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Dungeon Puzzle: Colored Orbs Challenge

The document describes two puzzles for players in a dungeon setting involving colored orbs and potion-making. The first puzzle requires players to solve color-based challenges using eight colored orbs, while the second puzzle involves creating potions to unlock a door. Each potion has specific ingredients and combinations needed to solve various problems presented in the alchemist's laboratory.
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0% found this document useful (0 votes)
38 views13 pages

Dungeon Puzzle: Colored Orbs Challenge

The document describes two puzzles for players in a dungeon setting involving colored orbs and potion-making. The first puzzle requires players to solve color-based challenges using eight colored orbs, while the second puzzle involves creating potions to unlock a door. Each potion has specific ingredients and combinations needed to solve various problems presented in the alchemist's laboratory.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

The colored orbs

This puzzle requires your players to read clues and determine how to organize a
set of colored orbs. This is a puzzle best used in a dungeon and
have a progressive level of difficulty. Choose how far the riddle goes for the appropriate one
challenge for your group!

The startup

Players receive eight orbs before this puzzle begins. The color of these
orbs are black, white, blue, red, yellow, purple, green, orange. I would recommend giving them to
along a dungeon in groups of (black, white), (red, yellow, blue), (orange,
Purple, Green) or even individually. These orbs shine dimly and the player does not
should have no idea what they are doing.

Once the players have gathered all the orbs, they come to the puzzle itself.
which consists of three triangular panels with a slot in each corner (3
triangles with 3 slots in each one for a total of 9 spaces.

There are three color-based puzzles to solve. Give the players quite enough hints.
directly to the first two. They are as follows:

The first puzzle

Clues

Camera 1: Orange Complex Light


Camera 2: simple green
Camera 3: Dark Simple Blue

Solution

Chamber 1 requires the white orb at the top with a red orb and a yellow orb in the two.
lower slots (either for lower colors). Chamber 2 simply needs an orb
green in its upper slot. Camera 3 requires a black orb in the upper slot and a
blue orb in any lower slot.

The second puzzle

Clues

Camera 1: soft gray


Camera 2: red leads, its derivatives follow
Camera 3: green leads, its components follow

Solution

Camera 1: black and white orb on the lower level, in any order
Camera 2: Red on the top, Orange and Purple on the bottom (any
order for lower colors).
Camera 3: green on the top, blue and yellow on the bottom (any
order for lower colors.
The third puzzle
Puzzle 3 is much more complex. It is presented in the form of a riddle. I would suggest that it is used for the
The bonus payment and not for the progress because it can be quite complicated.

Track

We embrace the cold, which brings the snow below and the night sky above, before the heat.
de la primavera lo derrita y los arcoiris se vean como un reloj .

Solution

Camera 1: Green at the top, Blue at the bottom right, Purple at the bottom
to the left
Camera 2: Black on the top, White on the bottom (any of the
slots
Camera 3: Red on top, Orange on the bottom right, Yellow
bottom left

The first room is filled with cool colors on the color wheel 'embrace the cold', the center
it's black on top and white below 'Night sky above and snow below', and
Finally, we have the warm colors 'The warmth of spring melts it.'

The specific orientation is given by the last piece of the puzzle. "The rainbows
appear like a clock" means they need to place the orbs in the same order in which
they appear in the rainbow and in clockwork order. Unlike the other puzzle, the
The exact location is important for this final challenge.
A potion problem

The players find themselves in an alchemist's laboratory. Spread out on the other side of the
There is a number of elements: a notebook is open with details on how certain
contents react and the names of their combinations, some shelves, tables of
laboratory supplies and equipment, etc ...

To leave the room, the group must make four potions to solve some problems.
different - A key frozen in magical ice on the wall, a mold of a key (and an eye
from the lock in the wall), an incredibly rusty key, and sturdy thorns growing from
new coming out of the slots where the keys go.

The three keys are necessary for the lock to turn and release the players from this place.

Prepare

There are two notes on the table, one with the details for creating amorphous putty, serum of
instant petrification, superheating powder.

The other notes detail how to create an improved stone cleaner formula.
condensed rejuvenation and hyper-adhesive solution.

There is a note pinned to the wall that says 'Ideas for Income' and contains details to create
Chilling Gel, the water serum 'wine' and hair gel for twenty-four hours.

Coming out of one of the books along the wall is another piece of paper. At the top is
Personal Project. It needs to have green Revealing Powder on it to be read but it has
the recipe for Heart-Breaking-Back-Stabbing-Wife-Be-Whey gone, hiding powder of
message, parasite Gel (DANGER)

Lista de ingredientes

Basilisk Eye

Fire mephit powder

Medusa's snake

Heart of an ice demon

Fragments of golden dragon wing scale

Flumph juice

Essence of mime

Hair of a nightmare

Extract of gelatinous cube

Black pudding preserved

Slaad Tadpole

Yuan-ti poison

Sphinx Arena
Fragment of dragon turtle shell

Black dragon scales

Alchemical solutions

Amorphous putty: essence of gelatinous cube + mimic extract + water. Easily takes
any form.

Instant petrification serum: Medusa's snake in dice + basilisk eye


crushed + milk. As soon as the solution is deposited, it will turn into stone.

Superheating Powder: Fire Mephit Dust + Nightmare Hair + Whisky.


It takes quite a bit of time to take effect, but the powder adheres for very little.
time.

Hyperadhesive solution: Flumph juice + gelatinous cube extract. Creates a solution.


incredibly sticky when heat is applied. Almost impossible to remove. DO NOT APPLY ON
THE BODY

Condensed Rejuvenation Formula: Sphinx Sand + Scale Fragments


golden dragon wing + fragment of dragon turtle shell + purified water. Create a
paste that can restore almost any object to its former glory.

Enhanced stone cleaner: Preserved black pudding + Black dragon scales. It will leave the
shiny and clean stone, free of any moss or other nuisances!

Parasitic gel (DANGER): Slaad tadpole + Yuan-ti venom. It is absorbed by


living organisms. It can be mixed with other solutions to provoke a lethal effect...

Hair gel for 24 hours (research financing): Gelatinous cube extract +


sphinx arena. Keep your style without fear for up to twenty-four guaranteed hours!

Message concealment powder: mimic essence + Sphinx sand. Blow this over
a document and the words will mix until the revealing powder is applied
messages.

Message revelation powder: dragon shell fragment + sand of the


sphinx +tnta black. Reveal words that have been hidden by the dust of concealment
messages

Chilling Gel (Research funding): Heart of a crushed ice devil + powder


of dragon turtle shell. + Water. Place at the bottom of a bag and the contents
They are guaranteed to stay cold!

Water serum to 'wine' (Research funding): juice of Flumph + 1 drop of poison


from Yuan-Ti + 1 nightmare hair. Just add to any cup of water. It will taste horrible, it will burn
like fire coming down, and it will probably make you vomit, but by the gods you will be drunk.
with just a few sips.

Broken heart from a stab by a wife who left (project): Parasitic Gel +
Yuan-Ti Venom + Fire Mephit Dust. For when she cheats on you with your assistant
from the laboratory for two years and he denies it!
Puzzle Solution

Frozen key - Needs superheating powder mixed with Hyper-

Adhesive solution

Key Mold - Necesita masilla amorfa mezclada con Instant

Putrefaction serum

Rusted Key - Rejuvenation potion to reverse aging

process.

Slot machines covered with weeds - Advanced Stone Cleaner +

Parasitic gel

Players have almost everything they need just by searching in the room and
finding the notes. They may have to try some things to realize that
Certain combinations are necessary. The examples are as follows:

The frozen key: the superheating powder should be the easy solution, but it slips off
immediate. They will have to find a way to make the heating powder have
more time to work, which is why a solution is required
hyperadhesive.

The key mold: they must obtain a new key made from it. The petrification serum
Instantaneous seems to be the obvious choice, but it will run and won't make a viable copy without
mixing with some of the amorphous putty.

The rusty key: you simply need to pour a little rejuvenation solution.
condensed on it. This will reverse the effect of the oxide and return the key to a state that is
fit into the groove.

The slot: it may seem that the advanced stone cleaner will help with the plants, but little.
after the plants die, new ones grow to replace them! The plant must be
infected and destroyed at a deeper level, the stone cleaner must be mixed with a
a little bit of parasitic gel which makes the solution a bit more aggressive.
Amorphous putty: essence of the cube
gelatinous + mimic extract +
water. Takes easily any
shape.

Petrification serum
snapshot: Snake of
Medusa in dice + eye of
smashed basilisk + milk. So
soon as the solution is
deposit, it will turn into stone

Superheating powder:
Fire Mephit Dust +
Nightmare Hair + Whisky.
It takes quite a bit of time to
to produce its effect, but the powder does
it adheres for a very short time.
Message revealing powder:
fragment of shell of
dragon turtle + sand of the
sphinx + black ink. Reveals
words that have been hidden
for the dust of hiding messages
Hyperadhesive solution: Juice of
Flumph + cube extract
gelatinous. Create a solution.
incredibly sticky when
heat is applied. Almost impossible to
delete. DO NOT APPLY ON THE
BODY

Rejuvenation Formula
Condensed: Sphinx Arena
Wing scale fragments
of the golden dragon + Fragment of
dragon turtle shell +
purified water. Create a paste
that can return almost anything
object to its former glory.

Improved stone cleaner:


Black pudding preserved +
Black dragon scales. It will leave
the shiny and clean stone, free of
any moss or other discomforts!
IDEAS FOR INCOME
Hair gel for 24 hours
financing of the
cube extract
gelatinous + sphinx sand.
Keep your style without fear
up to twenty-four hours
guaranteed!

Chilling Gel (Financing of


research): Heart of a
crushed ice devil + powder
from dragon turtle shell.
Water. Place at the bottom of
a bag and the contents are
guaranteed to stay cold!

Water serum to "wine"


Financing de
research): flumph juice
+ a drop of Yuan-Ti poison
a nightmare hair. Only
add to any cup of water.
It will taste horrible, it will burn like the

fire coming down, and probably you


make him/her vomit, but for the gods
what will you be drunk with only
a few sips.
PERSONAL PROJECT
Parasitic gel (DANGER):
Slaad Tadpole + Poison of
yuan-ti. It is absorbed by
living organisms. It can be
mix with other solutions to
to provoke a lethal effect...

Message hiding powder:


essence of mimic + Arena of the
Sphinx. Blow this over a
document and the words are
they will mix until it is applied the
message reveal powder.

Broken heart from stabbing of


a wife who left
Parasitic Gel +
Yuan-Ti Venom + Dust of
Mephit of Fire. For when she
he deceives you with your assistant of
laboratory for two years and it
deny!
Selune shall cry again, her tears fall to Earth
Seven jewels around the moon become ten eyes
and blackness takes the queen of the night and tides
A fist grabs the world, five fingers squeeze
The jade fang seethes with envy
The red hand spreads blood and hate
The black wing cloaks the earth in darkness
The cobalt claw corrupts leaving naught but despair
The pale eye brings freezing oblivion to all

The resting of the green will fall!


A city by the sea of the moon lies in chaos!
Allies will gather in the deep water!
A castle will fall from the sky!
Five masks will become one, the draakhorn will sound!
Metal will gather in the Nether mountains!
Faerun will burn and suffer!

Ten glowing eyes seek to be free.


Hark, slayers of her children are here
NO!! Vengeance shall be hers!
htps://[Link]/r/DnD/comments/1luz45/tavern_games_in_dd/

Common questions

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Using real-world alchemical substances in puzzle scenarios, such as the potion puzzle depicted, presents potential dangers and ethical issues. Substances like the parasitic gel, made from Slaad tadpole and Yuan-Ti venom, illustrate how mixing volatile ingredients can produce hazardous effects if mishandled . There is a need for ethical considerations regarding informed consent and awareness of potential harm, as well as ensuring participants understand the fictitious nature of the substances to avoid real-life replication. Additionally, it exemplifies the importance of managing the boundary between game fiction and reality, ensuring safety and clear differentiation to prevent accidental real-world applications .

The final stage of the colored orb puzzle emphasizes precision through the necessity of placing the orbs in a specific arrangement, mirroring the order of a rainbow and following the metaphorical 'clockwork' sequence. Unlike previous stages, where arrangements were more flexible, the last puzzle demands exact positioning to satisfy the condition 'The rainbows appear like a clock' . This precision requirement tests players' attention to detail and ability to apply precise spatial reasoning, reinforcing the importance of accuracy in successful puzzle completion .

The alchemist's laboratory contains several crucial clues that guide potion creation. Notes provide detailed instructions for various potion recipes, such as the ingredients for amorphous putty and instant petrification serum . Visual cues, like the layout and organization of ingredients, further suggest potential combinations. Players must synthesize this information, such as recognizing the effectiveness of combining amorphous putty with instant petrification serum to solidify a key mold effectively, thereby using integrated clues to solve puzzles and advance in their quest .

To solve the problem of the frozen key, players need to use a combination of superheating powder to melt the ice and a hyperadhesive solution to ensure that the heat remains applied long enough for the process to succeed . The hyperadhesive, created from Flumph juice and gelatinous cube extract, keeps the heating powder in place, prolonging its effect. For the rusted key, a condensed rejuvenation formula made from Sphinx sand, golden dragon wing scale fragments, and a dragon turtle shell fragment reverses the rust, restoring the key to usability .

Trial-and-error plays a significant role in the potion puzzle by encouraging players to experiment with different combinations of ingredients found in the alchemist's laboratory. By testing various concoctions, such as mixing superheating powder with hyperadhesive solution for the frozen key, players learn which combinations achieve desired outcomes and which fail . This iterative process facilitates learning as players discover correct pairings, understand ingredient functions, and refine their strategic approach to problem-solving through practical experimentation .

The puzzle design in the dungeon achieves a balance between challenge and solvability by gradually escalating difficulty and providing ample clues for players to interpret. Initial puzzles introduce patterns and rules for orb placement with varying flexibility, such as having multiple correct answers for lower slots, which builds player confidence while engaging their reasoning skills . As complexity increases, particularly with metaphorical and precise puzzles, the designers offer cognitive challenges that remain rooted in logically decipherable clues. This balance ensures players remain engaged, feeling a sense of achievement and motivation without undue frustration, contributing to a rewarding puzzle-solving experience .

Environmental interactions significantly influence players' decision-making by presenting variables that impact strategy and approach. In constructing potions, players must navigate the laboratory's layout, selecting ingredients from shelves and interpreting notes, which collectively guide their decisions in formulation. For instance, dealing with the frozen key requires understanding that environmental permanence (heat retention) is necessary, prompting players to use hyperadhesive solutions. The need to adapt to these physical constraints pushes players to evaluate their actions within the environmental context, promoting critical assessment and strategic adaptability .

Metaphor plays a crucial role in the third puzzle, where players are given a riddle-like description of placing the orbs. Phrases such as 'embrace the cold', 'the night sky above', and 'the warmth of spring melts it' rely on players' understanding of metaphor to link them to the color wheel and the alignment of the colors. This metaphorical language increases the difficulty as it requires abstract thinking and the ability to decode non-literal meanings, thereby challenging players to connect disparate pieces of information creatively to discern the correct order of orb placement .

The colored orb puzzle involves organizing a set of colored orbs into specific slots based on provided clues. The puzzle consists of three triangular panels, each with three slots, requiring players to interpret clues and correctly place the orbs. Players are challenged to decipher instructions which suggest certain color orders, understand the metaphorical language used in the clues, and solve the puzzle using logical deductions based on the color arrangements. Each puzzle increases in complexity, especially the third puzzle, which involves metaphorical clues related to color meanings and positions, such as 'embrace the cold' and 'rainbows appear like a clock' .

The final puzzle's riddle integrates color wheel principles by associating 'cool' and 'warm' colors with specific actions in the puzzle's context. Players must arrange the orbs in a sequence that mirrors a clock and represents a transition from cool tones ('embrace the cold', 'snow below’) to warm tones ('warmth of spring melts it’). The specific orientation and placement reflect the classic color wheel theory, with cool colors like green and blue at one end, transitioning through neutral colors like black and white, to warm colors like red and yellow, aiding the players in correctly deciphering the order of placement .

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