Druid 3 Cthulhuwarlock
CLASS & LEVEL PLAYER NAME
Rin
Vulpin (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+1 Constitution -1 12 21 --
+1 • +5 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
12
+3 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+3 Bonus on DEX
-1 DEFENSES HIT DICE DEATH SAVES
8 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION -1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 +0
+3
Animal Handling WIS
Arcana INT
Club, Dagger, Dart, Javelin, Mace,
Quarterstaff, Scimitar, Sickle, Sling, Spear
13 +1 Athletics STR === TOOLS ===
ABILITY SAVE DC Herbalism Kit
+3 Deception CHA
+3 History INT === LANGUAGES ===
INTELLIGENCE
P +2 Insight WIS Birdfolk, Druidic, Vulpin
30 ft. (Walking)
+3 +3 Intimidation CHA
+3 Investigation INT
16 P +2 Medicine WIS SPEED
+3 Nature INT PROFICIENCIES & LANGUAGES
WISDOM +0 Perception WIS
+3 Performance CHA === ACTIONS === points, or die).
+0 +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === BONUS ACTIONS ===
Help, Hide, Ready, Search, Use an Object, Combat Wild Shape
+3 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, You can use Wild Shape as a bonus action and
-1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object you can use a bonus action to expend one spell slot to
regain 1d8 HP per level of the spell slot expended.
-1 Stealth DEX Wild Shape • 2 / Short Rest
CHARISMA As an action, you can magically assume the shape
+0 Survival WIS
of a beast that you have seen before twice per short
+3 rest. [2nd] Max CR 1/4 (no flying or swimming speed)
[4th] Max CR 1/2 (no flying speed) [8th] Max CR 1
You can stay in beast shape for 1 hours before
16 reverting back to your normal form (or as a bonus
action earlier or if you fall unconscious, drop to 0 hit
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
10 PASSIVE WISDOM (PERCEPTION)
Scimitar +3 1d6+1 Slashing Martial, Finesse, Light
Unarmed Strike +3 2 Bludgeoning
12 PASSIVE WISDOM (INSIGHT)
Bite (STR) +3 1d6+1 Piercing
13 PASSIVE INTELLIGENCE (INVESTIGATION)
Bite (DEX) +1 1d6-1 Piercing
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Druid 3 Cthulhuwarlock
CLASS & LEVEL PLAYER NAME
Rin
Vulpin (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== DRUID FEATURES === * Evasive • HCS 30
You add +3 as a bonus on all Dexterity saving throws.
* Hit Points • PHB 65 === VULPIN RACIAL TRAITS ===
* Bewitching Guile • HCS 30
* Proficiencies • PHB 65 * Ability Score Increase • HCS 30 You can cast charm person (1st) once per long rest.
Your Intelligence score increases by 2, and your [3rd] You can cast ambush prey (2nd) once per long
* Druidic • PHB 66 Charisma score increases by 1. rest. [5th] You can cast fear once per long rest. INT is
You know Druidic, the secret language of druids. your spellcasting ability.
* Age • HCS 30
* Spellcasting • PHB 66 Vulpins reach adulthood at 15 years, and live well past * Languages • HCS 30
You can cast prepared druid spells using WIS as your 90 years. You can speak, read, and write Birdfolk and Vulpin.
spellcasting modifier (Spell DC 10, Spell Attack +2)
and prepared druid spells as rituals if they have the * Alignment • HCS 30
ritual tag. You can use a druidic focus as a spellcasting Vulpins aren’t innately evil, but their difficulty
focus. empathizing with others means they are only rarely
good aligned. Most vulpins find strict authority
* Wild Shape • PHB 66 distasteful, preferring chaotic alignments over lawful
As an action, you can magically assume the shape of ones.
a beast that you have seen before twice per short rest.
* Size • HCS 30
You can stay in beast shape for 1 hours before Vulpins stand between 4 and a half and 5 and a half
reverting back to your normal form (or as a bonus feet tall, but are relatively lightweight, weighing
action earlier or if you fall unconscious, drop to 0 hit between 90 and 140 pounds. Your size is Medium.
points, or die).
* Darkvision • HCS 30
| 2 / Short Rest • 1 Action You can see in dim light within 60 ft. as if it were bright
light, and in darkness as if it were dim light (only
* Druid Circle • PHB 67 shades of gray).
| Circle of the Moon * Speed • HCS 30
Your base walking speed is 30 feet.
* Combat Wild Shape • PHB 69
You can use Wild Shape as a bonus action and you * Bite • HCS 30
can use a bonus action to expend one spell slot to You can bite as an unarmed strike that deals 1d6
regain 1d8 HP per level of the spell slot expended. piercing damage, using either +1 or -1 for both the
attack roll and damage bonus.
| 1 Bonus Action
| Bite (STR): 1 Action
* Circle Forms • PHB 69
When using Wild Shape, you can transform into beasts | Bite (DEX): 1 Action
with a CR of 1 or lower.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Shield 1 6 lb.
Leather 1 10 lb.
SP 0 Scimitar 1 3 lb.
Backpack 1 5 lb.
EP 0 Totem 1 --
Bedroll 1 7 lb.
GP 0 Mess Kit 1 1 lb.
Rations (1 day) 10 20 lb.
PP 0 Rope, Hempen (50 feet) 1 10 lb.
Tinderbox 1 1 lb.
WEIGHT CARRIED
78 lb. Torch 10 10 lb.
ENCUMBERED Waterskin 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
0 lb.
PUSH/DRAG/LIFT
0 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Rin
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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WIS 10 +2
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== 1st LEVEL === 4 Slots OOOO
O Animal Friendship Druid WIS 10 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M
O Charm Person Druid WIS 10 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S
O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M
O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S
O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Entangle <C> Druid STR 10 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S
O Faerie Fire <C> Druid DEX 10 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V
O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S
O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M
O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V
O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M
O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M
O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Speak with Animals [R] Druid -- 1A + 10m Self V,S 10 minutes PHB 277 D: 10m, V/S
O Thunderwave Druid CON 10 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S
O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S
O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M
O Earth Tremor Druid DEX 10 1A 10 ft. V,S Instantaneous EE 155 V/S
O Ice Knife Druid DEX 10 / +2 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M
O Snare Druid DEX 10 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M
O Elevated Sight <C> Druid -- 1A Self V,S Concentration, up to 1 minute HCS 49 D: 1m, V/S
O Spiny Shield Druid -- 1R Self V,S,M 1 round HCS 51 Special: For every spell slot level above 1st*, D: 1Rnd, V/S/M
O Veil of Dusk <C> Druid -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes HCS 52 D: 10m, V/S/M
O Charm Person Bewitching Guile WIS 13 1A 30 ft. V,S 1 hour PHB 221 1/LR, D: 1h, V/S
=== 2nd LEVEL === 2 Slots OO
O Animal Messenger [R] Druid -- 1A + 10m 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M
O Barkskin <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 217 D: 1h, V/S/M
O Darkvision Druid -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M
O Enhance Ability <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M
O Find Traps Druid -- 1A 120 ft. V,S Instantaneous PHB 241 V/S
O Flame Blade <C> Druid +2 1BA Self V,S,M Concentration, up to 10 minutes PHB 242 D: 10m, V/S/M
O Flaming Sphere <C> Druid DEX 10 1A 60 ft./5 ft. Sphere V,S,M Concentration, up to 1 minute PHB 242 D: 1m, 5 ft. Sphere, V/S/M
O Gust of Wind <C> Druid STR 10 1A Self V,S,M Concentration, up to 1 minute PHB 248 D: 1m, V/S/M
O Heat Metal <C> Druid -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M
O Hold Person <C> Druid WIS 10 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M
O Lesser Restoration Druid -- 1A Touch V,S Instantaneous PHB 255 V/S
O Locate Animals or Plants [R] Druid -- 1A + 10m Self V,S,M Instantaneous PHB 256 V/S/M
O Locate Object <C> Druid -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M
O Moonbeam <C> Druid CON 10 1A 120 ft./5 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 261 D: 1m, 5 ft. Cylinder, V/S/M
O Pass without Trace <C> Druid -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M
O Protection from Poison Druid -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S
O Spike Growth <C> Druid -- 1A 150 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 277 D: 10m, 20 ft. Sphere, V/S/M
O Beast Sense [R]<C> Druid -- 1A + 10m Touch S Concentration, up to 1 hour PHB 217 D: 1h, S
O Dust Devil <C> Druid STR 10 1A 60 ft./5 ft. Cube V,S,M Concentration, up to 1 minute EE 154 D: 1m, 5 ft. Cube, V/S/M
O Earthbind <C> Druid STR 10 1A 300 ft. V Concentration, up to 1 minute EE 154 D: 1m, V
O Skywrite [R]<C> Druid -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S
SPELLS
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WIS 10 +2
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Warding Wind <C> Druid -- 1A Self/10 ft. Sphere V Concentration, up to 10 minutes EE 170 D: 10m, 10 ft. Sphere, V
O Healing Spirit <C> Druid -- 1BA 60 ft./5 ft. Cube V,S Concentration, up to 1 minute XGtE 157 D: 1m, 5 ft. Cube, V/S
O Summon Beast <C> Druid -- 1A 90 ft. V,S,M Concentration, up to 1 hour TCoE 109 D: 1h, V/S/M
O Wither and Bloom Druid CON 10 1A 60 ft./10 ft. Sphere V,S,M Instantaneous SACoC 38 10 ft. Sphere, V/S/M
O Air Bubble Druid -- 1A 60 ft. S 24 hours SAiS 22 Special: 2 additional globes of fresh air*, D: 24h, S
O Ambush Prey Bewitching Guile -- 1A Self S,M 1 hour HCS 49 1/LR, D: 1h, S/M
SPELLS
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