increase as you move right on the number line and numbers decrease as you move left on the
number line. They should also understand that a number line does not have to start at 0 and that numbers on
a number line are equally spaced.
Directions:
• Gather a pencil and paper.
• Draw various number lines for your child. Show between 10-12 spots
for numbers on each number line. Leave several spots blank on the
number line. The numbers can range from 0 - 1000.
• Give your child the number line and ask them to determine the
missing numbers.
• Talk with your child about their strategy for determining the
missing numbers.
Math Words
to Use: Materials Sample Questions to Ask:
Number line • Paper • How did you know which number goes in
Number order • Pencil that spot?
Greater than • What two numbers would come before the
Less than beginning of this number line?
• What two numbers would come after the end
of this number line?
• Does a number have to be labeled on
a number line for it to have a spot on a
number line?
14
Add to Subtract
Activity for 2nd Grade Students
This game focuses on helping children to understand the relationship between addition and subtraction. Addition
and subtraction are opposite operations and they result in related facts (fact families). Your child can use addition
facts they know to solve a related subtraction fact.
Directions:
• Gather paper, a pencil, small household items like cereal to use as
math tools (if needed), and a deck of playing cards. Tell your child that
aces are worth 1, jacks are worth 11, queens are worth 12, and kings
are worth 13. Remove the jokers.
• Have your child choose two cards and represent putting the two
numbers together with an addition equation (e.g., 8 + 11 = 19).
• Work together to write the other addition fact. Ask your child to prove
that order doesn’t matter when you add, so the other addition fact
involves simply switching the order of the addends (e.g., 11 + 8 = 19).
• Write one related subtraction fact with the answer unknown (e.g.,
19 - 8 = ?). Show your child that they can think of this problem as a
missing addend problem (e.g., 8 + ? = 19).
• Work together to solve and prove the answer.
• Choose two more cards and repeat.
Math Words
to Use: Materials Sample Questions to Ask:
Add • Paper • How did you find the sum of these numbers?
Subtract • Pencil • What are the related facts for this equation?
Missing addend • Small household items to use as math tools • Why are addition and subtraction opposite
Equation • Deck of playing cards operations?
Equal • What other strategies do you have for
Related facts subtraction?
15
Jump, JiJi!
Activity for 2nd Grade Students
This game focuses on helping children to see the number line as a tool for addition and subtraction. Your child
should have a strategy for both adding and subtracting that is accurate, efficient, and flexible. Your child should
understand that a number line does not have to start at 0, that the spaces between each number are equal, and a
number line has no end.
Directions:
• Gather paper, a pencil, and a small household object to serve as JiJi
(a game piece, a small toy, etc.)
• Work together with your child to create a 0 - 20 number line. Talk with
your child about the structure of a number line. Remind them that a
number line has arrows on each end because numbers go on forever.
Point out that the numbers on a number line are equally spaced.
• Pose different addition and subtraction problems and have your child
make their “JiJi” jump on the number line to show what is happening
in the equation and to solve the problem. (E.g., For the equation 8 + 3,
JiJi would jump to 8 to start and then jump to the right 1, 2, 3 spaces
to land on 11. For the equation 19 - 5, JiJi would jump to start at 19
and then jump to the left 1, 2, 3, 4, 5 spaces to land on 14.)
Math Words
to Use: Materials Sample Questions to Ask:
16
Step One, Step Two
Activity for 2nd Grade Students
This game focuses on helping children to understand that more than one step may be needed to solve a problem.
Your child should understand that a problem situation might require putting together multiple groups or using both
addition and subtraction in order to find a solution.
Directions:
• Gather paper, a pencil, and two notecards or small pieces of paper.
• Write “1” on the first notecard and “2” on the second.
• Pose the following story problems to your child. After you read each
problem, ask your child what two steps are needed to solve the
problem. Have them solve the problem on the paper.
• Talk together about their strategy. Ask your child what they did first
and why. Put the “1” notecard by their work for the first step as they
explain what they did first. Ask your child what they did next and why.
Put the “2” notecard by their work for the second step as they explain
what they did next.
DeSean has 25 red tokens and 46 Lily has 28 stuffed animals in her Omar has two pencil boxes. He
blue tokens. He gives 13 tokens to collection. 9 are dogs, 8 are cats, and has 24 pencils in each box. If Omar
his brother. How many tokens does the rest are bears. How many stuffed gives13 pencils to his friend, how
DeSean have now? bears does Lily have? many pencils will Omar have?
Kierra’s sticker book has 3 pages. Cameron’s Lego set had 100 pieces. Fatma loves gel pens. She has 52 pink
Each page has 30 stickers. She gave He lost 29 pieces. He found 18 pens, 31 purple pens, and 12 green
11 stickers away. How many stickers pieces under his bed. How many pens. How many pens does Fatma
does Kierra have in her sticker book? Lego pieces are left from the set? have in all?
Math Words
to Use: Materials Sample Questions to Ask:
17
Hooray for Arrays
Activity for 2nd Grade Students
This game focuses on helping children to understand the concept of an array. Your child should understand that
an array is objects arranged in equal rows and columns. Skip counting is an efficient way to find the total amount
in an array (e.g., 4 rows with 5 in each row could be counted 5 + 5 + 5 + 5 = 20).
Directions:
• Gather a pencil, paper, 2 number cubes (dice), and small household
items. (Note: the items should all be the same so the math concept is
clear. Cereal, beans, pennies, etc. would be good for this game.)
• Explain to your child that an array arranges objects in equal rows and
columns. Rows go across (like a row in a movie theater) and columns
go up and down (like columns on a building). The number of objects
in each row in an array has to be the same.
• Tell your child they are going to build an array using the small
household item. Roll a number cube to determine the number of
rows. Roll a number cube to determine how many will be in each row.
(Note: if your child rolls a 6, roll again. Use only numbers 1-5.)
• Have your child build the array. Talk together about how to name
the array. Write a repeated addition sentence (e.g., 3 rows of 4 each
would be 4 + 4 + 4) and work together to skip count the rows (e.g., 3
rows of 4 each would be 4, 8, 12).
Math Words
to Use: Materials Sample Questions to Ask:
Array • Paper • How many are in each row? How many rows
Row • Pencil do we have?
Column • Number cubes • What number are we adding each time?
Equal • Small household items that are all the • How could we skip count this array?
Skip counting same, such as cereal, beans, pennies, etc. • What is the total number in this array?
18
Fold ‘Em Up
Activity for 2nd Grade Students
This game focuses on helping children to see that rectangles can be divided, or partitioned, into equal parts. Your
child should understand that the parts must be equal. They should call shapes with 2 equal parts halves, shapes
with 3 equal parts thirds, and shapes with 4 equal parts fourths. These parts do not have to be the same shape,
but they must be equal in size.
Directions:
• Give your child 12-15 notecards.
• Ask your child if they have ever broken something into two equal
pieces and why. Explain that when something is partitioned into 2
equal pieces, the pieces are called halves. Ask your child to find as
many ways as they can to fold the notecards into halves.
• Investigate the different halves your child found. Prove together
that the parts are equal. Look to see if the halves are all the same
shape.12-15 notecards
• Repeat with thirds and fourths.
• Discuss with your child how many halves, thirds, or fourths it takes to
describe the whole shape. Prove together that a whole is the same as
two halves, three thirds, and four fourths.
Math Words
to Use: Materials Sample Questions to Ask:
Partition • Several note cards • How many equal pieces do you see?
Equal • How do we know these pieces are equal?
Halves • Why are these pieces called halves?
Thirds • Why are these pieces called thirds?
Fourths • Why are these pieces called fourths?
• Can we make fourths that are not all the
same shape? How?
19
Let’s Talk Shapes
Activity for 2nd Grade Students
This game focuses on helping children to understand that shapes have attributes, or something you could say
a shape has, like 3 sides or equal sides. Your child should understand these attributes can be used to describe,
name and classify shapes. Vocabulary is an important part of being able to work with shapes.
Directions:
• Gather paper, pencil, and toothpicks (or other straight objects like
straws or chopsticks).
• Give your child the toothpicks and ask them to make the different
shapes from the list below.
• After your child makes each shape, talk about its attributes.
• As your child describes the shape, ask them questions to focus on
defining attributes, such as being closed or open, number of sides,
number of vertices (corners), number of angles, etc.
• On the paper, draw multiple examples of the shapes listed below.
Vary the examples by size and orientation.
• Ask your child to find all of the triangles, for example. Discuss the
defining attributes of the triangles and help your child to see that any
closed shape with 3 straight sides is a triangle regardless of its size
or orientation.
• Shapes to make: square, rectangle, triangle, hexagon, quadrilateral
(any 4-sided shape)
Math Words
to Use: Materials Sample Questions to Ask:
20
Places, Everyone! Places!
Activity for 2nd Grade Students
This game focuses on helping children to understand that a digit’s place determines its value. Your child should
understand that the three digits in a three-digit number represents the amount of hundreds, tens, and ones (e.g.,
the number 582 has 5 hundreds, 8 tens, and 2 ones).
Directions:
• Gather paper, a pencil, and notecards labeled with the numbers 0-9.
• On the paper, create a place value chart like the one shown below.
• Have your child choose 3 number cards and place them on the place
value chart, one in each place value spot (e.g., 582).
• Talk with your child about the value of each digit (e.g., “The 8 is in the
tens place. This means we have 8 tens. What is the value of the 8?
Why is the value of the 8 equal to 80?”)
• Mix up the cards and talk about how moving the digits into different
places change its value. (E.g., “Now our number is 825. Now what is
the value of 8? Why?”)
• Choose new cards and repeat.
Math Words
to Use: Materials Sample Questions to Ask:
21
Number Sense Games
Hands-on games and math stories designed to support your child in building number sense.
22
Kindergarten to Second Grade Games to Play at Home
This is a collection of games that can be done with kindergarten to second grade aged students. A direction
sheet is provided for each game. This outlines the games, specifies how to play, offers information around
vocabulary words, and provides questions that family members can ask to promote thinking. All of the games
are designed for parents and children to play together.
Addition War • Deck of cards with face cards removed. Ace equals 1. Addition to 20
Make Ten • 2 Decks of JiJi Creature Cards. These cards will need to be Addition pairs
printed. OR to make 10
Concentration
• Deck of cards with face cards and tens removed. Ace equals 1.
23
Three Card Make Ten
Three Card Make Ten
For 2 to 4 Players
Ace = 1
For 2 to 4 Players 2-10 = face value
Supplies: Ace = 1
• Deck of Cards, face cards removed
2-10 = face value
Supplies:
• Deck of Cards, face cards removed
How to Play:
1. Shuffle the cards and deal three cards to each player. Place the rest of the cards in the center face down.
How to Play:
2. Players add and/or subtract their three cards to make ten. Players take turns showing how ten was
1. Shuffle the cards and deal three cards to each player. Place the rest of the cards in the center face down.
made using their 3 cards. If the cards make ten, they put those cards down and pick 3 more cards from
2. the
Players add and/or subtract their three cards to make ten. Players take turns showing how ten was
deck.
made using their 3 cards. If the cards make ten, they put those cards down and pick 3 more cards from
3. If a player cannot make ten, they pick a card from the deck and their turn ends.
the deck.
4. Play continues until all of the cards are gone from the center deck and there are no other plays. The
3. If a player cannot make ten, they pick a card from the deck and their turn ends.
winner is the player with the most cards.
4. Play continues until all of the cards are gone from the center deck and there are no other plays. The
winner is the player with the most cards.
Addition War
Addition War
For 2 Players
Ace = 1
For 2 Players 2-10 = face value
Supplies: Ace = 1
• Deck of Cards, face cards removed 2-10 = face value
Supplies:
• Deck of Cards, face cards removed
How to Play:
1. Shuffle the cards. Deal all of the cards to the two players and leave them in a stack, face down.
How to Play:
2. The players put their top two cards face up in front of them.
1. Shuffle the cards. Deal all of the cards to the two players and leave them in a stack, face down.
3. Each player adds his or her cards.
2. The players put their top two cards face up in front of them.
4. The player with the greatest sum gets all 4 cards.
3. Each player adds his or her cards.
5. If both sums are equal, the play continues until there is a greater sum. The player with the greater sum
4. The player with the greatest sum gets all 4 cards.
takes all of the cards played in that round.
5. If both sums are equal, the play continues until there is a greater sum. The player with the greater sum
6. The winner is the player with the most cards at the end of the game.
takes all of the cards played in that round.
6. The winner is the player with the most cards at the end of the game.
24
Pyramid Make Ten
How to Play:
1. Shuffle the cards.
2. Deal cards into a pyramid (see diagram).
3. Form a pyramid of cards beginning at the top with one card so that each new level partially covers the
level above it.
4. Place three cards face up beside the pyramid.
5. Remove any uncovered ten card or any two uncovered cards that add up to ten.
6. If there are no cards that can be removed, place three new cards face-up on top of the three cards.
7. Play continues until there are no cards that can be removed and there are no more cards in the deck.
8. The object of the game is to remove all of the cards in the pyramid.
25
Number Line Race
Number Line Race
For 2 Players
For 2 Players
Supplies:
• 2 number or dot cubes
Supplies:
• 2 game pieces
• 2 number or dot cubes
• 2 index cards. Draw a + sign on one and a - sign on the other.
• 2 game pieces
• Paper bag
• 2 index cards. Draw a + sign on one and a - sign on the other.
• Number line 0-27 (use this one or make your own)
• Paper bag
•How to Play:line 0-27 (use this one or make your own)
Number
[Link]
Decide who goes first. Take turns playing.
to Play:
2. Put the index cards in a bag.
1.
3. Decide
Player 1 who
rolls goes first.
the dot Take
cube turns
and playing.
selects an index card from the bag.
2.
4. Put
Theythe index
move the cards
numberin a of
bag.
places rolled on the number line.
3.
5. Player
Plus (+)1 rolls
moves theright
dot cube
to leftand selects
on the an index
number line. card
Minusfrom the bag.
(-) moves left to right on
4. They move the
the number [Link] of places rolled on the number line.
5.
6. Plus (+)cannot
If they movesmoveright the
to left on theofnumber
number spaces line. Minus
rolled, they(-) moves
lose their left to right on
turn.
7. the
The number
winner isline.
the first person who reaches 27 on the number line.
6. If they cannot move the number of spaces rolled, they lose their turn.
7. The winner is the first person who reaches 27 on the number line.
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
For 2 to 4 Players
Supplies:
• 2 decks of JiJi Creature Cards
Supplies:
• 2 decks of JiJi Creature Cards
How to Play:
1. Shuffle the cards and place them face down in an array.
How to Play:
2. Players take turns flipping two cards face up.
1. Shuffle the cards and place them face down in an array.
3. If the cards (number of feet) add up to 10, the player keeps those cards.
2. Players take turns flipping two cards face up.
4. If the cards do not add up to 10, they are turned face down.
3. If the cards (number of feet) add up to 10, the player keeps those cards.
5. The player plays until they do not have a make-ten match.
4. If the cards do not add up to 10, they are turned face down.
6. Play continues until all cards are removed.
5. The player plays until they do not have a make-ten match.
7. The winner is the player with the most cards.
6. Play continues until all cards are removed.
7. The winner is the player with the most cards.
© 2020 MIND Research Institute. All rights reserved.
26
Creature Cards
27
Number Line Bingo
For 2 to 4 Players
Supplies:
• 1 deck of cards with face cards removed
• Number line 0 to 20 for each player
• 4 centimeter cubes for each player
How to Play:
1. Shuffle cards and place face down in the center.
2. Each player places their centimeter cubes on various numbers on their number line. (They can place more
than one cube on the same number.)
3. Players take turns flipping over two cards at a time. Each player can decide to add or subtract the
numbers on the cards. If their sum or difference is a number that they have a cube on, they get to remove
the cube. If they have more than one cube on a number they can only remove one of the cubes.
Tic-Tac-Ten
For 2 Players
Supplies:
• Ace-10 cards from a deck of cards or a dot cube
• Tic-Tac-Ten board
• Small game pieces
How to Play:
1. Take turns picking a card or throwing the dot cube. Place that number of dots in one of the ten frames on
the board.
2. Put all of your dots in only one ten frame. You cannot split them up and you cannot have more than ten
dots in a frame. You must use all of the dots.
3. The player who completes a ten frame puts a marker in that square.
4. If a player cannot place all of their dots in one frame, they lose their turn.
5. The winner is the player who has three markers in a row (across, up and down, or diagonal).
28
© 2020 MIND Research Institute. All rights reserved.
29
Tic-Tac-Ten
Tic-Tac-Ten
Game Board
Game Board
30
Addition Connect Four
For 2 Players
Supplies:
• Two paper clips
• Two different color chips or game pieces
Multiplication Connect Four
Needto Play:
How
1. Player One places a paper clip on a number on the bottom strip.
Two Players
2. Player Two places a paper clip on a number on the bottom strip, adds the two numbers, and places their
Multiplication Connect Four board
piece on that number (sum) on the board.
Two paper clips
[Link]
Player One
different moves
color one
chips or paper clip, adds the two numbers, and places their piece on that number (sum) on
markers
the board.
[Link]
w to continues
Play until one player has 4 of their pieces in a row, on the board, without any of the opponent’s
markers in between their four markers (across, up and down, or diagonal).
1. Player One places a paper clip on a number on the bottom strip.
5. The first player with four pieces in a row wins.
2. Player Two places a paper clip on a number on the bottom strip, multiplies the two numbers, and places their marker on that
number (product) on the board.
Examples
Non-Examples
31
32
Addition
A ddition CConnect
onnect FouFour
r
ͳ͵ ͳ Ͷ ͺ ͳ ʹͲ ͳʹ ͷ
ͳ ʹ ͵ Ͷ ͷ ͺ ͻ ͳͲ ͳͳ ͳʹ ͳ͵ ͳͶ ͳͷ ͳ ͳ ͳͺ ͳͻ
JiJi Sudoku
Difficulty Level: Easy
33
JiJi Sudoku
Difficulty Level: Easy
Puzzle pieces
34
Beginner Beginner
9 2 6
2 6 9 1 5
5 4 3
6 8 5 9 7
8 1
5 4 1 9 2
2 1 6
2 9 6 3 5
3 8 6
Easy Easy
35
Creature Target Number Game
Use the ST Math Creature Board to pose these questions to your children. This is a great way to help them
practice their math skills.
Directions:
• Give your child the ST Math Creature Board.
- Children can make their own ST Math Creature Board. The challenge
is to see how many shoes each creature can wear.
Snake = 0, Eyeball = 1, Ostrich = 2, Robot = 3, Dog = 4, Starfish = 5,
Ant = 6, Amoeba = 7, Octopus = 8, Bus = 9, Lobster = 10
• Give your child a target number of shoes.
(Choose any number 10, 24, 18, etc.)
• Have your child identify the creatures who can wear the same number
of shoes as the target number.
• Your child may use any combination of creatures.
Example: Give a target number of 10. Children may choose one dog and
one ant (4 + 6) or one octopus and one ostrich (8 + 2).
• Older children may use any operation to make a target number.
- Give a target number of 18. Children may choose three ants (3 x 6)
or four stars minus an ostrich (4 x 5) - 2.
36
"'ft ST Math Creature Board
ST Math Creatures Board
"'
"'
"'
1l 1l
© 2018
© 2020 MIND
MIND Research
Research Institute.
Institute. All rights
All rights reserved.
reserved.
37