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Cultural Action in Software Engineering

The document outlines the objectives and structure of an extension project for a Bachelor's degree in Software Engineering, focusing on cultural action and dissemination. It emphasizes using information technology to support cultural activities and highlights the competencies, graduate profile, and soft skills required for students. Additionally, it provides a framework for planning, ideation, and realization of the project, including guidelines for aligning with the United Nations' Sustainable Development Goals.

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0% found this document useful (0 votes)
14 views5 pages

Cultural Action in Software Engineering

The document outlines the objectives and structure of an extension project for a Bachelor's degree in Software Engineering, focusing on cultural action and dissemination. It emphasizes using information technology to support cultural activities and highlights the competencies, graduate profile, and soft skills required for students. Additionally, it provides a framework for planning, ideation, and realization of the project, including guidelines for aligning with the United Nations' Sustainable Development Goals.

Translated by

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Copyright
© All Rights Reserved
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STUDENT:

COURSE:
SOFTWARE ENGINEERING - BACHELOR'S DEGREE

CURRICULAR COMPONENT:
EXTENSION PROJECT I - SOFTWARE ENGINEERING

EXTENSION PROGRAM:
CULTURAL ACTION AND DISSEMINATION PROGRAM.

PURPOSE AND MOTIVATION:


The university extension aimed at the cultural action and diffusion program of
Bachelor's degree in Software Engineering aims to use knowledge
related to information technology to promote ways to assist people
or groups linked to cultural activities. In this way, the activities can be
developed in: culture secretary, museums, theaters, craft groups,
bands, among other groups or places related to cultural activities.

COMPETENCIES:
I understand and apply processes, techniques, and construction procedures.
evolution and evaluation of software;
II-Analyze and select appropriate technologies for software construction;
III-Identify and analyze problems by assessing customer needs, specify
the software requirements, design, develop, implement, verify and document
software solutions based on the appropriate knowledge of theories, models and
techniques.

GRADUATE PROFILE:
In the Bachelor of Software Engineering, the profile of the graduate aims for a formation
updated professional, creative and attentive to new trends and technologies. The performance
in relation to the action and cultural diffusion program, it demonstrates the skills of
interpersonal communication, problem solving and flexibility, able to
develop technological solutions within ethical principles. Such activities
provides beyond the understanding of other social contexts through contact with
different realities and cultures, act in a way to effectively promote activities of
artistic and cultural stamp.

SOFT SKILLS (SOCIOEMOTIONAL SKILLS):


Analysis and problem solving
Flexibility and adaptation
Interpersonal Communication

LEARNING OBJECTIVES:

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The extension activities of the program focused on culture in the Bachelor's degree in Engineering
The Software aims to utilize the technical knowledge related to
information technology, in order to assist professionals related to activities
cultural. The developments can in some way provide the dissemination of
products or services, assist in the planning, organization and management of
activities, among various other possibilities, as long as they are related to
culture.

CONTENTS:
I-Algorithms and Data Structures;
II-Human-Computer Interaction;
III-Logic and Discrete Mathematics;
IV-Fundamentals and Techniques of Programming;
V-Paradigms of Programming Languages;
VI-Artificial Intelligence;
VII-Databases;
VIII-

BIBLIOGRAPHIC INDICATIONS:
ALVES, William Pereira. Java for Web: application development Yes. São Paulo:
Africa, 2015.
GOODRICH, Michael T; TAMASSIA, Roberto. Data structures and algorithms in Java.
5th ed. Porto Alegre: Bookman, 2013.
PIVA JUNIOR, Dilermando...[et al.]. Algorithms and computer programming. 2.
ed. Rio de Janeiro: Elsevier, 2019.

PDCA TEMPLATE
Student, this activity is for your organization and use of the PDCA methodology. That's why it is
a guidance document does not need to be submitted. See the guidance provided in
MANUAL OF EXTENSION ACTIVITIES.

PLANNING
Before defining your proposal, explore the Sustainable Development Goals (SDGs) of
United Nations (UN) nolinkh ps://[Link]/pt-br/sdgs. Itprefer, can
download the document at the link [Link]
[Link].
Understand the UN's proposal and engage in this opportunity to contribute to the
goals of such an important international organization while also participating in
solutions of your context!
Analyze the 17 objectives and choose which goals may align with your proposal and your
project. To do this, click on the icon of each object and observe the available goals listing
in each of them. It is necessary that you choose at least one goal. It may be that you
find goals that adhere to your proposal in different objectives, but do not limit yourself.
You can choose this way and keep the focus on the essence of your proposal.

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Having done that, list your choices here. This information should also be declared in your
Final Report of Extension Activities.

LIST THE SDG GOALS RELATED TO YOUR PROJECT

DEFINE THE PROPOSAL.

IMMERSION:

DEFINE THE ITEMS OF IMMERSION

Here are suggested questions to use in the interview with the partner.
INTERVIEW SCRIPT SUGGESTION
What are the main problems, weaknesses, or difficulties that the institution/partner faces?
highest frequency?
1.1. The problems are articulated with the proposed program/content in the component.
curricular?
If you don't write, it will be necessary to return to question 1.

1.2. It is possible to solve or mitigate the identified problems within the project duration.
extension.
If it is not possible, it should return to question 1.

13. Will the solution or mitigation assist the community or a group of people in the community?
If not helping, you should return to question 1.

2. Who will be the people involved in the action to seek to resolve or mitigate the problems
identified?
3. Where will the action be carried out?
Are there limitations on the number of people or restrictions for accessing the indicated location?

5. Who will be the individuals directly benefited?


6. Will you need supplies/financial resources to carry out the action?
7. Will an appointment be necessary?
8. What is the period, day of the week, time that the action will take place?

IDEATION:
DEFINE THE ITEMS OF THE IDEA.

PROTOTYPING:
DEFINE THE PROTOTYPING ITEMS.

Audience
IDEAS AND NOTES:

2. REALIZATION OF

SCHEDULE:
ACTIVITIES PER. 1 PER. 2 PER. 3 PER.4

3. CHECK

Planning:
Was the immersion carried out?

SIM
NOT

Ideation completed?
() SIM
() NO

Prototyping done?
() SIM
() NO

Is the planning okay?


() SIM
() NO

Realization:
Schedule completed?
() SIM
() NO

Does the schedule meet the execution of the project?


() SIM
() NO

Verification:
Does the schedule meet the execution of the project?
SIM
() NO

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Does the project meet the proposal of the chosen institution?
( ) SIM
NO

Was there a need for a change in strategy?


() SIM
NO

In case possible, mention the changes and new strategies?

4. ACTION

PROPOSED ACTION:

BIBLIOGRAPHIC REFERENCES

COMPULSORY FIELD – Follow ABNT standards, for that consult your Virtual Library.

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