Measuring Mental Workload with EEG
Measuring Mental Workload with EEG
By Eye tracking
By EEG measuring
measuring
Electroencephalogram
• A widely used non-invasive method for monitoring the brain.
• Based upon placing mental electrodes on the scalp which
measures the small electrical potentials.
• The electrical potentials arise outside of the head due to
neuronal action within the brain.
Introduction
• It has a high time resolution- able to track events within the
brain with millisecond accuracy.
• It is widely used sensing modality for a range of health and
wellbeing applications ranging from epilepsy diagnosis to
emotional monitoring.
• First carried out in 1929, by the German psychiatrist Hans
Berger.
• Brain activity is characterized by the passing of electrical
impulses along neurons and postsynaptic responses as neurons
Introduction communicate with other one.
• Electrodes attached to the head detect the cumulative electric
field associated with these impulses.
• Potential differences produced can be amplified and stored
giving characteristics representations of brain activity.
• Brain has a large number of electrical sources present in it:
• Each neurons has intrinsic electrical properties as action
potential are generated by voltage-gated ion-channels in the
cellular membranes.
• Synapses operates based upon the flow of sodium and
Introduction potassium ions.
• The EEG can be viewed as an emergent property of neuronal
and glial cells population and network.
• A voltage waveform with its own characteristic shape and
properties appear on the scalp due to the neuronal action within
the brain.
• EEG is classified into three components based on field of
application:
Classification
Free running Evoked Hybrid
• Free running EEG
– The brain activity that is present due to the normal
operation of the brain.
– This EEG is characterized by dividing it into frequency
bands, each given the name:
Free running EEG • Delta (δ) wave- Activity at less than 4 Hz
• Theta (θ) wave- Activity between 4 to 8 Hz
• Alpha (α) wave- Activity between 8 to 13 Hz
• Beta (β) wave- Activity between 13 to 30 Hz
• Gamma (γ) wave- Activity over 30 Hz
• When a user is restful and closes their eyes
– A dominant alpha (α) rhythm emerges at the back of the
head over the occipital cortex.
• The process of falling asleep is associated with alpha (α)
Free running EEG activity being replaced by slower theta (θ) activity.
• Within free running EEG, there are then a number of features
that occur due to different brain states which will be interest for
different applications.
• Evoked EEG arises due to stimuli being presented to the user.
• If a user concentrates on a flashing light at a particular
frequency, that stimulus produces a steady-state visual evoked
potential (SSVEP).
– An oscillation at the same frequency as the light source
arises in the EEG at the back of the head.
• Similar steady-state responses can be found due to audio stimuli
Evoked EEG in which case they are termed auditory steady-state response
(ASSR).
• These evoked responses form the fundamental basis of many
brain-computer interface.
• If a screen has multiple light sources, each at a different
frequency, it is possible to tell which source the user is focusing
on as this will be the frequency of the resulting SSVEP.
• There are a wide number of evoked responses that are possible
due to different forms of stimuli and experimental set ups.
• Event related potentials (ERPs) arise due to the presentation of
individual stimuli, with a gap present before a subsequent
stimuli presentation.
• Some common ERPs are:
– P100- elicited by using checkerboard stimulation.
– N100- produced by the presence of an unexpected
Evoked EEG stimulus, particularly auditory when no other task is being
performed.
– N170- elicited when a face is present in visual stimuli.
– P300- produced by an oddball stimulation, when looked
for uncommon stimuli are observed in a train of other
stimuli.
– N400- produced in response to the recognition of a face
(P = positive going deflection; N = negative going deflection)
• Following figure shows an example of evoked responses
produced during a face detection task where the user was shown
a series of picture for 1 sec, followed by 1 sec pause, with the
picture randomly selected to be a recognizable face or static
noise.
• A number of evoked responses can be seen- P100, N170, P300.
Evoked EEG
• This type of EEG is between the free running and evoked EEG.
• No direct stimuli are presented to the user, but they are asked to
think of something or imagine performing an action.
• This can then result in known signal morphologies arising in the
EEG.
• The best known such signal is associated with motor imagery:
• When a user is asked to imagine performing a hand movement,
EEG activity at 8 – 12 and 18 – 26 Hz decreases over the motor
cortex (around the electrode positions C3 and C4)
Hybrid EEG • There is an event-related desynchronization.
• Typical signals detected by scalp-mounted electrodes are in the
range 1 – 150 μV over a 0.1 – 60 Hz bandwidth.
• The signals both vary temporally and spatially, and so multiple
electrodes are typically used.
• Electrode positions are determined using the 10 – 20 standard,
so named as distances between electrodes are measured as
being 10% or 20% of the skull dimensions (figure in next slide).
Basic set up • A pair of electrodes is required in order to obtain a voltage
potential difference, and each pair of electrode is connected to
an amplifier.
• After suitable amplification and bandwidth limiting, the signals
are stored in a suitable location.
• The devices digitize the signals allowing them to be stored,
wirelessly transmitted or analyzed in real time
Basic set up
Storage or wireless
Different amplifier Analogue to digital
communication as
V1 Volt = GD (V1 – V2) conversion
desired
V2
Common mode feedback
Vcm = Gc (V1 + V2)
Head
Minimum sampling rate 200 Hz, preferably Recording noise not more than 1.5 μVpp or 0.5
higher μVrms
Practical set up
Common-mode rejection ratio at amplifier
High pass filtering at 0.16 Hz or less
input at least 110 dB
50/ 60 Hz notch filter (not specified Q) Referential montage to allow later re-
available but not routinely used montaging
Modality of measurements
• Instrumentation
• Following figure shows the evaluation of EEG instrumentation.
• These are basically 4 types-
– Research Lab/ Inpatient
– Ambulatory
– Wearable
– Beyond wearable
Modality of measurements
• Research Lab/ Inpatient
• Large, non-portable and very high quality, flexible in their use.
• Can be use for anything from a standard short EEG test for
clinical use which lasts between 20 to 30 min, upto a few hours
for experiments in a research laboratory.
• Also used for sleep testing.
• The electrode set up is typically passive wet EEG electrodes,
with long wires connected the electrodes to an amplifier box.
Modality of measurements
• Ambulatory (AEEG)
• This might be worn on the back of the head or on a belt lower
down the body.
• Only a few EEG channels (3 – 4) would be recorded on to a
cassette tape.
• It can be used as an outpatient monitoring arrangement, which
is cheaper than inpatient monitoring.
• It also allows the patient to be monitored in their natural
environment, of use for research studies where the subject
Modality of measurements might be biased by being in a lab environment that they are not
familiar with.
• Wearable
• It creates smaller and more discrete EEG units that are quick
and easy to set up by non-trained users.
• It is normally based upon using headsets with arms that wrap
around the head, rather than needing a full head cap.
• Focus on to low channels counts allowing quicker set ups and
the collection of information at key point around the head,
rather than full head montage.
• Example- Emotiv, Muse, Neurosky
Modality of measurements
• Beyond wearable
• It uses a hybrid approach of tattoos for non-haired regions and
fingered electrodes for hair regions, or only non-haired EEG
with signal processing used to project the ear or forehead based
signals onto classical electrodes positions.
• Different types of approaches of EEG are present- Forehead,
Ear approaches
Modality of measurements
EPOC Emotive Device (EEG)
• EPOC Emotiv device is created by the Emotiv Inc.
• Extensively used in Brain-Computer Interface (BCI)
applications.
• It provides an excellent balance between price and quality, with
the additional benefit that it can be used wirelessly.
Introduction • It is brief and intended to be read and used by anyone who
wanted to start working with this device.
• Additionally, it details how to use the standard APIs and its
usage from MATLAB and a basic analysis by using EEGLAB.
• It describes how to use Emokit, an open source version of the
USB dongle driver, and how to read the signals from python.
Neuroheadset
Electrodes
Saline
Emotiv software
• The device contains 16 electrode positions to provide a good-
enough 14 channel’s EEG signal.
• The device fits like a headset, and each electrode fits into their
aimed position by a plastic and flexible lever.
• Hairless subjects are easier to work with.
Neuroheadset
• Total 16 electrodes are contained in the EPOC Emotiv box.
• A large hydrator pad is present inside back of the cover.
• Each electrode is covered with a soft hydrator pod on the top,
which is needed to be hydrated with Saline.
• Few drops of saline is needed to hydrate the inside back
hydrator pad.
• This hydration maintain the moisture of the pads of electrodes
EPOC Emotiv Neuroheadset when they are not used.
Setup
Insert the USB Transceiver dongle Turn on device and connect to dongle
Notice 1
• USB dongle works much better when it is attached to a USB extension cable,
located around 50 cm from the computer.
Notice 2
Important notice • The electrode pads should be lightly damped in saline solution
• As more dumped they are, the connection is actually better.
Notice 3
• The box where the electrodes are stored, contains a bigger pad that can be
also dumped in saline solution.
• This will really helps to have the electrode pads wet enough for the next
recording season.
• Otherwise they get dry and turn very rigid and it is much more difficult to
damp them again to work properly.
• The pads must be first separately from their plastic cases.
• After damped them with enough saline solution they can be
inserted into each electrode slot of headset, verifying they fit
Wearing the device deeply enough to touch the bottom of the electrode slot.
• Each one of the electrode can be screwed, tightly inside each
one of the electrode cases of the device.
• Using both hands, slide the headset down from the top of the
head.
• Place the arms approximately as depicted, being careful to place
the sensors with the black rubber insert on the bone just behind
each ear lobe.
• Correct placement of the rubber sensor is critical for correct
operation.
User Status
Expressive™ Suite
• On the left hand side of the panel, the avatar will mimic your
facial expressions, in camera view.
• On the right hand side of the panel is the Sensitivity Panel.
Expressive™ Suite
• The Sensitivity Panel offers sensitivity adjustments for the
Expressive Suite detections.
• For each facial expression, check the performance of the
detection.
• Sensitivity can be increased or decreased by moving the
sensitivity slider to the right or left, respectively.
Expressive™ Suite
• It measures and displays a wide range of subjective emotional
responses.
• Levels of interest, excitement, and engagement that experienced
in a cyber environment are translated into graphical
measurements on the control panel dials, and in some cases,
into dynamically changing environments within games are
played.
Affective™ Suite
• It reports real time changes in the subjective emotions
experienced by the user.
• It currently displays 3 short-term and 3 long-term Affective
detections: Meditation, Engagement, Excitement.
• Emotions related to Engagement are alertness, vigilance,
concentration, stimulation, interest.
Affective™ Suite
• It contains two graph panes displaying the 3 Affective
detections instantaneously and long-term average time scales.
• The top chart is configured to plot 30 sec of data for current and
the bottom chart is plotted to display 5 min worth of data for
long-term.
Affective™ Suite
• Instantaneous Excitement is experienced as an awareness or
feeling of physiological arousal with a positive value.
• Related emotions: titillation, nervousness, agitation.
• Long-term excitement is experienced and defined in the same
way as Instantaneous.
Affective™ Suite
• It uses a virtual 3D cube to display an animated representation
of the Cognitive detection output.
• It evaluates a user’s real time brainwave activity to discern the
user’s conscious intent to perform distinct physical actions on a
real or virtual object.
• The detection is designed to work with upto 13 different action:
6 directional movements (push, pull, left, right, up, down) and 6
rotations (clockwise, counter clockwise, left, right, forward,
backward) and 1 additional action that exists only in the realm
of the user’s imagination: disappear.
Cognitive™ Suite
• The 3D cube assists the user in visualizing the intended action
during the training process.
• The information on the right panel displays the current state of
cognitive detection and allows the user to define the current set
of action.
• A green checkmark is used to indicate that the corresponding
action has been trained.
• An orange ‘X’ indicates a lack of training data.
• Pressing the train button, the cognitive training process will
start.
Cognitive™ Suite
• First, train a neutral state.
• Simply relax, act natural and clear the mind.
• Press TRAIN button to bring up the training screen.
• Press GO when you are ready.
• A progress bar will appear as your brainwave are observed.
• Once training is completed, you will be asked to accept or reject
the training session by pressing YES or NO.
• Once you accept, you will be automatically returned to the
Cognitive Panel Display.
Cognitive™ Suite
• Non-directly medical applications of EEG technology
• Brain-computer interface
• It allows the operation of a computer to be changed or adopted
Applications without having to use standard interfacing methods.
• Other application for assisting subjects who are paralyzed and
who might not be able to control a computer or a powered
wheelchair using conventional interface.
• The EEG has its core applications in medical diagnosis.
• But many different brain-computer interface and consumer
Summary neuroscience applications can be investigated.
Eye Tracking
• Eye tracking- A technique that can measure eye movement
activity.
• It actually measures visual activity on a given stimuli.
• It gives information about
– Where do we look?
Introduction – What is ignored?
– How the pupil reacts to different stimuli?
• It can also analyzes the human behavior by following eye
movements.
• Eye tracking relates to cognitive processes.
Anatomy of Human Eye
• Pupil- Controls the amount of light that can enter the eye.
• Cornea- Together with a sclera, forms a protective layer of an eye
and two photoreceptors.
• Retina- The light sensitive layer of photoreceptors at the back of the
eye. It receives image and sends them as electrical signals through
the optic nerve to the brain.
• Photoreceptors- A type of cell which receives the light stimuli and
interpret into neural stimuli to the brain
– Rods- Responsible for peripheral vision and sensitive to
objects movement.
– Cones- Provide the central vision. Do well in bright light and
Anatomy of Human Eye discriminate colour.
Video clips
Texts
• Fixation- A semi stationary movement on a specific area.
• Saccade- The rapid movements between fixations.
• Regression- A reverse saccade.
• Interest area- An area on which the eye movement is more
Eye movements than other areas.
2 6 7 9
8
10
Fixation
• Place the information that interest us on the fovea-
– A fixation
– Saccade
• Fovea- A small depression within the neurosensory retina,
where visual acuity is the highest.
• Keep the image stationary on the retina in spite of movements
of objects or one’s head by a smooth pursuit (used to follow a
Main functions of eye moving target).
movement • Prevent stationary objects from fading perceptually.
– Micro-saccades: A kind of fixation eye movement. They
are small, jerk-like, involuntary eye movement. It occurs
during prolonged visual fixation.
– Tremors: A constant, involuntary eye movement
– Drifts: A slow eye movement that is occurred between
micro saccades during attempted fixation.
• The general use of real time eye movement data was relatively
less focused in Human Computer Interaction (HCI).
• In 1999, Kyualg Nam Kim and S.R. Ramakrishnan proposed a
vision based eye gaze tracking method used for HCI.
Eye tracking technology • They proposed eye gaze as input mode for efficient computer
interface.
• Eye movements were the focus of research in this eye gaze
tracking method.
• Gaze tracking is typically employed to determine a person’s
focus of attention.
• Eye movement provides a rich and informative window into a
person’s thought and intentions.
• Gaze- Point of regard.
• Gaze tracking is an analysis of eye tracking data with respect to
the head/ visual scene.
Eye gaze tracking • Gaze tracking mainly can be used in following ways:
– Cognitive and behavioural therapy
– Visual search
– Marketing/ advertising domain
– Neuroscience
– Psychology
– Human Computer Interaction (HCI)
• The integration of eye and head position is used to compute the
location of gaze in the visual scene.
• Simple eye tracker reports only the direction of the gaze relative
to the head (with head-mounted system, electrodes, sceleral
coils) or for a fixed position of the eyeball (system which
requires a head fixation).
Eye gaze tracking • Such eye tracking systems are referred as intrusive or invasive
systems because some special contacting devices are attached to
the skin or eye to catch the user’s gaze.
• The system which do not have any physical contact with user
and eye tracker apparatus are referred as non-intrusive systems
or remote systems.
• Eye tracker basically captures eye movement by using light
source that illuminates eye that causes visible reflection.
• It uses a high resolution camera to capture eye image to show
these reflections.
• Then this eye image is used to identify the reflections of the
light source on the cornea and pupil.
• Then vector formed by angle between the cornea and pupil
reflections is calculated.
• Based on this information the gaze direction is calculated.
• The vector calculation methods include:
– Velocity based
Eye gaze tracking
– Dispersion based
– Area of interest
• Eye tracker type
• The following two types of eye trackers are available in market:
Remote/ screen
based eye tracker
SMIVision
Mirametrics
EyeLink EyeTech
• Following metrics from an eye tracker and the information can
be analyzed for various applications:
Time spent
• Fixation and gaze points
• The main metrics used in eye tracking are fixations and gaze
points
– Gaze points
– The basic units of measuring the eye movements are gaze
points.
– Each gaze point is an individual record of the participant’s
gaze at a given moment.
– The number of this individual moments per second
Eye tracker metrics depends on the sampling rate of ET device.
– One gaze point is one row captured by the ET device.
• Fixation and gaze points
• The main metrics used in eye tracking are fixations and gaze
points
– Fixation
– A fixation is a cluster denoted by a series of gaze points
which are to be close in time and range.
– Fixation is a period in which our eyes are fixed at a
particular object in a stimulus.
Eye tracker metrics – Typically fixation duration is 100 – 300 millisecond.
• Smooth pursuit
• It is an eye movement that allows eyes to closely follow a
moving object, i.e., voluntarily shift gaze.
• Example- imagine watching clouds in the sky.
• Here our eye movements are quite opposite as our eyes follow
moving object steadily (clouds)
Fixation
• Scanpath
• It was first defined by David Noton and Lawrence Stark in
1971.
• The sequence of fixation-saccade-fixation is referred to as
scanpath.
• It is an ordered set of fixations points (depicted by circle)
connected by saccades (depicted by lines).
ms = Millisecond
• Respondent count
• This metric allows to extract more information about the
number of respondents had gaze direction towards a specific
AOIs.
• Higher respondents count indicate that fixations and gaze points
are driven by some external aspects in the stimulus.
Record
Analyze
Different methods
Infrared Oculography
Video Oculography
• In this method, sensors are attached at the skin around the eyes
to measure an electric field exists when eyes rotate.
• By recording small differences in the skin potential around the
eye, the position of the eye can be estimated.
Electro Oculography
• When a coil of wire moves in a magnetic field, the field induces
a voltage in the coil.
• If the coil is attached to the eye, then a signal of eye position
will be produced.
• In order to measure human eye movement, small coils of wire
are embedded in a modified contact lens.
• This is inserted into the eye after local anaesthetics has been
introduced.
Sceleral Search Coil • An integrated mirror in the contact lens allows measuring
reflected light.
• It measures intensity of reflected light.
• In this method, the eye is illuminated by infrared light which is
reflected by the sclera.
• The light source and sensors can be placed on spherical glasses.
Infrared Oculography
• It is most widely used eye tracking method in commercial eye
trackers.
• It uses single or multiple cameras to determine the movement of
eye using the information obtained form the images captured.
Video Oculography
SMI Eye Tracking & SMI BeGaze
• The SMI Experiment Centre™, with SMI eye tracking glass
and SMI BeGaze™ software are a versatile suite designed to
address the various requirements in the eye tracking world.
• Designed particularly for researches working in the fields of
Introduction marketing research, usability testing, psychology, neurology
and cognitive neuroscience, this platform supports a broad
range of studies.
• It is ideal for evaluating interactive media, e.g., website,
software, image, print and online advertising.
SMI Eye Tracking Glass
Procedures Record
Analysis
• Design/ Prepare
– When designing an experiment, determine the participant
properties and questionnaires to collect during the study
Procedures and choose calibration and hardware settings.
– Set up the SMI ETG with the participants and perform a
calibration/ validation.
• Record
– You have three option to record the scene video and eye
tracking data with SMI Eye Tracking Glasses.
– Use the recording unit for fully mobile data collection.
Procedures
– Choose the SMI-ETG Laptop for live observation and
real-time data access via the SMI SDK, or combine the
advantages of the SMI-ETG Laptop and the Recording
Unit for fully flexibility.
• Analysis
– Watch your scene videos with gaze overlay in SMI
BeGaze analysis software.
– Use SMI Semantic Gaze Mapping to efficiently quantify
Procedures and visualize consolidated eye tracking data taken from
multiple participants on target areas.
– Export statistics and visualizations like heat maps and key
eye tracking metrics (KPIs).