Move Interactive Case Study: Financial Struggles
Move Interactive Case Study: Financial Struggles
DISTANCE
ADMINISTRATIVE AREA
BUSINESS ADMINISTRATION
FINAL REPORT
CASE MOVE INTERACTIVE: MONEY IS NOT
Sufficient
ACADEMIC PERIOD
2018-2019
1. INDEX
1. Table of contents……………………………………….Page 1
2. Introduction ……...………………………………………………………Page 2
[Link] .......................................................................................... Page 3
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2. INTRODUCTION
Move interactive founded in 2001 under the name Grafic Web at first with
a main objective of creating video games with a broad knowledge in management and
multimedia, based on their knowledge, modified games that led them to fame
in the video game industry, starting with family capital and few
Employees, their first idea was to create a game that they would call Ugo Volt which they would launch.
para dos plataformas PC y XBOX 360 y fue presentada su demo en la E3 en el año 2003.
When the company no longer had money to cover the expenses represented by the game.
they decided to look for an alternative to finance the project they acted with (Funchal
Portugal Patent No. 21/2000, 1988) BanifCapital and InovCapital to avoid bankruptcy
they bought shares of those companies, and already in 2007 they produced a small game for
Children, after time has passed and with no notable economic improvements, signed an agreement in 2008.
with a video game representative company called DDM.
The representation of the case is based on a startup company Move Interactive that wanted
to be a pioneer in the world of Video Games that was founded in 2001 by two brothers
Roberto and Rogerio in Madeira, Portugal, which went through many economic problems.
Throughout its history, the product that stood out was a game called Ugo Volt.
it was not released to the market, only in Demos presented internationally, the game
It was set in a pre-apocalyptic environment due to global warming in Lisbon in
the year 2055 with an open map to wander everywhere with future weapons and
eliminating enemies, it also featured futuristic vehicles, this was going to be one of the
highlighted games for their graphics quality and for being the first video game developed in
Portugal and which they would definitely launch into the market in December 2007. But without
embargo in the year they were scheduled to launch the video game, they decided to register in the
development of the same due to financial problems, already in a long battle to raise money
Move Interactive decided to conclude the project and by 2008 it had already closed its
operations.
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3. DEVELOPMENT
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producers expressed their
discontent for continuing to use
obsolete technology and that
he lost interest in the
producers those who took them to
find other means of
financing through
what they knew how to do that was
multimedia content y
animaciones 3D para videos
business, already at the final
they decided to seek the capital of
risk for part of
BanifCapital and InovCapital,
all this caused that the
team no have
financing and its staff
reduce and the vacancies never
they were covered that caused
the disstructure of the company
and caused distrust in
the whole project and that's how it was
disappearing hopes
of the brothers.
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Fortresses Weaknesses
Threats
Being at the forefront of evolution quickly
Access to reduced credits technologies to apply it having a financial plan
due to the size of the company knowledge in design and marketing that allows
new products to innovate
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3.3. DEVELOPMENT OF THE QUESTIONS
For start-ups, according to (Alexis & Silva, 2014), technology plays a very important role.
qualitative as it is the one who provides the fundamental parts to move around the world
and it covers a large global market.
It allows one to stay and establish oneself within the markets while being aware of the advancements.
since if they are not updated, they may lose support and will not be able to stay within.
3. What other options could they have considered to carry out the project?
Continue with your multimedia department, to take the income and invest it in the
video game.
Having another market either for class A+, B, C and D over a period of several years with it
venture capital resort to bank financing.
Increasing one or new partners, who provide the capital they needed for
continue undertaking the project.
Make a partnership with another video game company that has already been solvent and
with the necessary financial means to invest.
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Create a lower-quality addictive game to generate income and be able to grow the
company.
They had a lot of potential in that video game; they should not have left it unfinished; there were two.
young people with the ability to get ahead lacked alternatives to be able to succeed
the desired
Include advanced technology so that your game can compete in the market and succeed.
an attraction that would generate income to invest in itself.
4. CONCLUSIONES Y RECOMENDACIONES
In a company, those who make decisions should be the founding owners, not
external individuals to the company as they are playing an important future for the
founders and more if they are very important decisions for the development and progress of the
company, for that reason the involved shareholders caused the company to have
that fired staff who were never hired again and forced the closure of the
company
A company without financing does not progress since money is the main participant.
Without investment, there is no development in any business evolution; they could have had the idea.
entrepreneurship, but not the necessary capital and that led them to have their dreams
they will frustrate and not achieve their desired objectives for which they had put in so much effort and interest.
dedicated.
At the time the company was founded in 2001, it did not exist in the country of origin.
industries of developing visualizations and 3D effects for creation of
video games, which is why investing in video games was more expensive than many
other European countries according to a report in a book by the (Global Entrepreneurship Monitor,
2000
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5. Bibliography
Alexis, F., & Silva, F. (2014). Desarrollo de Empresas [Link] of technology
management & innovation, 81-92.
Global Entrepreneurship Monitor. (2000). Executive Report. Washington D.C: United Nations
Association.
6. ANNEXES
Annex 1
Graph 1: With the help of Wikipedia, I was able to find the links to pages with which the
the company had partnered or received assistance (External Links)
Annex 2
[Link]
Link 1: YouTube link of the video game prototype