D&D 5E Character Record Sheet
D&D 5E Character Record Sheet
3 Battle Master
Nuala
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Fisher Human
WITH DIMENSIONS
F AC DESCRIPTION
● +5 STR +1 INT
PRO
27 +2 16
Set Max HP
STRENGTH +2 DEX 0 WIS
Shield
+3 ● +4 CON
RESISTANCES
-1 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
0 Dex Medium Armor ● Heavy Armor
Magic
16 Misc
Temporary Hit Points: Misc
DEXTERITY
+2 ARMOR
+2
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+2 Acrobatics (Dex) ● Light ● Medium ● Heavy ● Shields
PRO
PRO
+1
-1 Deception (Cha) > Combat Superiority (d8) 4 SR Common Carpenter's Tools
● +3 History (Int) > Merfolk
0 Insight (Wis) Goblin
12
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FLAWS
BACKGROUND FEATURE
I can draw a thrown weapon as part of making this attack; I add the die to the damage My ranged weapon attacks don't have disadvantage on long
◆ Precision Attack (Maneuver, PHB 74) range and ignore half cover and three-quarters cover. With a
I add the superiority die to my attack roll, either before or after rolling ranged weapon that I am proficient with, I can choose to take a
◆ Maneuvering Attack (Maneuver, PHB 74) -5 penalty on the attack roll for +10 on the attack's damage.
Use after hitting a creature; I add the superiority die to my attack's damage
Ally can use reaction to move half speed without opportunity attack from the target
> FEAT:
> FEAT:
> FEAT:
FEATS
NOTES
EXTRA EQUIPMENT
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)