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Roblox Fish Training Script Guide

This document contains a Lua script for a game that implements a user interface for 'Fish Training'. It allows players to automate actions such as egg hatching, racing, and training pets, with options to disable animations and fuse pets for free. The script features dropdowns for selecting eggs and training types, as well as toggles for various automated functions.

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demiatimunir
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© All Rights Reserved
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0% found this document useful (0 votes)
184 views3 pages

Roblox Fish Training Script Guide

This document contains a Lua script for a game that implements a user interface for 'Fish Training'. It allows players to automate actions such as egg hatching, racing, and training pets, with options to disable animations and fuse pets for free. The script features dropdowns for selecting eggs and training types, as well as toggles for various automated functions.

Uploaded by

demiatimunir
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

local library = loadstring(game:HttpGet("[Link]

com/Turtle-
Brand/Turtle-Lib/main/[Link]"))()
local window = library:Window("Fish Training")

local v1 = require([Link]);
local l_UIHandle_0 =
require(game:GetService("ReplicatedStorage").[Link]);
local path = game:GetService("Players").[Link]
local Hatch = require(game:GetService("ReplicatedStorage").[Link])

local Cache = {
["Egg"] = "Draw001";
["Amount"] = "1";
["AutoEggOpen"] = false;
["AutoRace"] = false;
["Train"] = 1;
["AutoTrain"] = false;
}

window:Button("Disable Egg Animation", function()


if not _G.Hooked then

hookfunction(require(game:GetService("ReplicatedStorage").[Link]).Hat
chResult, function(...)
return
end)
_G.Hooked = true
end
end)

window:Button("Free Gold Fuse", function()


for i,v in [Link]:GetChildren() do
if v:GetAttribute("UserId") ~= [Link] then
continue end
[Link]:Fire(true, "Fuse", {
["Data"] = {
[1] = [Link];
[2] = [Link];
[3] = [Link];
[4] = [Link];
[5] = [Link];
[6] = [Link];
};
["Type"] = "Golden";
});
end
end)
window:Button("Free Rainbow Fuse", function()
for i,v in [Link]:GetChildren() do
if v:GetAttribute("UserId") ~= [Link] then
continue end
[Link]:Fire(true, "Fuse", {
["Data"] = {
[1] = [Link];
[2] = [Link];
[3] = [Link];
[4] = [Link];
[5] = [Link];
[6] = [Link];
};
["Type"] = "Rainbow";
});
end
end)

local EggDropDown = {}

for i,v in game:GetService("ReplicatedStorage").[Link]:GetChildren() do


[Link](EggDropDown, [Link])
end

local dropdown = window:Dropdown("Select Egg", EggDropDown, function(name)


[Link] = name
end)
local dropdown = window:Dropdown("Select Amount", {"1", "3"}, function(name)
[Link] = name
end)

window:Toggle("Auto Open", false, function(bool)


[Link] = bool
end)

window:Toggle("Auto Fast Race", false, function(bool)


[Link] = bool
end)

local TrainDropDown = {}

for i,v in workspace["\229\156\186\230\153\175\231\180\160\230\157\144"]["\


232\174\173\231\187\131"]:GetChildren() do
if not v:IsA("Model") then continue end
[Link](TrainDropDown, [Link])
end

local dropdown = window:Dropdown("Select Training", TrainDropDown, function(name)


[Link] = tonumber(name) or name
end)
window:Toggle("Auto Fast Train", false, function(bool)
[Link] = bool
end)

window:Label("Credits to Pryxo", [Link](160, 32, 240))

[Link](function()
while [Link]() do
if not [Link] then continue end
[Link]:Fire(true, "Hatch"..[Link], [Link],
l_UIHandle_0.GetDeletePets(game:GetService("Players").[Link]
is[[Link]]));
end
end)

[Link](function()
while [Link]() do
if not [Link] then continue end
for i = 1,16 do
local Number = i
if Number < 10 then
Number = "0"..tostring(Number)
end
firetouchinterest([Link],
[Link]["Stage"..Number].Sign ,0)
firetouchinterest([Link],
[Link]["Stage"..Number].Sign ,1)
end
end
end)

[Link](function()
while [Link]() do
if not [Link] then continue end
for i = 1, 100 do
[Link]:Fire(true, "Power", [Link])
end
end
end)

[Link](function()
while [Link]() do
if not [Link] then continue end
for i = 1,16 do
local Number = i
if Number < 10 then
Number = "0"..tostring(Number)
end
firetouchinterest([Link],
[Link]["Stage"..Number].Sign ,0)
firetouchinterest([Link],
[Link]["Stage"..Number].Sign ,1)
end
end
end)

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