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Introduction to Human-Computer Interface

Human Computer Interface (HCI) focuses on the design and assessment of computer systems for human use across various disciplines such as computer science, psychology, and sociology. The objective is to create user-friendly interfaces and reduce design time through cognitive models. HCI has evolved significantly from early computing systems to modern concepts like ubiquitous computing and direct manipulation interfaces.

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0% found this document useful (0 votes)
11 views2 pages

Introduction to Human-Computer Interface

Human Computer Interface (HCI) focuses on the design and assessment of computer systems for human use across various disciplines such as computer science, psychology, and sociology. The objective is to create user-friendly interfaces and reduce design time through cognitive models. HCI has evolved significantly from early computing systems to modern concepts like ubiquitous computing and direct manipulation interfaces.

Uploaded by

Kalluri Deepika
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© All Rights Reserved
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Human Computer Interface Introduction

Human Computer Interface (HCI) was previously known as the man-machine studies or man-machine interaction. It
deals with the design, execution and assessment of computer systems and related phenomenon that are for human
use.

HCI can be used in all disciplines wherever there is a possibility of computer installation.

Some of the areas where HCI can be implemented with distinctive importance are mentioned below −

 Computer Science − For application design and engineering.

 Psychology − For application of theories and analytical purpose.

 Sociology − For interaction between technology and organization.

 Industrial Design − For interactive products like mobile phones, microwave oven, etc.

Objective

The intention of this subject is to learn the ways of designing user-friendly interfaces or interactions. Considering
which, we will learn the following −

 Ways to design and assess interactive systems.

 Ways to reduce design time through cognitive system and task models.

 Procedures and heuristics for interactive system design.

Historical Evolution

From the initial computers performing batch processing to the user-centric design, there were several milestones
which are mentioned below −

 Early computer (e.g. ENIAC, 1946) − Improvement in the H/W technology brought massive increase in
computing power. People started thinking on innovative ideas.

 Visual Display Unit (1950s) − SAGE (semi-automatic ground environment), an air defense system of the USA
used the earliest version of VDU.

 Development of the Sketchpad (1962) − Ivan Sutherland developed Sketchpad and proved that computer
can be used for more than data processing.

 Douglas Engelbart introduced the idea of programming toolkits (1963) − Smaller systems created larger
systems and components.

 Introduction of Word Processor, Mouse (1968) − Design of NLS (oNLine System).

 Introduction of personal computer Dynabook (1970s) − Developed smalltalk at Xerox PARC.

 Windows and WIMP interfaces − Simultaneous jobs at one desktop, switching between work and screens,
sequential interaction.

 The idea of metaphor − Xerox star and alto were the first systems to use the concept of metaphors, which
led to spontaneity of the interface.

 Direct Manipulation introduced by Ben Shneiderman (1982) − First used in Apple Mac PC (1984) that
reduced the chances for syntactic errors.

 Vannevar Bush introduced Hypertext (1945) − To denote the non-linear structure of text.
 Computer Supported Cooperative Work (1990s) − Computer mediated communication.

 WWW (1989) − The first graphical browser (Mosaic) came in 1993.

 Ubiquitous Computing − Currently the most active research area in HCI. Sensor based/context aware
computing also known as pervasive computing.

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