StarCraft: A Pioneering RTS Game
StarCraft: A Pioneering RTS Game
1
2 2 DEVELOPMENT
1.1 Resource management start the transportation process (bring to the map) of an edi-
fiction for the theater of operations through the warp,
Each race has two different resources to sustain and it just starts the operation of bringing in a new building
having their game economies and the construction of their Protoss worker is cleared to continue with the
forces:mineralsywasp gasMinerals are ne- tasks, and the shields of their buildings (but not their structural
necessary for all units and structures, and is ob- or regenerative; that is, the Protoss have two ba-
they have through the use of a workers' unit energy roots (which would be the vitality of bases and
to harvest the discharge directly from the nodes units) in the game, one that does not regenerate and the other of
of minerals scattered throughout the battlefield. The bluish coloration, the shield, yes, progressively and little by little
players require vespene gas to build units little. The working unit of the Zerg transforms,
advanced and buildings, and are acquired through the cons- physically, in the created structure, which is capable of cu-
construction of a refinery at the top of ageyser rarely slowly (until its entirety if it is not destroyed);
and the use of work units to extract the gas from that is to say, once the Zerg worker becomes by
she.[17]Additionally, players need to build depots mutation and evolution in the organic base this disappears-
supply sites to be able to generate units, whether he is no longer an employee, unless the process
of work, transport or military. The type of warehouse the training is canceled before it concludes, so
supply (population control) is different for la base orgánica desaparece y vuelve el trabajador a estar
each race. The Terrans use physical structures called available.
supply deposits,18the Protoss use nexuses of
pylons with psychic power[19] and the Zerg population re-
sugar with the Overlord control units (Super-amos) 1.3 Multijugador
presents.20The three races need these systems, the
that allows players to create new units when The Multiplayer function of StarCraft is fed by
There are sufficient resources to maintain them. Every sis- you see from the Blizzard Entertainment service on the Internet
the theme has its side effects, the Terran deposit is [Link] this, a maximum of eight players
a building that has no other utility. The cranes- They can compete in a variety of game modes.
Protos pylons are necessary to build edi- go, including simply the destruction of all the
fictitious, while the Overcome Zerg are more useful, other players at a level (which can be competitive,
they serve as detectors of hidden units and also co- like in the ladder game, or not classified, like in the
my transport for land units, since they are a unit- melee game), theKing of the Hillycapture the
the flying ones. flagthey can be game-based objectives.
In addition, the game incorporates a variety of scenarios.
specialized for different types of games, such as
the simulation of a match ofAmerican footballuseful
1.2 Construction
using the Terran aeromotor unit to carry out a
bicycle race, or that host a competition of ca-
For the Protoss and Zerg, building structures is for Zerg.[16]StarCraft is also one of the few games
limited to specific places: the Protoss buildings of- that include aspawning installation, which allows li-
being connected to an electrical grid[19]that each pi- to shoot at the multiplayer. It must be installed from a disc, and
moon produces up to a certain range of length, and can be requires a product key to work just like
build several generators called "Pylons" (in - make the complete version. However, the key of the pro-
English) to increase that electrical grid, according to the resources
ductcan support up to eight generated installations
that we have available, while almost all structures with access to [Link]. The limitations that the insta-
Zerg must be placed on a biomass substance, the inability to play a single
called "drag", which is produced by certain player in missions, create multiplayer games or
structures.[20]The Terran buildings are much less li- use the campaign editor.[21]The more re-versions
half, certain structures stemming from an update clients of the game available through [Link] or on
purchased at the primary base have the ability to de- discs that include the label ofWindows Vistano son
grab and slowly fly to a new location, directing compatible with the spawning installation.22
it gives by the player of that civilization.18Despite that,
the Terran buildings, however, require a worker
to continue the construction of the building until it
complete. In addition, once a Terran building has been 2 Development
damaged to a certain extent (up to a minimum), it catches fire
without the need for the enemy's action and with time, Blizzard Entertainment began the development of Star-
to self-destruct, although this can be avoided through Craften 1995, shortly after the release of the great
the repairs made by a worker (VCE in success)Warcraft II: Tides of Darkness.[23]Using the engine
Spanish or SCV in English) or several at once. The Protoss, based on Tides of Darkness, made their...
On the contrary, they only require a unit of work to but at E3 in 1996.[24]A version of the game, gathered
3
at the initiative of the programming team of Bob Fitch, re-nematographic. Tracy Bushprovided additional support
he received a weak response at the convention and was criticized in the composition.[35]The game's soundtrack was good.
for many for being a "Warcraftin space.[25]Co-received by critics, who have described it as 'approx-
As a result of this, the entire project was reviewed, painfully melodic and dark.7impressive[36]
with which the focus of attention shifted towards creation with a critic pointing out that part of the music owes to
of three different [Link] Roper, one of the produc- much of its inspiration from the incidental music of Jerry
game towers, has indicated that this would be a significant changeGoldsmithfor the movieAlien, the eighth passenger.[37]
important regarding the approach of Warcraft, comparing the first list of songs from the game, StarCraft: Ga-
its two sides equal to those of thechessIt was indicated that Star-me Music Vol. 1 was released in 2000, which includes
Craft would allow players to develop strategies for both the maps of StarCraft and Brood War, as well as a
very particular about the basis of each species [of the game- considerable portion of music-inspired tracks and remixes
go], and would require [the players] to think about different strategies in StarCraft, created by variousdisc jockeyfrom Korea
strategies to combat the other two species.[26]From the South. The soundtrack was distributed byNet Vision
In early 1997, the new version of StarCraft was [Link].[]In September 2008, Blizzard En-
to meet, receiving a much more positive response. entertainment announced that a second set of songs,
known as StarCraft Original Soundtrack, had been
However, the game was still affected by the difficulties.
techniques, so Bob Fitch redesigned by com- launched iniTunesThis soundtrack was composed
I completed the Warcraft II engine within two months. only from the original music of StarCraft and Brood
ensure that many of the desired features War, both in the game's themes and in the music used
highlighted in the cinematic scenes.[39]
by the designers, such as the capabilities of the units
from the burrow and the cloak, could be implemented.[27]
Later, the game improvements includedspritespre-
renderings and backgrounds, built with3D Studio Max. 3 Missions for a player
The isometric view was also adopted by the game, in
contrast with the perspective of Warcraft II. Furthermore, the game- 3.1Starcraft
go uses high-quality music, composed by compo-
residents of Blizzard, and the professional actors In the single-player game and its expansion they are divided
were hired for voice.[28] Two in three episodes, one for each species in each part.
Despite the advances, StarCraft took a long time to emerge. of the game. Each of the episodes is divided into 10
delays inspired a group of StarCraft fans missions with some interspersed cinematic videos
the official forums that tagged themselves "Opera-" two as shown below.
Operation: Can't Wait Any Longer
wait longer") to write a series of stories 3.1.1 Episode I: The Rebel Cry
fiction in which the members of Operation CWAL
they tried to recover the beta version of StarCraft from Bliz- 3.1.2 Race: Terran
Zard at its headquarters inIrvine, California.[29] To deliver ho-
tribute to your presence in the forums and your enthusiasm for the 1. Tutorial: The Arid Lands
game, Blizzard Entertainment incorporated later the
group name in StarCraft as a cheat code 2. Numbered list item
to accelerate the production of units30and he gave her the 3. The remote station
thanks to the group in the game's credits.[31] The game was
Video: Patrol of the Wastelands
lanzado para Windowson March 31, 1998,[3] and the tr-
session forMac OSa year later, in March 1999.[32] 4. Desperate Alliance
The development of a version forNintendo 64, StarCraft
64, it started in 1999, converted from the PC version 5. The Jacobs installation
ofMass Media Interactive Entertainment, subsidiary of 6. Revolution
THQ,[33] and published byNintendo.[34] StarCraft 64 Video: The demolition of Norad II
released on June 13, 2000 in [Link] on the 16th of
June 2000Europe.[2] 7. Norad II
8. The base
2.1 Soundtrack The big push
Open Rebellion
The musical score of StarCraft was composed by
internal posters from Blizzard [Link] Du- 10. New Gettysburg
whatyGlenn Staffordthey composed the themes of the me-
nudes and the music in the game, whileJason Hayes 11. The Hammer Falls
composed the music used in the cut scenes Video: The inauguration
4 3 MISSIONS FOR A PLAYER
In the beginning, three colonies were created, which gave life to they can self-destruct if they are not put in for repair.
the foundations of Terran dominance: the Confederation Te- time passing that critical level.
rran, theKelmorian Coalitionand theProtectorate of Umo-
yesThe revolutionaryArcturus Mengskdestroyed the Con- All repairs (expressed in the 'sale-
federation in the face of the Zerg invasion disaster. Later, (jas) entail some cost of mineral (and gas)
under the command of the emperorArcturus I, it was established the It was worth it if the unit also cost in gas.
Terran Domain.
It can be said that it is a versatile, adaptive species,
The Terrans stand out for being the only species that can
moderate since it is not generally as destructive co-
to build anywhere on the land. Furthermore, its
the Protoss are not as agile and surprising as the Zerg, if
anti-gravity systems allow the migration of their
well they are generally not as fragile as these
buildings to establish new foundations. The tactics of this
last, neither as expensive and slow as the first.
races are like an intermediate point between the necessary ca-
the loyalty of the Protoss and the significant number of the Zerg. Basic tactics:
They do not have the advanced Protoss technology nor Coalition: given the versatility of the troops, they can
the
amazing mutant abilities of the Zerg, but without em- combine several types of them to withstand attacks or to
they have learned the strengths and weaknesses of them, surprising the enemy by attacking... for example using
they have adapted to both and survived, and obtained } the scanning to anticipate something sometimes; or sometimes
go for information about those two species (something in their favor, some type of unit well used during the match. The
learning something from both), and marked a good front Crucio tank is excellent for defense (especially with its
battle comparable to each one. siege mode) and the Battlecruiser for the siege (more
with its rechargeable Yamato cannon that deals damage coni-
The Terran worlds are:Braxis, Korhal, Mar Sara, Moria,
transferable to any unit, to some bases or together
New Folsom, Shiloh, TarsonisyUnity.57[58][59]
to the bases), the air and ground attack Marine as well
The advantages of this breed are: that the Goliath and the Ghost (phantom) with their variety of
skills (including the lock (for ships or units-
In general, they are a bit faster than the Protoss. mechanics) or the nuclear missile, or invisibility), the
and something more resistant than the Zerg. Wraith (light combat ship) with its invisibility and
good speed; or the Vulture bikes with their mines of-
Its bases and units are generally not very ca- sticking to the map (defensively, offensively or in
ras. halfway...) and great speed, the Fire soldiers-
They can build anywhere on the map that bats cause significant harm to biological units
sea land, and not rocks, without the need for any annex, small ones. The bunkers, again the (or the) nuclear missile
of course, having a worker available to arrive taking them through Ghosts in air transports...
there and the necessary resources. the 'matrix' of the Vessel (which makes a uni- invulnerable
self-selected dad for a time, for example that one
Most of their bases can fly if the player air transport and then another to that Ghost with that bomb
wants to change its position. nuclear...) or the 'radiation' for biological units...
the VCE worker/s (SCV) who can attend the
•Un SCV (trabajador) puede reparar todas sus es- mechanical units or ships repairing them according to the re-
structures, and also all vehicles, ships, in-
courses, or to the bases, or among them, etc. They can also
including a piloted robot called Goliath
to wall oneself moderately (given the lesser resistance of
(in English), and even to another SCV and vice versa.
the bases that the Protoss, in general, have "gates" ma-
They have a weapon of mass destruction, a bomb. annuals that serve as the foundations that can take off and
nuclear that causes a lot of damage in an area not so pe- repositioning itself, as well as mining for example position-
small... even though it is sometimes very difficult to use already bless enemy expansions with the Vultures. Etc.
that depends on a special soldier, the Ghost( Versatile style: it is a positional style that combines
Ghost in Spanish, which can be used You can mix some positional concepts.
temporarily from invisibility if not detected. as combinatorial, whether according to the situation or the plan one
territorial and/or timed modality, for example. Da-
Its disadvantages are: of the aforementioned general versatility of its troops and ba-
It is a style that basically takes general aspects.
Their units are generally not as strong as of the game to plan its methodology. Etc.
nor as fast as the Protoss either.
Zerg. Midfielder Raza: they have good performance for
defense or attack, even to take the paths between
•Si sus bases pasan el nivel crítico de daño, esto es, bases. No son en general tan defensivos como los Pro-
a minimum, which is basically represented by the vi-toss, neither as offensive as the Zerg, as it was said, that
quality or the numbering in red, with some time does not nullify other variants, are an intermediate point. Its pro-
5.2 Protoss 7
the notion basically lies in having balance or being prepared They need at least one tower that provides a radius (network
radios to propose or force a plan on the enemy and/or electric) so that most of its bases work
adapt to a plan from another side. It reminds one of the vi- in that place.
kings (neither very barbaric nor very Roman). Of modality
rather semi-nomadic.
All their units and structures have a shield
5.2 Protoss that regenerates over time, but there is no way
to heal their units or repair buildings and structures
The Protoss are an ancient technologically advanced race. journeys. As previously mentioned, your bar...
it cannot heal once damaged, and as for
advanced that is characterized by its great psychic powers
the units only repair their shield with a base
quicos. It was created by the oldest [Link]'Nagaand it is
what is called battery shield (faster but with a
originating from the planetAiurThey have the peculiarity
limited self-recharging energy from that base), but
that they can only build on piers, in the areas
no its structures (only automatically its bar
psychics. One of its main characters isZeratul.
blue).
Their society is governed byThe Conclave, and their language is
theI am yours, which are transmitted via telepathic.[60]
For a time, the Protoss were considered the force-
the most powerful in the whole galaxy, until it happened the It can be said that in contrast to the Zerg, the
war with the Zerg, where they learned that a small- Protoss sacrifice some quantity for some quality.
the number of well-trained soldiers still could not Basic techniques:
to face such large amounts of enemies. This
it happened during the Zerg invasion of their planet.
Mass: to form clusters, that is, to make mass in it
possible to defend or attack. Given the resistance and the
The Protoss units are fierce and perfectly trained warriors. power, and its moderate healing. Whether one or several agglomerations -
you trained, and many of them carry various implants- rations of different or equal units, according to. Also
robotic tools. But they are more expensive and take longer. use some structures to block. Etc.
more in creating itself. Therefore, its strength lies in quality
-Positional style: it is basically the use or value that can-
of the units and not precisely in the quantity of the
to charge for a unit or a group of units according to the
mismas.[61][62][60]
place that is found on the map, and also according to it
Their main planet, since they had to leave Aiur, more favorable or less (for example, a portana-
becameShakuras. you see with eight interceptors over the main base (h/c/n)
The advantages of this species are: defenseless enemy, and full of workers gathering-
Also in this style, the ground is measured a little.
cattle and available (territorial), not to bottle unnecessarily
You can control the three races in a game. necessarily our troops (or unnecessarily entangle them)
minds) and yes those of the rival question of diminishing their strength
Their units are powerful and very durable.
to delay it, or to generate some chaos, that is to say, that would be
Its bases are usually resistant. achieve a positional block (for example, divide favorably-
it weakens the enemy army... etc.; likewise, it in-
They have updates (general additions to the ca- tries a certain order with the structures, and tries to make it
characteristic of powerful units.
enemy does not grow very orderly (within the po-
possible, for example, with one expansion further than another
They build (or bring) bases with the worker that neither
well it starts becomes available again. closer and with less communication between am-
through interception)... etc. It is a style that is basically-
All of its structures and units regenerate for free. mind operates with a universal (global) vision of the game,
deactivates its shield (energy), which quickly through calculation and analysis, try to suppose action
can say represents more or less in general this and consequences... if I do this I can respond with
half of its total vitality. this other, etc.
-Defensive race: due to the aforementioned, strong structures and
The disadvantages are: resistant units and not (at least several) very fast,
they make the Protoss take advantage of their defensive nature,
Their units are expensive. this does not exclude other strategies and adapting to the games,
just as it does not deny one or several counterattacks
Their bases are a bit expensive. even sometimes difficult to stop), etc. Basically, play,
depending on the other, it adapts to their plans in search of
Its updates are somewhat expensive.
also some advantage or compensation. It reminds of
Their units are generally not very fast. the Romans. Of rather sedentary mode.
8 5 species
Their planets are:Aiury Carbonis. We overcame them, which are used as a source of su-
ministers are easy targets for enemy hunters
The advantages of this species are:
They can be lost quickly if they do not have
listen and this affects the growth of your army.
They evolve at a great speed.
They are cheap units. That is why their way of attacking relies more on quantity.
Their units are very fast. that in quality.[65][66][63]
Protoss are a block of wall, the Zerg are a battering ram, leaving small isolated groups also in the plan-
dynamic). Just as sometimes at the moment the defense is quite original. Of a more nomadic modality.
distribute, the attack concentrates at the moment to inten-
to achieve some advantage. It is also a style of time-
position (timed), to do something faster than the rival,
produce more units, advance with technologies faster
6 Planets
I ask to arrive faster, to try not to let them assemble well.
the defense, thus also in this style the effectiveness is fun- Below are the most important planets of
fundamental, since speed requires a lot of practice juegoStarCraft:
to make it compelling and perhaps achieve a sale
since it can later materialize. Etc. It is a style that Aiur
it takes rather particular aspects, even if there are several,
more than the generals or the globals and tries to get them out
the maximum benefit according to... an excellent use of troops Aiurit is the home planet of the Protoss,[67]what is found
for example, with feints or ambushes or taking by in a stellar system with a single yellow star and has
surprise a group of enemies... intuition is used one single moon,Saalok, very similar to theMoon.[68]Yes, for
to try to estimate the possible outcomes of at least, a third of the terrestrial planets of the
system, not to go any further.[69]
complex actions, also to generate if-controls
situation, enemy expansions, a possible change of
enemy plans, where they could hide their army, and to- Old Prime
to try to generate the element of surprise, as well as
one tries to be very skilled with those situations to
Antiga Primeit is a planet in theAncient System. Era
stand out or achieve the least possible loss, etc., in the
a Terran colony, and it was the first planet or world in
positional while it is globalized sometimes that can by
very comprehensive to fall short (or as the saying goes that
rebel against the Confederation after the destruction of
Korhal IV.[70]
"he who grabs too much holds little"), the combinatorial in-
try to get the best out of more limited aspects,
although that can also lead to oversights. It is a- Braxis
sometimes riskier although it puts more at stake,
it is very dynamic, whereas the positional tries although Braxis, a planet of ice,[71] it was a bastion ofDomain
little by little become more secure by covering aspects, Terranat the moment when theExpeditionary Fleetof
but sometimes it is very slow (or very static) or it can be
theDirection of the United Eartharrived at theSector Bridge-
up to some flat point, and the combinatory taking of lu.[72]Long before, it had been a colony of the Protoss.
few aspects to delve into but many can remain with the name of Khyrador.[71]She was abandoned by the
others... That is to say, the positional style is based on encompassing
increasingly important conflicts of the protoss[71] y
as much as possible and the combination to delve as deeply as possible
because of the mysterious storms that struck the planet.[73]
possible, the player who applies the versatile can train
one way or another will be applied according to the plan or the
situations. Char
-Offensive race: due to the mentioned factors, speed, number,
and also, for example, two siege units (the Ultra- Charit is a volcanic planet in or near the Kopru Sector
lisco, a living ram, and the Guardian, a kind of Due to the mineral wealth of this planet, they are fighting for it.
chemical live aerial artillery) make the Zerg a weapon between the Terran and the Zerg, which later established
difficult to block, exhaust or neutralize, can basically- rum in bulk.[74][75]
to quickly search for enemy expansions to the
less monitor the situation. Try to arrange the other a Korhal IV
plan so that he even has to force his adaptation and thus
maybe achieve some advantage or compensation, or it doesn't arrive
to adapt... for example, suggesting that if I do this the Korhal IV(often simply referred to as Kor-
another may respond in such a way, or that if dis- hal) is the fourth planet of theKorhal System, in the
[76]
Would this or these other buildings achieve such a thing, or this heart of theKoprulu Sector. Previously a mun-
group of workers, or these troops... etc. As was said temperate, with at least two large oceans,[70][76]
from the other races, this does not eliminate variations. It makes recor- it became a nuclear desert due to a bombing
[77]
to give to the barbarians (the Celts among others), if the Romansnuclear. During the four years that have passed since
they can be a metaphor for the Protoss here, and also in the establishment ofTerran Domain, a large part of the
[78]
the story of the game the Zerg manage to snatch (at least the planet has become aecumenopolis.
provisionally) the home world of the Protoss, which
they had to emigrate to another of a certain Protoss caste Mar Sara
10 7 CULTURAL IMPACT
Mar Sarait is a planet located in theSara's systemIt was real-time strategy, it was one of the best that
a Terran colony and it was nearBye Sara, they have also applied to the formula.[7][37]In addition, the pioneering use
to be the home ofJim RaynorIt was invaded by the Zerg from StarCraft of three different, unique, and balanced races.
and later, suffered amassive planetary bombardmentfor being equal on both sides was praised by the critics,[6]
part of the Protoos, just as they had done with Chau withGameSpotthey commented that this helped the game
Sara.79[80] to avoid the problem that has plagued everyone else
games in the genre.[7]Many critics also praise
Shakuras the force of the history that accompanies the game, with
some critics who were impressed by how well the
Shakurasit is the home planet of theTemplar Tétris history is introduced in the game.6The voice of the game, in
cos.81It has at least two moons of different sizes, the particular, was praised; GameSpot, later, proclaimed
the one with the outermost orbital path the work of the voice in the game as one of the best
and the smallest one is much closer to the planet.[82] fishing in the industry with a ten.[104] In the same way, the
Its star system also features a giant of the multiplayer aspects of the game have been received positively
gas.[83] StarCraft has received multiple awards, including
being named one of the best games of
Tarsonis all times both by GameSpot andIGN.[10][105][106]
According to Blizzard Entertainment, StarCraft has-
Tarsonisit was the world capital of theConfederation Te- I have won 37 awards, and I have received a star on the ground of
rranIt became the intellectual and political center of Metreonas part of theWalk of GameinSan Francisco
Koprulu Sector.[67]A temperate planet,[67]with a con- at the beginning of2006.98
central lieutenant[84] and days of 27 hours, the residents of
Tarsonis was affected by the powerful eruptions. Although at the time the graphics and audio of StarCraft
solar [85] they were praised by the critics,[97]posterior comments
they have pointed out that the graphs cannot be compared
Moria rare with the most modern games.[6]The capacity of the
artificial intelligenceof the game to navigate through the unis-
Moriait is a red planet rich in natural resources located- reference point data also faces energetic
two in the Koprulu Sector. The planet, exceptionally critical jokes, withPC Zoneindicating that the inability
great,[86] it is the base of operations of theCombined Kel- from the developers to create a search system
Morian.87 of effective roads was 'the most irritating element
of the real-time strategy genre.[95] In addition, the
Unity respondents have expressed their concern about the-
some similarities between the structures of the unit of
Unityit is one of the three worlds originally colonized each race, as well as by the potential imbalance of the
two for the Terrans of the Koprulu Sector. Umoja is the base players with the use oftactics by landthe first in
of operations of theProtectorate of Umoja.[67][88]Unity multiplayer games.[93]Blizzard Entertainment has
it has coppery skies and the air tinged with spices. [67][70] striving to balance cutting-edge tactics in the ac-
later updates. The Nintendo 64 version of
the game was not received positively by the reviewers, and
7 Cultural Impact was criticized for the poor graphics in comparison to
the PC version. However, critics made it
gems of the game media and toMass Mediafor the use of
7.1 Reception effective controls over the gamepad and maintenance
of the high quality of the audio.[36][53][94]
StarCraft was internationally released onMarch 31
of1998 and became thebest-selling PC gameof
that year, with the sale of more than 1.5 million copies 7.2 Legacy
around the world.[99]In the following decade, StarCraft
sold more than 9.5 million copies worldwide, GameSpot described StarCraft as 'The defining game of
with 4.5 million of them inSouth Korea.[100]Since the tion of its genre. It is the standard by which all the games-
initial launch of StarCraft, Blizzard Entertainment real-time strategy games are judged. 10IGN
reported that its online multiplayer [Link] declared that StarCraft "is, without a doubt, one of the best,
grew by 800 percent.[101]StarCraft is one of the games- if not the best, of real-time strategy games
the most popular online games in the world.[102][103]
never created.[105]StarCraft often includes
Generally, StarCraft was received positively in the best rankings of the industry’s video games.
the critics, and many contemporary critics point out - since, for example, it ranks 37th in the 100 best-
Ron says that, as long as the game does not deviate significantly, it is one of the best games of all [Link].[8] Even if
give you the current situation of most of the games that have been in space, becauseDaniel Barryit carried a
11
copy of the game with him on the mission of theshuttle is- rental perspectives. In theBlizzCon2007, the creator of
spatialSTS-96in 1999.[107]The great popularity of StarCraft Chris Metzen stated that he hoped to novelize the
Craft achieved the awarding of four world records in total for StarCraft and its expansion Brood War.
for video games ofGuinness World Recordsin - definitive text-based history. Later novels,
including the "Best selling strategy video game like the shadow of Shadow of the Xel'Nagade"Gabriel
para PC”, “Ingresos más grande en el juego profesional” Places,122The Dark Templar SagadeChristie Gol-
and 'Larger audience for a video game contest'den,[123]they further expand the story, creating the scenario
when 120,000 fans attended to watch the final of the paraStarCraft II.
2005 season of Proleague SKY Proleague inBusan,
A series ofaction figuresand collects statues
South Korea.[108] Researchers have demonstrated blades based on the characters and units of StarCraft
that the audience for watching StarCraft matches is diverse
were produced byToyCom.[124]A series of ma-
and that uses cases ofasymmetric informationto do labels, made byAcademy Hobby Model Kits, tam-
the most entertaining game for the spectators.[109] Ade-
well produced, showing scale versions of the
more, StarCraft has been the subject of an academic course;
marina[125]and the hydralisk zerg.[126]In addition, Blizzard
UC Berkeleyoffered an introductory course in theory
Entertainment partnered withFantasy Flight Gamesfor
and strategy of the video game aimed at students create aboard gamewith detailed sculptures of the
in the spring of 2009.[110][111]The verb 'zerg' has in- characters of the game.[127] Blizzard Entertainment
traded in general American use as a term well licensed toWizards of the Coastto produce a
of video games to refer to the zerg tactic of going persi- gameAlternitybased on the named video game titled-
guiding an opponent with a great force of units doStarCraft Adventures.
weak.[112]
After its release, StarCraft grew rapidly.
in popularity in South Korea, making its ca- 8 References
I have time to become a sport born-
natal of the country after establishing a successful pro scene [1] StarCraft Patch [Link]
player.[113]Professional players in Korea of the
On its celebrities in the media, and video games of [2] «StarCraft 64. IGN. Queried on April 2, 2012.
StarCraft is broadcast on more than three television channels. [3] «StarCraft10-Year Anniversary: A Retrospective ».
dedicated to professional gaming competitions.114 Blizzard EntertainmentArchived from theoriginalthe 2
Professional players in South Korea have won April 2008. Consulted on April 2, 2012.
television contracts, sponsorships and prizes in tournaments,
what allowed one of the most famous players,Lim Kris Graft (February 11, 2009).Blizzard Confirms
One 'Frontline Release' for '09». EdgeConsulted on the 2nd
Yo-Hwan,115to have a fan club of more than half a million
of April 2012.
a million people.[11] One of the players,Lee Yun-Yeol,
reported earnings in 2005 of US$ 200,000 ($241,506) Thorsen, [Link] Starcraft II due early 2012?. Go-
in 2014).[102] meSpot.
StarCraft was part of the Basic Aerospace Course of the Chick, Tom (June 2, 2000). "StarCraftIGN.
United States Air Force, which was used for
Dulin, Ron (April 15, 1998). "StarCraftfor PC Re-
teach newly active officers about planning
view». GameSpot.
of crisis under pressure and the joint service at work
in a team.[116] The adjustment of science fiction allowed for [8] «Top 100 Games». Edge(July 2, 2007). Archived
the students focus on battle tactics. since theoriginalFebruary 2, 2008.
In 2014, an unofficial version came from the console. [9] «The 52 Most Important Video Games». GamePro. Ar-
Pandoraand theARM architecturewas made available to the snitched since theoriginalNovember 13, 2003.
static recompilationand thereverse engineeringfrom the version [10] «The Greatest Games of All Time». GameSpot(1998.
original ofx86.[117][118] Archived from the original on July 5, 2006). With-
sultado el 03-04-2012.
Kasavin, [Link] Guide: The Terran [33] «Mass Media Interactive Entertainment official company
Dominion - Units and Structures». GameSpot. Consultation- site. Archived since theoriginalJanuary 14, 2008. Consul-
until 02-04-2012. all on 18-04-2012.
[15] «Blizzard Support:StarCraft». Blizzard Entertainment [34] «StarCraft 64Preview». GameSpot(16-06-1999). Con-
(16-01-2008). Consulted on 02-04-2012. resulted on 04-18-2012.
[16] «StarCraftStarEdit Tutorial. [Link] (24- [35] «StarCraftSoundtrack Collector. Consulted on 18-04-
06-2007). Archived from the original07-07-2001. 2012.
Consulted on 02-04-2012.
[36] «Review:StarCraftfor N64». GamePro(November 24th-
[17] «General Strategy: Resources». [Link]. Blizzard dated 1999). Archived from theoriginalJanuary 3, 2009.
entertainmentArchived sinceoriginal2007-10-30. Consulted on 03-04-2012.
Consulted on 07-04-2012.
Olafson, Peter (November 24, 2000). "Review:Star
[18] «Terran Basics». [Link]. Blizzard Entertainment. Ar- Craftfor PC». GameProArchived sinceoriginalthe
snitched since theoriginalon 11-10-2007. Consulted on 21-10-2008. Consulted on 03-04-2012.
07-04-2012.
[38] «StarCraftGame Music Vol. 1. Game OST. Consulted
[19] «Protoss Basics». [Link]. Blizzard Entertainment. Ar- April 18, 2012.
snitched since theoriginalon 10-24-2007. Consulted on 07-
April 2012. [39] «Blizzard Entertainment Soundtracks Now On iTunes».
Blizzard Entertainment(04-09-2008). Consulted on the 18-
[20] «Zerg Basics». [Link]. Blizzard EntertainmentArchi- 04-2012.
I'm going from theoriginalon 11-10-2007. Consulted on 07-
04-2012. [40] «StarCraftPC Demo». Blizzard Entertainment. Consul-
tado on 04-06-2012.
[21] Underwood, Peter; =Roper, Bill; Metzen, Chris; Vaughn,
Jeffrey (1999). "Multiplayer Games: Spawned Games". [41] «StarCraftMac Demo». Blizzard Entertainment. Con-
StarCraft (manual) (in English)Blizzard Entertainment. p. resulted on 04-06-2012.
11.
[42] «Map Archives: Precursor Campaign». [Link].
[22] "Spawn Version FAQ» (en inglés). Blizzard Entertain- Blizzard Entertainment(13-10-1999). Archived from
ment(August 15, 2012). Consulted on October 30 theoriginal11-10-2007. Consulted on 06-04-2012.
from 2014.
Underwood, Peter; Roper, Bill; Metzen, Chris; Vaughn,
[23] Bailey, Kat. "Why We Play: StarCraft». [Link]. Con- Jeffrey (1998). "The Campaign Editor". StarCraft
resulted on April 17, 2012. annual).Blizzard Entertainment. p. 24.
[24] «The Evolution of StarCraft. [Link] (September 28 - [44] «Insurrection: Campaigns for StarCraftfor PC».
December 2007. Archived from the original from the 17th of GameSpotConsulted on 04-06-2012.
October 2007.
[45] "OfficialStarCraftFAQ at [Link] from
[25] Keighley, Geoff. "Eye Of The Storm: Behind Closed theoriginalDecember 13, 2007. Consulted on April 06, 2012.
Doors At Blizzard». GameSpotConsulted on 04-17
2012. Kasavin, Greg (August 26, 1998). "Insurrection:
Campaigns for StarCraftfor PC review». GameSpot. Con-
Dulin, Ron (01-05-1996). « StarCraftPreview». resulted on 06-04-2012.
GameSpotConsulted on 04-17-2012.
[47] «PC Game Reviews:StarCraft: RetributionGameGenie.
[27] «Bob:StarCraft!10th Anniversary [Link] Consulted on 06-04-2012.
EntertainmentConsulted on 04-17-2012.
[48] «StarCraft: Brood Warfor MAC». GameSpotConsulted
Giovetti, Al (01-01-1997). « Interview with Bill Roper». April 6, 2012.
The Computer [Link]. Consulted on 04-17-2012.
Chen, Jeffrey (June 7, 2002). "StarCraft: Brood War
[29] «The Official CWAL FAQ. Operation CWAL (20-02- review. IGN. Consulted on 04-06-2012.
2004). Consulted on 04-18-2012.
[50] {{quote web|url=[Link]
Kasavin, [Link] Guide: Cheat Codes strategy/starcraftexpansionsetbw/[Link]?
The Spoils of War». GameSpotConsulted on 18-04- om_act=convert&om_clk=tabs&tag=tabs;
2012. reviews|title=StarCraft: Brood War for PC
review|publisher=GameSpot|author=Saggeran,
[31] Underwood, Peter; Roper, Bill; Metzen, Chris; Vaughn, Vik|date=December 23, 1998|accessdate=06-
Jeffrey (1998). "Credits". StarCraft (manual).Blizzard 04-2012
Entertainment. p. 95.
[51]Blizzard Wins in Starcraft Case - PC News at IGN
[32] «StarCraftfor MAC». GameSpotConsulted on 04-18-
2012. [52]Stellar Forces for Windows (1998) - MobyGames
13
[53] Fielder, Joe (June 12, 2000). «StarCraft 64for Nin- [78] 04-04-2009. Samwise Didier, Dave Bergain. WWI 08
having 64 Review». GameSpotConsulted on 03-04-2012. Coverage - StarCraft II Art PanelStarCraft Legacy Con
resulted on 06-04-2012.
[54] «StarCraftNeeds Some Expansion». IGN (16-11-1999).
Consulted on 04-06-2012. [79]StarCraftVivendi Games. Mission:The Jacobs Installa-
tion1998.
[55] "StarCraft 64Preview». IGN (08-06-2000). Consulted
April 6, 2012. [80] Knaak, Richard A. and Naohiro [Link].”
InStarCraft: Frontline: Volume 1, p. 48–93. Tokyopop, 1
[56] «StarCrafton PlayStation?. IGN (04-06-1998). Consul- August [Link] 1427-80721-3.
dated 04-06-2012.
Underwood, Peter, Chris Metzen and Bill Roper. Star-
[57]Terranon StarCraft [Link] Craft: Brood War (Manual). Irvine, Calif.: Blizzard En-
[58]Terranon [Link] entertainment, 1998.
[71]StarCraft: Brood WarVivendi Games. Mission:The [91] «StarCraftPC 1998 Reviews». MetaCritic. Consulted on
Quest for Uraj1998. 03-04-2012.
[72] StarCraft: Brood WarVivendi Games. Mission:First Stri- [92] "StarCraftN64 2000 Reviews». MetaCriticConsulted
ke1998. 03-04-2012.
Chris Metzen, StarCraft Legacy staff. 03-04-2009. SC:L [93] «StarCraftReview». Game Revolution(April 1998).
Metzen Interview - Lore ExclusiveStarCraft Legacy Consulted on 03-04-2012.
Consulted on 04-06-2012
Boulding, Aaron (June 9, 2000). "StarCraft 64Re-
[74] 17-06-2008. CharOfficial StarCraft II Website. Consul- viewConsulted on 03-04-2012.
all on 06-04-2012.
[95] "StarCraftreview». PC Zone(13 de agosto de 2001).
Blizzard Entertainment. 10-07-2010. Uncertain Future. Consulted on 03-04-2012. broken linkavailable
Blizzard Entertainment. Consulted on 06-04-2012. inInternet Archivesee the[Link]
[Link]
Blizzard Entertainment. 24-07-2010. Koprulu Sector Sys- reviews/starcraft-review/ historial and the[Link]
KorhalBlizzard Entertainment. Consulted on 06- [Link]/web/[Link]
04-2012. com/3468/reviews/starcraft-review/ latest version).
77StarCraft: Brood WarVivendi Games. Mission:Assault on [96] " StarCraft». MyStation(January 1, 1999). Inquiry-
Khoral1998. on October 30, 2014.
14 9 EXTERNAL LINKS
House, Michael [Link]». Allgame. Archi- [115] Totilo, Stephen (June 21, 2006). "Rater Beach: The
I go from theoriginalApril 13, 2009. Consulted on March 3. 10 Most Influential Video Gamers of All Time» (en in-
04-2012. [Link]. Consulted on October 31.
2014.
[98] «Developer Awards». Blizzard Entertainment(2006-01-
Archived since theoriginalon 14-08-2006. Consul- [116]US Air Force: catalogConsulted on October 31
dated 03-04-2012. 2014 (in English)
[99] «StarCraft Named No. 1 Seller in 1998IGN (20-01- Steinlechner, Peter (March 10, 2014). "Starcraft for
1999). Consulted on 03-04-2012. ARM-Handheld compiled(in German). [Link]. Con-
resulted on October 31, 2014.
[100] Olsen, Kelly (21-05-2007). « South Korean gamers get a
sneak peek at 'StarCraft II'». USA TodayConsulted on notaz (March 4, 2014).StarCraftopen
03-04-2012. [Link]. Consulted on October 31, 2014.
[101] «Blizzard's [Link] Remains the Largest Online Game Service [119] «StarCraft: Uprising(eBook)Simon &
Vice in the World; [Link] Dominates Online Gaming Schuster. Consulted on December 2, 2007.
Industry With 2.1 Million Active Users; Korea Becomes
World’s No. 1 MarketBusiness Wire (04-02-1999). Ar- [120] «StarCraft: Liberty’s Crusade(Mass Market Paperback)»
snitched since theoriginalMay 29, 2012. Consulted on 03- Simon & Schuster. Consulted on October 31
04-2012. of 2014.
[102] Rossignol, Jim (01-04-2005). « Sex, Fame and PC Bangs: [121] «StarCraft: Queen of Blades (Mass Market Paperback)»
How the Orient plays host to PC gaming’s strangest culture Simon & Schuster. Consulted on October 31
re». PC Gamer UKConsulted on 03-04-2012. bre of 2014.
[103] Schiesel, Seth (21-05-2007). To the Glee of South Ko- [122] «StarCraft: Shadow of the Xel'Naga(Mass Market Paper-
Fans, a Game’s Sequel Is AnnouncedNew York back)(in English). Simon & Schuster. Consulted on the 31st
Times. Consulted on 02-03-2012. October 2014.
Cheung, [Link] Best Voice Acting in Games:Star [123] «StarCraft: The Dark Templar Sagatrilogy interview with
Craft». GameSpotConsulted on 06-04-2012. Christie Golden(in English). Blizzplanet (April 2nd of
2007). Archived from theoriginalJanuary 17, 2010.
[105] «IGN's Top 100 Games. IGN (01-01-2005). Consulted
April 6, 2012. [124] «Blizzard tackles toys(in English). IGN (September of
1998). Consulted on October 31, 2014.
[106] «IGN’s Top 100 Games". IGN (01-01-2003). Consulted
04-06-2012. [125] «1/30 scale Terran marine model by Academy» (en in-
Hobby Outlet. Archived from theoriginalthe 13th of
[107] «StarCraftin Space(in English).Blizzard Entertainment. December 2005. Accessed on October 31, 2014.
Archived since theoriginalon March 13, 2008. Con-
resulted on October 31, 2014. [126] "1/30 scale Zerg hydralisk model by Academy» (en in-
Hobby Outlet. Archived from theoriginalthe 13th of
[108] Guinness World Records Gamer’s EditionHit December 2005. Consulted on October 31, 2014.
Entertainment. 2008.ISBN978-1-904994-20-6.
Wilson, Kevin (June 13, 2006).Playtest in Min-
[109] «Starcraft from the Stands: Understanding the Game
Minneapolis at the Source on 6/16/06Boardgame
Spectator(in English)PDF). ACM CHIConsulted on Geek. Consulted on October 31, 2014.
October 31, 2014.
Crecente, Brian (January 28, 2009). "Competitive • Official website ofStarCraft(in English)
StarCraftGets UC Berkeley Class(in English). Kotaku.
Consulted on October 31, 2014. • The Compendium ofStarCrafton [Link]
[112] «Zergreferstoagamingstrategy,primarilyfromthegameStarCraft,whereaplayeroverwhelmsopponentswithalargenumberoflow-costunits,typicallyinaswarm-likefashion.(in English). Consulted on the 31st
of October 2014.
10.2 Images
•File:Star_full.svgSource:[Link] License: Public domain Collaborated
made with Inkscape fromImage:[Link] artist:Contifrom the original images byRedHotHeat
File:Star_half.svgSource:[Link] License: CC-BY-SA-2.5 Collaborate
made withInkscapefromImage:[Link] artist:Conti
•Archivo:Starcraft_initial.gifFuente:[Link] License: CC-BY-SA-
3.0-2.5-2.0-1.0Collaborators:Own workOriginal artist:Chronos004
The Zerg rely on rapid evolution and unit regeneration, sacrificing drones to construct structures on special biomaterial land. This approach supports a strategy that emphasizes quantity and rapid expansion. Protoss, in contrast, can only build on psychic networks and lack repair mechanisms, depending on energy-based shields for defense. Their units are stronger and more expensive, focusing on quality over quantity. Terrans excel in versatility, being able to build anywhere with an SCV, and they have repair capabilities for structures and vehicles. These differences make Zerg suited for aggressive, expansive tactics, Protoss for strategic positioning and powerful but limited attacks, and Terrans for adaptable and balanced approaches .
Protoss technological advancement manifests in their psychic abilities and robotic enhancements, creating units with superior strength and resilience at a higher cost. This edge enables them to prioritize strategic positioning and calculated engagement, leveraging their few but powerful units to deliver impactful strikes. In contrast, the Zerg focus on genetic adaptation and sheer numbers, leading to a strategy that depends on overwhelming enemies rather than outmatching them technologically, thus distinctly shaping each race's combat style .
The Protoss must balance the high cost and production time of their units against their substantial power and durability. This trade-off shifts their strategy towards careful management of resources and selective engagements where the efficiency and strength of a few well-placed units can turn the tide of battle. As such, Protoss players focus on strategic positioning, maintaining efficient use of resources, and maximizing the impact of individual actions due to their quality-over-quantity approach, contrasting with Zerg's reliance on mass numbers .
Protoss can only construct buildings on Psychic networks, presenting unique logistical challenges in base expansion and defense. They mitigate these limitations through strategic planning and efficient use of resources, ensuring their limited but powerful units are correctly positioned to defend or expand these networks. This constraint demands a more meticulous approach to map control compared to the unrestricted building capabilities of the Terrans and the organic adaptation of the Zerg, necessitating superior strategic foresight and planning .
The Zerg's 'hit and run' strategy capitalizes on their speed and natural regeneration abilities. They use this tactic to exhaust enemies by attacking quickly and then retreating to heal, minimizing losses and returning to fight with renewed strength. This approach forces opponents to spread their forces thinly across the map, stretching their defensive capabilities and leading to successful, unexpected attacks, thus exploiting enemy weaknesses through unpredictability and relentless pressure .
Zerg units are individually weaker compared to Terran and Protoss units, lacking advanced technology, which means they deal and sustain less damage when isolated. This inherent weakness necessitates relying on their numerical advantage and rapid replication through evolved mutation capabilities. Successful engagements often hinge on overwhelming opponents with large numbers, compensating for individual unit weaknesses by deploying swarms that can envelop and overpower higher-quality enemy units .
Terrans utilize a versatile positional style that incorporates both territorial and timed strategies, allowing them to adapt to various situations. They can build structures anywhere suitable on the map without needing an annex, provided they have a worker and resources. This flexibility confers a strategic advantage in mobility. Additionally, their bases can fly, enabling repositioning as required. Their units, although not as strong or fast as Protoss or Zerg, are moderately fast and resilient, with the SCV capable of repairing all structures and vehicles, enhancing their defensive capabilities .
The Terrans exhibit significant adaptability, with their ability to build anywhere without annexes and movable bases offering strategic flexibility that Protoss or Zerg lack. Their versatility allows them to adapt between defensive and offensive roles efficiently. This capability is crucial when reacting to the static nature of Protoss and the expansionist tactics of the Zerg, enabling Terrans to reposition or reinforce as required by the changing tactical situation, highlighting their balanced approach between speed, strength, and resource management .
Protoss defense is heavily reliant on their energy-based shields, which regenerate over time but can't heal the structural integrity once damaged. Their positional style utilizes their units’ positioning advantageously, leveraging the power of their technologically advanced units and robotic implants. This approach enables them to block enemy advances, create strategic positional blocks, and utilize the terrain to disrupt and weaken the enemy, thereby augmenting their defense .
The Protoss are governed by The Conclave, which promotes an organized and disciplined society, inherently reflecting in their strategic decision-making and societal organization. This governance structure emphasizes unity and communal strength over individual tendencies, aligning with their strategy that values quality, disciplined defense, and strategic positioning. Their societal organization thereby influences tactical decisions to ensure coordinated and cohesive force deployment, adhering to the Conclave's overarching strategic ideals .