Metaverse Course Overview and Objectives
Metaverse Course Overview and Objectives
Core Values
Quality
Commitment
Innovation
Team work
Courtesy
INSTRUCTIONAL SYSTEM
DESIGN
Course Code 21ITV501
Department To achieve quality education in Computer Science and Design Engineering and
Vision (CSD) research for the betterment of society.
CORE VALUES
Quality Loyalty Originality Unity Civility
Graduates will succeed as Computer and design Engineers through the state of the art
PEO 1 infrastructure by adopting high quality academic practices to meet the demands of
academia, industry, and nation. (Technical Competence)
Graduates will work as team leaders and members with professional behavior and ethics.
PEO 2
(Professionalism)
Graduates will enhance their professional skills through higher studies, employability, and
PEO 3
research activities for the benefit of the society. (Lifelong Learning)
PSO – 1
Inculcate comprehensive knowledge in computing paradigm.
(Programming)
PSO – 2 Develop applications for new media design in the areas like multimedia,
(Design) animation, virtual reality, and gaming.
PROGRAM OUTCOMES
Create, select and apply appropriate techniques, resources and modern engineering & IT
5. tools, including prediction and modelling recognizing their limitations to solve complex
engineering problems. (WK2 and WK6) (Engineering tool usage)
Analyze and evaluate societal and environmental aspects while solving complex engineering
problems for its impact on sustainability with reference to economy, health, safety, legal
6.
framework, culture and environment. (WK1, WK5, and WK7). (The Engineer and The
World)
Apply ethical principles and commit to professional ethics, human values, diversity and
7.
inclusion; adhere to national & international laws. (WK9). (Ethics)
Recognize the need for, and have the preparation and ability for i) independent and life-long
11. learning ii) adaptability to new and emerging technologies and iii) critical thinking in the
broadest context of technological change. (WK8). Life-Long Learning
21ITV501 META VERSE L T P C
3 0 0 3
COURSEOBJECTIVES:
To understand the History of Metaverse.
Explore the role of metaverse to connect the real world and block chain.
To understand the advanced development of block chain in the future
To study an open ecosystem of smart properties and assets.
To explore the integration of futuristic technologies such as blockchain,cryptocurrency, DAO, AR/VR
Introduction to Metaverse and immersive experience- History of Metaverse- Metaverse value chain
with 7 layer
UNIT V USE-CASES 9
Gaming in Metaverse-Meetings in Metaverse-Virtual Learning in Metaverse-Social Interactions in
Metaverse-Virtual Real-estate in Metaverse-e-commerce in Metaverse-Travel in Metaverse
Personalized Avatars-Digital Identity in Metaverse
TOTAL: 45 PERIODS
COURSE OUTCOMES:
After the successful completion of this course, the student will be able to
Understand the foundational concepts, history, and immersive experience of the Metaverse .( Understand)
Apply advanced blockchain development techniques to Metaverse-related scenarios. ( Apply)
Apply advanced blockchain development techniques to Metaverse-related scenarios.
Analyze the structure and functioning of open ecosystems involving smart properties and digital assets.
(Analyze)
Evaluate the effectiveness of Metaverse technologies in solving real-world problems across various domains.
(Evaluate)
Exhibit positive teamwork and respect in collaborative projects. (Value - Affective Domain)
TEXTBOOKS:
1. The Metaverse:And How It Will Revolutionize Everything Kindle Edition by MatthewBall,
Publisher : Live right ,2022
2. The Metaverse Handbook:Innovating for the Internet's Next Tectonic Shift Kindle Edition by
QuHarrison Terry (Author), Scott Keeney (Author), Paris Hilton (Foreword), Publisher: Wiley; 1st
edition ,2022
REFERENCES:
1
3. Virtual Reality R1 Ch3(28–33) Flipped Class Room
T2[Ch3 (127-130) 1
4. Benefits of AR/VR
T2[Ch5(157-160) 1
Artificial Intelligence (AI)
7.
Introduction in Metaverse
Blockchain
1
4. T2 [Chapter 9 ( 224-230)]
Blockchain in Metaverse
5. Understanding Tokens
T3 [Chapter 5( 35-42)] 2
5. Introduction to NFTs
T3 [Chapter 6( 45-52)] 1
6. History of NFTs
T3 [Chapter 7( 55-60)] 1
7. Benefits of NFTs
UNIT V USE-CASES
Gaming in Metaverse 1
1. R3 [Chapter 9( 301-308)]
T1 [Chapter 9( 310-315)] 1
2. Meetings in Metaverse
S. Lesson /Topic Innovative Teaching
Ref. Book Code
No Covered Session Methodology
2
Virtual Learning in T3 [Chapter 9( 100-108)]
3.
Metaverse
Social Interactions in T3 [Chapter 9( 110-115)] 1
4. Mind Mapping
Metaverse
R3 [Chapter 9( 120-128)] 2
Virtual Real-estate in
5. Metaverse-e-commerce
in Metaverse
Travel in Metaverse T1 [Chapter 9( 330-336)] 1
6. Personalized Avatars
Typography
Digital Identity in T3 [Chapter 9( 130-135)] 1
7.
Metaverse
Content Beyond
Syllabus:
1. R1[Ch 16(410-422)] 1
Digital Twins in the
Metaverse
TEXTBOOKS:
1. TheMetaverse:AndHowItWillRevolutionizeEverythingKindleEditionbyMatthew
Ball, Publisher : Live right ,2022
2. TheMetaverseHandbook:InnovatingfortheInternet'sNextTectonicShift
Kindle Edition by QuHarrison Terry (Author), Scott Keeney (Author), Paris
Hilton (Foreword), Publisher: Wiley; 1st edition ,2022
REFERENCES:
Number of Assessment
Component Assessmen Weightage
Details
t tools
Periodical Test 2 PT-I,PT-II 60
10*2marks=20 marks
5*16marks=80 marks
Understand the
foundational concepts,
CO1 history, and immersive UNDERSTAND - - - - Periodical Test
experience of the
Metaverse.( Understand)
6.2 Demonstrate an
6.2.1 Interpret legislation,
understanding of regulations, codes, and
Evaluate the standards relevant to your
professional engineering PO6 3
discipline
effectiveness of
regulations, legislation and
and explain its
Metaverse technologies
EVALUATE standards contribution to the
CO5 in solving real-world protection of the public Assignment
problems across various PO 10
10.1.2 Analyze different
domains. 10.1 Demonstrate an ability forms of financial
to statements to evaluate the 2
financial status of an
apply the Code of Ethics
engineering project
PO 11
11.3 Demonstrate an ability 11.3.1 Source and
to comprehend technical
literature and other 3
identify and access sources credible sources of
for new information information
7.2.2 Apply principles of
preventive engineering
7.2 Demonstrate an ability to
and sustainable
apply principles of
development to an PO 7 2
sustainable design and
engineering activity or
development
product relevant to the
discipline
8.3.1 Present results as a
8.3 Demonstrate success in team, with smooth
a integration of PO8 3
team-based project contributions from all
individual efforts
Exhibit positive 91.3 Create flow in a
9.1 Demonstrate an ability document or
teamwork and respect to comprehend technical presentation - a logical
literature and document progression of ideas so PO9 3
CO6
in collaborative VALUE Assignment
project work that
projects. the main point is clear
11.2.1 Identify historic PO 11
11.2 Demonstrate an ability points of technological
to
advance in engineering
identify changing trends in that required 2
engineering knowledge and practitioners to seek
education in order to
practice stay current
PO / PSO
CO CO Statements Taxonomy Domain
mapping
Understand the foundational concepts, history, and immersive
CO1 Understand Cognitive -
experience of the Metaverse.
Apply advanced blockchain development techniques to PO1,PO 2, PO 5,
CO2 Apply Cognitive
PO 11,PSO1
Metaverse-related scenarios.
CO3 Apply Metaverse technologies to real-world applications. Apply
Cognitive
PO2,PO4,PO5, PSO2
Analyze the structure and functioning of open ecosystems
CO4 Analyze Cognitive PO 3,PO 5,PSO 1,PSO2
involving smart properties and digital assets.
Evaluate the effectiveness of Metaverse technologies in solving PO3,PO 6, PO 10,
CO5 Evaluate Cognitive
PO 11,PSO 1,PSO 2
real-world problems across various domains.
CO6 Exhibit positive teamwork and respect in collaborative projects. Value Affective PO7,PO 8,PO 9 PO 11,PSO 2
CO-PO/PSO MAPPING
CO \ PO and PSO PO1 PO2 PO3 PO4 PO5 PO6 PO7 PO8 PO9 PO10 PO11 PSO 1 PSO 2
CO1 3
CO2 2 3 3 2 3
CO3 3 2 2 3 3
CO4 3 3 2
CO5 2 3 2 3 3
CO6 2 3 3 2
Pos PSOs
Subject
1 2 3 4 5 6 7 8 9 10 11 1 2
Metaverse 2 3 3 2 3 3 2 3 3 3 3 3 2
ASSIGNMENT 1
MARK ALLOCATION
[Link] CONTENTS
(Converted to 40)
100
Total
Rubrics for Evaluation:
Excellent (Full Needs Improvement
Criteria CO Weightage Good (80–99%) Satisfactory (60–79%)
Marks) (<60%)
Clean, semantic,
1. HTML/CSS Structure and Layout Poor structure; inline
modular layout; Minor structure/layout Basic layout; limited
(Code structure, semantic tags, CO2 5 Marks styles or broken
responsive across issues responsiveness
Flexbox/Grid, media queries) layout
devices
2. Performance, Security & User
Fully optimized with Average UX; basic
Experience Analysis ( Optimized code, Mostly optimized with Poor UX; unvalidated
CO3 15 Marks secure, fast, and user- validation or
loading speed, validation, security few gaps inputs; slow/insecure
friendly design performance issues
checks)
3. Usability, Accessibility & Ethical Highly accessible and Limited accessibility; Hard to use or
Mostly usable; meets
Design(Alt text, tab order, clear labels, CO4 25 Marks inclusive; excellent ethical issues not inaccessible; lacks
most standards
inclusive design) usability & ethics considered ethical design
Excellent (Full Needs Improvement
Criteria CO Weightage Good (80–99%) Satisfactory (60–79%)
Marks) (<60%)
4. Full-stack/Web Solution Dynamic, interactive, Minor
Basic interactivity; Minimal functionality
Creation(Interactive frontend, JavaScript CO5 30 Marks functional solution interactivity/design
static data in parts or broken JS
usage, dynamic content rendering) with clear logic flaws
[Link] & Viva Clear, confident Incomplete
Good presentation and Basic understanding;
Presentation clarity, walkthrough, CO6 25 Marks explanation; excellent explanation or unable
answers partial answers
ability to answer technical questions Q&A to answer
MARK ALLOCATION
[Link] CONTENTS
(Converted to 40)
3 25
Full-stack Integration & Implementation (CO5)
4 Team Collaboration & Communication (CO6) 25
Total 100