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Metaverse Course Overview and Objectives

The document outlines the vision, mission, and core values of the Sethu Institute of Technology's Department of Computer Science and Design, emphasizing quality technical education and research for societal benefit. It details the course structure for 'Metaverse' (Course Code: 21ITV501), including objectives, outcomes, and assessment methods. Additionally, it includes a comprehensive syllabus covering topics such as the history of the Metaverse, blockchain technology, and various applications in gaming, virtual learning, and social interactions.

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0% found this document useful (0 votes)
46 views19 pages

Metaverse Course Overview and Objectives

The document outlines the vision, mission, and core values of the Sethu Institute of Technology's Department of Computer Science and Design, emphasizing quality technical education and research for societal benefit. It details the course structure for 'Metaverse' (Course Code: 21ITV501), including objectives, outcomes, and assessment methods. Additionally, it includes a comprehensive syllabus covering topics such as the history of the Metaverse, blockchain technology, and various applications in gaming, virtual learning, and social interactions.

Uploaded by

kayalvizhi.1285
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

-

SETHU INSTITUTE OF TECHNOLOGY


(An Autonomous Institution | Accredited with ‘A++’ Grade by NAAC)
PULLOOR, KARIAPATTI – 626 115

DEPARTMENT OF COMPUTER SCIENCE AND DESIGN

To promote excellence in technical education and scientific research for the


Institute Vision
benefit of the society

 To provide quality technical education to fulfill the aspiration of the


student and to meet the needs of the Industry
 To provide holistic learning ambience
 To impart skills leading to employability and entrepreneurship
 To establish effective linkage with industries
 To promote Research and Development activities
 To offer services for the development of society through education and
Institute Mission technology.

Core Values
 Quality
 Commitment
 Innovation
 Team work
 Courtesy

INSTRUCTIONAL SYSTEM
DESIGN
Course Code 21ITV501

Course Name METAVERSE

Name of the Course Instructor [Link]


Academic Year: 2025-2026 (ODD)
Branch & Class (Year/Sem) CSD & IV / VII
Effective Date 09.06.2025 Revision No.: 0

Prepared By, Approved By,


[Link] AP/CSD HOD/CSD
PROGRA
B.E. COMPUTER SCIENCE AND DESIGN
M

Department To achieve quality education in Computer Science and Design Engineering and
Vision (CSD) research for the betterment of society.

 Promoting students as computer and design experts to meet the


expectations of the industry.
 Offering holistic learning environment.
 Inculcating the skills of the students to make successful engineers and
entrepreneurs.
Department  Establishing relationship with the industries for mutual knowledge
Mission transfer.
(CSD)
 Promoting Research activities related to industry and society.
 Offering computing and design services to the society.

CORE VALUES
Quality Loyalty Originality Unity Civility

PROGRAM EDUCATIONAL OBJECTIVES

Graduates will succeed as Computer and design Engineers through the state of the art
PEO 1 infrastructure by adopting high quality academic practices to meet the demands of
academia, industry, and nation. (Technical Competence)

Graduates will work as team leaders and members with professional behavior and ethics.
PEO 2
(Professionalism)

Graduates will enhance their professional skills through higher studies, employability, and
PEO 3
research activities for the benefit of the society. (Lifelong Learning)

PROGRAM SPECIFIC OUTCOMES

PSO – 1
Inculcate comprehensive knowledge in computing paradigm.
(Programming)

PSO – 2 Develop applications for new media design in the areas like multimedia,
(Design) animation, virtual reality, and gaming.
PROGRAM OUTCOMES

Apply knowledge of mathematics, natural science, computing, engineering fundamentals


1. and an engineering specialization as specified in WK1 to WK4 respectively to develop to
the solution of complex engineering problems. (Engineering Knowledge)

Identify, formulate, review research literature and analyze


2. complex engineering problems reaching substantiated conclusions with consideration
for sustainable development. (WK1 to WK4) (Problem analysis)
Design creative solutions for complex engineering problems and design/develop
systems/components/processes to meet identified needs with consideration for the public
3.
health and safety, whole-life cost, net zero carbon, culture, society and environment as
required. (WK5) (Design/development of solutions)

Conduct investigations of complex engineering problems using research-based knowledge


4. including design of experiments, modelling, analysis & interpretation of data to provide
valid conclusions. (WK8). (Conduct investigations of complex problems)

Create, select and apply appropriate techniques, resources and modern engineering & IT
5. tools, including prediction and modelling recognizing their limitations to solve complex
engineering problems. (WK2 and WK6) (Engineering tool usage)
Analyze and evaluate societal and environmental aspects while solving complex engineering
problems for its impact on sustainability with reference to economy, health, safety, legal
6.
framework, culture and environment. (WK1, WK5, and WK7). (The Engineer and The
World)

Apply ethical principles and commit to professional ethics, human values, diversity and
7.
inclusion; adhere to national & international laws. (WK9). (Ethics)

Function effectively as an individual, and as a member or leader in diverse/multi-


8.
disciplinary teams. (Individual and team work)
Communicate effectively and inclusively within the engineering community and society at
large, such as being able to comprehend and write effective reports and design
9. documentation, make effective presentations considering cultural, language, and learning
differences. (Communication)

Apply knowledge and understanding of engineering management principles and economic


10. decision-making and apply these to one’s own work, as a member and leader in a team, and
to manage projects and in multidisciplinary environments.(Project management and finance)

Recognize the need for, and have the preparation and ability for i) independent and life-long
11. learning ii) adaptability to new and emerging technologies and iii) critical thinking in the
broadest context of technological change. (WK8). Life-Long Learning
21ITV501 META VERSE L T P C
3 0 0 3

COURSEOBJECTIVES:
 To understand the History of Metaverse.
 Explore the role of metaverse to connect the real world and block chain.
 To understand the advanced development of block chain in the future
 To study an open ecosystem of smart properties and assets.
 To explore the integration of futuristic technologies such as blockchain,cryptocurrency, DAO, AR/VR

UNIT I INTRODUCTION TO METAVERSE 9

Introduction to Metaverse and immersive experience- History of Metaverse- Metaverse value chain
with 7 layer

UNIT II TECHNOLOGIES INVOLVED IN THE METAVERSE 9


Metaverse as a product of Extended Reality- Augmented Reality (AR)- Virtual Reality (VR)- Benefits
of AR/VR-Difference between AR/ VR - Mixed Reality (MR)-Artificial Intelligence (AI) Introduction
in Metaverse-Financial and Economics of Metaverse-Benefits of Metaverse
9
UNIT III BLOCKCHAIN ADOPTION IN METAVERSE
Blockchain Overview-History of Blockchain-Need of Decentralization in MV-Smart Contract
Capabilities in Blockchain - Blockchain in Metaverse -Understanding Tokens-Understanding the
NFT- NFT Token Standards-NFTs in MV-Cryptocurrency in MV

UNIT IV AR,VR,AND MR IN METAVERSE 9

Everything about VR (Virtual Reality)-Everything about AR (Augmented Reality)-Everything about


MR (Mixed Reality)-Block chain Identity Management in Metaverse -NFT (non-fungible token) for
Metaverse-Introduction to NFTs-History of NFTs-Benefits of NFTs

UNIT V USE-CASES 9
Gaming in Metaverse-Meetings in Metaverse-Virtual Learning in Metaverse-Social Interactions in
Metaverse-Virtual Real-estate in Metaverse-e-commerce in Metaverse-Travel in Metaverse
Personalized Avatars-Digital Identity in Metaverse
TOTAL: 45 PERIODS
COURSE OUTCOMES:
After the successful completion of this course, the student will be able to

Understand the foundational concepts, history, and immersive experience of the Metaverse .( Understand)
Apply advanced blockchain development techniques to Metaverse-related scenarios. ( Apply)
Apply advanced blockchain development techniques to Metaverse-related scenarios.
Analyze the structure and functioning of open ecosystems involving smart properties and digital assets.
(Analyze)
Evaluate the effectiveness of Metaverse technologies in solving real-world problems across various domains.
(Evaluate)
Exhibit positive teamwork and respect in collaborative projects. (Value - Affective Domain)
TEXTBOOKS:
1. The Metaverse:And How It Will Revolutionize Everything Kindle Edition by MatthewBall,
Publisher : Live right ,2022

2. The Metaverse Handbook:Innovating for the Internet's Next Tectonic Shift Kindle Edition by
QuHarrison Terry (Author), Scott Keeney (Author), Paris Hilton (Foreword), Publisher: Wiley; 1st
edition ,2022

REFERENCES:

1. The Wearable Technology Handbook, Haider Raad,scholar publcialtions,2017


2. Metaverse Made Easy:ABeginner'sGuidetotheMetaverse,[Link],Publisher, Liew Voon
Kiong, 2022
3. Metaverse For Beginners and Advanced :A Complete Journey Into the Metaverse Virtual World (Web
3.0), Darell Freeman, Publisher Darell Freeman,2022
4. Metaverse Glossary-Your Gateway to the Future,Ravindra Dastikop,Evince pub Publishing,2022
5. TheMetaverse:Prepare Now for the Next Big Thing Paperback,TerryWinters,Winters media
Publiaction 2021
S. Lesson /Topic Innovative Teaching
Ref. Book Code
No Covered Session Methodology
UNIT I INTRODUCTION TO METAVERSE
Introduction to Metaverse T1 Ch1 (3-10)
1. 4 Visualization
and Immersive
experience 2
2. History of Metaverse T1 Ch1(11-15)

Metaverse value chain 3


3. T1 Ch2 (16-25)
with 7 layer
UNIT II TECHNOLOGIES INVOLVED IN THE METAVERSE
Metaverse as a product of
1. R2 Ch1(1–12) 1
Extended Reality

2. Augmented Reality (AR) R2 Ch2 (13-27) 1

1
3. Virtual Reality R1 Ch3(28–33) Flipped Class Room

T2[Ch3 (127-130) 1
4. Benefits of AR/VR

Difference between AR/ T2[Ch4(140-148) 1


5.
VR
1
6. Mixed Reality T2[Ch45(150-156)

T2[Ch5(157-160) 1
Artificial Intelligence (AI)
7.
Introduction in Metaverse

Financial and Economics R2[Ch6 (161-166) 1


8.
of Metaverse
9. Benefits of Metaverse, i T2[Ch 6,7( 170–190) 1

UNIT III BLOCKCHAIN ADOPTION IN METAVERSE


1
1. Blockchain Overview- R2 [Ch (195–202) Z to A technique
History of Blockchain
Need of Decentralization T2 [Chapter 9 (210-218)] 1
2.
in MV
S. Lesson /Topic Innovative Teaching
Ref. Book Code
No Covered Session Methodology
Smart Contract 1
3. Capabilities in T2 [Chapters 9 (219-233)]

Blockchain
1
4. T2 [Chapter 9 ( 224-230)]
Blockchain in Metaverse

5. Understanding Tokens

6. Understanding the NFT T2 [Chapter 10 ( 235 - 240)] 1


1
7. NFT Token Standards T2 [Chapter 10 ( 245-252)]

8. NFTs in MV R2 [Chapter 11( 253 -260)] 1


9. Cryptocurrency in MV 1
UNIT IV AR,VR,AND MR IN METAVERSE
Everything about VR T3 [Chapters 1(5–10)] 1
1.
(Virtual Reality)
Programming about AR T3 [Chapters 2(
Everything 1
2.
(Augmented Reality)
11–16)]
Block chain Identity T3 [Chapter 3( 17-23)] 2
3. Management in
Metaverse
NFT (non-fungible R3 [Chapter 4( 24-30)] 1
Learning through
4. token) for Metaverse
Visualization

T3 [Chapter 5( 35-42)] 2
5. Introduction to NFTs

T3 [Chapter 6( 45-52)] 1
6. History of NFTs

T3 [Chapter 7( 55-60)] 1
7. Benefits of NFTs

UNIT V USE-CASES
Gaming in Metaverse 1
1. R3 [Chapter 9( 301-308)]

T1 [Chapter 9( 310-315)] 1
2. Meetings in Metaverse
S. Lesson /Topic Innovative Teaching
Ref. Book Code
No Covered Session Methodology
2
Virtual Learning in T3 [Chapter 9( 100-108)]
3.
Metaverse
Social Interactions in T3 [Chapter 9( 110-115)] 1
4. Mind Mapping
Metaverse
R3 [Chapter 9( 120-128)] 2

Virtual Real-estate in
5. Metaverse-e-commerce
in Metaverse
Travel in Metaverse T1 [Chapter 9( 330-336)] 1
6. Personalized Avatars
Typography
Digital Identity in T3 [Chapter 9( 130-135)] 1
7.
Metaverse

Content Beyond
Syllabus:
1. R1[Ch 16(410-422)] 1
Digital Twins in the
Metaverse

TEXTBOOKS:

1. TheMetaverse:AndHowItWillRevolutionizeEverythingKindleEditionbyMatthew
Ball, Publisher : Live right ,2022
2. TheMetaverseHandbook:InnovatingfortheInternet'sNextTectonicShift
Kindle Edition by QuHarrison Terry (Author), Scott Keeney (Author), Paris
Hilton (Foreword), Publisher: Wiley; 1st edition ,2022

REFERENCES:

1. 1. The Wearable Technology Handbook, Haider Raad,scholar publcialtions,2017


2. MetaverseMadeEasy:ABeginner'sGuidetotheMetaverse,[Link],Publ
isher, Liew Voon Kiong, 2022
3. MetaverseForBeginnersandAdvanced:ACompleteJourneyIntotheMetaverseV
irtual World (Web 3.0), Darell Freeman, Publisher Darell Freeman,2022
4. MetaverseGlossary-
YourGatewaytotheFuture,RavindraDastikop,Evincepub Publishing,2022
5. TheMetaverse:PrepareNowfortheNextBigThingPaperback,TerryWinters,Win
ters media Publiaction 2021

CONTINUOUS INTERNAL ASSESSMENT APPORTIONMENT

Number of Assessment
Component Assessmen Weightage
Details
t tools
Periodical Test 2 PT-I,PT-II 60

Assignment / Case Study /


Group /
Seminar / Mini Project / Test using any 2 40
Individual
online platform
Total (Converted to 40) 40

PERIODICAL TEST AND END SEMESTER QUESTION PATTERN

QUESTION PATTERN (PERIODICALTEST)

20*5 marks=100 marks

QUESTION PATTERN (END SEMESTER EXAM)

10*2marks=20 marks

5*16marks=80 marks

ASSESSMENT TOOL MAPPING TO CO

CO1 CO2 CO3 CO4 CO5 CO6 Total


Test–I 60 40 100
Test-II 60 40 100
Assignment-I 25 25 25 25 100
Assignment-I
25 25 25 25 100
(Group)
Total Marks 120 80 50 50 50 50 400
Percentage 30 20 12.5 12.5 12.5 12.5 100
MICRO-LEVEL AUDIT OFASSESSMENT TOOL(S) USED

CO1 CO2 CO3 CO4 CO5 CO6


Total
Assessment Tools [Link]. Affective
Understand Apply Apply Analyze Evaluate Marks
Domain
1 20
2 20
Test 1 3 20 100
4 20
5 20
1 20
2 20
Test 2 3 20 100
4 20
5 20
PT-1 & PT-2 120 80
Assignment-I 25 25 25 25 100
Assignment-I
25 25 25 25 100
(Group)
Total Marks 120 80 50 50 50 50 400
Correlation between CO, PO, Performance Indicator, Competency and Assessment Tool

Course Outcomes Performance indicator Correlatio Assessment


S. No. Blooms Level Competency PO
(CO) (PI) n Level Tool

Understand the
foundational concepts,
CO1 history, and immersive UNDERSTAND - - - - Periodical Test
experience of the
Metaverse.( Understand)

1.4.1 Apply Computer


Science engineering (or
1.4 – Specialized Engineering
domain-specific) concepts PO1 2
Knowledge
to solve engineering
problems
2.2.3 Identify existing
Apply advanced processes/solution
blockchain development 2.2 Demonstrate an ability to methods for solving the
techniques to Metaverse- problem, including
formulate a solution plan
related scenarios. PO2 3
( Apply) and methodology for an forming justified
CO2 APPLY Periodical Test
approximations and
engineering problem assumptions

5.2 Demonstrate an ability to


select and apply discipline- 5.2.2 Demonstrate
proficiency in using PO5 3
specific tools, techniques
discipline-specific tools
and resources
11.2 Demonstrate an ability 11.2.2 Recognize the need PO11 2
to and be able to clearly
explain why it is vitally
identify changing trends in
important to keep
engineering knowledge and
current regarding new
practice developments in your field
2.4 Demonstrate an ability to 2.2.4 Compare and
contrast alternative
execute a solution process
solution processes to PO2 3
and analyze results select the best process.
4.3.1 Use appropriate
Demonstrate an ability to procedures, tools and
Apply Metaverse analyze data and reach a techniques to conduct PO 4 2
technologies to real- experiments and
CO3 world applications. APPLY valid conclusion Assignment
collect data
PO5
5.3 Demonstrate an ability to
evaluate the suitability and
5.3.1 Discuss limitations
limitations of tools used and validate tools, 2
techniques and resources
to solve an engineering
problem
Analyze the structure
CO4 ANALYZE 3.4.1 Refine a conceptual
3.4 Demonstrate an ability to
and functioning of open design into a detailed
advance an engineering design within the existing PO 3 3 Assignment
ecosystems involving
constraints (of the
smart properties and design to defined end state
resources)
digital assets . 5.1 Demonstrate an ability to 5.1.2 PO 5 3
Create/adapt/modify/exten
identify/ create modern
d tools and techniques to
engineering tools, solve engineering
problems
techniques and resources
3.2 Demonstrate an ability to 3.2.2 Build
models/prototypes to
generate a diverse set of PO3 2
develop a diverse set of
alternative design solutions design solutions

6.2 Demonstrate an
6.2.1 Interpret legislation,
understanding of regulations, codes, and
Evaluate the standards relevant to your
professional engineering PO6 3
discipline
effectiveness of
regulations, legislation and
and explain its
Metaverse technologies
EVALUATE standards contribution to the
CO5 in solving real-world protection of the public Assignment
problems across various PO 10
10.1.2 Analyze different
domains. 10.1 Demonstrate an ability forms of financial
to statements to evaluate the 2
financial status of an
apply the Code of Ethics
engineering project
PO 11
11.3 Demonstrate an ability 11.3.1 Source and
to comprehend technical
literature and other 3
identify and access sources credible sources of
for new information information
7.2.2 Apply principles of
preventive engineering
7.2 Demonstrate an ability to
and sustainable
apply principles of
development to an PO 7 2
sustainable design and
engineering activity or
development
product relevant to the
discipline
8.3.1 Present results as a
8.3 Demonstrate success in team, with smooth
a integration of PO8 3
team-based project contributions from all
individual efforts
Exhibit positive 91.3 Create flow in a
9.1 Demonstrate an ability document or
teamwork and respect to comprehend technical presentation - a logical
literature and document progression of ideas so PO9 3
CO6
in collaborative VALUE Assignment
project work that
projects. the main point is clear
11.2.1 Identify historic PO 11
11.2 Demonstrate an ability points of technological
to
advance in engineering
identify changing trends in that required 2
engineering knowledge and practitioners to seek
education in order to
practice stay current

PO / PSO
CO CO Statements Taxonomy Domain
mapping
Understand the foundational concepts, history, and immersive
CO1 Understand Cognitive -
experience of the Metaverse.
Apply advanced blockchain development techniques to PO1,PO 2, PO 5,
CO2 Apply Cognitive
PO 11,PSO1
Metaverse-related scenarios.
CO3 Apply Metaverse technologies to real-world applications. Apply
Cognitive
PO2,PO4,PO5, PSO2
Analyze the structure and functioning of open ecosystems
CO4 Analyze Cognitive PO 3,PO 5,PSO 1,PSO2
involving smart properties and digital assets.
Evaluate the effectiveness of Metaverse technologies in solving PO3,PO 6, PO 10,
CO5 Evaluate Cognitive
PO 11,PSO 1,PSO 2
real-world problems across various domains.
CO6 Exhibit positive teamwork and respect in collaborative projects. Value Affective PO7,PO 8,PO 9 PO 11,PSO 2

CO-PO/PSO MAPPING

CO \ PO and PSO PO1 PO2 PO3 PO4 PO5 PO6 PO7 PO8 PO9 PO10 PO11 PSO 1 PSO 2
CO1 3
CO2 2 3 3 2 3
CO3 3 2 2 3 3
CO4 3 3 2
CO5 2 3 2 3 3
CO6 2 3 3 2

Ref: 3 – Strong 2 – Medium 1 - weak


PROGRAM ARTICULATION MATRIX

Pos PSOs
Subject
1 2 3 4 5 6 7 8 9 10 11 1 2

Metaverse 2 3 3 2 3 3 2 3 3 3 3 3 2

ASSIGNMENT 1

MARK ALLOCATION
[Link] CONTENTS
(Converted to 40)

1. HTML/CSS Structure and Layout(CO2) 5

2. Performance, Security & User Experience Analysis (CO3) 15

3. Usability, Accessibility & Ethical Design (CO4) 25

4. Full-stack/Web Solution Creation (CO5) 30


5. Presentation & Viva (CO6) 25

100
Total
Rubrics for Evaluation:
Excellent (Full Needs Improvement
Criteria CO Weightage Good (80–99%) Satisfactory (60–79%)
Marks) (<60%)
Clean, semantic,
1. HTML/CSS Structure and Layout Poor structure; inline
modular layout; Minor structure/layout Basic layout; limited
(Code structure, semantic tags, CO2 5 Marks styles or broken
responsive across issues responsiveness
Flexbox/Grid, media queries) layout
devices
2. Performance, Security & User
Fully optimized with Average UX; basic
Experience Analysis ( Optimized code, Mostly optimized with Poor UX; unvalidated
CO3 15 Marks secure, fast, and user- validation or
loading speed, validation, security few gaps inputs; slow/insecure
friendly design performance issues
checks)
3. Usability, Accessibility & Ethical Highly accessible and Limited accessibility; Hard to use or
Mostly usable; meets
Design(Alt text, tab order, clear labels, CO4 25 Marks inclusive; excellent ethical issues not inaccessible; lacks
most standards
inclusive design) usability & ethics considered ethical design
Excellent (Full Needs Improvement
Criteria CO Weightage Good (80–99%) Satisfactory (60–79%)
Marks) (<60%)
4. Full-stack/Web Solution Dynamic, interactive, Minor
Basic interactivity; Minimal functionality
Creation(Interactive frontend, JavaScript CO5 30 Marks functional solution interactivity/design
static data in parts or broken JS
usage, dynamic content rendering) with clear logic flaws
[Link] & Viva Clear, confident Incomplete
Good presentation and Basic understanding;
Presentation clarity, walkthrough, CO6 25 Marks explanation; excellent explanation or unable
answers partial answers
ability to answer technical questions Q&A to answer

ASSIGNMENT 2 – Group Assignment

MARK ALLOCATION
[Link] CONTENTS
(Converted to 40)

1 Analysis of Web Technologies & Design Decisions (CO3) 25


2 25
Usability, Accessibility & Ethical Design (CO4)

3 25
Full-stack Integration & Implementation (CO5)
4 Team Collaboration & Communication (CO6) 25
Total 100

Rubrics for Evaluation:


Satisfactory (15– Needs Improvement
Criteria CO Excellent (25) Good (20–24)
19) (<15)
Strong justification of
1. Analysis of Web Technologies & Good analysis with Little to no analysis;
technology stack; clearly Average analysis,
Design Decisions(Optimization, mostly appropriate choices not
CO3(Analyze) optimized app with basic security
performance, security, user experience, decisions and decent explained or not
performance, secure and or design decisions
technology choices) optimization optimized
user-friendly
2. Usability, Accessibility & Ethical Highly usable and
Mostly usable with Basic usability, Difficult to use;
Design(Interface design, responsiveness, accessible UI; meets ethical
CO4(Evaluate) minor accessibility or limited accessibility ignores accessibility
accessibility standards, ethical standards, inclusive design,
ethical gaps or responsiveness or ethical guidelines
considerations) responsive layout
Complete and well-
3. Full-stack Integration & Functional Partially integrated; Weak integration;
integrated solution;
Implementation(Frontend, backend, integration with some features lacks working
CO5(Create) seamless interaction
database integration, data flow, real-time minor bugs or missing or backend or DB
between frontend, backend,
updates) missing features hardcoded connectivity
and database
Clear division of roles;
4. Team Collaboration & Good coordination; Poor collaboration;
CO6(Value – excellent teamwork and Uneven
Communication(Roles, coordination, most members mostly individual
Affective communication; all contribution; some
contributions, respectful communication, contributed with effort or conflicts
Domain) members contribute teamwork issues
conflict resolution) some guidance present
effectively

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