Active Learning Methodologies Overview
Active Learning Methodologies Overview
Active
Summary
page 03 Active Methodologies
page 12 Gamification
page 15 References
ACTIVE METHODOLOGIES
Active methodologies
Everything has changed! The world has globalized, technology has taken over everything.
communication, transportation, the routine, everything has simplified. Today, houses have
with numerous electronic devices that make family life easier, distances
they shortened and we were able to follow the lives of our loved ones from kilometers away
What has changed in the last 50 years? Some still have blackboards.
Some have chalkboards, others come with data show devices, projection screens, and boards.
teaching.
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ACTIVE METHODOLOGIES
This model is present not only in schools and universities but also
in the educational practices of organizations. Paraphrasing Paulo Freire, we see a
And what is the impact of using this model for Generation Y, super
connected and with information available at your fingertips?
So why don't we take the focus off the 'teacher' to effectively achieve the
formation of an active, critical, reflective, and transformative subject? It is more than
at the time we change the methods used in our educational practices, in order to
use practices that put students in the main role of building and seeking
to facilitate this change. Did you know that there are even tools that
Do they use the students' cell phones to construct knowledge in the classroom?
for a broad and deep understanding. "The curiosity of what is different and if
stands out in the environment, awakens emotion. And, with emotion, the windows of
attention, focus necessary for the construction of knowledge” (MORA, 2013, p.66).
In this way, it is important that the educational process involves the participants in
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ACTIVE METHODOLOGIES
But, for the transformation in the way of teaching and learning to really
It is necessary for a change in posture from the one who teaches. Evaluate
of just a "teacher".
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ACTIVE METHODOLOGIES
Model 70:20:10
The 70:20:10 model emerged in the 1990s as a work of Morgan McCall, Robert
Eichinger and Michael Lombardo, from the Centre for Creative Leadership, and currently
has been enhanced by Charles Jennings, founder of the 70:20:10 Institute. The
the conclusion of the studies suggests that successful professionals attribute to
Thispercentagedistributionoflearningiswhatwecallthe70-20-10model.
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ACTIVE METHODOLOGIES
It is worth remembering that the 70-20-10 Model is not a magic formula to be followed,
but rather a reference model to be remembered and considered when thinking about
and 10, but one fact is indisputable: experiences are truly relevant to
professional learning.
20-10?
information is available in real time, long classes no longer seem to make sense
como Flipped Classroom podem apoiar o modelo 70-20-10 e liberar espaço para
The following figure presents some suggestions for types of activities that can be conducted.
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ACTIVE METHODOLOGIES
Do
Experiences
Share
Exchanges, social learning
to know
Formal learning
70% — Do
{"Simulações":"Simulations","Role Play":"Role Play","Business games/Jogos":"Business games/Games"}
20% — Share
Case studies; Coaching; Team Coaching; Group work;
PBL (problem-based learning);
Building a word cloud in the classroom; Group quiz;
Teach Back; Discussion; Action Learning...
10% — Knowledge
Expository classes; Seminars; Congresses; Lectures;
Readings of books, articles, etc...
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ACTIVE METHODOLOGIES
Flipped Classroom
In traditional education, the classroom serves for the teacher to transmit
information for the student. After this transmission, the student studies and is evaluated.
from the class and the class becomes a place of active learning, where there are questions,
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ACTIVE METHODOLOGIES
Activity
Cycle of
Connection Learning Analysis
Experiential
Conception
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ACTIVE METHODOLOGIES
Experimentation/Risks Challenge
Activity
Resistance to Threat
Change Closing
Correlation Process
Connection Rigidity Analysis
with the real Diagnosis
Dissonance
Negation Crisis
Feedback
Enquistamento
Reformulation
Awareness
Conceptualization
Cognitive Map
some people stay in the group and gradually this starts to do more
makes sense to him. The fact of being present, even if only observing,
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ACTIVE METHODOLOGIES
Gamification
Gamification, as a strategy, has enormous potential to engage in
the most attractive daily activities and processes and consequently more
in a certain sense, it is very far from the true definition of this methodology or
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ACTIVE METHODOLOGIES
Games
I really like the definition used by Karl Kapp in his book 'The Gamification'
A game can contain aspects of reality or even its essence, but the
the game will never be a true copy of real life. So, if we have to play
Gamification
Gamification is not the art of creating games, much less turning life into a
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ACTIVE METHODOLOGIES
result. Good games limit the obvious ways to achieve goals and
they encourage their participants to explore other paths, sharpening thus the
3. Real-time feedback that informs the player if they are on the right track
certain or approaching the goal. This type of information shows that the goals
are achievable and motivate him to keep playing.
a game it is accepting the goal to be achieved, the rules and the feedbacks
constants.
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References
BACICH, L.; MORAN, J. Active methodologies for an innovative education: a
theoretical-practical approach. Porto Alegre: Penso, 2018
[Link]
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