local plots = game:GetService('Workspace'):WaitForChild('Plots')
while true do
[Link](0.2)
for _, plot in ipairs(plots:GetChildren()) do
local decorations = plot:FindFirstChild('Decorations')
local animals = plot:FindFirstChild('AnimalPodiums')
if decorations then
for _, obj in ipairs(decorations:GetDescendants()) do
if obj:IsA('BasePart') then
if [Link] == 'Hitbox' then
if [Link] < 1 then
[Link] = 1
end
else
if [Link] < 0.9 then
[Link] = 0.5
end
end
end
end
end
if animals then
for _, obj in ipairs(animals:GetDescendants()) do
if obj:IsA('BasePart') then
if [Link] == 'Hitbox' then
if [Link] < 1 then
[Link] = 1
end
else
if [Link] < 0.9 then
[Link] = 0.5
end
end
end
end
end
end
end